It seems I didn't do enough research... It looks like this is an issue with the docker image:
https://github.com/factoriotools/factorio-docker/commit/72c3590cd65f5d6e0344eedcabc85c23168e3932
I guess the fix hasn't been pushed to the images yet. Disabling the mods didn't seem to work, so I guess I ...
Search found 3 matches
- Wed Jul 09, 2025 10:49 pm
- Forum: Technical Help
- Topic: Server startup error: Duplicate mod elevated-rails.
- Replies: 1
- Views: 209
- Wed Jul 09, 2025 10:38 pm
- Forum: Technical Help
- Topic: Server startup error: Duplicate mod elevated-rails.
- Replies: 1
- Views: 209
Server startup error: Duplicate mod elevated-rails.
I've been hosting a server based on the factoriotools docker image for several months with very few issues. Today (I think since the 2.0.55 update) it won't start up and gives me the error:
Util.cpp:81: Duplicate mod elevated-rails.
I've never seen any duplicate errors before, and have been ...
Util.cpp:81: Duplicate mod elevated-rails.
I've never seen any duplicate errors before, and have been ...
- Fri Sep 08, 2023 11:59 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 304992
Re: Friday Facts #375 - Quality
How will these qualities handle stacking? Especially wrt inserter hands. Will an inserter be slower, on average, if the quality levels are mixed?
In a similar vein, will this interfere with all the optimizations around saturated belts? It sounds like 10% (or more) of end-game outputs could be ...