I just had a stutter where ambient update was 331ms
Search found 21 matches
- Sat Nov 30, 2024 6:20 pm
- Forum: Technical Help
- Topic: How to further debug "Render Preparation" stutters?
- Replies: 1
- Views: 553
- Sat Nov 30, 2024 4:35 pm
- Forum: Technical Help
- Topic: How to further debug "Render Preparation" stutters?
- Replies: 1
- Views: 553
How to further debug "Render Preparation" stutters?
I run the linux version (2.0.23) of the game on linux mint 22, and at random times I'm getting stutter / audio crackle, even when the character is stood still. The game runs smoothly the vast majority of the time, but I sometimes have "Render preparation" take EXTREME amounts of time, like 200ms+. I ...
- Mon Nov 25, 2024 10:00 pm
- Forum: Gameplay Help
- Topic: Requester Chest ability to select recipe materials for item
- Replies: 2
- Views: 1758
Re: Requester Chest ability to select recipe materials for item
This is exactly what I was looking for - thanks
- Mon Nov 25, 2024 2:29 am
- Forum: Gameplay Help
- Topic: Requester Chest ability to select recipe materials for item
- Replies: 2
- Views: 1758
Requester Chest ability to select recipe materials for item
Is it possible to have some kind of easy way to select recipe ingredients for an item you want to build? For example if I want a requester chest to request ingredients for an Oil Refinery, I am currently looking up the recipe for Oil Refinery and having to enter each ingredient manually (green ...
- Sat Nov 23, 2024 11:14 pm
- Forum: Not a bug
- Topic: Difference in behaviour for multiple movement keys held down
- Replies: 6
- Views: 748
Re: Difference in behaviour for multiple movement keys held down
I see what you mean. I fear logic like:
if (wasMovingRightActive && moveLeftActive && moveRightActive)
result = Direction::West
else if (wasMovingLeftActive && moveLeftActive && moveRightActive)
result = Direction::East
is starting to get overcomplicated as you also have to account for ...
if (wasMovingRightActive && moveLeftActive && moveRightActive)
result = Direction::West
else if (wasMovingLeftActive && moveLeftActive && moveRightActive)
result = Direction::East
is starting to get overcomplicated as you also have to account for ...
- Sat Nov 23, 2024 10:42 pm
- Forum: Not a bug
- Topic: Difference in behaviour for multiple movement keys held down
- Replies: 6
- Views: 748
Re: Difference in behaviour for multiple movement keys held down
I disagree with this as I actually like the "toggle movement" for evading spitters 
If anything I would suggest that the behaviour when holding down A first (and toggling D) is replicated, and the behaviour for holding down S first (and toggling W) is replicated

If anything I would suggest that the behaviour when holding down A first (and toggling D) is replicated, and the behaviour for holding down S first (and toggling W) is replicated
- Sat Nov 23, 2024 8:09 pm
- Forum: Not a bug
- Topic: Difference in behaviour for multiple movement keys held down
- Replies: 6
- Views: 748
Re: Difference in behaviour for multiple movement keys held down
hi,
Thanks for the reply. I am talking about opposite directions - if moveRightActive is true and you press the A key, then your character does NOT move left. However, if moveLeftActive is true and you press the D key, then your character DOES move right until you let go of the D key. (same issue ...
Thanks for the reply. I am talking about opposite directions - if moveRightActive is true and you press the A key, then your character does NOT move left. However, if moveLeftActive is true and you press the D key, then your character DOES move right until you let go of the D key. (same issue ...
- Sat Nov 23, 2024 8:02 pm
- Forum: Technical Help
- Topic: Low FPS when stood in specific spots in Vulcanus
- Replies: 1
- Views: 358
Low FPS when stood in specific spots in Vulcanus
hi,
I'm currently trying to debug some random stutter issue and noticed that when I set "video memory usage" to medium and "atlas texture size" to 4096, that standing in a specific spot in vulcanus is causing quite a big drop in FPS even though my GPU usage is at 35%
Terrain render seems to be the ...
I'm currently trying to debug some random stutter issue and noticed that when I set "video memory usage" to medium and "atlas texture size" to 4096, that standing in a specific spot in vulcanus is causing quite a big drop in FPS even though my GPU usage is at 35%
Terrain render seems to be the ...
- Sat Nov 23, 2024 7:47 pm
- Forum: Not a bug
- Topic: Difference in behaviour for multiple movement keys held down
- Replies: 6
- Views: 748
Difference in behaviour for multiple movement keys held down
Not sure if this is a bug / quirk or expected behaviour
If you hold down A and then repeatedly toggle D then your character will move from left to right
However if you hold down D and then repeatedly toggle A then your character will only move to the right
Same for W and S - your character will ...
