Search found 12 matches
- Sun Apr 30, 2017 12:01 am
- Forum: Ideas and Suggestions
- Topic: Plastic Barrels for Sulfuric Acid
- Replies: 7
- Views: 2994
Re: Plastic Barrels for Sulfuric Acid
I see what you are saying, but as I mentioned before complexity is kind of the point of my suggestion. Yes it adds complexity, that I think can easily be made optional for the player before they start a map, and it's not illogical complexity as it has basis in reality so it's not abstract and feels ...
- Sat Apr 29, 2017 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Plastic Barrels for Sulfuric Acid
- Replies: 7
- Views: 2994
Re: Plastic Barrels for Sulfuric Acid
Exactly, and what if cracking heavy oil was optimal at 200 degrees with a distribution curve on either side that reduces the efficiency. Idk, might just be a mod idea.
- Sat Apr 29, 2017 3:17 pm
- Forum: Ideas and Suggestions
- Topic: Plastic Barrels for Sulfuric Acid
- Replies: 7
- Views: 2994
Re: Plastic Barrels for Sulfuric Acid
I see what you are saying but I personally think that having an alternative to metal containers can be used in really interesting ways. Just spit balling here, but what if heat containment were a real factor? What if to transport hot liquid long distances you would need to put them in insulated ...
- Sat Apr 29, 2017 2:56 pm
- Forum: Ideas and Suggestions
- Topic: Plastic Barrels for Sulfuric Acid
- Replies: 7
- Views: 2994
Plastic Barrels for Sulfuric Acid
Hey all, enjoying the new .15 and fixing all the now broken processes of my factory and I was thinking about how I want to do uranium mining. I already have an extensive oil barrel network so I thought I would just adapt it to also include sulfuric acid. However, sulfuric acid can corrode steel ...
- Mon Aug 29, 2016 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Distribution of repair packs all over the base
- Replies: 8
- Views: 4928
Re: Distribution of repair packs all over the base
A really easy solution I found for this problem is to just set up a requester chest for repair packs and put it with an inserter next to every roboport that way all roboports stay full all the time.
- Tue Mar 08, 2016 3:28 pm
- Forum: Ideas and Suggestions
- Topic: Pollution affecting solar panel output
- Replies: 9
- Views: 4132
Re: Pollution affecting solar panel output
ah didn't check the balance board darn, i'll head over there thanks
- Tue Mar 08, 2016 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Pollution affecting solar panel output
- Replies: 9
- Views: 4132
Pollution affecting solar panel output
Hey fellow factoriols,
I'm enjoying factorio a lot and was trying to think of some ideas for improving the game and wanted some feedback. I couldn't find a thread already on this topic so I thought I'd make one. The game already has pollution density in it and I was wondering if that pollution ...
I'm enjoying factorio a lot and was trying to think of some ideas for improving the game and wanted some feedback. I couldn't find a thread already on this topic so I thought I'd make one. The game already has pollution density in it and I was wondering if that pollution ...
- Tue Mar 08, 2016 1:03 pm
- Forum: Gameplay Help
- Topic: Pollution affecting solar panels
- Replies: 3
- Views: 2271
Pollution affecting solar panels
Does pollution affect solar panel output?
- Mon Mar 07, 2016 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Conveyor belts optional using electricity
- Replies: 60
- Views: 27520
Re: Conveyor belts using electricity
Ah okay, making sure all avenues were thought of. I looked up the loader hope that gets implemented soon.
- Mon Mar 07, 2016 5:58 pm
- Forum: Ideas and Suggestions
- Topic: More diverse alien flora and fauna
- Replies: 9
- Views: 4492
Re: More diverse alien flora and fauna
Depending on air pressure, gravity, type of star the planet orbits, and any number of chemical factors in the environment the flora/fauna could look different. Though I don't think realism need dictate the alien life form's structure. It is a little strange that worm/arthropods, trees, and fish are ...
- Mon Mar 07, 2016 5:46 pm
- Forum: Ideas and Suggestions
- Topic: Conveyor belts optional using electricity
- Replies: 60
- Views: 27520
Re: Conveyor belts using electricity
I see your points about the poles, but I'm not suggesting running poles, instead like the water pump have an engine at the beginning or end of the belt. I understand it has been discussed at length. I'm just saying your counterpoint is not addressing my own.
- Mon Mar 07, 2016 1:50 pm
- Forum: Ideas and Suggestions
- Topic: Conveyor belts optional using electricity
- Replies: 60
- Views: 27520
Conveyor belts optional using electricity
Changed the subject of this subject a bit, according to the discussion! So please read forward to understand, why the original idea will not be implemented and read this https://forums.factorio.com/viewtopic.php?f=6&t=21058#p133429 and this https://forums.factorio.com/viewtopic.php?f=6&t=21058 ...