Search found 6 matches
- Tue Nov 12, 2024 7:07 pm
- Forum: Releases
- Topic: Version 2.0.17
- Replies: 25
- Views: 15382
Re: Version 2.0.17
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Bugfixes
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Fixed that Galaxy of Fame upload didn't clean its files. (https://forums.factorio.com/118090)
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Fixed that galaxy of fame upload din't clean its files. (https://forums.factorio.com/118090)
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Seems 118090 got a double mention in the Bugfixes list
- Fri Sep 15, 2023 2:29 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 120410
Re: Friday Facts #376 - Research and Technology
In regards to this part related to Quality and randomness
The reason is, that you rarely depend on the random result, because you (hopefully) produce at a large scale and the law of large numbers will just transform probabilities into ratios. The more you produce the more it evens out.
That means ...
The reason is, that you rarely depend on the random result, because you (hopefully) produce at a large scale and the law of large numbers will just transform probabilities into ratios. The more you produce the more it evens out.
That means ...
- Sun Aug 27, 2023 5:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.89] Can't deselect category in Mods Install tab
- Replies: 1
- Views: 944
[1.1.89] Can't deselect category in Mods Install tab
The mod categort dropdown (highlighed with a red box in the pictures below in the attachments) is missing a blank / All option. The only way to reset said dropdown back to blank / All is by exiting and re-entering Mods.
Do note that the option "No category" is not the same as blank / All. (Also just ...
Do note that the option "No category" is not the same as blank / All. (Also just ...
- Tue Jul 27, 2021 12:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.36] Crash when loading / creating world with specific mods
- Replies: 4
- Views: 4170
Re: [1.1.36] Crash when loading / creating world with specific mods
Great :D
On a sidenote:
Is there a bug report topic template? Having one should help make most bug reports more consistent.
https://forums.factorio.com/viewtopic.php?f=7&t=3638
I was thinking of something like those issue templates that GitHub has. So when creating a bug report one could ...
- Tue Jul 27, 2021 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.36] Crash when loading / creating world with specific mods
- Replies: 4
- Views: 4170
Re: [1.1.36] Crash when loading / creating world with specific mods
Great 
On a sidenote:
Is there a bug report topic template? Having one should help make most bug reports more consistent.

On a sidenote:
Is there a bug report topic template? Having one should help make most bug reports more consistent.
- Mon Jul 26, 2021 7:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.36] Crash when loading / creating world with specific mods
- Replies: 4
- Views: 4170
[Rseding] [1.1.36] Crash when loading / creating world with specific mods
1. What did you do?
Playing with a modpack and decided to add some extra visual mods.
The modpack in question is ick's Sea Block Pack .
The problem mod added is 💡Hazard Lights Auto Ligths .
2. What happened?
Having both enabled when either loading a save or creating a new world (with default ...
Playing with a modpack and decided to add some extra visual mods.
The modpack in question is ick's Sea Block Pack .
The problem mod added is 💡Hazard Lights Auto Ligths .
2. What happened?
Having both enabled when either loading a save or creating a new world (with default ...