Search found 6 matches
- Sun Jun 06, 2021 11:06 pm
- Forum: Balancing
- Topic: Beacons and Level 3 Modules Unfun
- Replies: 18
- Views: 9485
Re: Beacons and Level 3 Modules Unfun
and you can't expect players to make suboptimal designs "in the name of fun". That makes no sense. You say that you find X "unfun", but you reject the idea of building differently "in the name of fun". And no, I fully expect lots of people to completly optimize the fun...
- Sun Jun 06, 2021 9:45 pm
- Forum: Balancing
- Topic: Beacons and Level 3 Modules Unfun
- Replies: 18
- Views: 9485
Re: Beacons and Level 3 Modules Unfun
the optimal setup is always going to be 4 prod 3 modules and as many speed beacons as you can surround the building. There's setups where speed wins, others where efficiency wins. If it's not fun for you to find them then that's how it is, no one can argue with that, "there's no accounting for...
- Sun Jun 06, 2021 9:39 pm
- Forum: Balancing
- Topic: Beacons and Level 3 Modules Unfun
- Replies: 18
- Views: 9485
Re: Beacons and Level 3 Modules Unfun
For some mystical reason people only look for the SPM numbers. I've build a MK2-assemblers-only base that looks awesome (to me), but it's never going to be able to be competitive on a pure SPM-number basis. And a base that is "just large" apparently isn't anything near as good as yet anot...
- Sun Jun 06, 2021 7:18 pm
- Forum: Balancing
- Topic: Beacons and Level 3 Modules Unfun
- Replies: 18
- Views: 9485
Beacons and Level 3 Modules Unfun
I understand most people may have fun with beacons and level 3 modules, that's awesome. I'd like to explain why I personally find them unfun. With beacons specifically, although I understand that they exist as a way to enable larger bases without sacrificing UPS, they don't make sense to me realisti...
- Wed Jun 02, 2021 4:42 am
- Forum: Modding discussion
- Topic: Underground Belt as Input/Output
- Replies: 4
- Views: 2077
Re: Underground Belt as Input/Output
It's good to know that the inserter approach is viable. I've taken a look at what miniloader does and I think I might be able to do something along those same lines although maybe a little less complex. I think I'll do this for blue belts only, which means I won't have to worry about variable belt s...
- Tue Jun 01, 2021 3:52 am
- Forum: Modding discussion
- Topic: Underground Belt as Input/Output
- Replies: 4
- Views: 2077
Underground Belt as Input/Output
I'm new to Factorio modding and am looking for advice from people more experienced than I am. I had an idea to implement a large assembly machine whose inputs and outputs are fed through underground belts that pass through to the other side of the assembly machine so that another one can be easily p...