Search found 33 matches
- Tue Mar 22, 2016 11:14 pm
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 46403
Re: Remove or Miniaturize Circuit Networks
I really should get back to replying to this topic, but this is colliding with marine training, so I will have to get back to you guys in a week or two. Toodles.
- Mon Mar 21, 2016 1:22 pm
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 46403
Re: Remove or Miniaturize Circuit Networks
Question though, why is it so hard to ignore? I rarely use it, and not bothered by it, are people really starting to degrade to the level stupidity to ignore something that doesn't affect the game-play massively?
It's hard to ignore for two reasons:
1. Players won't know beforehand how much ...
- Mon Mar 21, 2016 11:34 am
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 46403
Re: Remove or Miniaturize Circuit Networks
If you remove the circuit networks, it will make a lot of people angry, it took long enough to have them added to the game in the first place.
My personal disgust for these people aside, they don't need to be angry if you move it to a separate mod, which they can download. The devs could even ...
My personal disgust for these people aside, they don't need to be angry if you move it to a separate mod, which they can download. The devs could even ...
- Mon Mar 21, 2016 2:07 am
- Forum: Ideas and Suggestions
- Topic: Remove or Miniaturize Circuit Networks
- Replies: 99
- Views: 46403
Remove or Miniaturize Circuit Networks
Just to be perfectly clear: This thread is a suggestion. It is reposted since I've been prevented from arguing for the old suggestion. I hope that that is sorted out by now.
You'll find that the reasoning is a bit different for this suggestion, since I've now spent several days discussing this on ...
You'll find that the reasoning is a bit different for this suggestion, since I've now spent several days discussing this on ...
- Fri Mar 11, 2016 5:34 pm
- Forum: General discussion
- Topic: Remove circuit networks
- Replies: 21
- Views: 14267
Re: Remove circuit networks
Alright, now the thread is just OP blatantly trolling, being generally wrong, and above all else shitposting. Can we get a lock and temp posting ban for OP until he learns to calm down and read other people's opinions?
What you're saying now, is that I should be banned for not liking what you ...
What you're saying now, is that I should be banned for not liking what you ...
- Fri Mar 11, 2016 4:48 pm
- Forum: General discussion
- Topic: Remove circuit networks
- Replies: 21
- Views: 14267
Re: Remove circuit networks
and your thinking will result in hindering the basic progress of factorio development
I really, really doubt that.
and how would that breaker component know when to cut power? simplest mechanic is to wire it up to something that will give a signal to shut it down
I have no idea why you'd want ...
I really, really doubt that.
and how would that breaker component know when to cut power? simplest mechanic is to wire it up to something that will give a signal to shut it down
I have no idea why you'd want ...
- Fri Mar 11, 2016 8:19 am
- Forum: Ideas and Suggestions
- Topic: Forklifts to move around chests
- Replies: 21
- Views: 11925
Re: Forklifts to move around chests
- And you suicide when you see you have to repeat that 10 or 20 times :lol:
Well, with a forklift, you'd have to drive back and forth 20 times too. Maybe you're thinking more of something like a small truck, that can carry multiple boxes at once.
Besides, if you have 20 boxes sitting somewhere ...
Well, with a forklift, you'd have to drive back and forth 20 times too. Maybe you're thinking more of something like a small truck, that can carry multiple boxes at once.
Besides, if you have 20 boxes sitting somewhere ...
- Fri Mar 11, 2016 7:37 am
- Forum: Ideas and Suggestions
- Topic: Connecting Factories entities in real time to the NYSE
- Replies: 4
- Views: 2702
Re: Connecting Factories entities in real time to the NYSE
Does NYSE stand for the New York Stock Exchange?
- Fri Mar 11, 2016 6:37 am
- Forum: Ideas and Suggestions
- Topic: Forklifts to move around chests
- Replies: 21
- Views: 11925
Re: Forklifts to move around chests
Tbh, it's not the vehicle I find appealing, it's the ability to move, under circumstances, full chests. I've had to face the necessity to move a block of more or less filled chests to reorganize my factory, and it's soooo tedious.
The last time I played, I think I moved maybe 15 chests worth of ...
The last time I played, I think I moved maybe 15 chests worth of ...
- Fri Mar 11, 2016 5:41 am
- Forum: General discussion
- Topic: Remove circuit networks
- Replies: 21
- Views: 14267
Re: Remove circuit networks
So you want to remove something other people find fun because you don't think it is fun?
Look, I can download this game into a USB stick, and then go and throw USB skipping at the nearest lake, and find it fun. That it's fun for some people, simply isn't relevant to the quality of a game, if said ...
Look, I can download this game into a USB stick, and then go and throw USB skipping at the nearest lake, and find it fun. That it's fun for some people, simply isn't relevant to the quality of a game, if said ...
- Fri Mar 11, 2016 1:58 am
- Forum: General discussion
- Topic: Remove circuit networks
- Replies: 21
- Views: 14267
Remove circuit networks
I know that you won't remove circuit networks, but I'm still posting this to formally voice my strong opinion in the face of any and all opposition. You people who like circuit networks don't need to start a shitstorm over this, because you've already won. I'm just voicing my opinion.
