Search found 55 matches

by Dmytrozern
Sun Aug 25, 2024 12:45 pm
Forum: Ideas and Suggestions
Topic: Increasing buildings' remnants lifespan in a base game.
Replies: 2
Views: 477

Re: Increasing buildings' remnants lifespan in a base game.


I think there should be a setting for unlimited time even.


There is an issue with unlimited time that some remnants are a bit hard to remove by placing&removing an object on top, meaning that without timer you might potentially get ugly parts that you can't or don't want to bother to remove. So ...
by Dmytrozern
Sat Aug 24, 2024 2:13 pm
Forum: Ideas and Suggestions
Topic: Increasing buildings' remnants lifespan in a base game.
Replies: 2
Views: 477

Increasing buildings' remnants lifespan in a base game.

https://streamable.com/fugiaj

TLDR: The lifespan settings for building and bug remnants should make it into the base game or even expand the mechanics because it creates a player-generated story.

Why?

The remnants of buildings help to create a story generated by the player and its interaction ...
by Dmytrozern
Fri Jul 19, 2024 1:03 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 29523

Re: Friday Facts #420 - Fusion Reactor


Looks good, and an interesting puzzle for sure.
I still have hopes for a more complex power system, like RealisticReactors, which is more fun&dangerous to tinker with that simply a pattern puzzle...


+1. This looks like a different version of nuclear. A bit different placement puzzle, but ...
by Dmytrozern
Fri Jul 05, 2024 2:15 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 55554

Re: Friday Facts #418 - Space Age release date

New light? New combinator? Wi-fi router? I don't even want to know coz I'd love to play whole expansion without spoilers, but can't help myself with not reading FFF.
Screenshot_20240705-171105711_1.jpg
Screenshot_20240705-171105711_1.jpg (45.14 KiB) Viewed 4151 times
by Dmytrozern
Fri Jun 28, 2024 2:41 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 30602

Re: Friday Facts #417 - Space Age development


This was a fun look behind the curtain.

Though I'm really not a fan of the concept of transporting molten metals being more efficient. For me it falls into the same "utter nonsense" category as steam batteries. Not a big problem though since I can hopefully avoid using them. What people ...
by Dmytrozern
Fri Jun 07, 2024 4:47 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 77907

Re: Friday Facts #414 - Spoils of Agriculture

Love new mechanics! Harvesting trees reminded me of how I discovered that wood-fuelled base in the tutorial/demo. Loved that moment of discovering cut down trees, infrastructure to cut down energy usage, remnants of bugs and buildings that were telling the story of that place... I'm definitely doing ...
by Dmytrozern
Fri Jun 07, 2024 4:25 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 32938

Re: Friday Facts #413 - Gleba

numzero wrote: Wed Jun 05, 2024 10:44 pm Adding smog is possible in 1.1 already, pollution-visuals does just that, albeit with no animation.
Beautiful. Thank you!
by Dmytrozern
Fri May 31, 2024 4:58 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 32938

Re: Friday Facts #413 - Gleba

Wow, the amount of work to create all those sprites...Great job, guys! You did nail down the feel of being lush and alien at the same time! And if those "trees" are placeholders, I wonder what comes next!

I wonder if there will be some atmospheric or post-processing effects that will change the ...
by Dmytrozern
Fri May 31, 2024 4:35 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 32938

Re: Friday Facts #413 - Gleba

SnowZyDe wrote: Fri May 31, 2024 1:59 pm
Wow. That's lovely
by Dmytrozern
Sat Mar 23, 2024 6:48 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 34189

Re: Friday Facts #403 - Train stops 2.0


drone hub cart for trains.
...
“filtering” traffic lights.


+1. It feels like a spidertron, so the possibility is still there, but there is a lot a manual outpost building before you can reach to spidertron


I don't know how i lived without that "train station change color and limit ...
by Dmytrozern
Fri Mar 15, 2024 4:51 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 41045

Re: Friday Facts #402 - Lightspeed circuits

Beautiful QOL features. Both are gonna save me sooo much time.

Will we have a laser beamer or interplanetary radar to move circuit signals between planets?
by Dmytrozern
Fri Feb 23, 2024 7:16 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 78867

Re: Friday Facts #399 - Trash to Treasure


The last time I checked, you can not recycle solid fuel (liquid) or stone (already in its rawest form and can not be processed further).
...
None of the visible belts in this footage have a stone outlet through inserters or splitters for the main loop. The secondary row of the recycler on the ...
by Dmytrozern
Fri Feb 23, 2024 6:24 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 78867

Re: Friday Facts #399 - Trash to Treasure

If there is a possibility of time of day triggers like weather effects only at night....just imagine what is possible on those new planets. Or what modders could do with dynamic weather. Think about the world from "Pitch Black" movie where aliens would attack only at night! 5h of daytime, then 15 ...
by Dmytrozern
Fri Feb 23, 2024 6:22 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 78867

Re: Friday Facts #399 - Trash to Treasure

Wow! And I mean it. This FFF is actually in the top 3, if not the biggest excitement I got from v2.0 teases.
Environment hazards? — Awesome. Cool new mood enhancer that gives character to the surroundings.
Tar rivers and small islands? — Hell yeah! Let there be train spaghetti! I was skeptical about ...
by Dmytrozern
Sun Feb 18, 2024 3:09 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 38379

Re: Friday Facts #398 - Fulgora


...to reduce the overall polution of the factory? Would be pretty interessting if this was actually necessary on the last Planet, because you cannot beat the Aliens there outright, so you need to stay low profile.


I second that. This would be a nice change of pace: splitting the factory, so ...
by Dmytrozern
Sat Jan 27, 2024 4:20 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 35867

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Another train fact. Lovely!

Great improvements!
by Dmytrozern
Fri Jan 12, 2024 9:15 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 235
Views: 74880

Re: Friday Facts #393 - Putting things on top of other things

Almost 2k hours here, and don't remember using blue belts because of their price. Space is unlimited after all, so I'm not sure I'm gonna use new belts apart from underground. I like the color - not too vibrant and even tho it's similar to yellow, you still can easily say what belt it is by looking ...
by Dmytrozern
Sun Nov 26, 2023 9:23 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 40938

Re: Friday Facts #386 - Vulcanus


- eruptions: regional reduced visibility


I second this so much. Different cosmetic effects sound so immersive. Even if that is just a simple fade in/out effect depending on the current biome. Flying ashes, lower saturation at certain biomes, reddish hue shift in lava biome or the planet in ...
by Dmytrozern
Sat Nov 25, 2023 4:14 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 40938

Re: Friday Facts #386 - Vulcanus

*Mostly vanilla player. Never played SE.

It's awesome to see more atmospheric effects! Yellow haze, acid geysers, random plumes - yummy! Biome specific recourses? Wow!

Can we have more atmospheric effects on Nauvis too? Like bringing haze up if you are in highly polluted chunks?

I’m so hyped ...
by Dmytrozern
Sat Feb 18, 2023 7:40 pm
Forum: Technical Help
Topic: Last hope: blueprint library recovery from save file. (v1.1.9+)
Replies: 25
Views: 23918

Re: Last hope: blueprint library recovery from save file. (v1.1.9+)

Still relevant. Downgraded my game to continue playing a save with active recording and lost my saves. Renaming the backup did not help, but this thread did. Thank you.

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