Search found 15 matches

by Dmytrozern
Tue Jan 18, 2022 1:25 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Pasta con Amarula
Replies: 4
Views: 243

Re: Pasta con Amarula

Those train tracks give me shivers. Probably the only thing that I don't like more than diagonal belts
Nice one
by Dmytrozern
Tue Jan 18, 2022 1:21 pm
Forum: Releases
Topic: Version 1.1.51
Replies: 4
Views: 3435

Re: Version 1.1.51

FactorioBot wrote: ↑
Tue Jan 18, 2022 11:52 am
[*]Fixed that trying to manually mine a resource that needs a mining fluid would sometimes produce sound of mining.
Oh my, now I can finally go and play the game once again! Thanks!


I Just love you, guys.
by Dmytrozern
Tue Jan 18, 2022 1:09 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 72
Views: 10388

Re: Defence economy balance

[...] Also, a range boost would be nice, since it's not really logical for something that is spitted to fly more distance than a bullet. [...] Nauvis' "aliens" are not logical anyway. Gameplay >>> Realism. I meant flamer "Spit" β€” poor choice of words. Another idea is to decrease...
by Dmytrozern
Sat Jan 08, 2022 10:29 am
Forum: Ideas and Suggestions
Topic: Train station skipping conditions
Replies: 142
Views: 40848

Re: Train station skipping conditions

invisible4ever wrote: ↑
Tue Jan 04, 2022 11:48 pm
You can disable or limit stations using a logic system. But no, no "visit station IF..." condition in train UI
by Dmytrozern
Sat Jan 08, 2022 10:27 am
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 43
Views: 12496

Re: Connecting radars to circuit and logistic networks

Looks useful. might be a bit OP, tho. As It might change the balance with laser passive power drain.Not like there aren't other ways of doing it, but still.
by Dmytrozern
Sat Jan 08, 2022 10:21 am
Forum: Ideas and Suggestions
Topic: Temporary Stations = Manual train mode
Replies: 23
Views: 3820

Re: Temporary Stations = Manual train mode

It's also annoying that there's no "wait forever" option. Put it in Fluid condition or wait for circuit signal. Done. I think it's good as it is. I drive somewhere, drop off, and the train goes where it was heading before. If I need it to stay, I'll set some condition to wait. If it's a b...
by Dmytrozern
Sat Jan 08, 2022 10:14 am
Forum: Ideas and Suggestions
Topic: Turn off UI (key binding)
Replies: 10
Views: 872

Re: Turn off UI (key binding)

+1
by Dmytrozern
Sat Jan 01, 2022 11:30 pm
Forum: Outdated/Not implemented
Topic: Filter box select
Replies: 4
Views: 88

Re: Filter box select

Copying it with ctrl+RMB and pasting with ctrl+LMB makes it a much easier task. Also, you can copy/paste whole boxes or wagon filters just like any other assembly recipe.
by Dmytrozern
Fri Dec 31, 2021 11:04 pm
Forum: General discussion
Topic: Deathworld Rampant, launch a rocket yet?
Replies: 12
Views: 763

Re: Deathworld Rampant, launch a rocket yet?

As for Evolution, I remember trying it and it was super hard to balance. Basically, it's pretty easy, once you get a decent tech for killing nest. Especially in forests. But it's getting harder exponentially. The moment you can't deal with nests - you are doomed, coz they will evolve even faster li...
by Dmytrozern
Fri Dec 31, 2021 10:53 pm
Forum: Outdated/Not implemented
Topic: Mod Categories
Replies: 4
Views: 166

Re: Mod Categories

What's wrong with current categories? They live under "Install" tab in the top left corner of the window.
by Dmytrozern
Fri Dec 31, 2021 12:06 pm
Forum: Ideas and Suggestions
Topic: Independent Minimap UI size
Replies: 6
Views: 213

Re: Independent Minimap UI size

im currently too close. 60-70cm only, new custom build desktop is on the way... then i will be around 80 or 90cm im seeing the minimap as what it is.. a minimap (only gives you rough overview where you are) Oh, now I understand. You are on ~92PPI with a 150% UI scale, and I'm on ~138PPI with a 100%...
by Dmytrozern
Fri Dec 31, 2021 10:10 am
Forum: General discussion
Topic: Deathworld Rampant, launch a rocket yet?
Replies: 12
Views: 763

Re: Deathworld Rampant, launch a rocket yet?

I tried several Ultra DW railworld with Rampant. But I find the Rampant broken in terms of waves generation. I'm not talking about "super wave" which is a nice change of pace, I'm talking about usual ones. I remember having an unmodded iron mine that almost did not get any attacks from nes...
by Dmytrozern
Fri Dec 31, 2021 9:57 am
Forum: Ideas and Suggestions
Topic: Independent Minimap UI size
Replies: 6
Views: 213

Re: Independent Minimap UI size

i have 48" 4k 150% and it feels normal What distance to the monitor do you sit at? I'm at ~70cm. 48" would be an excellent neck exercise with this distance :), so I guess you don't see the problem because you sit further and don't feel DPI that much. Stupid question: What do you mean with...
by Dmytrozern
Wed Dec 29, 2021 7:06 pm
Forum: Ideas and Suggestions
Topic: Independent Minimap UI size
Replies: 6
Views: 213

Independent Minimap UI size

What ? Adding UI controls for minimap size independent from general UI scale. Why ? At high-res monitors, we have more available space for info to be shown, but at the same time, inventory/toolbelt doesn't need to be that big since making them bigger gives no additional value. Having a bigger minim...
by Dmytrozern
Wed Dec 29, 2021 12:23 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 72
Views: 10388

Re: Defence economy balance

Background I want to bump this thread and bring it back to the starting point. A lot of people here share their own playstyle. I would instead share my ~1-year public DW-ish multiplayer experience to back up the point, as there is not much "I want it that way" in public if there is a way ...

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