Search found 164 matches

by Molay
Fri Jul 09, 2021 8:30 pm
Forum: General discussion
Topic: We need more control over bots
Replies: 30
Views: 3698

Re: We need more control over bots

I just want one feature, and it would apply to the whole network if enabled (feeding a constant to a roboport, or a GUI toggle on a roboport), and that's "restrict flying to roboport zone". I.e. bots can't fly beyond the construction zone. This would imo solve many issues that can arise wi...
by Molay
Wed Jun 23, 2021 4:49 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 87
Views: 29437

Re: Friday Facts #366 - The only way to go fast, is to go well!

If I was any more experienced in C++ than the short overview I had during my education, I'd be happy to apply for a company with such a mindset. I wish more companies put that much, or could afford to put that much focus on quality and extendability. It always makes me happy to read about your progr...
by Molay
Fri Feb 05, 2021 12:42 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 80337

Re: Friday Facts #365 - Future plans

I think there's opportunity for a smaller DLC before you add more exciting features with a proper expansion. I think a DLC Campaign would be a perfectly fine thing to have. On the upside, if people skip this smaller DLC, it won't affect multiplayer or balance whatsoever, as it is entirely self-conta...
by Molay
Fri Jan 29, 2021 12:58 pm
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 17740

Re: Friday Facts #364 - 1.1 stable

I don't need to say how incredible the game has become as a result of your tireless work guys, so I'll point to the next most exciting thing I read in this FFF So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like c...
by Molay
Fri Oct 30, 2020 10:23 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 39799

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Simply AMAZING! I admire your dedication to UI and QOL, it really sets you apart from most companies. You don't just make an incredible game, but you also make it control incredibly well! I'm really looking forward to all the improvements in 1.1, max train setting most of all. Is there an estimate f...
by Molay
Fri Oct 09, 2020 12:47 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 40185

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I'm very excited to see the train stop limit feature becoming a reality! Thank you so much for the continued efforts Boskid, and great call for making it a "soft limit" Kovarex! I'm sure this feature will make many users very happy :-) With that feature vanilla is now a "complete expe...
by Molay
Sat Jul 18, 2020 5:19 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 26107

Re: Friday Facts #356 - Blueprint library for real

I'm curious what your son's mining/smelting looks like actually ^^
by Molay
Thu Jun 11, 2020 10:44 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 21926

Re: Request: Max number of trains for stations

Looking forward to that day, boskid :)
by Molay
Mon Jun 08, 2020 10:53 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 379
Views: 173633

Re: [0.17+] Space Exploration WIP

BUG: Upon placing a Stone Brick under a Mining Depot (Klonan's mining robots mod), the Mining Depot and all it's mining drones are destroyed. A tile of Road (Klonan's transport drones) is spawned at the location of the Mining Depot. This piece of road can not be successfully mined, neither by bot or...
by Molay
Thu Apr 02, 2020 5:00 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 192
Views: 88704

Re: [MOD 0.18] KRASTORIO^2

I can't remove creep with bots. I've tried a blank deconstruction planner, and one with white listed creep tile set to always. Neither works for targeting the creep - I have to remove it all by hand for now... What am i doing wrong in marking it for deconstruction? I don't need any more of it and wo...
by Molay
Sat Mar 21, 2020 12:46 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 41236

Re: Friday Facts #339 - Beacon HR + Redesign process

While not a fan of the redesign for the reasons mentioned by many people over and over, I want to highlight that I abhor the idea of variations/random rotations. I want the base to have a clean look. Those variations are a net negative in my opinion. They're awesome for trees and ores, and I'd enjoy...
by Molay
Thu Mar 19, 2020 1:05 pm
Forum: Mods
Topic: Krastorio 2 - Remove wood from item requirements?
Replies: 14
Views: 1628

Re: Krastorio 2 - Remove wood from item requirements?

I thought krastorio license allows this? Though I'll have to second you on the rudeness.
by Molay
Mon Mar 16, 2020 9:59 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 192
Views: 88704

Re: [MOD 0.18] KRASTORIO^2

Come on guys don't be mean, give him his U-235 back. I know you stole it 🤣
by Molay
Sat Mar 14, 2020 1:03 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3728
Views: 842451

Re: Development and Discussion

The seafloor pump water results in 5 waters with varying degrees of mud in it, right? Could there be a little icon, perhaps in the top left of the icon, to more easily recognize which of the water it is? Like say a brown circle for step one, a 4/5th brown 1/5th blue circle for step 2, etc? Or some o...
by Molay
Fri Mar 13, 2020 11:51 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 601
Views: 171391

Re: [MOD 0.13.17+] Rampant

Hello Veden, I was asked to link a bug report here, so that's what I will do. Link to original bug report: https://mods.factorio.com/mod/Rampant/discussion/5e6b566901a92c000baaec4d Following the style of Drake Hawkins' Youtube videos, I started up a game of Factorio with the Rampant mod. I play with...
by Molay
Sat Feb 29, 2020 10:14 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3728
Views: 842451

Re: Development and Discussion

+1 to science cost multiplier issue with data archive. It's very similar to the bio token issue with tech multiplier. Need some way to make it approachable with cost multiplier. It's just unreasonable otherwise. I play with 5x. I wasn't going to wait 5 hours, sorry. Would consider it unplayable unle...
by Molay
Tue Feb 25, 2020 1:54 pm
Forum: Mods
Topic: [MOD 0.16.36+] Rampant Arsenal
Replies: 27
Views: 16266

Re: [MOD 0.16.36+] Rampant Arsenal

I think there's something wrong with the minigun. I can often empty entire clips without killing a single medium biter. With the standard vanilla submachine gun I just need a few shots. It's proving to be a significant downgrade over the submachine gun. And less reliable than the pistol. Something m...
by Molay
Tue Feb 25, 2020 1:24 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 21926

Re: Request: Max number of trains for stations

He's alive! ;)

Well I'm happy to hear the train limit has not been discarded, but merely postponed! I wonder what that other thing you speak of might be?

Thanks for dropping by and keeping the hope alive!

Cheers
by Molay
Tue Feb 25, 2020 12:29 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 21926

Re: Request: Max number of trains for stations

I'm starting to think the shotgun surgery went poorly, and Boskid may not have survived.

Are there any news regarding Boskid's coding adventures? Is he still among us?
by Molay
Sun Feb 23, 2020 7:15 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 393
Views: 86137

Re: [MOD 0.16] Miniloader

Such a curious bug, part of the miniloaders being mined by another mods robots :D

Glad the savefile was useful! Thank you for the quick fix!

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