Search found 7 matches
- Wed Nov 06, 2024 10:19 am
- Forum: Gameplay Help
- Topic: Probleme mit meinen Zügen /problems with trains
- Replies: 2
- Views: 215
Probleme mit meinen Zügen /problems with trains
Guten Tag zusammen, Ich habe ein Problem mit meinen Zügen und hoffe, dass ihr mir helfen könnt. Als Beispiel nehmen wir einen Zug der Petroleum an Station 1 lädt. Wenn dieser voll ist soll er zu Station 2 fahren und dort abladen. In Station 2 habe ich jedoch einen Schaltkreis errichtet, der die Stat...
- Mon May 17, 2021 9:58 am
- Forum: Gameplay Help
- Topic: Directing trains into two different ways
- Replies: 2
- Views: 1660
Directing trains into two different ways
Hello all
So my question is simple. I have a trainstop and from there the rails a splitting in two different directions. My trains only take 1 route (right) but should go another one too so they dont deadlock.
Is there a way i can use combinators to make every 2nd train go left?
Thx for helping
So my question is simple. I have a trainstop and from there the rails a splitting in two different directions. My trains only take 1 route (right) but should go another one too so they dont deadlock.
Is there a way i can use combinators to make every 2nd train go left?
Thx for helping
- Sun May 16, 2021 6:35 am
- Forum: Gameplay Help
- Topic: Console command for trees
- Replies: 4
- Views: 2469
Re: Console command for trees
Thank you,
it worked.
So is there a possibility to make a mixture of trees with one commend?
it worked.
So is there a possibility to make a mixture of trees with one commend?
- Sun May 16, 2021 6:16 am
- Forum: Gameplay Help
- Topic: Console command for trees
- Replies: 4
- Views: 2469
Console command for trees
Hello all, does anyone have a console command for generating trees? I tried this /c local surface = game.player.surface; for y=0,40 do for x=0,24 do surface.create_entity({name="tree", amount=5000000, position={game.player.position.x+x, game.player.position.y+y}}) end end But it isnt worki...
- Mon May 10, 2021 1:08 pm
- Forum: Gameplay Help
- Topic: loading robots in port via train (help needed)
- Replies: 4
- Views: 2306
loading robots in port via train (help needed)
Hello all, i like to build an outpost to defend my base properly. The problem is that my constr. robots are often destroyed. I’d like to build a train station that calls a train when my robots in the port drops under 10. So my questions are here: Do i need 2 stations. 1 for logistic bots 1 for const...
- Fri May 07, 2021 8:22 am
- Forum: Ideas and Suggestions
- Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
- Replies: 48
- Views: 23170
putting bp's in requester chests->request
Hello all,
Title sais its all.
So my idea here. My bp has for example 10 belts 2 inserter 1 chest and 1 assembler
My idea is. If i put the blueprint in the requester chest, the items in the bp will be delivered to the requester chest by bots.
Thx for reading
Title sais its all.
So my idea here. My bp has for example 10 belts 2 inserter 1 chest and 1 assembler
My idea is. If i put the blueprint in the requester chest, the items in the bp will be delivered to the requester chest by bots.
Thx for reading
- Fri May 07, 2021 8:09 am
- Forum: Outdated/Not implemented
- Topic: Create ghosts for destroyed trains
- Replies: 16
- Views: 5429
Create ghosts for destroyed trains
Hello all
I hope its the right topic and my idea isnt so old. I searched for it but didnt find anything
1. Set a train as a blueprint to replace destroyed trains on the map. But also there is fuel added in the bp. So i can start the train again from far away.
Thx for reading
I hope its the right topic and my idea isnt so old. I searched for it but didnt find anything
1. Set a train as a blueprint to replace destroyed trains on the map. But also there is fuel added in the bp. So i can start the train again from far away.
Thx for reading