Search found 8 matches
- Sat May 17, 2014 5:21 am
- Forum: Ideas and Suggestions
- Topic: Half Belt Splitter
- Replies: 58
- Views: 20963
Re: Half Belt Splitter
Why everyone is concentrating on underground hack when smart inserters can perform similar function in legit way? They do work. In fact, it is the only purpose I've really found for them. From a pure depth-vs-complexity view I'd rather add this item and remove smart inserters. I think that would ca...
- Sat May 17, 2014 4:53 am
- Forum: Outdated/Not implemented
- Topic: Assign Near/Far (or Left/Right) on Inserter βΈ
- Replies: 20
- Views: 20142
Re: Assign Near/Far on Inserter
Makes sense, this seems like a design choice to me. After all small but surmountable problems is the very thing that makes this game fun.ssilk wrote:No, declined , this is already a mod (wide & near inserters): https://forums.factorio.com/forum/vie ... =14&t=3403
- Sat May 17, 2014 4:47 am
- Forum: Implemented Suggestions
- Topic: Showing turret range
- Replies: 16
- Views: 5980
Re: Showing turret range
Yes, this is a good idea. Agreed. I'd love to see some modules to put in them as well. Speed/Range would be enough. I think it'd be nice to use the same modules as now for everything that can be chipped, and just adjusted so they fit. Efficiency: + range, - firing speed Speed: + firing speed Product...
- Sat May 17, 2014 4:43 am
- Forum: Ideas and Suggestions
- Topic: Half Belt Splitter
- Replies: 58
- Views: 20963
Re: Half Belt Splitter
Ok, first off, whatch this video on depth vs. complexity: https://www.youtube.com/watch?v=jVL4st0blGU This is needed to understand what I mean by depth and complexity, and how my opinion formed. The way I see it, this is adding a part that is specifically designed to do something you can already do...
- Sat May 10, 2014 3:42 pm
- Forum: Implemented Suggestions
- Topic: Dutch translations
- Replies: 1
- Views: 1017
Re: Dutch translations
You should probably head over tothis part of the forum, it deals with translations. I believe the translations are (partially?) crowd-sourced, so you could probably pitch in if you'd like.
- Fri May 09, 2014 10:25 pm
- Forum: Ideas and Suggestions
- Topic: New Locomotives and Wagons, More Trains.
- Replies: 8
- Views: 6355
Re: More Trains.
"Diesel train" doesn't fit the functionality.Drury wrote:Steam trains don't fit the theme.
- Sat May 03, 2014 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Additions to the train system.
- Replies: 33
- Views: 17317
Re: Additions to the train system.
Thanks. I just noticed it was mentioned earlier in the thread, so sorry about that.
- Sat May 03, 2014 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Additions to the train system.
- Replies: 33
- Views: 17317
Re: Additions to the train system.
I really like the idea of a tanker wagon, the electric rail (with or without power transport) and the two new locomotive types. I think it would substantially improve the feel of the railway networks.
Also, where could I find that roadmap mentioned?
Also, where could I find that roadmap mentioned?