Search found 48 matches

by spinba11
Sat Jun 08, 2019 3:32 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 152257

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Ive tried them all but it’s not working I’m guessing I’m doing something wrong as I hardly touch commands.
by spinba11
Sat Jun 08, 2019 9:32 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 152257

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

I’m unwilling to start a new map, I’ve done what you’ve suggested on my testing map and on the menu that comes up when you first load it it says you can use a command to enable it if you press no. Any idea what the command is?
by spinba11
Fri Jun 07, 2019 9:40 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 152257

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

Has anyone else lost the icon in the top left corner? It was there in .45 but it’s not in .46 and . 47.
by spinba11
Fri Mar 01, 2019 10:13 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127129

Re: Simple Questions and Short Answers

I’ve checked, if you don’t specify anything it will upgrade everything, if you do specify things it will upgrade what you want which is what I was hoping.
by spinba11
Fri Mar 01, 2019 8:14 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127129

Re: Simple Questions and Short Answers

I’m not at my computer ATM so I can’t check, is there a way for the upgrade planner to ignore splitter for example and only upgrade belts and underground belts?
by spinba11
Tue Feb 26, 2019 11:40 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 22875

Re: 0.17 Hype?

TreefrogGreaken wrote:
Tue Feb 26, 2019 11:09 am
They've not cleared out the Resolved for 0.17 Bug Tracker yet, thats my tell!
That’s actually a good idea to get a bit of warning if they do clear it before the release.
by spinba11
Mon Feb 25, 2019 3:31 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 71404

Re: Friday Facts #283 - Prepare to Launch

Well said but the devs have said it won’t come out on Friday.
by spinba11
Mon Feb 25, 2019 12:50 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 71404

Re: Friday Facts #283 - Prepare to Launch

^^0.17 IS the test patch.
by spinba11
Mon Feb 25, 2019 1:17 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 71404

Re: Friday Facts #283 - Prepare to Launch

On the subject of the tech tree, has anyone else noticed you can unlock the rockit silo without unlocking concrete despite the fact the silo needs concrete to build, as concrete research is very cheap I don’t think it’s worth changing
by spinba11
Sun Feb 24, 2019 9:44 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 71404

Re: Friday Facts #283 - Prepare to Launch

They did a quiet release the day before on 0.15 but they dropped it on a Monday not a Sunday.
by spinba11
Mon Feb 18, 2019 6:38 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 32173

Re: Friday Facts #282 - 0.17 in sight

What decision was made about smelting speed?
by spinba11
Sat Jan 05, 2019 11:46 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 19519

Re: Friday Facts #276 - Belt item spacing & Script rendering

How will this affect corners? At the moment I’m getting

Inside, the lights flicker between 1 and 2.
Outside they flicker between 4 and 5.

I may have made a mistake when setting the logic up.
by spinba11
Sat Dec 29, 2018 1:31 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 40226

Re: Friday Facts #275 - 0.17 Science changes

When moaning about rail in purple packs don’t forget you get 2 per craft.
by spinba11
Wed Dec 12, 2018 5:38 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49595

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

I may of done something stupid but I’m on version 0.0.4 but I can’t stack science pack.
by spinba11
Tue Nov 27, 2018 5:45 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 633
Views: 49595

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

Thank you for stepping in and continuing to maintain the mods, there is a slight issue. I’m not able to de stack the stacks by hand because the icons are red but apart from that everything seems to be working.
by spinba11
Thu May 03, 2018 9:39 am
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 13112

Re: Version 0.16.41

Order is now restored, thanks for the fix.
by spinba11
Tue Mar 13, 2018 12:57 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 121482

Re: [MOD 0.16] Upgrade planner

On a few of my saves I’ve lost the icon in the top left corner, is there anyway to bring it back?
by spinba11
Tue Mar 13, 2018 12:49 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127129

Re: Simple Questions and Short Answers

In short, you can’t, you need a filter inserter.
by spinba11
Mon Mar 05, 2018 12:32 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127129

Re: Simple Questions and Short Answers

I pressed the wrong button and my crafting queue had over 1.7K read wire in it, is there a way to cancel everything in the crafting queue? I pressed al combination of control and shif but the max it would do was 5 at a time.
by spinba11
Thu Mar 01, 2018 11:20 pm
Forum: Bob's mods
Topic: Greenhouse no seed output?
Replies: 2
Views: 705

Re: Greenhouse no seed output?

I liked when the greenhouses outputed seeds, could it be a setting like there are setting for what bots require or whatever it is as I can’t remember off the top of my head.

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