Search found 7 matches

by test447
Thu Oct 19, 2023 9:34 pm
Forum: Fixed for 2.0
Topic: [1.1.81] LuaEntity.set_filter does not update open GUI
Replies: 3
Views: 794

Re: [1.1.81] LuaEntity.set_filter does not update open GUI

For the sake of completeness I went into a no mod game in 1.1.93 and checked the following. Starting with a map with the filter inserter, stack filter inserter, splitter, and loader: starting_point.png And then with this lua script in the editor for removing the filter by script: ```lua local surfac...
by test447
Thu Oct 19, 2023 9:06 pm
Forum: Fixed for 2.0
Topic: [1.1.81] LuaEntity.set_filter does not update open GUI
Replies: 3
Views: 794

Re: [1.1.81] LuaEntity.set_filter does not update open GUI

+1 to this. I was recently using https://mods.factorio.com/mod/FilterHelper and while it's super helpful, it has to close and reopen the GUI to refresh the changed filter because of the behavior described here. Specifically it would be really nice if the GUI for an opened inserter, splitter, or load...
by test447
Sun Oct 15, 2023 8:39 pm
Forum: Not a bug
Topic: [1.1.92] Chest limit button press does not work inconsistently
Replies: 2
Views: 413

[1.1.92] Chest limit button press does not work inconsistently

When pressing the "Limit part of the inventory so it cannot be filled by machines." button, it will sometimes not work. I.e. the button is pressed, I hear the sound for the button press, but the red boxes for actually limiting the inventory do not appear. # Describe the problem as best as ...
by test447
Thu Jun 03, 2021 7:28 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.34] Gate Technology has no Description
Replies: 1
Views: 2688

[1.1.34] Gate Technology has no Description

the technology-name "gate" has no "technology-description" so when you hover over "gate" in the tech tree GUI, the tooltip's description is blank.
by test447
Wed May 05, 2021 9:06 am
Forum: Resolved Problems and Bugs
Topic: [1.1.33] LuaSurface.clone_brush clones entities to the wrong location.
Replies: 2
Views: 2288

Re: [1.1.33] LuaSurface.clone_brush clones entities to the wrong location.

Actually I made a mistake in not testing this without any mods installed. Here is a savefile and a log for how to repro the issue with no mods. Run this command `/c game.surfaces[1].clone_brush{source_offset={0,0},destination_offset={-10,-10},source_positions={{34,30},{34,29},{34,31},{33,30},{33,29}...
by test447
Wed May 05, 2021 8:31 am
Forum: Resolved Problems and Bugs
Topic: [1.1.33] LuaSurface.clone_brush clones entities to the wrong location.
Replies: 2
Views: 2288

[1.1.33] LuaSurface.clone_brush clones entities to the wrong location.

LuaSurface.clone_brush always clones entities to the exact same position they are in, ignoring the source_offset and destination_offset parameters. This does not affect LuaSurface.clone_area. However LuaSurface.clone_brush clones tiles correctly respecting the source_offset and destination_offset. I...

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