Search found 16 matches

by saaadel
Fri Nov 08, 2024 2:20 pm
Forum: Ideas and Suggestions
Topic: Automatic inventory stacking and sorting for Spidertron
Replies: 4
Views: 1899

Re: Automatic inventory stacking and sorting for Spidertron

How I wish I could cancel that :( Or have an option to turn that off.
by saaadel
Wed Oct 23, 2024 11:49 am
Forum: Ideas and Suggestions
Topic: Manual inventory sorting please!!
Replies: 23
Views: 13394

Re: Feature request: Ability to sort inventory on demand via UI

Does this do the sorting?
If I open a player inventory (character/logistic/crafting - three panels) - ctrl + click on an empty slot does nothing. If I open a chest - ctrl + click on an empty slot it moves all items from the start of the inventory to another one, nothing sorted.
by saaadel
Mon Oct 21, 2024 1:40 pm
Forum: Ideas and Suggestions
Topic: Manual inventory sorting please!!
Replies: 23
Views: 13394

Feature request: Ability to sort inventory on demand via UI

TL;DR
Ability to sort inventory on demand through the UI if the player doesn't want to use auto-sort for inventory.


What ?
There is a lot of space next to the colour selection box. Let's add an inventory sort button there, which the player can click at will, rather than enabling the ability to ...
by saaadel
Mon Oct 21, 2024 12:14 pm
Forum: Ideas and Suggestions
Topic: Feature Request: Show full key bind for controls dialog
Replies: 0
Views: 154

Feature Request: Show full key bind for controls dialog

TL;DR
Ability to see long values in the controls dialog.

What ?
For those who use most modifiers in shortcuts for different control actions,
we can't open the controls dialog and see the full shortcut for an action. It cuts off the line with a ellipsis.

I see two solutions to the problem:
1 ...
by saaadel
Sat Jan 20, 2024 5:48 am
Forum: Ideas and Suggestions
Topic: Keep the name and description when updating a broken blueprint
Replies: 0
Views: 450

Keep the name and description when updating a broken blueprint

TL;DR
During the Blueprint overwrite operation (the blue "Select new content for the blueprint" button) — please, do not delete the name and description of the blueprint (unless they have problems with missing icons).

What ?
Now, if you have blueprints with entities from skipped mods, the ...
by saaadel
Sat Jan 20, 2024 2:09 am
Forum: Ideas and Suggestions
Topic: Move/Request items by 10 (tens)
Replies: 2
Views: 760

Move/Request items by 10 (tens)

TL;DR
New modifier key (possible Alt/Option) to get 10 packs of item.


What ?
Currently we can move one pack of items at a time (SHIFT + click) or all items (CTRL + click) between the inventory and another chest/trunk,
or order one item for hands crafting (click without modifiers) or for all ...
by saaadel
Thu Dec 07, 2023 7:21 pm
Forum: Ideas and Suggestions
Topic: Map Preview enhancements prior to game start!
Replies: 7
Views: 2296

Re: Map Preview enhancements prior to game start!

It would be handy if we could change the zoom even through the config — for those guys who take screenshots of the map in the preview dialog
by saaadel
Sat Nov 25, 2023 5:55 am
Forum: Ideas and Suggestions
Topic: QoL Ore Visibility on Preview Map
Replies: 7
Views: 3875

Highlighting of resource/ore patches when previewing the map

TL;DR
Make the highlighting of resources on mouse hover (possibly with indication of their quantity) for the map preview in the dialog of creating a new game

What ?
Just do the same logic as when you open the map in the game itself: when player hover its mouse over a resource patch, it is ...
by saaadel
Sat Nov 18, 2023 4:58 pm
Forum: Ideas and Suggestions
Topic: Sort mods alphabetically instead of by internal ID in "Controls settings"
Replies: 6
Views: 1416

Expanded search in the mod settings dialog/keys binding dialog (controls settings)

TL;DR
Search through all mods names in the mod settings dialog.


What ?
If you're a player who plays with a bunch of mods, you have a lot of options there.
The current search behaviour is filtering options by name. That's it. Not so handy if you're not looking for a specific option, but all ...
by saaadel
Thu Oct 19, 2023 9:46 am
Forum: Gameplay Help
Topic: Intermediate recipes order and "total raw" resources in the tooltip
Replies: 5
Views: 1360

Re: Intermediate recipes order and "total raw" resources in the tooltip


2 different recipes, so there’ll be 2 different recipes in manual crafting too. Whichever one you click on will be the one used.

No, it's a question about multiple recipes for _intermediate_ ingredients. That is, you will only have one recipe for the final product, and how it selects the ...
by saaadel
Tue Oct 17, 2023 7:06 pm
Forum: Gameplay Help
Topic: Intermediate recipes order and "total raw" resources in the tooltip
Replies: 5
Views: 1360

Re: Intermediate recipes order and "total raw" resources in the tooltip

this does not help: I want keep both recipes for hand crafting :(
I plan to continue my experiments...
by saaadel
Mon Oct 16, 2023 7:34 pm
Forum: Gameplay Help
Topic: Intermediate recipes order and "total raw" resources in the tooltip
Replies: 5
Views: 1360

Intermediate recipes order and "total raw" resources in the tooltip

I want to understand two things:
1) When ordering a complex recipe for hand assembly, and if there are several alternative recipes for intermediate ingredients, which recipe is chosen for the intermediate ingredients? What is the logic behind choosing a recipe here?

Example:
- I build a some custom ...
by saaadel
Sun Oct 01, 2023 6:19 am
Forum: Ideas and Suggestions
Topic: DO NOT overlap the top buttons bar for dialogs in center position
Replies: 1
Views: 594

DO NOT overlap the top buttons bar for dialogs in center position

TL;DR
UI improvements, changing the location of dialogs to the center of the screen: DO NOT overlap the top buttons bar.


What ?
Now, when a new dialog opens in the center of the window, the current location is calculated like this:

Ypos := ( {Window Height} - {Quickbar Height} - {New Dialog ...
by saaadel
Sun Dec 25, 2022 4:11 am
Forum: Ideas and Suggestions
Topic: Add support for configuring and copy/paste for ghosts / set ghost product / edit schedules
Replies: 32
Views: 9418

Ability to copy properties from ghosts

Feature: Let's add the ability to copy properties from ghosts to ready built entities.

Why: Player can prepare a blueprint, and put it on top of an already built entity, so that the entity's properties from the blueprint are applied to the entity on the surface.
But now it looks weird that Player ...
by saaadel
Wed Apr 06, 2022 11:05 am
Forum: Duplicates
Topic: [1.1.57] The mods list sorting order is broken if they filtered by a term/name
Replies: 1
Views: 983

[1.1.57] The mods list sorting order is broken if they filtered by a term/name

Problem:
If a player open the mods list on the install tab, type something into the filter field, and try to sort mods by any columns except the name, the player will see that the list is not sorted correctly.

I'm assuming it's currently sorting by the field where the text occurs: the mod title ...
by saaadel
Sun Jun 20, 2021 12:48 pm
Forum: Modding interface requests
Topic: Read access to interface setting "Fuzzy search"
Replies: 4
Views: 1376

The fuzzy search state accessible from LuaPlayer

TL;DR
I would like to know about the user preferred search type (fuzzy or not)


What ?
We already have an option on LuaPlayer for the alt-mode:
- show_entity_info :: boolean [RW] (Show overlay icons on entities)

Let's expand it with one more option:
- fuzzy_search :: boolean [R] or [RW ...

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