Search found 24 matches

by Krusnik
Thu Mar 09, 2023 8:53 pm
Forum: Ideas and Suggestions
Topic: Copy/Paste Train Conditions
Replies: 25
Views: 51238

Re: Copy/Paste Train Conditions

Even just a button to duplicate an existing train stop within the Schedule Editor would be awesome.
by Krusnik
Fri May 31, 2019 4:26 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 57100

Re: Friday Facts #297 - New resource icons

As a developer (but not game), can you elaborate why that is the case? I can't see something like the angle of an inserter requiring more than single-degree precision. If you ever have to do any division, you have to round. Rounding is much easier if there is more precision. Otherwise you'd likely ...
by Krusnik
Tue Apr 16, 2019 2:21 am
Forum: Ideas and Suggestions
Topic: Change train station already added to schedule
Replies: 11
Views: 4507

Re: Change train station already added to schedule

Honestly surprised this isn't already a function!
+1
by Krusnik
Sat Mar 09, 2019 2:15 am
Forum: Not a bug
Topic: [0.17.5] Personal Bots Delayed Construction
Replies: 23
Views: 7139

Re: [0.17.5] Personal Bots Delayed Construction

=( sure wish they weren't.
by Krusnik
Fri Mar 08, 2019 8:43 pm
Forum: Not a bug
Topic: [0.17.5] Personal Bots Delayed Construction
Replies: 23
Views: 7139

Re: [0.17.5] Personal Bots Delayed Construction

Ok, I loaded up the save and it's what I thought it was: you have 1520 entities waiting to be repaired and it's the same logic as everything else robots do: only so many are checked per tick resulting in slow times between robots being sent to repair stuff. Even though those robots aren't in range ...
by Krusnik
Fri Mar 08, 2019 4:00 pm
Forum: Not a bug
Topic: [0.17.5] Personal Bots Delayed Construction
Replies: 23
Views: 7139

Re: BUG: Personal Robots stop activating - Toggling doesn't help.

To even further elaborate: This seems to happen only when out of range of placed Roboports. In the save I attached above, I am expanding way out and am only in range of my personal roboport. Is there something else needed to get this ticket out of pending? I'd be glad to get more saves or logs if ne...
by Krusnik
Thu Mar 07, 2019 3:39 am
Forum: Not a bug
Topic: [0.17.5] Personal Bots Delayed Construction
Replies: 23
Views: 7139

Re: BUG: Personal Robots stop activating - Toggling doesn't help.

To further elaborate on the bug: When in range of something requiring construction robots, robots do not always immediately leave to a potential task. Sometimes robots will leave to some of the tasks, but usually not all task. Plenty of repair packs or entities to place. However, it does seem that i...
by Krusnik
Wed Mar 06, 2019 12:10 am
Forum: Not a bug
Topic: [0.17.5] Personal Bots Delayed Construction
Replies: 23
Views: 7139

Re: BUG: Personal Robots stop activating - Toggling doesn't help.

https://drive.google.com/open?id=1qy4ct ... L2lf0e2H0Q log file
https://drive.google.com/open?id=1iUFta ... D_RdYh1e5r save file

The robots behave strangely and don't go repair/replace things in a timely manner.

Merged...
by Krusnik
Wed Mar 06, 2019 12:05 am
Forum: Resolved Problems and Bugs
Topic: [0.17.3]Robots leaving vehicles when moving fast
Replies: 6
Views: 4234

Re: [0.17.3]Robots leaving vehicles when moving fast

Rseding91 wrote: ↑
Tue Mar 05, 2019 9:43 pm
Thanks for the save. I was able to reproduce it and it's now fixed for the next version of 0.17.
Glad to hear!
by Krusnik
Tue Mar 05, 2019 8:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3]Robots leaving vehicles when moving fast
Replies: 6
Views: 4234

Re: [0.17.3]Robots leaving vehicles when moving fast

Blacky007 wrote: ↑
Sat Mar 02, 2019 9:54 pm
please try to check if missing BP-Trainfuel has this bug.
Not sure what that means. Is that directed at me or the devs?
by Krusnik
Tue Mar 05, 2019 5:57 am
Forum: Pending
Topic: BUG: Personal Robots stop activating - Toggling doesn't help.
Replies: 2
Views: 1128

Re: BUG: Personal Robots stop activating - Toggling doesn't help.

I've also seen this. I'll try and get a save/log as well.
by Krusnik
Sat Mar 02, 2019 9:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3]Robots leaving vehicles when moving fast
Replies: 6
Views: 4234

Re: [0.17.3]Robots leaving vehicles when moving fast

Sorry for the large save size. 3 Bots just left my inventory.
https://drive.google.com/open?id=1OIqp3 ... TRT5RbRK0U

They seem to be placing destroyed entities.
by Krusnik
Fri Mar 01, 2019 8:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3]Robots leaving vehicles when moving fast
Replies: 6
Views: 4234

[0.17.3]Robots leaving vehicles when moving fast

Robots are not respecting new feature: "Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode." When travelling in a train, my robots will jump out to repair or place destroyed entiti...
by Krusnik
Tue Feb 26, 2019 10:13 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 254016

Re: Version 0.17.0

FactorioBot wrote: ↑
Tue Feb 26, 2019 5:13 pm
[*]Changed personal roboports so they won't send construction robots if you're driving in a vehicle that they can't keep up with or if in a train in automatic mode.
Ah yes. Now my robots won't take 3 hours to get back to me!
by Krusnik
Sun Feb 24, 2019 11:49 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 67957

Re: [0.12]Ideas, suggestions & discussion

Would love to see Maintenance mode with option to remove all player placed entities in the size of current BP's.

Otherwise can't stress how grateful I am for this. Amazing mod =)
by Krusnik
Fri Jan 04, 2019 5:35 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 70403

Re: Friday Facts #276 - Belt item spacing & Script rendering

Change to belts sounds awesome. I'm curious what effect this will have to the behavior of inserters grabbing things from belts when they are "too spaced out" for the inserter to grab. Will this possibly make the issue more common now that we have more spacing, or could it perhaps reduce th...
by Krusnik
Wed Sep 06, 2017 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [for 0.16] [0.15.31] Construction Robots not part of player inventory
Replies: 3
Views: 6313

Re: [wheybags] [for 0.16] [0.15.31] Construction Robots not part of player inventory

wheybags wrote:Fix implemented and will be in 0.16.
Also, my first closed bug report \o/
Thanks!
Woo!
by Krusnik
Sat Aug 26, 2017 6:14 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 73161

Re: Mirror Blueprints over Vertical/Horizontal Axis

Koub wrote:Actually, this is an already suggested thing :
search.php?keywords=blueprint+mirror&te ... mit=Search
:)
I guess I suck at searching!
by Krusnik
Sat Aug 26, 2017 3:15 am
Forum: Ideas and Suggestions
Topic: Worker robot cargo size infinite research
Replies: 9
Views: 5605

Re: Worker robot cargo size infinite research

This would certainly help reduce the number of bots required!

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