If you hold down A and then repeatedly toggle D then your character will move from left to right
However if you hold down D and then repeatedly toggle A then your character will only move to the right
Same for W and S - your character will ...
- Mon Nov 18, 2024 12:09 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.8] movement stops while key is still pressed
- Replies: 14
- Views: 1482
- Mon Nov 18, 2024 12:00 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.7] Importing large strings is broken on Linux
- Replies: 18
- Views: 4151
Re: [2.0.7] Importing large strings is broken on Linux
There are two paths forward: either I try to backport the SDL3 fix into SDL2, or I re-introduce our custom clipboard code and try to figure out how to link against X11 at runtime (to avoid requiring X11 to be installed for the game to run at all). Both solutions sound like royal pains. I promise I ...
- Sun Nov 17, 2024 11:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.8] movement stops while key is still pressed
- Replies: 14
- Views: 1482
- Sun Nov 17, 2024 11:52 pm
- Forum: Duplicates
- Topic: Can't import huge blueprints in Linux
- Replies: 3
- Views: 599
Re: Can't import huge blueprints in Linux
I have an nvidia GPU and can't switch to wayland..
so I basically can't import the blueprint?
so I basically can't import the blueprint?
- Sun Nov 17, 2024 11:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.8] movement stops while key is still pressed
- Replies: 14
- Views: 1482
Re: [2.0.8] movement stops while key is still pressed
hi,
my partner is having this same issue. we're both using linux versions and play multiplayer with space age DLC. I am the one who hosts the server and I do NOT have the issue, whilst she does. we started a fresh save and are literally 20 minutes into playing
do you still have the problem ...
- Sun Nov 17, 2024 11:39 pm
- Forum: Duplicates
- Topic: Can't import huge blueprints in Linux
- Replies: 3
- Views: 599
Can't import huge blueprints in Linux
I only seem to be able to paste a blueprint of maximum size 262,144 into the "import string" text box - any larger than this and the input doesn't paste, even though I am sure the text is on my clipboard because I can paste the larger string into a different application
I'm actually trying to ...
I'm actually trying to ...
- Sun Nov 10, 2024 10:51 pm
- Forum: Not a bug
- Topic: Able to craft Thruster on Nauvis
- Replies: 2
- Views: 411
Re: Able to craft Thruster on Nauvis
Apologies - then I misunderstood the wording
"Crafting surface conditions" was what I thought this was, but that's a different thing
"Crafting surface conditions" was what I thought this was, but that's a different thing
- Sun Nov 10, 2024 10:39 pm
- Forum: Not a bug
- Topic: Able to craft Thruster on Nauvis
- Replies: 2
- Views: 411
Able to craft Thruster on Nauvis
Thruster states that it needs a pressure of 0 for construction (Nauvis is 1000?), however I can build one on Nauvis and ship it up to a platform which I don't think is intended as you can't orbital drop a thruster once it's up there
- Tue Oct 22, 2024 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.8] movement stops while key is still pressed
- Replies: 14
- Views: 1482
Re: [2.0.8] movement stops while key is still pressed
hi,
my partner is having this same issue. we're both using linux versions and play multiplayer with space age DLC. I am the one who hosts the server and I do NOT have the issue, whilst she does. we started a fresh save and are literally 20 minutes into playing
my partner is having this same issue. we're both using linux versions and play multiplayer with space age DLC. I am the one who hosts the server and I do NOT have the issue, whilst she does. we started a fresh save and are literally 20 minutes into playing
- Sat May 13, 2023 4:48 pm
- Forum: Technical Help
- Topic: Single frame stutter randomly
- Replies: 1
- Views: 713
Re: Single frame stutter randomly
Just as an FYI, I've been having issues with my BenQ GW2765HT ever since upgrading to a 3060Ti. For example I was unable to use displayport due to some bug in the monitor firmware that caused glitching at the top of the screen.
I have since switched to a new monitor and although it seems as though ...
I have since switched to a new monitor and although it seems as though ...
- Wed May 10, 2023 7:28 pm
- Forum: Technical Help
- Topic: Single frame stutter randomly
- Replies: 1
- Views: 713
Single frame stutter randomly
Hey,
I've started a new game of Factorio recently and I've noticed a stutter issue that I can't seem to get rid of. In the past I've had the same issue on the same PC, but I've always been able to fix it with some combination of vsync in game / via NVIDIA control panel. This time though I can't ...
I've started a new game of Factorio recently and I've noticed a stutter issue that I can't seem to get rid of. In the past I've had the same issue on the same PC, but I've always been able to fix it with some combination of vsync in game / via NVIDIA control panel. This time though I can't ...