Search found 35 matches
- Thu May 21, 2020 5:55 pm
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 27502
Re: Version 0.18.26
There was an undocumented change in either lua character handling or the implementation of log(). Non ASCII characters are now converted to their UTF8 encoding and written in UTF8 encoding in the log. I wonder why, lua was supposedly character encoding agnostic.
- Thu May 21, 2020 9:33 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57834
Re: [0.18] Please post bugs and balance issues here.
As a programmer, I understood why it worked. However, as a user of another code, there is always the conflict: what should be supported, the documented behavior or the real implemented behavior. Either can change without notice. I come to hate seeing code like the following though :D if(software_ver...
- Wed May 20, 2020 12:17 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57834
Prototype error for burner-generators
Hello Bob, I found a problem in your prototype definition for "bob-burner-generator" Found in bobpower 0.18.5 Description: according to wiki definition of BurnerGenerator and EnergySource , I expected the field 'burner' to have defined the type as "burner". Instead it does not ha...
- Mon Apr 06, 2020 5:05 pm
- Forum: Not a bug
- Topic: [0.18.17] Recipe tooltip shows incorrect values when there are insufficient ingredients
- Replies: 2
- Views: 1015
Re: [0.18.17] Recipe tooltip shows incorrect values when there are insufficient ingredients
Hello, That might be the case with the tool-tip, but it should still reflect the reality not an alternate, possible, reality. It misses a specific ingredient, the assembler has a specific recipe, it cannot magically craft the gears from the plates without external help. I understand the flow running...
- Mon Apr 06, 2020 4:29 pm
- Forum: Not a bug
- Topic: [0.18.17] Recipe tooltip shows incorrect values when there are insufficient ingredients
- Replies: 2
- Views: 1015
[0.18.17] Recipe tooltip shows incorrect values when there are insufficient ingredients
Short description There is a desync in the information shown in the recipe tool-tip and the in-game reality. It does not happen for all recipes, it might be due to recipe ingredients sorting. Version where it happens: Factorio 0.18.17 (windows portable if that matters) Steps to reproduce 1) Have an ...
- Sun Apr 05, 2020 7:45 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57834
Re: [0.18] Please post bugs and balance issues here.
Hello Bob, For burner lab you have inconsistent icon specifications between entity and item. Item (bobtech/prototypes/item/item.lua) icon = "__bobtech__/graphics/icons/lab-red.png", icon_size = 32, Entity (bobtech/prototypes/entity/entity.lua) icon = "__base__/graphics/icons/lab.png&q...
- Sun Feb 09, 2020 5:13 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57834
Re: [0.18] Please post bugs and balance issues here.
More dependencies bobelectronics if the recipe for "processing-electronics" has "silicon-nitride" as ingredient, you also need to add "ceramics" as a prerequisite for "advanced-electronics-3". One cannot craft CPU's or "advanced-processing-unit" with...
- Fri Feb 07, 2020 3:14 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57834
Re: [0.18] Please post bugs and balance issues here.
Hello Bob, I already investigated the root cause and provided the fix. If you go on that line and check the statement, think what is supposed to do then look at the state of data.raw.technology ...you will see the same. if you want to replicate: lib revamp Nuclear power overhaul - not relevant New O...
- Fri Feb 07, 2020 8:00 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57834
Re: [0.18] Please post bugs and balance issues here.
Hello Bob, More like a balance or recipe matching issue I noticed. There is no specific expensive recipe data for your custom pipes, unlike the vanilla iron pipe recipe which is split by cost: normal is 1 plate, expensive is 2. Not sure if by intent or omission, so I noted here. "Oil Processing...
- Wed Feb 05, 2020 7:04 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57834
Re: [0.18] Please post bugs and balance issues here.
Hello Bob, Whilst the issues were reported earlier and you acknowledge them as fixed, but I still encounter them with latest version of mods, I report them again bobtech_0.18.0 technology "steam-power" needs icon_size = 64 icon_mipmaps = 4 bobrevamp_0.18.0 technology "solid-fuel"...
