Search found 175 matches
- Fri Nov 10, 2023 5:34 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 310
- Views: 40327
Re: Friday Facts #384 - Combinators 2.0
Considering I'm a programmer, I really don't use combinators unless I really need them for a specific use case. I always found it very cumbersome. I don't write conditions like I'm trying to solder them on a circuit board when I work, so I found combinators hard to wrap my head around. Looks like no...
- Fri Oct 06, 2023 1:24 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 24486
Re: Friday Facts #379 - Abstract rewiring
Not the most flashy FFF, but a good and interesting for sure! It's always amazing to see how much attention is paid to and work dedicated towards improving the little things. I'm very happy to see wiring become a remote-tool, I love doing stuff remotely ever since I got used to the satellite view in...
- Fri Sep 22, 2023 3:17 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 47352
Re: Friday Facts #377 - New new rails
YES! YES! Oh this is fantastic! Thanks so much for this, this looks like so much fun to toy around with :)) If there's one thing more thing I wish vanilla had, then it would be a roboport-big-power-pole entity that both connects 32 tiles far and covers a 32 logistics area, for that convenient modula...
- Fri Sep 15, 2023 12:30 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 52620
Re: Friday Facts #376 - Research and Technology
Some people raise the problem that you unlock all the buildings for say oil processing as you go "mine" oil, so then you're not at the place where you produce the buildings to actually process it. Bit of an annoyance for people that are familiar with the game, indeed. May I recommend to ta...
- Fri Sep 08, 2023 11:49 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 797
- Views: 119127
Re: Friday Facts #375 - Quality
AWESOME! Oh my god, this really has me excited! I love the idea of "playing tall". One of the reasons I love krastorio so much, it adds those ridiculously fast machines. This is such a great feature! Instead of just going wide and getting more, I can see myself dedicating a big chunk of pr...
- Fri Aug 25, 2023 11:57 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 65526
Re: Friday Facts #373 - Factorio: Space Age
Don't get me wrong, I'm extremely hyped for the new expansion! But... most of all, I want to see what you guys have been up to relating to trains. Now that caught my attention! "the ability to control train systems better" is what I'm really curious about. What we have now is pretty close ...
- Fri Sep 23, 2022 3:29 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 25874
Re: Friday Facts #370 - The journey to Nintendo Switch
You know, I really want to know what's in store with the expansion. But here's the thing, you not telling us, it's probably the best thing for me. With Paradox games (EU4, CK3, etc) I always get that feeling of "there's no point to play, big update is coming out soon, and it will have X and Y f...
- Tue Sep 13, 2022 4:00 pm
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 38823
Re: Factorio is coming to Nintendo Switch™
I am shocked, disappointed, oh my god all the emotions. Nintendo Switch is a platform that's heavily marketed to children. CHILDREN! And you intend to sell CRACK on the SWITCH? You guys need an ethics department real bad, I tell you... ... that being said, good opportunity to get my niece hooked. lo...
- Sat Apr 02, 2022 10:40 am
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 50720
Re: Friday Facts #369 - To the moon
Masterfully written, very realistic as it just as crazy as the real deal. What really had me going was the to the moon part of the title. I already conjured images of the expansion leading us to space and all that may entail! Can't wait for the next FFF
- Fri Feb 25, 2022 4:36 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 16489
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
6 years its been on steam, and god knows how long I started playing this before it got there, with its humble little campaign and all that. Man, it's been a while! Time really flies. I'm glad the road doesn't end here
- Fri Jan 21, 2022 3:01 pm
- Forum: General discussion
- Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
- Replies: 26
- Views: 7471
Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
I regret reading that long winded post, and resent you, OP, for pretending you'd bring forward concrete reasoning but then did not. Yes, oil is easier to get into, the UI improved a lot and the graphics changed a tad. What that has to do with player retention beats me, why would you even bring that ...
- Fri Jul 09, 2021 8:30 pm
- Forum: General discussion
- Topic: We need more control over bots
- Replies: 30
- Views: 11577
Re: We need more control over bots
I just want one feature, and it would apply to the whole network if enabled (feeding a constant to a roboport, or a GUI toggle on a roboport), and that's "restrict flying to roboport zone". I.e. bots can't fly beyond the construction zone. This would imo solve many issues that can arise wi...
- Wed Jun 23, 2021 4:49 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 67012
Re: Friday Facts #366 - The only way to go fast, is to go well!
If I was any more experienced in C++ than the short overview I had during my education, I'd be happy to apply for a company with such a mindset. I wish more companies put that much, or could afford to put that much focus on quality and extendability. It always makes me happy to read about your progr...
- Fri Feb 05, 2021 12:42 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 162520
Re: Friday Facts #365 - Future plans
I think there's opportunity for a smaller DLC before you add more exciting features with a proper expansion. I think a DLC Campaign would be a perfectly fine thing to have. On the upside, if people skip this smaller DLC, it won't affect multiplayer or balance whatsoever, as it is entirely self-conta...
- Fri Jan 29, 2021 12:58 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 35086
Re: Friday Facts #364 - 1.1 stable
I don't need to say how incredible the game has become as a result of your tireless work guys, so I'll point to the next most exciting thing I read in this FFF So I'm pretty thrilled to finally get to the point, where we actually have 0 known issues and 0 active bug reports on the forums. Its like c...
- Fri Oct 30, 2020 10:23 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 76992
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Simply AMAZING! I admire your dedication to UI and QOL, it really sets you apart from most companies. You don't just make an incredible game, but you also make it control incredibly well! I'm really looking forward to all the improvements in 1.1, max train setting most of all. Is there an estimate f...
- Fri Oct 09, 2020 12:47 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 80936
Re: Friday Facts #361 - Train stop limit, Tips and tricks
I'm very excited to see the train stop limit feature becoming a reality! Thank you so much for the continued efforts Boskid, and great call for making it a "soft limit" Kovarex! I'm sure this feature will make many users very happy :-) With that feature vanilla is now a "complete expe...
- Sat Jul 18, 2020 5:19 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 54372
Re: Friday Facts #356 - Blueprint library for real
I'm curious what your son's mining/smelting looks like actually ^^
- Thu Jun 11, 2020 10:44 am
- Forum: General discussion
- Topic: Request: Max number of trains for stations
- Replies: 93
- Views: 39573
Re: Request: Max number of trains for stations
Looking forward to that day, boskid
- Mon Jun 08, 2020 10:53 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 387
- Views: 263497
Re: [0.17+] Space Exploration WIP
BUG: Upon placing a Stone Brick under a Mining Depot (Klonan's mining robots mod), the Mining Depot and all it's mining drones are destroyed. A tile of Road (Klonan's transport drones) is spawned at the location of the Mining Depot. This piece of road can not be successfully mined, neither by bot or...