Search found 183 matches

by Molay
Sat Sep 07, 2024 2:05 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 215
Views: 22373

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

that lan party looks like its all white guys, does the playerbase of factorio really look like this? are there so few POC or women? the lan party is made up of modders and content creators for the most part afaik, and specifically, modders and content creators willing to pay for a trip to Prague, w...
by Molay
Sat Sep 07, 2024 9:32 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 215
Views: 22373

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Grillmax wrote:
Sat Sep 07, 2024 7:54 am
this change to PLD's is begging for a spidertron variant that can shoot cannonshells :)
Autoturrets. A spidertron that can just shoot thousands of uranium ammo at a ultra rapid pace. Now that would be fun to me. It would be quite expensive, too, which is what I guess they want for combat?
by Molay
Fri Aug 30, 2024 4:53 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 89
Views: 12888

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Much appreciated QOL features, the expanded tooltip that gives an idea of consumption/production speed with the various productivity/speed modifiers is truly a godsend. I haven't played vanilla in years (plenty of modded though), so I thought I'd reset all my achievements and earn them all again, to...
by Molay
Sat Aug 24, 2024 10:22 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13465

Re: Friday Facts #425 - Behind the legs

I find a limit of one pollution type per surface as very limiting. It means that we cannot make mixed enemies planet, as some of the enemies would ignore local pollution completely (because it isn't their type). It's an unfortunate limitation, but I don't see a way around it that's performant. A ga...
by Molay
Fri Aug 23, 2024 2:57 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13465

Re: Friday Facts #425 - Behind the legs

That fixed version looks amazing. I didn't mind the the new version before, more of a whatever, I like both, but this is really better now imo.
by Molay
Fri Aug 23, 2024 12:06 pm
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 98
Views: 13465

Re: Friday Facts #425 - Behind the legs

Arachnophobia is still such a weird thing to understand. I get that your amygdala fires off the fight and flight response before you're actually aware of what you've seen, but surely with prolonged exposure to the stimuli (spidertron) you will eventually regulate down that phobia, no? Likely not the...
by Molay
Fri Apr 12, 2024 1:19 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 153
Views: 28752

Re: Friday Facts #406 - Space Age Music

For the last track I see a bunch of fairies or gnomes tinkering away in glee in some hollowed out gigantic tree. Some first, jungle or water planet, definitely sounds alive and well hydrated lol. Hard to explain, but it's whimsical and joyful and things are getting done in a pleasant way. I'd be sho...
by Molay
Fri Mar 29, 2024 1:46 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 21369

Re: Friday Facts #404 - Frustration not found

One thing that would be really cool for pipetting: If you pipette a power pole you get a power pole entity. If you pipette a power pole twice you get a cooper wire entity (to cut wires/put wires without having to select wires elsewhere) If you pipette a power pole thrice, you get a green wire. If yo...
by Molay
Fri Nov 10, 2023 5:34 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 331
Views: 63143

Re: Friday Facts #384 - Combinators 2.0

Considering I'm a programmer, I really don't use combinators unless I really need them for a specific use case. I always found it very cumbersome. I don't write conditions like I'm trying to solder them on a circuit board when I work, so I found combinators hard to wrap my head around. Looks like no...
by Molay
Fri Oct 06, 2023 1:24 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 34501

Re: Friday Facts #379 - Abstract rewiring

Not the most flashy FFF, but a good and interesting for sure! It's always amazing to see how much attention is paid to and work dedicated towards improving the little things. I'm very happy to see wiring become a remote-tool, I love doing stuff remotely ever since I got used to the satellite view in...
by Molay
Fri Sep 22, 2023 3:17 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 63900

Re: Friday Facts #377 - New new rails

YES! YES! Oh this is fantastic! Thanks so much for this, this looks like so much fun to toy around with :)) If there's one thing more thing I wish vanilla had, then it would be a roboport-big-power-pole entity that both connects 32 tiles far and covers a 32 logistics area, for that convenient modula...
by Molay
Fri Sep 15, 2023 12:30 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 367
Views: 75378

Re: Friday Facts #376 - Research and Technology

Some people raise the problem that you unlock all the buildings for say oil processing as you go "mine" oil, so then you're not at the place where you produce the buildings to actually process it. Bit of an annoyance for people that are familiar with the game, indeed. May I recommend to ta...
by Molay
Fri Sep 08, 2023 11:49 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 813
Views: 175484

Re: Friday Facts #375 - Quality

AWESOME! Oh my god, this really has me excited! I love the idea of "playing tall". One of the reasons I love krastorio so much, it adds those ridiculously fast machines. This is such a great feature! Instead of just going wide and getting more, I can see myself dedicating a big chunk of pr...
by Molay
Fri Aug 25, 2023 11:57 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 87895

Re: Friday Facts #373 - Factorio: Space Age

Don't get me wrong, I'm extremely hyped for the new expansion! But... most of all, I want to see what you guys have been up to relating to trains. Now that caught my attention! "the ability to control train systems better" is what I'm really curious about. What we have now is pretty close ...
by Molay
Fri Sep 23, 2022 3:29 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 30576

Re: Friday Facts #370 - The journey to Nintendo Switch

You know, I really want to know what's in store with the expansion. But here's the thing, you not telling us, it's probably the best thing for me. With Paradox games (EU4, CK3, etc) I always get that feeling of "there's no point to play, big update is coming out soon, and it will have X and Y f...
by Molay
Tue Sep 13, 2022 4:00 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 46447

Re: Factorio is coming to Nintendo Switch™

I am shocked, disappointed, oh my god all the emotions. Nintendo Switch is a platform that's heavily marketed to children. CHILDREN! And you intend to sell CRACK on the SWITCH? You guys need an ethics department real bad, I tell you... ... that being said, good opportunity to get my niece hooked. lo...
by Molay
Sat Apr 02, 2022 10:40 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 54870

Re: Friday Facts #369 - To the moon

Masterfully written, very realistic as it just as crazy as the real deal. What really had me going was the to the moon part of the title. I already conjured images of the expansion leading us to space and all that may entail! Can't wait for the next FFF :)
by Molay
Fri Feb 25, 2022 4:36 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 18544

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

6 years its been on steam, and god knows how long I started playing this before it got there, with its humble little campaign and all that. Man, it's been a while! Time really flies. I'm glad the road doesn't end here :)
by Molay
Fri Jan 21, 2022 3:01 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 8840

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

I regret reading that long winded post, and resent you, OP, for pretending you'd bring forward concrete reasoning but then did not. Yes, oil is easier to get into, the UI improved a lot and the graphics changed a tad. What that has to do with player retention beats me, why would you even bring that ...
by Molay
Fri Jul 09, 2021 8:30 pm
Forum: General discussion
Topic: We need more control over bots
Replies: 30
Views: 13066

Re: We need more control over bots

I just want one feature, and it would apply to the whole network if enabled (feeding a constant to a roboport, or a GUI toggle on a roboport), and that's "restrict flying to roboport zone". I.e. bots can't fly beyond the construction zone. This would imo solve many issues that can arise wi...

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