Search found 4 matches

by Tsuranuki
Fri Sep 06, 2024 6:28 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 206
Views: 21904

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I was a bit taken aback by this, but I guess what you're saying is: Destroyed rocks won't drop stone. But mined rocks (and deconstructed rocks) still will. This makes sense in the context of the game, as destroyed trees don't drop wood and destroyed cliffs don't drop anything. Yes exactly, mining t...
by Tsuranuki
Mon Jan 09, 2023 6:12 pm
Forum: Mod portal Discussion
Topic: Error: Failed to upload mod: Unknown error. (code: 500)
Replies: 14
Views: 4642

Error: Failed to upload mod: Unknown error. (code: 500)

Trying to publish an update, but getting "Error: Failed to upload mod: Unknown error. (code: 500)"

Zip file:
PollutionSolutionsLite_1.0.17.zip
(9.51 MiB) Downloaded 100 times
by Tsuranuki
Tue Dec 06, 2022 6:30 pm
Forum: Not a bug
Topic: [1.1.74] Ammo types applying an effect don't get damage bonus
Replies: 1
Views: 872

[1.1.74] Ammo types applying an effect don't get damage bonus

I'm currently working on a mod that adds extra ammo types. While testing the application of stickers when hitting a target, I noticed that the sticker only applies its base damage, and ignores any damage from ammo bonuses. Take the following ammo type screenshot 2022-12-06 19.16.38.png For testing p...
by Tsuranuki
Sun May 02, 2021 12:51 pm
Forum: Mods
Topic: [MOD 0.16.x] NiceFill
Replies: 68
Views: 29123

Re: [MOD 0.16.x] NiceFill

Please add the following code snippet for compatibility with mods that place tiles, like Klonan's Repair Turret or when using Instant Blueprint from Creative mod script.on_event(defines.events.script_raised_set_tiles, function(event) if DEBUG then log( "NiceFill script_raised_set_tiles" ) ...

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