Search found 12 matches

by Tsuranuki
Thu Oct 31, 2024 9:51 am
Forum: Modding help
Topic: [2.0/Space Age] Hiding surfaces from the remote view
Replies: 2
Views: 183

Re: [2.0/Space Age] Hiding surfaces from the remote view

Thank you Silari, I apparently missed that.
by Tsuranuki
Mon Oct 28, 2024 8:47 pm
Forum: Modding help
Topic: [2.0/Space Age] Hiding surfaces from the remote view
Replies: 2
Views: 183

[2.0/Space Age] Hiding surfaces from the remote view

The remote view seems to show all surfaces available in the game, even those generated by mods. Is there an option to create a "hidden" surface that's not listed in the remote view? NiceFill generates an additional surface when placing landfill, to know exactly which tile it needs to repla...
by Tsuranuki
Thu Oct 24, 2024 5:49 pm
Forum: Assigned
Topic: [raiguard] [All versions?] Mining Drills don't show contents of outgoing fluid box
Replies: 0
Views: 73

[raiguard] [All versions?] Mining Drills don't show contents of outgoing fluid box

I've never really noticed this before but apparently Pumpjacks, which are the only mining drills using an outgoing fluid box, don't actually display how full it is? For example: screenshot 2024-10-24 19.25.05.png I only know it's full because it says it's full, but there's no information regarding w...
by Tsuranuki
Thu Oct 24, 2024 3:17 pm
Forum: Gameplay Help
Topic: [2.0.7] Melting ice platform
Replies: 4
Views: 1161

Re: [2.0.7] Melting ice platform

There's now a mod for that ;)
by Tsuranuki
Thu Oct 24, 2024 10:43 am
Forum: Gameplay Help
Topic: [2.0.7] Melting ice platform
Replies: 4
Views: 1161

Re: [2.0.7] Melting ice platform

That's a shame, the mechanic is in the game so I wonder why they didn't set it up. Several other tiles in the code refer to a thawed or a frozen variant, so clearly there's some sort of temperature threshold in the game that tiles use to change from one to the other. Just did some testing. data.raw....
by Tsuranuki
Wed Oct 23, 2024 4:02 pm
Forum: Gameplay Help
Topic: [2.0.7] Melting ice platform
Replies: 4
Views: 1161

[2.0.7] Melting ice platform

So, the ingame tooltip and the wiki both mention that ice platforms "will melt if exposed to heat"

Exactly how does this work? I've got a few heatpipes at max heat next to a section of ice platform, and they're not melting.
10-23-2024, 18-02-26.png
10-23-2024, 18-02-26.png (2.71 MiB) Viewed 1161 times
by Tsuranuki
Mon Oct 21, 2024 7:35 pm
Forum: Modding help
Topic: [Space Age] Testing mods on new planets
Replies: 1
Views: 185

[Space Age] Testing mods on new planets

Now that Space Age is available I was wondering if there's a quick way to go to the new planets to test my mods, without first having to do a complete playthrough to unlock them all?
by Tsuranuki
Fri Sep 06, 2024 6:28 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34578

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I was a bit taken aback by this, but I guess what you're saying is: Destroyed rocks won't drop stone. But mined rocks (and deconstructed rocks) still will. This makes sense in the context of the game, as destroyed trees don't drop wood and destroyed cliffs don't drop anything. Yes exactly, mining t...
by Tsuranuki
Mon Jan 09, 2023 6:12 pm
Forum: Mod portal Discussion
Topic: Error: Failed to upload mod: Unknown error. (code: 500)
Replies: 14
Views: 4949

Error: Failed to upload mod: Unknown error. (code: 500)

Trying to publish an update, but getting "Error: Failed to upload mod: Unknown error. (code: 500)"

Zip file:
PollutionSolutionsLite_1.0.17.zip
(9.51 MiB) Downloaded 112 times
by Tsuranuki
Tue Dec 06, 2022 6:30 pm
Forum: Not a bug
Topic: [1.1.74] Ammo types applying an effect don't get damage bonus
Replies: 1
Views: 918

[1.1.74] Ammo types applying an effect don't get damage bonus

I'm currently working on a mod that adds extra ammo types. While testing the application of stickers when hitting a target, I noticed that the sticker only applies its base damage, and ignores any damage from ammo bonuses. Take the following ammo type screenshot 2022-12-06 19.16.38.png For testing p...
by Tsuranuki
Sun May 02, 2021 12:51 pm
Forum: Mods
Topic: [MOD 0.16.x] NiceFill
Replies: 68
Views: 29878

Re: [MOD 0.16.x] NiceFill

Please add the following code snippet for compatibility with mods that place tiles, like Klonan's Repair Turret or when using Instant Blueprint from Creative mod script.on_event(defines.events.script_raised_set_tiles, function(event) if DEBUG then log( "NiceFill script_raised_set_tiles" ) ...

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