Search found 11 matches

by Architector_4
Tue Apr 20, 2021 10:05 pm
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 1187

Re: Chests/inventories could probably be optimized

If they had to make binding promises on every tiny thing they implement they wouldn't get very far. Makes sense, but there's a difference between implementing a thing and not making binding promises, and implementing a thing and refusing to maintain or improve it in any way specifically, i.e. makin...
by Architector_4
Tue Apr 20, 2021 9:28 pm
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 1187

Re: Chests/inventories could probably be optimized

By your logic, it should be removed, but many would miss it deeply I understand that and as a Linux user I appreciate that one in particular too. With such a feature however, I feel like it's obvious (or at least I expect so) that they are basically leaving that particular feature as a public beta ...
by Architector_4
Tue Apr 20, 2021 4:44 pm
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 1187

Re: Chests/inventories could probably be optimized

There's a different between "not worth it" and not wanting to. Look at anything related to hand crafting - devs want you to automate so they refuse to make hand crafting more comfortable. Only the devs know what the devs think about chests. I understand that. Well, at least I can make a s...
by Architector_4
Tue Apr 20, 2021 12:06 am
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 1187

Re: Chests/inventories could probably be optimized

Sounds to me like you're only considering CPU overhead and forgetting about other things like RAM, savetime, code maintainability etc. "Just storing last non-empty cell index" introduces 4 bytes (an int) per chest (or 2 bytes if it's a shortint). With 5000 chests, that's less than 20KB of...
by Architector_4
Mon Apr 19, 2021 5:41 pm
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 1187

Re: Chests/inventories could probably be optimized

If it was a simple fix they would have done it already; the devs are very optimisation minded. I agree that they do very great optimizations, but that does not mean that Factorio developers are literally omni-aware gods that can and will think of every single way to optimize every single thing at a...
by Architector_4
Mon Apr 19, 2021 10:06 am
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 1187

Re: Chests/inventories could probably be optimized

It's not like this knowledge is new or anything. https://mulark.github.io/tests/test-000004/test-000004.html On "insert into" interters iterate the whole inventory to check if there are any half-full stacks, and on "take out of" they iterate to find the last stack available. As ...
by Architector_4
Sun Apr 18, 2021 10:23 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 354
Views: 138461

Re: Performance optimization - post your saves

Factorio severely loses performance when moving items with inserters between chests with large inventories with (exaggerated example) 65535 slots, even when 65534 of these slots are empty 100% of the time. I have noticed this with one of my modded playthroughs, where UPS goes down to 20 and worse, d...
by Architector_4
Sun Apr 18, 2021 10:17 am
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 1187

Re: Chests/inventories could probably be optimized

Thanks for your input, everyone. I mean show-lua-object-statistics . As the other post noted, there is no scripts from the mod running except for the additional tool when specifically used by the user, so I guess we can rule that out. In any case it looks to me like something for https://forums.fact...
by Architector_4
Sun Apr 18, 2021 12:06 am
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 1187

Re: Chests/inventories could probably be optimized

Are you sure it was by the game engine and not by the mod? Have you been looking at the time that mod needs? (Debug mode) By debug mode, do you mean the "Debug settings" that open on F4? If so, I am not sure how can I check the time that the mod needs - in particular, not sure which debug...
by Architector_4
Sat Apr 17, 2021 2:40 pm
Forum: Ideas and Suggestions
Topic: Horizontal Scrolling
Replies: 3
Views: 235

Shift+mousewheel to scroll sideways?

In Factorio menus, scroll wheel scrolls up and down just fine. However, there are sometimes cases where scrolling left/right is also possible - map preview in map generation dialog, wide research trees, probably some others. With those, the only way I found to actually scroll sideways is to drag the...
by Architector_4
Sat Apr 17, 2021 2:32 pm
Forum: Ideas and Suggestions
Topic: Chests/inventories could probably be optimized
Replies: 29
Views: 1187

Chests/inventories could probably be optimized

I am having a playthrough with a multitude of mods, and one of them is Merging Chests mod: https://mods.factorio.com/mod/WideChests That mod basically allows making really big chests, but has a chest inventory size cap of 1000 slots. Nonetheless, I've noticed that my UPS went down significantly over...

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