Search found 7 matches
- Thu Oct 19, 2023 9:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.81] LuaEntity.set_filter does not update open GUI
- Replies: 3
- Views: 1201
Re: [1.1.81] LuaEntity.set_filter does not update open GUI
For the sake of completeness I went into a no mod game in 1.1.93 and checked the following. Starting with a map with the filter inserter, stack filter inserter, splitter, and loader: starting_point.png And then with this lua script in the editor for removing the filter by script: ```lua local surfac...
- Thu Oct 19, 2023 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.81] LuaEntity.set_filter does not update open GUI
- Replies: 3
- Views: 1201
Re: [1.1.81] LuaEntity.set_filter does not update open GUI
+1 to this. I was recently using https://mods.factorio.com/mod/FilterHelper and while it's super helpful, it has to close and reopen the GUI to refresh the changed filter because of the behavior described here. Specifically it would be really nice if the GUI for an opened inserter, splitter, or load...
- Mon Oct 16, 2023 4:43 pm
- Forum: Not a bug
- Topic: [1.1.92] Chest limit button press does not work inconsistently
- Replies: 2
- Views: 704
Re: [1.1.92] Chest limit button press does not work inconsistently
I see. Thank you.
- Sun Oct 15, 2023 8:39 pm
- Forum: Not a bug
- Topic: [1.1.92] Chest limit button press does not work inconsistently
- Replies: 2
- Views: 704
[1.1.92] Chest limit button press does not work inconsistently
When pressing the "Limit part of the inventory so it cannot be filled by machines." button, it will sometimes not work. I.e. the button is pressed, I hear the sound for the button press, but the red boxes for actually limiting the inventory do not appear. # Describe the problem as best as ...
- Thu Jun 03, 2021 7:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.34] Gate Technology has no Description
- Replies: 1
- Views: 3011
[1.1.34] Gate Technology has no Description
the technology-name "gate" has no "technology-description" so when you hover over "gate" in the tech tree GUI, the tooltip's description is blank.
- Wed May 05, 2021 9:06 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.33] LuaSurface.clone_brush clones entities to the wrong location.
- Replies: 2
- Views: 2662
Re: [1.1.33] LuaSurface.clone_brush clones entities to the wrong location.
Actually I made a mistake in not testing this without any mods installed. Here is a savefile and a log for how to repro the issue with no mods. Run this command `/c game.surfaces[1].clone_brush{source_offset={0,0},destination_offset={-10,-10},source_positions={{34,30},{34,29},{34,31},{33,30},{33,29}...
- Wed May 05, 2021 8:31 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.33] LuaSurface.clone_brush clones entities to the wrong location.
- Replies: 2
- Views: 2662
[1.1.33] LuaSurface.clone_brush clones entities to the wrong location.
LuaSurface.clone_brush always clones entities to the exact same position they are in, ignoring the source_offset and destination_offset parameters. This does not affect LuaSurface.clone_area. However LuaSurface.clone_brush clones tiles correctly respecting the source_offset and destination_offset. I...