Search found 4 matches
- Fri Sep 06, 2024 6:28 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 206
- Views: 21904
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I was a bit taken aback by this, but I guess what you're saying is: Destroyed rocks won't drop stone. But mined rocks (and deconstructed rocks) still will. This makes sense in the context of the game, as destroyed trees don't drop wood and destroyed cliffs don't drop anything. Yes exactly, mining t...
- Mon Jan 09, 2023 6:12 pm
- Forum: Mod portal Discussion
- Topic: Error: Failed to upload mod: Unknown error. (code: 500)
- Replies: 14
- Views: 4642
Error: Failed to upload mod: Unknown error. (code: 500)
Trying to publish an update, but getting "Error: Failed to upload mod: Unknown error. (code: 500)"
Zip file:
Zip file:
- Tue Dec 06, 2022 6:30 pm
- Forum: Not a bug
- Topic: [1.1.74] Ammo types applying an effect don't get damage bonus
- Replies: 1
- Views: 872
[1.1.74] Ammo types applying an effect don't get damage bonus
I'm currently working on a mod that adds extra ammo types. While testing the application of stickers when hitting a target, I noticed that the sticker only applies its base damage, and ignores any damage from ammo bonuses. Take the following ammo type screenshot 2022-12-06 19.16.38.png For testing p...
- Sun May 02, 2021 12:51 pm
- Forum: Mods
- Topic: [MOD 0.16.x] NiceFill
- Replies: 68
- Views: 29123
Re: [MOD 0.16.x] NiceFill
Please add the following code snippet for compatibility with mods that place tiles, like Klonan's Repair Turret or when using Instant Blueprint from Creative mod script.on_event(defines.events.script_raised_set_tiles, function(event) if DEBUG then log( "NiceFill script_raised_set_tiles" ) ...