I want the ...
I want the ...
- Fri Mar 11, 2016 12:00 am
- Forum: Ideas and Suggestions
- Topic: Ideas for creeper types
- Replies: 35
- Views: 19991
Re: Ideas for creeper types
Thieves live in little thief houses, you say?
Is this within your base, or outside of it?
If it's within your base, why didn't you destroy it on sight?
If it's outside of your base, then why doesn't your defenses work against it?
How is this effect different than biters who destroy your resources ...
Is this within your base, or outside of it?
If it's within your base, why didn't you destroy it on sight?
If it's outside of your base, then why doesn't your defenses work against it?
How is this effect different than biters who destroy your resources ...
- Thu Mar 10, 2016 11:34 pm
- Forum: Ideas and Suggestions
- Topic: Forklifts to move around chests
- Replies: 21
- Views: 11925
Re: Forklifts to move around chests
It sounds really neat in theory. I would like the player to be unable to pick up chests manually, as that would add a new element of storage managing to the game. (I say this while having probably hundreds of chests in my factory.)
...but in practice, that would mean having to deal with driving ...
...but in practice, that would mean having to deal with driving ...
- Thu Mar 10, 2016 10:37 pm
- Forum: Ideas and Suggestions
- Topic: Limit the input on underground belts and splitters.
- Replies: 6
- Views: 3073
Re: Limit the input on underground belts and splitters.
The devs have already stated it's not a bug. Thus I assume it's intended behaviour.
https://forums.factorio.com/viewtopic.php?f=23&t=16377&view=unread#p108639
Just because something is bugfree, that doesn't mean that it can't be improved. Alpha builds are generally filled with things that work in ...
https://forums.factorio.com/viewtopic.php?f=23&t=16377&view=unread#p108639
Just because something is bugfree, that doesn't mean that it can't be improved. Alpha builds are generally filled with things that work in ...
- Thu Mar 10, 2016 9:02 pm
- Forum: Ideas and Suggestions
- Topic: Limit the input on underground belts and splitters.
- Replies: 6
- Views: 3073
Re: Limit the input on underground belts and splitters.
On the other hand changing this behavior would break backwards compatibility and many factories wouldn't work anymore and need to be redesigned. Maybe such a change would need a lot of advance notice in order to avoid a shrtstiom.
While I don't particularly care for players who play Alpha versions ...
While I don't particularly care for players who play Alpha versions ...
- Thu Mar 10, 2016 6:40 pm
- Forum: Ideas and Suggestions
- Topic: Limit the input on underground belts and splitters.
- Replies: 6
- Views: 3073
Limit the input on underground belts and splitters.
The entrance and exit nodes of underground belts, are drawn as shielded from things going inside them from the sides and from above.
Splitters are also drawn as shielded from things going into them from the sides and above as well.
...but from the screenshots I'm seeing, you can rig them into ...
Splitters are also drawn as shielded from things going into them from the sides and above as well.
...but from the screenshots I'm seeing, you can rig them into ...
- Thu Mar 10, 2016 11:37 am
- Forum: Ideas and Suggestions
- Topic: Endless ore patches
- Replies: 25
- Views: 18382
Re: Endless ore patches
Another thing, is that it makes "cleaning up your base" of ore, impossible. ...and that's not fun. I don't want to have jagged rocks everywhere. ...although cementing my base could maybe solve that.
- Thu Mar 10, 2016 11:28 am
- Forum: Implemented Suggestions
- Topic: Upgrade both nodes of underground belts
- Replies: 1
- Views: 1343
Upgrade both nodes of underground belts
When you upgrade the entrance or the exit to an underground belt, the other node should be upgraded as well. An upgrade of a complete belt, should also require two nodes, making "half" upgrades of an underground belt impossible.
Right now you can upgrade either the entrance or the exit to an ...
Right now you can upgrade either the entrance or the exit to an ...
- Thu Mar 10, 2016 9:14 am
- Forum: Off topic
- Topic: It's My Life
- Replies: 5
- Views: 3013
It's My Life
Just out of curiousity, have you started humming "It's My Life" while playing Factorio?
https://www.youtube.com/watch?v=ubvV498pyIM
Just want to see how powerful subliminal music is.
https://www.youtube.com/watch?v=ubvV498pyIM
Just want to see how powerful subliminal music is.

- Thu Mar 10, 2016 5:57 am
- Forum: Ideas and Suggestions
- Topic: Endless ore patches
- Replies: 25
- Views: 18382
Re: Endless ore patches
I'm not a dev, so don't feel discouraged, but I think you're falling into a type of argument out of being spoiled.
Just because something "isn't fun" in itself, it doesn't necessarily mean that it detracts from the overall game. Dying to aliens "isn't fun" either, so should dying be removed, or ...
Just because something "isn't fun" in itself, it doesn't necessarily mean that it detracts from the overall game. Dying to aliens "isn't fun" either, so should dying be removed, or ...