Search found 5 matches
- Fri Sep 15, 2023 2:29 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 56477
Re: Friday Facts #376 - Research and Technology
In regards to this part related to Quality and randomness The reason is, that you rarely depend on the random result, because you (hopefully) produce at a large scale and the law of large numbers will just transform probabilities into ratios. The more you produce the more it evens out. That means Qu...
- Sun Aug 27, 2023 5:51 pm
- Forum: Fixed for 2.0
- Topic: [1.1.89] Can't deselect category in Mods Install tab
- Replies: 1
- Views: 493
[1.1.89] Can't deselect category in Mods Install tab
The mod categort dropdown (highlighed with a red box in the pictures below in the attachments) is missing a blank / All option. The only way to reset said dropdown back to blank / All is by exiting and re-entering Mods. Do note that the option "No category" is not the same as blank / All. ...
- Tue Jul 27, 2021 12:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.36] Crash when loading / creating world with specific mods
- Replies: 4
- Views: 3193
Re: [1.1.36] Crash when loading / creating world with specific mods
Great :D On a sidenote: Is there a bug report topic template? Having one should help make most bug reports more consistent. https://forums.factorio.com/viewtopic.php?f=7&t=3638 I was thinking of something like those issue templates that GitHub has. So when creating a bug report one could just c...
- Tue Jul 27, 2021 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.36] Crash when loading / creating world with specific mods
- Replies: 4
- Views: 3193
Re: [1.1.36] Crash when loading / creating world with specific mods
Great
On a sidenote:
Is there a bug report topic template? Having one should help make most bug reports more consistent.
On a sidenote:
Is there a bug report topic template? Having one should help make most bug reports more consistent.
- Mon Jul 26, 2021 7:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.36] Crash when loading / creating world with specific mods
- Replies: 4
- Views: 3193
[Rseding] [1.1.36] Crash when loading / creating world with specific mods
1. What did you do? Playing with a modpack and decided to add some extra visual mods. The modpack in question is ick's Sea Block Pack . The problem mod added is 💡Hazard Lights Auto Ligths . 2. What happened? Having both enabled when either loading a save or creating a new world (with default settin...