Search found 19 matches
- Sat Mar 12, 2016 2:50 am
- Forum: Balancing
- Topic: Why are electric furnaces so expensive?
- Replies: 53
- Views: 59125
Re: Why are electric furnaces so expensive?
The only thing I hate about electricity in this game is that it requires huge amounts of land. I would like something like 4 times the cost for 4 times the efficiency for starters. Now having to protect them isn't really an argument because lets face it: Plop down 2 laserturrets towards the bases ...
- Sat Mar 12, 2016 2:47 am
- Forum: Balancing
- Topic: "Eras" of Factorio
- Replies: 15
- Views: 8346
Re: "Eras" of Factorio
The OP is definitely right a simple setup of e.g. 3 red/green factories running automated (and that is an easy task even for a beginner) let you research things so fast that it simply becomes annoying. What is the point of clicking again and again and again on e.g. laser dmg, turret dmg, laser ...
- Fri Mar 11, 2016 2:07 pm
- Forum: General discussion
- Topic: Remove circuit networks
- Replies: 21
- Views: 13656
Re: Remove circuit networks
Why cant you understand this simple thing? They use up space.Kewlhotrod wrote:I don't understand why you would want them removed, just don't use them. what the actual fuck?
Feels like someone tried to do something useful with the circuits, couldn't handle it and now wants to throw it away for everyone.
- Fri Mar 11, 2016 4:06 am
- Forum: Balancing
- Topic: Efficiency modules need a downside
- Replies: 62
- Views: 31158
Re: Efficiency modules need a downside
Speed modules are only really interesting where you simply can't build two of. For example pumps, refineries (yes you can add more and more but the piping will make people mad :D) or simply miners. Yes you could technically build another outpost but that comes at a price like more miners, logistics ...
- Thu Mar 10, 2016 2:56 am
- Forum: Balancing
- Topic: Efficiency modules need a downside
- Replies: 62
- Views: 31158
Re: Efficiency modules need a downside
Actually level 3 productivity modules hardly have any speed loss. If you take for example 4 of them you have 40% productivity and 60% less crafting speed. The -speed is largely counteracted by the fact that you produce "free ones" inbetween. Although the speed penalty should actually scale 5/10/15 ...
- Thu Mar 10, 2016 2:53 am
- Forum: Balancing
- Topic: Why are electric furnaces so expensive?
- Replies: 53
- Views: 59125
Re: Why are electric furnaces so expensive?
I have to agree there is a problem with all furnaces though. Steel furnace I dunno takes more effort to upgrade to them than just waiting a c ouple of minutes more and simply going electric furnace.
- Thu Mar 10, 2016 12:37 am
- Forum: Ideas and Suggestions
- Topic: End-game mech
- Replies: 17
- Views: 9967
Re: End-game mech
The OP is right that killing big lategame bases is only tedious. Running circles killing the spawners, then bring it all back to laser battery or hold space even longer and go through several hundred shotgun ammunition.
The tank is good and it is fun attacking with it until it becomes ineffective ...
The tank is good and it is fun attacking with it until it becomes ineffective ...
- Thu Mar 10, 2016 12:29 am
- Forum: Ideas and Suggestions
- Topic: Conveyor belts optional using electricity
- Replies: 60
- Views: 27171
Re: Conveyor belts using electricity
Actually this is patronizing to beginners in some way:
1) What is wrong with being unable to restart your factory ONCE (it will not happen to you anymore after that for sure since you will take care) and to begin with all it takes to restart a factory is slap in a bit of coal into every boiler and ...
1) What is wrong with being unable to restart your factory ONCE (it will not happen to you anymore after that for sure since you will take care) and to begin with all it takes to restart a factory is slap in a bit of coal into every boiler and ...
- Thu Mar 10, 2016 12:23 am
- Forum: Development Proposals
- Topic: [Polls Closed] Creepers in the demo
- Replies: 34
- Views: 52127
Re: [Polls Closed] Creepers in the demo
This might be old in fact I never heard of the demo, but because it is the demo you want to showcase the threat aswell. It could be as simple as: Survive 5 minutes at the end of a mission (where in reality the player only has to run away).
