Search found 14 matches

by Architector_4
Thu Feb 27, 2025 5:12 am
Forum: Not a bug
Topic: [Kovarex] [2.0.11] Rebind use to left click breaks spidertron remote
Replies: 8
Views: 1780

Re: [2.0.11] Rebind use to left click breaks spidertron remote

Just ran into this too.

I'd love at least a "janky" fix like making "drag to select spidertrons" action not activate if the left-mouse is clicked and not dragged, activating "move spidertron" instead.

Also worth noting that it's not unusable , you can still use Shift+Right-click to submit ...
by Architector_4
Tue Nov 07, 2023 3:52 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 65148

Re: Friday Facts #383 - Super force building



Will there be super force by-hand building for when you don't have construction bots?


What about mining speed?


I mean yeah, of course, that needs to be considered too. In Terraria you don't replace blocks instantly, you have to hold left mouse button for exactly the amount of time needed ...
by Architector_4
Tue Nov 07, 2023 2:19 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 65148

Re: Friday Facts #383 - Super force building

Will there be super force by-hand building for when you don't have construction bots?

Terraria did this in its 1.4 update, where, for example, you can hold LMB on a block of dirt with a block of wood to mine it and automatically replace it with that wood.

It could be really handy to hold CTRL+LMB ...
by Architector_4
Tue Apr 20, 2021 10:05 pm
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 10759

Re: Chests/inventories could probably be optimized


If they had to make binding promises on every tiny thing they implement they wouldn't get very far.


Makes sense, but there's a difference between implementing a thing and not making binding promises, and implementing a thing and refusing to maintain or improve it in any way specifically, i.e ...
by Architector_4
Tue Apr 20, 2021 9:28 pm
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 10759

Re: Chests/inventories could probably be optimized


By your logic, it should be removed, but many would miss it deeply


I understand that and as a Linux user I appreciate that one in particular too. With such a feature however, I feel like it's obvious (or at least I expect so) that they are basically leaving that particular feature as a public ...
by Architector_4
Tue Apr 20, 2021 4:44 pm
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 10759

Re: Chests/inventories could probably be optimized


There's a different between "not worth it" and not wanting to. Look at anything related to hand crafting - devs want you to automate so they refuse to make hand crafting more comfortable. Only the devs know what the devs think about chests.


I understand that. Well, at least I can make a ...
by Architector_4
Tue Apr 20, 2021 12:06 am
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 10759

Re: Chests/inventories could probably be optimized


Sounds to me like you're only considering CPU overhead and forgetting about other things like RAM, savetime, code maintainability etc.


"Just storing last non-empty cell index" introduces 4 bytes (an int) per chest (or 2 bytes if it's a shortint). With 5000 chests, that's less than 20KB of ...
by Architector_4
Mon Apr 19, 2021 5:41 pm
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 10759

Re: Chests/inventories could probably be optimized


If it was a simple fix they would have done it already; the devs are very optimisation minded.


I agree that they do very great optimizations, but that does not mean that Factorio developers are literally omni-aware gods that can and will think of every single way to optimize every single thing ...
by Architector_4
Mon Apr 19, 2021 10:06 am
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 10759

Re: Chests/inventories could probably be optimized


It's not like this knowledge is new or anything. https://mulark.github.io/tests/test-000004/test-000004.html
On "insert into" interters iterate the whole inventory to check if there are any half-full stacks, and on "take out of" they iterate to find the last stack available. As storing large heaps ...
by Architector_4
Sun Apr 18, 2021 10:23 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 441
Views: 329607

Re: Performance optimization - post your saves

Factorio severely loses performance when moving items with inserters between chests with large inventories with (exaggerated example) 65535 slots, even when 65534 of these slots are empty 100% of the time. I have noticed this with one of my modded playthroughs, where UPS goes down to 20 and worse ...
by Architector_4
Sun Apr 18, 2021 10:17 am
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 10759

Re: Chests/inventories could probably be optimized

Thanks for your input, everyone.


I mean show-lua-object-statistics .


As the other post noted, there is no scripts from the mod running except for the additional tool when specifically used by the user, so I guess we can rule that out.


In any case it looks to me like something for
https ...
by Architector_4
Sun Apr 18, 2021 12:06 am
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 10759

Re: Chests/inventories could probably be optimized


Are you sure it was by the game engine and not by the mod? Have you been looking at the time that mod needs? (Debug mode)


By debug mode, do you mean the "Debug settings" that open on F4? If so, I am not sure how can I check the time that the mod needs - in particular, not sure which debug flags ...
by Architector_4
Sat Apr 17, 2021 2:40 pm
Forum: Ideas and Suggestions
Topic: Horizontal Scrolling
Replies: 3
Views: 1757

Shift+mousewheel to scroll sideways?

In Factorio menus, scroll wheel scrolls up and down just fine. However, there are sometimes cases where scrolling left/right is also possible - map preview in map generation dialog, wide research trees, probably some others.

With those, the only way I found to actually scroll sideways is to drag ...
by Architector_4
Sat Apr 17, 2021 2:32 pm
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 10759

Chests/inventories could probably be optimized

I am having a playthrough with a multitude of mods, and one of them is Merging Chests mod: https://mods.factorio.com/mod/WideChests

That mod basically allows making really big chests, but has a chest inventory size cap of 1000 slots. Nonetheless, I've noticed that my UPS went down significantly ...

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