Search found 167 matches

by Molay
Sat Apr 02, 2022 10:40 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 61
Views: 26161

Re: Friday Facts #369 - To the moon

Masterfully written, very realistic as it just as crazy as the real deal. What really had me going was the to the moon part of the title. I already conjured images of the expansion leading us to space and all that may entail! Can't wait for the next FFF :)
by Molay
Fri Feb 25, 2022 4:36 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 6941

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

6 years its been on steam, and god knows how long I started playing this before it got there, with its humble little campaign and all that. Man, it's been a while! Time really flies. I'm glad the road doesn't end here :)
by Molay
Fri Jan 21, 2022 3:01 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 3274

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

I regret reading that long winded post, and resent you, OP, for pretending you'd bring forward concrete reasoning but then did not. Yes, oil is easier to get into, the UI improved a lot and the graphics changed a tad. What that has to do with player retention beats me, why would you even bring that ...
by Molay
Fri Jul 09, 2021 8:30 pm
Forum: General discussion
Topic: We need more control over bots
Replies: 30
Views: 5739

Re: We need more control over bots

I just want one feature, and it would apply to the whole network if enabled (feeding a constant to a roboport, or a GUI toggle on a roboport), and that's "restrict flying to roboport zone". I.e. bots can't fly beyond the construction zone. This would imo solve many issues that can arise wi...
by Molay
Wed Jun 23, 2021 4:49 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 43586

Re: Friday Facts #366 - The only way to go fast, is to go well!

If I was any more experienced in C++ than the short overview I had during my education, I'd be happy to apply for a company with such a mindset. I wish more companies put that much, or could afford to put that much focus on quality and extendability. It always makes me happy to read about your progr...
by Molay
Fri Feb 05, 2021 12:42 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 100761

Re: Friday Facts #365 - Future plans

I think there's opportunity for a smaller DLC before you add more exciting features with a proper expansion. I think a DLC Campaign would be a perfectly fine thing to have. On the upside, if people skip this smaller DLC, it won't affect multiplayer or balance whatsoever, as it is entirely self-conta...
by Molay
Fri Jan 29, 2021 12:58 pm
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 22178

Re: Friday Facts #364 - 1.1 stable

I don't need to say how incredible the game has become as a result of your tireless work guys, so I'll point to the next most exciting thing I read in this FFF So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like c...
by Molay
Fri Oct 30, 2020 10:23 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 49488

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Simply AMAZING! I admire your dedication to UI and QOL, it really sets you apart from most companies. You don't just make an incredible game, but you also make it control incredibly well! I'm really looking forward to all the improvements in 1.1, max train setting most of all. Is there an estimate f...
by Molay
Fri Oct 09, 2020 12:47 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 50113

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I'm very excited to see the train stop limit feature becoming a reality! Thank you so much for the continued efforts Boskid, and great call for making it a "soft limit" Kovarex! I'm sure this feature will make many users very happy :-) With that feature vanilla is now a "complete expe...
by Molay
Sat Jul 18, 2020 5:19 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 33318

Re: Friday Facts #356 - Blueprint library for real

I'm curious what your son's mining/smelting looks like actually ^^
by Molay
Thu Jun 11, 2020 10:44 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 26195

Re: Request: Max number of trains for stations

Looking forward to that day, boskid :)
by Molay
Mon Jun 08, 2020 10:53 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 382
Views: 196147

Re: [0.17+] Space Exploration WIP

BUG: Upon placing a Stone Brick under a Mining Depot (Klonan's mining robots mod), the Mining Depot and all it's mining drones are destroyed. A tile of Road (Klonan's transport drones) is spawned at the location of the Mining Depot. This piece of road can not be successfully mined, neither by bot or...
by Molay
Thu Apr 02, 2020 5:00 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 192
Views: 101669

Re: [MOD 0.18] KRASTORIO^2

I can't remove creep with bots. I've tried a blank deconstruction planner, and one with white listed creep tile set to always. Neither works for targeting the creep - I have to remove it all by hand for now... What am i doing wrong in marking it for deconstruction? I don't need any more of it and wo...
by Molay
Sat Mar 21, 2020 12:46 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 51838

Re: Friday Facts #339 - Beacon HR + Redesign process

While not a fan of the redesign for the reasons mentioned by many people over and over, I want to highlight that I abhor the idea of variations/random rotations. I want the base to have a clean look. Those variations are a net negative in my opinion. They're awesome for trees and ores, and I'd enjoy...
by Molay
Thu Mar 19, 2020 1:05 pm
Forum: Mods
Topic: Krastorio 2 - Remove wood from item requirements?
Replies: 14
Views: 2162

Re: Krastorio 2 - Remove wood from item requirements?

I thought krastorio license allows this? Though I'll have to second you on the rudeness.
by Molay
Mon Mar 16, 2020 9:59 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 192
Views: 101669

Re: [MOD 0.18] KRASTORIO^2

Come on guys don't be mean, give him his U-235 back. I know you stole it 🤣
by Molay
Sat Mar 14, 2020 1:03 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 956456

Re: Development and Discussion

The seafloor pump water results in 5 waters with varying degrees of mud in it, right? Could there be a little icon, perhaps in the top left of the icon, to more easily recognize which of the water it is? Like say a brown circle for step one, a 4/5th brown 1/5th blue circle for step 2, etc? Or some o...
by Molay
Fri Mar 13, 2020 11:51 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 619
Views: 203481

Re: [MOD 0.13.17+] Rampant

Hello Veden, I was asked to link a bug report here, so that's what I will do. Link to original bug report: https://mods.factorio.com/mod/Rampant/discussion/5e6b566901a92c000baaec4d Following the style of Drake Hawkins' Youtube videos, I started up a game of Factorio with the Rampant mod. I play with...
by Molay
Sat Feb 29, 2020 10:14 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 956456

Re: Development and Discussion

+1 to science cost multiplier issue with data archive. It's very similar to the bio token issue with tech multiplier. Need some way to make it approachable with cost multiplier. It's just unreasonable otherwise. I play with 5x. I wasn't going to wait 5 hours, sorry. Would consider it unplayable unle...
by Molay
Tue Feb 25, 2020 1:54 pm
Forum: Mods
Topic: [MOD 0.16.36+] Rampant Arsenal
Replies: 27
Views: 20932

Re: [MOD 0.16.36+] Rampant Arsenal

I think there's something wrong with the minigun. I can often empty entire clips without killing a single medium biter. With the standard vanilla submachine gun I just need a few shots. It's proving to be a significant downgrade over the submachine gun. And less reliable than the pistol. Something m...

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