Search found 5 matches

by pac0master
Sat Dec 23, 2017 9:06 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Big croshair bug?
Replies: 1
Views: 991

[kovarex] Big croshair bug?

So I was messing around with the settings, I set the game to the lowest resolution for fun and giggle and found this Basically, the crosshair is huge when going over the enemy bases. The only mods I have are - RSO - Creative Mode https://media.discordapp.net/attachments/139677590393716737/3942320416...
by pac0master
Fri Dec 15, 2017 10:29 pm
Forum: Duplicates
Topic: 0.16.2 crashes on startup.
Replies: 1
Views: 942

0.16.2 crashes on startup.

Hey, so it was working fine about an hour ago, I had a bit of lag using the high res textures, so i turned them off (aka use the normal ones) now it crashes in the loading. https://cdn.discordapp.com/attachments/139677590393716737/391354966973087747/factorio-current.log 0.004 2017-12-15 17:21:24; Fa...
by pac0master
Tue Nov 01, 2016 3:28 pm
Forum: Texture Packs
Topic: [Request] Wood, Stone and Steel bridge
Replies: 19
Views: 12521

Re: [Request] Wood, Stone and Steel bridge

I've got to say that this looks pretty awesome.
by pac0master
Tue Mar 15, 2016 5:14 pm
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 87103

Re: [0.11.x] Y.Petremann's mods (6 mods)

I am not a programmer so my "patch" was more of a lucky shot ( Comparing the codes with other mods for 0.12)
I simply found the error and fixed it.

I like the mod though. Id like to see how it progress.
by pac0master
Mon Mar 07, 2016 1:53 pm
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 87103

Re: [0.11.x] Y.Petremann's mods (6 mods)

Hey guys, I did a Little patch for the Creative mode Void Chest functional, Creative Chest functional Generators functional /issues It seems that items placed on a conveyor belt can get stuck next to the Creative chest. Sometime they don't get deleted by the Void chest either. creative-mode_1.5.1.zip

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