- Wed Jun 26, 2019 7:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.52] Mod update fails due to mods having no dependencies
- Replies: 1
- Views: 2157
[0.17.52] Mod update fails due to mods having no dependencies
Version from which I started observing the behavior: 0.17.46 Related to fix for bug 70993 Short Description Mod update feature does not work if some of the mods on the portal have no dependencies, not even "base". One such mod is Klonan's KS_Power . Expected Behavior As such mods are suppo...
- Sun Apr 07, 2019 8:17 am
- Forum: Not a bug
- Topic: [0.17.25] Probabilistic catalysts are not treated as catalysts for productivity bonuses
- Replies: 5
- Views: 2152
Re: [0.17.25] Probabilistic catalysts are not treated as catalysts for productivity bonuses
Hello DaleStan, I would say that this is more a misunderstanding of your side than a defect on Factorio engine. For Factorio engine, there is no such thing as catalyst. Modders requested the feature but is not implemented. One thing that might trigger your confusion further is that the reporting pan...
- Sat Mar 30, 2019 6:21 am
- Forum: Not a bug
- Topic: [0.17.23]Incorrect technology naming (not contiguous)
- Replies: 7
- Views: 3142
Re: [0.17.23]Incorrect technology naming (not contiguous)
Let's try to explain better. I would argue that enforcing rule "technology levels are contiguous" really boils down to enforcing a naming convention. I would further argue that such a rule might make sense for a unified, goal-bound team (such as Wube developer team), but enforcing it in an...
- Fri Mar 29, 2019 8:15 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 41679
Re: Version 0.17.23
The worst part of this update is that some of the broken mods are broken because base mod naming is not contiguous...cough "energy-shield-equipment" logically followed by "energy-shield-mk2-equipment", "battery-equipment" logically followed by "battery-mk2-equipmen...
- Fri Mar 29, 2019 8:06 pm
- Forum: Not a bug
- Topic: [0.17.23]Incorrect technology naming (not contiguous)
- Replies: 7
- Views: 3142
[0.17.23]Incorrect technology naming (not contiguous)
According to 0.17.23 change-log The game now checks that technology levels are contiguous. Non-upgrade technologies are now considered to be level 1; previously they were level 0. Here is a list: "energy-shield-equipment" logically followed by "energy-shield-mk2-equipment". "...
- Fri Mar 29, 2019 6:16 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 41679
- Fri Mar 29, 2019 6:02 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 41679
Re: Version 0.17.23
The number of mods broke by this release changes...is mind boggling. Renamed "electric-energy-accumulators-1" to "electric-energy-accumulators". All mods which extend in some way the accumulators. The game now checks that technology levels are contiguous. Zillions of mods with te...
- Tue Mar 05, 2019 8:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.5] Crash when loading old save
- Replies: 13
- Views: 5151
Re: [0.17.5] Crash when loading old save
Here is another 0.16.51 save (modded) that exhibits the same behavior when I try to load. While the save comes from a modded game, I load in an un-modded 0.17.5.
- Sat Mar 10, 2018 7:33 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 363695
Re: [0.16.x] Bob's Mods: General Discussion
Hello Bob, Regarding the GUI, I was at fault. I minimal-edited the control.lua from bobinserters to get rid of the button and forgot. Your changes reinstated the button so, it is not enough just to edit control.lua from bobinserters. I still don't have a use for that button and would like to have an...
- Sat Mar 10, 2018 7:34 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 363695
Re: [0.16.x] Bob's Mods: General Discussion
Hello Bob, Your latest change to boblogistics is not quite what I come to expect quality-wise from you. To name a few issues I encountered: Updating in a running game breaks the game play-wise. Fast inserter remains fast but filter inserter is now slower, because is converted to the new "fast f...