Search found 177 matches

by Molay
Fri Apr 12, 2024 1:19 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 150
Views: 18823

Re: Friday Facts #406 - Space Age Music

For the last track I see a bunch of fairies or gnomes tinkering away in glee in some hollowed out gigantic tree. Some first, jungle or water planet, definitely sounds alive and well hydrated lol. Hard to explain, but it's whimsical and joyful and things are getting done in a pleasant way. I'd be sho...
by Molay
Fri Mar 29, 2024 1:46 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 14846

Re: Friday Facts #404 - Frustration not found

One thing that would be really cool for pipetting: If you pipette a power pole you get a power pole entity. If you pipette a power pole twice you get a cooper wire entity (to cut wires/put wires without having to select wires elsewhere) If you pipette a power pole thrice, you get a green wire. If yo...
by Molay
Fri Nov 10, 2023 5:34 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 45634

Re: Friday Facts #384 - Combinators 2.0

Considering I'm a programmer, I really don't use combinators unless I really need them for a specific use case. I always found it very cumbersome. I don't write conditions like I'm trying to solder them on a circuit board when I work, so I found combinators hard to wrap my head around. Looks like no...
by Molay
Fri Oct 06, 2023 1:24 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26266

Re: Friday Facts #379 - Abstract rewiring

Not the most flashy FFF, but a good and interesting for sure! It's always amazing to see how much attention is paid to and work dedicated towards improving the little things. I'm very happy to see wiring become a remote-tool, I love doing stuff remotely ever since I got used to the satellite view in...
by Molay
Fri Sep 22, 2023 3:17 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50003

Re: Friday Facts #377 - New new rails

YES! YES! Oh this is fantastic! Thanks so much for this, this looks like so much fun to toy around with :)) If there's one thing more thing I wish vanilla had, then it would be a roboport-big-power-pole entity that both connects 32 tiles far and covers a 32 logistics area, for that convenient modula...
by Molay
Fri Sep 15, 2023 12:30 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 56657

Re: Friday Facts #376 - Research and Technology

Some people raise the problem that you unlock all the buildings for say oil processing as you go "mine" oil, so then you're not at the place where you produce the buildings to actually process it. Bit of an annoyance for people that are familiar with the game, indeed. May I recommend to ta...
by Molay
Fri Sep 08, 2023 11:49 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128960

Re: Friday Facts #375 - Quality

AWESOME! Oh my god, this really has me excited! I love the idea of "playing tall". One of the reasons I love krastorio so much, it adds those ridiculously fast machines. This is such a great feature! Instead of just going wide and getting more, I can see myself dedicating a big chunk of pr...
by Molay
Fri Aug 25, 2023 11:57 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 70388

Re: Friday Facts #373 - Factorio: Space Age

Don't get me wrong, I'm extremely hyped for the new expansion! But... most of all, I want to see what you guys have been up to relating to trains. Now that caught my attention! "the ability to control train systems better" is what I'm really curious about. What we have now is pretty close ...
by Molay
Fri Sep 23, 2022 3:29 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26872

Re: Friday Facts #370 - The journey to Nintendo Switch

You know, I really want to know what's in store with the expansion. But here's the thing, you not telling us, it's probably the best thing for me. With Paradox games (EU4, CK3, etc) I always get that feeling of "there's no point to play, big update is coming out soon, and it will have X and Y f...
by Molay
Tue Sep 13, 2022 4:00 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 40608

Re: Factorio is coming to Nintendo Switch™

I am shocked, disappointed, oh my god all the emotions. Nintendo Switch is a platform that's heavily marketed to children. CHILDREN! And you intend to sell CRACK on the SWITCH? You guys need an ethics department real bad, I tell you... ... that being said, good opportunity to get my niece hooked. lo...
by Molay
Sat Apr 02, 2022 10:40 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 51716

Re: Friday Facts #369 - To the moon

Masterfully written, very realistic as it just as crazy as the real deal. What really had me going was the to the moon part of the title. I already conjured images of the expansion leading us to space and all that may entail! Can't wait for the next FFF :)
by Molay
Fri Feb 25, 2022 4:36 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 16930

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

6 years its been on steam, and god knows how long I started playing this before it got there, with its humble little campaign and all that. Man, it's been a while! Time really flies. I'm glad the road doesn't end here :)
by Molay
Fri Jan 21, 2022 3:01 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 7743

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

I regret reading that long winded post, and resent you, OP, for pretending you'd bring forward concrete reasoning but then did not. Yes, oil is easier to get into, the UI improved a lot and the graphics changed a tad. What that has to do with player retention beats me, why would you even bring that ...
by Molay
Fri Jul 09, 2021 8:30 pm
Forum: General discussion
Topic: We need more control over bots
Replies: 30
Views: 11901

Re: We need more control over bots

I just want one feature, and it would apply to the whole network if enabled (feeding a constant to a roboport, or a GUI toggle on a roboport), and that's "restrict flying to roboport zone". I.e. bots can't fly beyond the construction zone. This would imo solve many issues that can arise wi...
by Molay
Wed Jun 23, 2021 4:49 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 68315

Re: Friday Facts #366 - The only way to go fast, is to go well!

If I was any more experienced in C++ than the short overview I had during my education, I'd be happy to apply for a company with such a mindset. I wish more companies put that much, or could afford to put that much focus on quality and extendability. It always makes me happy to read about your progr...
by Molay
Fri Feb 05, 2021 12:42 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 166127

Re: Friday Facts #365 - Future plans

I think there's opportunity for a smaller DLC before you add more exciting features with a proper expansion. I think a DLC Campaign would be a perfectly fine thing to have. On the upside, if people skip this smaller DLC, it won't affect multiplayer or balance whatsoever, as it is entirely self-conta...
by Molay
Fri Jan 29, 2021 12:58 pm
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35908

Re: Friday Facts #364 - 1.1 stable

I don't need to say how incredible the game has become as a result of your tireless work guys, so I'll point to the next most exciting thing I read in this FFF So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like c...
by Molay
Fri Oct 30, 2020 10:23 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 79336

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Simply AMAZING! I admire your dedication to UI and QOL, it really sets you apart from most companies. You don't just make an incredible game, but you also make it control incredibly well! I'm really looking forward to all the improvements in 1.1, max train setting most of all. Is there an estimate f...
by Molay
Fri Oct 09, 2020 12:47 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 83034

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I'm very excited to see the train stop limit feature becoming a reality! Thank you so much for the continued efforts Boskid, and great call for making it a "soft limit" Kovarex! I'm sure this feature will make many users very happy :-) With that feature vanilla is now a "complete expe...
by Molay
Sat Jul 18, 2020 5:19 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55793

Re: Friday Facts #356 - Blueprint library for real

I'm curious what your son's mining/smelting looks like actually ^^

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