Search found 8 matches

by khh
Sat May 17, 2014 5:21 am
Forum: Ideas and Suggestions
Topic: Half Belt Splitter
Replies: 58
Views: 25919

Re: Half Belt Splitter

Why everyone is concentrating on underground hack when smart inserters can perform similar function in legit way?
They do work. In fact, it is the only purpose I've really found for them. From a pure depth-vs-complexity view I'd rather add this item and remove smart inserters. I think that would ...
by khh
Sat May 17, 2014 4:53 am
Forum: Ideas and Suggestions
Topic: Telling inserters where to place items on transport belts
Replies: 33
Views: 24174

Re: Assign Near/Far on Inserter

ssilk wrote:No, declined :), this is already a mod (wide & near inserters): https://forums.factorio.com/forum/vie ... =14&t=3403
Makes sense, this seems like a design choice to me. After all small but surmountable problems is the very thing that makes this game fun.
by khh
Sat May 17, 2014 4:47 am
Forum: Implemented Suggestions
Topic: Showing turret range
Replies: 16
Views: 7222

Re: Showing turret range

Yes, this is a good idea.

Agreed.
I'd love to see some modules to put in them as well. Speed/Range would be enough.
I think it'd be nice to use the same modules as now for everything that can be chipped, and just adjusted so they fit.

Efficiency: + range, - firing speed
Speed: + firing speed ...
by khh
Sat May 17, 2014 4:43 am
Forum: Ideas and Suggestions
Topic: Half Belt Splitter
Replies: 58
Views: 25919

Re: Half Belt Splitter

Ok, first off, whatch this video on depth vs. complexity: https://www.youtube.com/watch?v=jVL4st0blGU
This is needed to understand what I mean by depth and complexity, and how my opinion formed.

The way I see it, this is adding a part that is specifically designed to do something you can already ...
by khh
Sat May 10, 2014 3:42 pm
Forum: Implemented Suggestions
Topic: Dutch translations
Replies: 1
Views: 1227

Re: Dutch translations

You should probably head over tothis part of the forum, it deals with translations. I believe the translations are (partially?) crowd-sourced, so you could probably pitch in if you'd like.
by khh
Fri May 09, 2014 10:25 pm
Forum: Ideas and Suggestions
Topic: New Locomotives and Wagons, More Trains.
Replies: 8
Views: 7544

Re: More Trains.

Drury wrote:Steam trains don't fit the theme.
"Diesel train" doesn't fit the functionality.
by khh
Sat May 03, 2014 2:23 pm
Forum: Ideas and Suggestions
Topic: Additions to the train system.
Replies: 33
Views: 20430

Re: Additions to the train system.

Thanks. I just noticed it was mentioned earlier in the thread, so sorry about that.
by khh
Sat May 03, 2014 2:08 pm
Forum: Ideas and Suggestions
Topic: Additions to the train system.
Replies: 33
Views: 20430

Re: Additions to the train system.

I really like the idea of a tanker wagon, the electric rail (with or without power transport) and the two new locomotive types. I think it would substantially improve the feel of the railway networks.

Also, where could I find that roadmap mentioned?

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