Search found 38 matches

by Dmytrozern
Sun Nov 26, 2023 9:23 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 116
Views: 16559

Re: Friday Facts #386 - Vulcanus

- eruptions: regional reduced visibility I second this so much. Different cosmetic effects sound so immersive. Even if that is just a simple fade in/out effect depending on the current biome. Flying ashes, lower saturation at certain biomes, reddish hue shift in lava biome or the planet in general....
by Dmytrozern
Sat Nov 25, 2023 4:14 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 116
Views: 16559

Re: Friday Facts #386 - Vulcanus

*Mostly vanilla player. Never played SE. It's awesome to see more atmospheric effects! Yellow haze, acid geysers, random plumes - yummy! Biome specific recourses? Wow! Can we have more atmospheric effects on Nauvis too? Like bringing haze up if you are in highly polluted chunks? I’m so hyped about d...
by Dmytrozern
Sat Feb 18, 2023 7:40 pm
Forum: Technical Help
Topic: Last hope: blueprint library recovery from save file. (v1.1.9+)
Replies: 19
Views: 12785

Re: Last hope: blueprint library recovery from save file. (v1.1.9+)

Still relevant. Downgraded my game to continue playing a save with active recording and lost my saves. Renaming the backup did not help, but this thread did. Thank you.
by Dmytrozern
Mon Oct 10, 2022 12:39 pm
Forum: Gameplay Help
Topic: Difference in Recipe/Technology Difficulty?
Replies: 21
Views: 24356

Re: Difference in Recipe/Technology Difficulty?

What about a way to put a value less than 1 in the Technology price multiplier? I'd like a more casual game with faster technology instead of sitting for 10 min waiting on basic techs to get researched. Have you tried it? I have not, but it's possible that: /c game.difficulty_settings.technology_pr...
by Dmytrozern
Mon Oct 10, 2022 12:04 pm
Forum: Gameplay Help
Topic: Different technology_price_multiplier per force
Replies: 2
Views: 646

Re: Different technology_price_multiplier per force

Silari wrote: ↑
Sun Oct 09, 2022 4:15 pm
You could approximate such a thing by setting one of the forces productivity bonus so their research becomes cheaper comparatively.
Never thought about it. Clever workaround. Thank you!
by Dmytrozern
Sun Oct 09, 2022 2:30 pm
Forum: Gameplay Help
Topic: Different technology_price_multiplier per force
Replies: 2
Views: 646

Different technology_price_multiplier per force

I remember having two different tech prices for my friend and me but cannot find the command and it seems game.forces doesn't have technology_price_multiplier command. Can someone help out, or is my brain playing games, and it's not possible? It could be super useful for creating matches where sever...
by Dmytrozern
Sun Oct 09, 2022 2:14 pm
Forum: Ideas and Suggestions
Topic: Improve the clarity of location pings
Replies: 2
Views: 706

Re: Improve the clarity of location pings

I have no problems with functionality, but the graphics of the marker itself could be updated to something nicer. Even just removing the circle is better.
by Dmytrozern
Sun Oct 09, 2022 1:59 pm
Forum: Ideas and Suggestions
Topic: Fast Pipe Bending
Replies: 5
Views: 1098

Re: Fast Pipe Bending

+1
by Dmytrozern
Sun Oct 09, 2022 1:37 pm
Forum: Ideas and Suggestions
Topic: Different Texture for Low Density Structure
Replies: 7
Views: 2540

Re: Different Texture for Low Density Structure

I'm down for changing it just because of this one guy. It brings nothing bad to others. Factorio is about a good experience for all of us.
Visibility point is just a bonus.
by Dmytrozern
Sun Oct 09, 2022 1:27 pm
Forum: Ideas and Suggestions
Topic: Don't connect to deconstructed power / No auto connect wires when deconstruccting
Replies: 10
Views: 1422

Re: no auto connect wires when deconstructing

This sounds like a mod. Or, alternatively - disconnect all poles from the one you want to pick up before you do, and it should do the trick. I'm against having this feature forced. Imagine removing a pole with a bot at a distant outpost and not seeing that you just cut out half of that outpost, incl...
by Dmytrozern
Sun Oct 09, 2022 1:08 pm
Forum: Ideas and Suggestions
Topic: Multiple items to one quickslot
Replies: 4
Views: 997

Re: Multiple items to one quickslot

+1
And it should pick the last used item. Sounds interesting.

Another idea is to have fully custom "placable books" instead of "Blueprint books". So you can customize the content like having a book for placing flamer defenses that will have flamer, both pipes, some walls, etc.
by Dmytrozern
Sun Oct 09, 2022 11:52 am
Forum: Ideas and Suggestions
Topic: Please add continents and islands elevation functions
Replies: 7
Views: 1368

Re: Please add continents and islands elevation functions

Not sure I would use this gen, since I don't use air/water mods, but I'm down for having a more diverse gen!
by Dmytrozern
Thu Jul 21, 2022 11:29 am
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 30312

Re: Please make trains able to run over evolved aliens

spam walls and long belts of ammo and turrets everywhere so your stuff never gets destroyed Well, it's not the only way. though. Splitting production so more trees could absorb pollution(actually preserving the trees), using green mods. It's always a balance and preference. I do enjoy playing on ha...
by Dmytrozern
Wed Jul 20, 2022 1:09 pm
Forum: Show your Creations
Topic: Map Art
Replies: 1
Views: 1709

Re: Map Art

neat
by Dmytrozern
Wed Jul 20, 2022 12:56 pm
Forum: Ideas and Suggestions
Topic: Turrets produce a circuit network signal
Replies: 36
Views: 10254

Re: Turrets produce a circuit network signal

TLDR. Every turret in the game can trigger a circuit network if you can put a couple of combinators. Making it too easy is neglecting the whole idea of thinking through the system and the reward feeling you get when you get it done. Personally, I remove the destroyed/damaged, and sometimes Shooting ...
by Dmytrozern
Wed Jul 20, 2022 12:29 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 30312

Re: Please make trains able to run over evolved aliens

Unpopular opinion: train killing power is good as it is since it requires changing your playstyle to adapt to bugs instead of "just build more locos".
Artillery, occasional turret outposts to protect tracks or even patroling spidertrons - you name it.
by Dmytrozern
Mon May 09, 2022 7:27 pm
Forum: Ideas and Suggestions
Topic: Highlight chat messages that contain your username
Replies: 3
Views: 834

Re: Highlight chat messages that contain your username

It will be a shot in the leg if someone misspells your name or shorten it since a player probably will not read if it's non highlighted. I see it being useful only if there is an easy way to input a player's name like ctrl+click on the name.

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