Search found 7 matches
- Thu Jul 30, 2020 1:17 pm
- Forum: Implemented Suggestions
- Topic: New Blueprints - Better Symmetry Point
- Replies: 34
- Views: 18319
Re: New Blueprints - Better Symmetry Point
My grid is 36x36, with the rails being one square apart. It sounds like I need to make my grid 38 or 34 instead, based on your testing. In other words, the grid must be divisible by 2, but not by 4. That's frustrating; the entire point of my rail template was to tile perfectly with a blanket grid of ...
- Thu Jul 30, 2020 2:17 am
- Forum: Implemented Suggestions
- Topic: New Blueprints - Better Symmetry Point
- Replies: 34
- Views: 18319
Re: New Blueprints - Better Symmetry Point
I respectfully disagree. I made a video to demonstrate (I'm not a very good videographer, sorry it's not great).
This video is in the process of uploading, but it demonstrates a blueprint that is perfectly symmetrical (rotationally) without a global reference point, but cannot be used with ...
This video is in the process of uploading, but it demonstrates a blueprint that is perfectly symmetrical (rotationally) without a global reference point, but cannot be used with ...
- Thu Jul 30, 2020 1:58 am
- Forum: Implemented Suggestions
- Topic: New Blueprints - Better Symmetry Point
- Replies: 34
- Views: 18319
New Blueprints - Better Symmetry Point
The new blueprint book is out, and it's great... BUT...
Rail grids CANNOT be created in a rotationally symmetrical way. :-(
One of the biggest use-cases for a globally synced grid is rail segments, so you can ensure your widely disparate areas will connect easily when your blueprint stamps meet ...
Rail grids CANNOT be created in a rotationally symmetrical way. :-(
One of the biggest use-cases for a globally synced grid is rail segments, so you can ensure your widely disparate areas will connect easily when your blueprint stamps meet ...
- Thu Jul 30, 2020 1:51 am
- Forum: General discussion
- Topic: Who else is anxiously awaiting the next 0.18 experimental release with blueprint improvements?
- Replies: 2
- Views: 1636
Re: Who else is anxiously awaiting the next 0.18 experimental release with blueprint improvements?
It's out, and it's great... BUT...
Rail grids CANNOT be created in a rotationally symmetrical way. :-( Because the center point of a blueprint has to be in the center of a cell, and rail blueprints must be an even size, you can never have the point of rotation match.
This makes it impossible to ...
Rail grids CANNOT be created in a rotationally symmetrical way. :-( Because the center point of a blueprint has to be in the center of a cell, and rail blueprints must be an even size, you can never have the point of rotation match.
This makes it impossible to ...
- Tue Mar 07, 2017 2:21 am
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 81485
Re: Friday Facts #180 - Map interaction
I have seen several people requesting turret coverage as map view.
As someone who prefers using guns over lasers, I really really really would love a map view, that color codes how much ammo gun turrets are holding - blinking bright if they are out of ammo.
You can add the blinking light and ...
As someone who prefers using guns over lasers, I really really really would love a map view, that color codes how much ammo gun turrets are holding - blinking bright if they are out of ammo.
You can add the blinking light and ...
- Tue Mar 07, 2017 2:20 am
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 81485
Re: Friday Facts #180 - Map interaction
Every week brings another reason I wish 0.15 was already out. I'm looking forward to this so much guys.
Though... I'm still sad you didn't go with Steam. I wanted steam and optional cooling towers. Ahh well.
Though... I'm still sad you didn't go with Steam. I wanted steam and optional cooling towers. Ahh well.
- Fri Jul 15, 2016 7:25 pm
- Forum: News
- Topic: Friday Facts #147 - Multiplayer rewrite
- Replies: 68
- Views: 38894
Re: Friday Facts #147 - Multiplayer rewrite
Thank you for this. I cannot play with my friends, because two of them like out in the boondocks and the game slows to a crawl if we have more than two players in the game. The Peer to Peer architecture you have is only viable for LAN-only games, and I'm glad to see that you're finally beginning ...