Search found 112 matches

by Berkys32
Wed Oct 03, 2018 7:55 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

How are you sure it werent biters? They are atracted to radars...
by Berkys32
Sat Sep 29, 2018 7:58 am
Forum: Modding discussion
Topic: 0.17 Unit & AI additions
Replies: 36
Views: 6454

Re: 0.17 Unit & AI additions

Brambor wrote:
Fri Sep 28, 2018 6:49 pm
Is it possible to make an autonomous EV car mod?
An AEV that you will just request to drive you to desired destination and it will drive you there, either on concrete floor or possibly avoiding buildings and trees.
Its possible even now using AAI mod ;)
by Berkys32
Sat Sep 22, 2018 6:56 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

No they dont, they fall behind...
by Berkys32
Thu Sep 20, 2018 9:38 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

Thank you for your answers. Sadly there was no option to change Y key until I reinstalled your mod. I just wanted you to know ;) Confused robots - I saw in some mod option to disable roboports when moving. Maybe that could help a little, so I can send vehicle somewhere, than wait until job is done a...
by Berkys32
Wed Sep 19, 2018 2:43 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

And a issue - your mods are somehow confusing bots from vehicle. If I try to use vehicles with roboports in their grids (doesnt matter which combination, but for example Bobs Crawler), every now and then bots get confused and stay in place, not returning to vehicle or bot grid. If I remove your mods...
by Berkys32
Wed Sep 19, 2018 8:15 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

Suggestions:
1) Button to cancel select single vehicle when selected multiple ones
2) Vehicle groups
3) Option to follow waypoints using pathfinding. Now it goes directly towards waypoint, regardless whats in between. Its useless in non-clear area, as any rock can stop vehicle following path
by Berkys32
Wed Sep 19, 2018 7:12 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

I couldnt get my PRC. I had binded Y to enter/leave vehicle before, so I changed it and reinstalled main AAI mods to get it work. Also could you add option to change that key in settings?
by Berkys32
Sun Sep 16, 2018 9:45 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

Wow, that sounds amazing!
by Berkys32
Wed Aug 01, 2018 6:50 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

This is scanning and marking resources and enemies. Yes, randomly, but its working quite good. If you want, you can dk differwnt pattern - you can even scan only chosen tiles. But which tiles you want to scan? You have to be specific. Yes, you can scann all known terrain, from west to east, line aft...
by Berkys32
Mon Jul 30, 2018 5:37 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

While i appreciate the BP. As i said in my previous post I have already tried the BP strings that are on the first page for this mod. For some reason i cant get them to work. Every time i try and input a string i get an error code. This BP I made when I told you Im going to make you one. I made it ...
by Berkys32
Sun Jul 29, 2018 9:38 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

I suppose you know how to scan tiles. Output is X and Y coords plus what is on it. So you make IF function which when true will send wanted zone to that X Y coords. Im gonna do some BP for you ;) EDIT: Here it is: 0eNq9mNuSojAQht8ll1tgEQ6CXOyLbFkUQnRSCwmVBJWd4t03wcOwSsQwsDdqhPzp9Nf9c/gEu6JGFcNEgPgT4...
by Berkys32
Sat Jul 28, 2018 8:31 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

You mean automatic zone placement via combinators when scanning?
by Berkys32
Mon Jul 16, 2018 3:48 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

Did you try to turn off AI of vehicle? Maybe its considered as player. And I have feeling that someone already had this trouble, try to look few pages back ;)
by Berkys32
Sat May 26, 2018 5:53 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

This is known issue. They dont pickup items on ground, they destroy it. Except warden, which really pickup them. Send one with your squad. It has quite great range, so if it wont be too far behind, it will pickup all items, and even repair other units, and supply them with fuel and ammo ;)
by Berkys32
Sat Apr 28, 2018 8:44 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

You are able to use any vehicle with roboport (even wagons) with mod. Im using Vehicle equipment grind and Bob vehicle equpments mods. Altough I had some issues when using roboport there last time (like year ago) - when vehicle was moving, bots werent able to find its way back to vehicle, and moved ...
by Berkys32
Thu Apr 26, 2018 4:01 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

Sure, contact me on Discord, link is in my signature. We can than switch to steam or something ;)
by Berkys32
Sat Apr 21, 2018 4:16 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

You made mistake after Zone scanner of circle - there is x*1 and x*1 instead of x*1 and y*1, so there is no Y coordinate when there is enough copper plates.
by Berkys32
Fri Apr 20, 2018 6:23 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 204103

Re: [MOD 0.14] AAI Programmable Vehicles

Could you post BP of your setup? Hard to tell whats wrong when cant see whats inside combinators...
by Berkys32
Mon Mar 19, 2018 10:13 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 124004

Re: [MOD 0.16] Upgrade planner

Im able to upgrade stone brick paths to concrete in infinite amount - with 200 concrete in my inv I upgraded 500+ stone brick tiles
by Berkys32
Sat Sep 02, 2017 5:18 pm
Forum: Mods
Topic: [MOD 0.17.x] Natural Evolution - All things Alien!
Replies: 835
Views: 222599

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Oh no, my terraforming stations!

Im joking. Its small price for having mod still in development. You are doing great work, keep going!

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