- Wed Mar 09, 2016 10:09 pm
- Forum: General discussion
- Topic: Metallic explosion sounds but nothing is happening
- Replies: 5
- Views: 2411
Re: Metallic explosion sounds but nothing is happening
Nope it happens constantly (not like every 5s or something) but like every 5-10 minutes it will come. Doesn't even matter where I am on the map or what I do.
- Wed Mar 09, 2016 7:54 pm
- Forum: General discussion
- Topic: Metallic explosion sounds but nothing is happening
- Replies: 5
- Views: 2411
Metallic explosion sounds but nothing is happening
I stand around planning what to do suddenly there is a metallic explosion sound. Well I can't see anything - no indications of anything. Nothing damaged, nothing attacked, nothing dead. Is that an alien preparing to attack me from underrgound?
- Wed Mar 09, 2016 6:12 pm
- Forum: Gameplay Help
- Topic: Slower lane magically produces faster - Cannot explain.
- Replies: 5
- Views: 3222
Re: Slower lane magically produces faster - Cannot explain.
Nice catch, that was right but didn't change anything (those 2 green things are new anyway and I noticed the behaviour before them even existing). Actually the left side even has a copper factory kinda not working since the throughput is too high and they can't lay down the copper cables (although ...
- Wed Mar 09, 2016 6:08 pm
- Forum: Gameplay Help
- Topic: Slower lane magically produces faster - Cannot explain.
- Replies: 5
- Views: 3222
Re: Slower lane magically produces faster - Cannot explain.
What seriously I am gonna check
- Wed Mar 09, 2016 5:17 am
- Forum: General discussion
- Topic: Factorio Strategy Guide; Need Your Input
- Replies: 15
- Views: 15748
Re: Factorio Strategy Guide; Need Your Input
Both opinions to me have little to do with a strategy guide.
A strategy is a way of playing to achieve something. Small stack poker playing is a strategy, big stack poker is a strategy. Explaining all the possible hands is explaining poker.
Explaining a low pollution setup would be a strategy ...
A strategy is a way of playing to achieve something. Small stack poker playing is a strategy, big stack poker is a strategy. Explaining all the possible hands is explaining poker.
Explaining a low pollution setup would be a strategy ...
- Wed Mar 09, 2016 5:04 am
- Forum: Gameplay Help
- Topic: Slower lane magically produces faster - Cannot explain.
- Replies: 5
- Views: 3222
Slower lane magically produces faster - Cannot explain.
Well basically I am trying to dish out enough copper cables for a rather long green/red/blue CPU line, but I keep failing. However in the process I kept noticing that the lane that should use less copper cables per minute either uses more, actually doesn't produce slower - I don't know
In the image ...
In the image ...
- Mon Mar 07, 2016 4:47 pm
- Forum: Spread the Word
- Topic: Suggestion: Talk to Kerbal Team
- Replies: 3
- Views: 3745
Suggestion: Talk to Kerbal Team
Might I suggest to talk to the developers of Kerbal Space Program if they would let you place ads on their website/mention you etc? I have a feeling that the target audiences have a great deal of overlap
- Mon Mar 07, 2016 4:42 pm
- Forum: General discussion
- Topic: Undervaluing your work
- Replies: 13
- Views: 6019
Re: Undervaluing your work
This simply isn't the type of game the masses would consider giving more than 20 I believe. It screams 'indie' and the expected price range of those is simply 20. Darkest Dungeon is also a great game with super good soundtrack atmosphere etc and aswell 20.
- Sun Mar 06, 2016 3:54 pm
- Forum: Show your Creations
- Topic: Efficient, Aesthetic & Automated Red & Green node
- Replies: 9
- Views: 7926
Re: Efficient, Aesthetic & Automated Red & Green node
4 factories per is overkill. 3 red/green already supply like 8 labs (probably more)
- Sun Mar 06, 2016 3:48 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 241477
Re: Friday Facts #128 - Back down to earth
Hi there,
I thought I would come over and give you free feedback on wether that thing might be overpowered or not. I don't see how. I am pretty new so I didn't do a lot with trains yet, I am starting the migration of my first base to get a cooler one independent of coal with nicely setup processing ...
I thought I would come over and give you free feedback on wether that thing might be overpowered or not. I don't see how. I am pretty new so I didn't do a lot with trains yet, I am starting the migration of my first base to get a cooler one independent of coal with nicely setup processing ...