Search found 202 matches

by Molay
Fri Nov 15, 2024 11:23 am
Forum: Ideas and Suggestions
Topic: Space platforms with satisfied departure conditions should stop queuing rockets to fulfill requests
Replies: 5
Views: 788

Re: Space platforms with satisfied departure conditions should stop queuing rockets to fulfill requests

The point of "all requests fulfilled" is to keep the platform there even if the planet cannot satisfy the request. Not having it means "you can leave if some requests CANNOT be fulfilled". I honestly never considered a situation where I'd want my ship to leave if it has requests...
by Molay
Fri Nov 01, 2024 4:11 am
Forum: Ideas and Suggestions
Topic: Interface Request: Hide minimap when hovering an entity
Replies: 9
Views: 342

Re: Interface Request: Hide minimap when hovering an entity

No, not really... this exact idea (hiding when hovering entity) was tested during our lan party in september and almost everyone hated it to the point we did a hotfix removal of it. There are also practical use cases of not hiding minimap like seeing radar coverage when building them. Universal sol...
by Molay
Tue Oct 29, 2024 1:08 am
Forum: Balancing
Topic: Epic and Legendary quality unlocks
Replies: 10
Views: 3117

Re: Epic and Legendary quality unlocks

I share the concern that legendary quality is available too late. You're done settling new planets by the time you get it, so all it's good for is the space platform or the postgame? In my opinion legendary quality should unlock before Aquilo. My preferred way to go about it would be like this. On n...
by Molay
Thu Oct 24, 2024 8:25 pm
Forum: Ideas and Suggestions
Topic: Interface Request: Hide minimap when hovering an entity
Replies: 9
Views: 342

Interface Request: Hide minimap when hovering an entity

There is a mod that does that, I can't quite recall the name currently as I'm playing unmodded. Basically, when hovering over an entity, like say a power pole, the minimap collapses. Why? This makes it so the entity UI beneath where the minimap is, is no longer cut off, and can be read in full. This...
by Molay
Mon Oct 21, 2024 12:03 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 119
Views: 44618

Re: Factorio: Space Age is here!

I was worried about buying it through the website, expecting a delay, but it all went flawlessly for me, took a few more minutes and 32 cents extra as compared to buying on steam, but worth it. Good luck with the launch. Looking forward to a lot of stuff, but particularly all the new things boskid c...
by Molay
Sun Oct 20, 2024 1:23 pm
Forum: General discussion
Topic: Can i use space age with website buy with having base game on steam?
Replies: 8
Views: 1776

Re: Can i use space age with website buy with having base game on steam?

Maybe there is an option to claim a "website-key" from the base-game when I bought in on steam? Yes you link your account on Factorio.com with your steam account and whichever way you buy it, you can use it both standalone and on steam. Oh that's neat. I thought you needed to buy through ...
by Molay
Fri Oct 18, 2024 3:51 pm
Forum: General discussion
Topic: How much more the devs get if I buy through the website?
Replies: 28
Views: 3876

Re: How much more the devs get if I buy through the website?

Honestly I have no idea what their backend looks like, but odds are it's not been made with the thought withstanding a flurry of thousands purchases all at once, as that was never necessary before. I'm genuinely worried that buying it through the website, which is better for the devs and for me, is ...
by Molay
Fri Oct 18, 2024 11:30 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27678

Re: Friday Facts #433 - Liftoff Initiated

Do you open purchases on your website early so we can be sure we get our key on time for release? If purchases on your website only opens at release time I'll not risk having the key delayed and buy on steam instead. I'd rather buy here directly but not if it means I might have to wait even more, th...
by Molay
Fri Oct 18, 2024 10:30 am
Forum: General discussion
Topic: How much more the devs get if I buy through the website?
Replies: 28
Views: 3876

Re: How much more the devs get if I buy through the website?

Any idea, when can we actually buy (or pre-order) the DLC? only on Monday or earlier? space age.png One issue with this is if everyone is buying at the same time, it might cause issues or outages, delaying people from getting the game. Also people might have issues with their payment, such as the b...
by Molay
Mon Oct 14, 2024 1:25 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 31948

Re: Friday Facts #431 - Gleba & Captivity

Personally I'm worried that video thumbnails and titles will give away too much. Maybe they have a soft agreement with content creators to make spoiling content strictly opt-in, by being able to show whatever they want, but keep thumbnails and titles modest enough and not plaster yet undisclosed st...
by Molay
Fri Oct 11, 2024 6:38 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35810

Re: Friday Facts #432 - Aquilo

Has there been a rework in how heat pipes work, similar to the fluid rework? Or does it still work as in 1.1?
by Molay
Fri Oct 11, 2024 10:41 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 31948

Re: Friday Facts #431 - Gleba & Captivity

Over all I am honestly surprised that this does not seem to be a concern for more people. Why should it be? If a game can be permanently spoiled by a single screenshot - that would be quite a shitty game. And if you can't resist watching a 24-hour marathon for a week, it's kinda on you. The fact th...
by Molay
Sat Oct 05, 2024 1:50 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 31948

Re: Friday Facts #431 - Gleba & Captivity

Okay okay, so I I just thought about something. The synthetic spawners, ye? What if they come with quality enabled, and quality determines what the egg hatches into? A normal quality one would spawn yellow biters, uncommon reds, rare blues and epic greens. That leaves legendary unaccounted for - a n...
by Molay
Fri Oct 04, 2024 2:39 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 31948

Re: Friday Facts #431 - Gleba & Captivity

Jesus, one week of lifted embargo. I'm gonna have to unsub a whole lot channels for a week it seems lol The changes to Gleba look phenomenal. Seriously considering going there first now. The bonus, double science, sounds like it will definitely be a worthwhile thing that can compete with the vulcanu...
by Molay
Thu Oct 03, 2024 3:19 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41572

Re: Friday Facts #430 - Drowning in Fluids

I think a gradual throughput penalty is out of the question because it inevitably increases compute requirements by an unacceptable amount. That is because the point of the new system is to treat the whole fluid network (or each of those 250x250 areas) as one big fluid box. That will dramatically d...
by Molay
Sat Sep 28, 2024 11:57 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41572

Re: Friday Facts #430 - Drowning in Fluids

I've read a lot of the comments here and i just don't understand it. The example video was very unclear... why did the pump need to be placed?? because somewhere off screen the pipeline exceeded 250 tiles in total length? It's not respresented well if thats the case And then there's the whole issue...
by Molay
Sat Sep 28, 2024 2:29 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41572

Re: Friday Facts #430 - Drowning in Fluids

Slightly tangential, but I was thinking the other week about major breaking changes by version: 2.0: train curves, large fluid networks 0.15: science, boilers 0.12: turrets What others am I missing? Don't remember the version, but belt corners was also a huge one. I guess it did not break anything ...
by Molay
Fri Sep 27, 2024 12:05 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41572

Re: Friday Facts #430 - Drowning in Fluids

I'm surprised the feedback was positive, so I'm probably not really getting how it will actually feel in game without trying it. To me, that artificial 250x250 space limitation sounds, well, artificial and unfun. It may not be constraining, but it sure sounds like it might be annoying when *suddenly...
by Molay
Sat Sep 07, 2024 2:05 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34352

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

that lan party looks like its all white guys, does the playerbase of factorio really look like this? are there so few POC or women? the lan party is made up of modders and content creators for the most part afaik, and specifically, modders and content creators willing to pay for a trip to Prague, w...

Go to advanced search