Search found 24 matches
- Thu Mar 09, 2023 8:53 pm
- Forum: Ideas and Suggestions
- Topic: Copy/Paste Train Conditions
- Replies: 25
- Views: 51238
Re: Copy/Paste Train Conditions
Even just a button to duplicate an existing train stop within the Schedule Editor would be awesome.
- Fri May 31, 2019 4:26 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 57100
Re: Friday Facts #297 - New resource icons
As a developer (but not game), can you elaborate why that is the case? I can't see something like the angle of an inserter requiring more than single-degree precision. If you ever have to do any division, you have to round. Rounding is much easier if there is more precision. Otherwise you'd likely ...
- Tue Apr 16, 2019 2:21 am
- Forum: Ideas and Suggestions
- Topic: Change train station already added to schedule
- Replies: 11
- Views: 4507
Re: Change train station already added to schedule
Honestly surprised this isn't already a function!
+1
+1
- Sat Mar 09, 2019 2:15 am
- Forum: Not a bug
- Topic: [0.17.5] Personal Bots Delayed Construction
- Replies: 23
- Views: 7139
Re: [0.17.5] Personal Bots Delayed Construction
=( sure wish they weren't.
- Fri Mar 08, 2019 8:43 pm
- Forum: Not a bug
- Topic: [0.17.5] Personal Bots Delayed Construction
- Replies: 23
- Views: 7139
Re: [0.17.5] Personal Bots Delayed Construction
Ok, I loaded up the save and it's what I thought it was: you have 1520 entities waiting to be repaired and it's the same logic as everything else robots do: only so many are checked per tick resulting in slow times between robots being sent to repair stuff. Even though those robots aren't in range ...
- Fri Mar 08, 2019 4:00 pm
- Forum: Not a bug
- Topic: [0.17.5] Personal Bots Delayed Construction
- Replies: 23
- Views: 7139
Re: BUG: Personal Robots stop activating - Toggling doesn't help.
To even further elaborate: This seems to happen only when out of range of placed Roboports. In the save I attached above, I am expanding way out and am only in range of my personal roboport. Is there something else needed to get this ticket out of pending? I'd be glad to get more saves or logs if ne...
- Thu Mar 07, 2019 3:39 am
- Forum: Not a bug
- Topic: [0.17.5] Personal Bots Delayed Construction
- Replies: 23
- Views: 7139
Re: BUG: Personal Robots stop activating - Toggling doesn't help.
To further elaborate on the bug: When in range of something requiring construction robots, robots do not always immediately leave to a potential task. Sometimes robots will leave to some of the tasks, but usually not all task. Plenty of repair packs or entities to place. However, it does seem that i...
- Wed Mar 06, 2019 12:10 am
- Forum: Not a bug
- Topic: [0.17.5] Personal Bots Delayed Construction
- Replies: 23
- Views: 7139
Re: BUG: Personal Robots stop activating - Toggling doesn't help.
https://drive.google.com/open?id=1qy4ct ... L2lf0e2H0Q log file
https://drive.google.com/open?id=1iUFta ... D_RdYh1e5r save file
The robots behave strangely and don't go repair/replace things in a timely manner.
Merged...
https://drive.google.com/open?id=1iUFta ... D_RdYh1e5r save file
The robots behave strangely and don't go repair/replace things in a timely manner.
Merged...
- Wed Mar 06, 2019 12:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3]Robots leaving vehicles when moving fast
- Replies: 6
- Views: 4234
- Tue Mar 05, 2019 8:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3]Robots leaving vehicles when moving fast
- Replies: 6
- Views: 4234
- Tue Mar 05, 2019 5:57 am
- Forum: Pending
- Topic: BUG: Personal Robots stop activating - Toggling doesn't help.
- Replies: 2
- Views: 1128
Re: BUG: Personal Robots stop activating - Toggling doesn't help.
I've also seen this. I'll try and get a save/log as well.
- Sat Mar 02, 2019 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3]Robots leaving vehicles when moving fast
- Replies: 6
- Views: 4234
Re: [0.17.3]Robots leaving vehicles when moving fast
Sorry for the large save size. 3 Bots just left my inventory.
https://drive.google.com/open?id=1OIqp3 ... TRT5RbRK0U
They seem to be placing destroyed entities.
https://drive.google.com/open?id=1OIqp3 ... TRT5RbRK0U
They seem to be placing destroyed entities.
- Fri Mar 01, 2019 8:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3]Robots leaving vehicles when moving fast
- Replies: 6
- Views: 4234
[0.17.3]Robots leaving vehicles when moving fast
Robots are not respecting new feature: "Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode." When travelling in a train, my robots will jump out to repair or place destroyed entiti...
- Wed Feb 27, 2019 6:52 am
- Forum: Not a bug
- Topic: Water well pump still working after bein landfilled
- Replies: 4
- Views: 4247
- Tue Feb 26, 2019 10:13 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 254016
Re: Version 0.17.0
Ah yes. Now my robots won't take 3 hours to get back to me!FactorioBot wrote: βTue Feb 26, 2019 5:13 pm[*]Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.
- Sun Feb 24, 2019 11:49 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 67957
Re: [0.12]Ideas, suggestions & discussion
Would love to see Maintenance mode with option to remove all player placed entities in the size of current BP's.
Otherwise can't stress how grateful I am for this. Amazing mod =)
Otherwise can't stress how grateful I am for this. Amazing mod =)
- Fri Jan 04, 2019 5:35 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 70403
Re: Friday Facts #276 - Belt item spacing & Script rendering
Change to belts sounds awesome. I'm curious what effect this will have to the behavior of inserters grabbing things from belts when they are "too spaced out" for the inserter to grab. Will this possibly make the issue more common now that we have more spacing, or could it perhaps reduce th...
- Wed Sep 06, 2017 5:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [for 0.16] [0.15.31] Construction Robots not part of player inventory
- Replies: 3
- Views: 6313
Re: [wheybags] [for 0.16] [0.15.31] Construction Robots not part of player inventory
Woo!wheybags wrote:Fix implemented and will be in 0.16.
Also, my first closed bug report \o/
Thanks!
- Sat Aug 26, 2017 6:14 pm
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 73161
Re: Mirror Blueprints over Vertical/Horizontal Axis
I guess I suck at searching!Koub wrote:Actually, this is an already suggested thing :
search.php?keywords=blueprint+mirror&te ... mit=Search
- Sat Aug 26, 2017 3:15 am
- Forum: Ideas and Suggestions
- Topic: Worker robot cargo size infinite research
- Replies: 9
- Views: 5605
Re: Worker robot cargo size infinite research
This would certainly help reduce the number of bots required!