Search found 19 matches

by Pappus
Sat Mar 12, 2016 2:50 am
Forum: Balancing
Topic: Why are electric furnaces so expensive?
Replies: 53
Views: 53802

Re: Why are electric furnaces so expensive?

The only thing I hate about electricity in this game is that it requires huge amounts of land. I would like something like 4 times the cost for 4 times the efficiency for starters. Now having to protect them isn't really an argument because lets face it: Plop down 2 laserturrets towards the bases th...
by Pappus
Sat Mar 12, 2016 2:47 am
Forum: Balancing
Topic: "Eras" of Factorio
Replies: 15
Views: 6942

Re: "Eras" of Factorio

The OP is definitely right a simple setup of e.g. 3 red/green factories running automated (and that is an easy task even for a beginner) let you research things so fast that it simply becomes annoying. What is the point of clicking again and again and again on e.g. laser dmg, turret dmg, laser turre...
by Pappus
Fri Mar 11, 2016 2:07 pm
Forum: General discussion
Topic: Remove circuit networks
Replies: 21
Views: 10807

Re: Remove circuit networks

Kewlhotrod wrote:I don't understand why you would want them removed, just don't use them. what the actual fuck? :roll:
Why cant you understand this simple thing? They use up space.

Feels like someone tried to do something useful with the circuits, couldn't handle it and now wants to throw it away for everyone.
by Pappus
Fri Mar 11, 2016 4:06 am
Forum: Balancing
Topic: Efficiency modules need a downside
Replies: 62
Views: 27267

Re: Efficiency modules need a downside

Speed modules are only really interesting where you simply can't build two of. For example pumps, refineries (yes you can add more and more but the piping will make people mad :D) or simply miners. Yes you could technically build another outpost but that comes at a price like more miners, logistics ...
by Pappus
Thu Mar 10, 2016 2:56 am
Forum: Balancing
Topic: Efficiency modules need a downside
Replies: 62
Views: 27267

Re: Efficiency modules need a downside

Actually level 3 productivity modules hardly have any speed loss. If you take for example 4 of them you have 40% productivity and 60% less crafting speed. The -speed is largely counteracted by the fact that you produce "free ones" inbetween. Although the speed penalty should actually scale...
by Pappus
Thu Mar 10, 2016 2:53 am
Forum: Balancing
Topic: Why are electric furnaces so expensive?
Replies: 53
Views: 53802

Re: Why are electric furnaces so expensive?

I have to agree there is a problem with all furnaces though. Steel furnace I dunno takes more effort to upgrade to them than just waiting a c ouple of minutes more and simply going electric furnace.
by Pappus
Thu Mar 10, 2016 12:37 am
Forum: Ideas and Suggestions
Topic: End-game mech
Replies: 17
Views: 7828

Re: End-game mech

The OP is right that killing big lategame bases is only tedious. Running circles killing the spawners, then bring it all back to laser battery or hold space even longer and go through several hundred shotgun ammunition. The tank is good and it is fun attacking with it until it becomes ineffective so...
by Pappus
Thu Mar 10, 2016 12:29 am
Forum: Ideas and Suggestions
Topic: Conveyor belts optional using electricity
Replies: 60
Views: 21948

Re: Conveyor belts using electricity

Actually this is patronizing to beginners in some way: 1) What is wrong with being unable to restart your factory ONCE (it will not happen to you anymore after that for sure since you will take care) and to begin with all it takes to restart a factory is slap in a bit of coal into every boiler and t...
by Pappus
Thu Mar 10, 2016 12:23 am
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 47966

Re: [Polls Closed] Creepers in the demo

This might be old in fact I never heard of the demo, but because it is the demo you want to showcase the threat aswell. It could be as simple as: Survive 5 minutes at the end of a mission (where in reality the player only has to run away).
by Pappus
Wed Mar 09, 2016 10:09 pm
Forum: General discussion
Topic: Metallic explosion sounds but nothing is happening
Replies: 5
Views: 2021

Re: Metallic explosion sounds but nothing is happening

Nope it happens constantly (not like every 5s or something) but like every 5-10 minutes it will come. Doesn't even matter where I am on the map or what I do.
by Pappus
Wed Mar 09, 2016 7:54 pm
Forum: General discussion
Topic: Metallic explosion sounds but nothing is happening
Replies: 5
Views: 2021

Metallic explosion sounds but nothing is happening

I stand around planning what to do suddenly there is a metallic explosion sound. Well I can't see anything - no indications of anything. Nothing damaged, nothing attacked, nothing dead. Is that an alien preparing to attack me from underrgound?
by Pappus
Wed Mar 09, 2016 6:12 pm
Forum: Gameplay Help
Topic: Slower lane magically produces faster - Cannot explain.
Replies: 5
Views: 2846

Re: Slower lane magically produces faster - Cannot explain.

Nice catch, that was right but didn't change anything (those 2 green things are new anyway and I noticed the behaviour before them even existing). Actually the left side even has a copper factory kinda not working since the throughput is too high and they can't lay down the copper cables (although t...
by Pappus
Wed Mar 09, 2016 6:08 pm
Forum: Gameplay Help
Topic: Slower lane magically produces faster - Cannot explain.
Replies: 5
Views: 2846

Re: Slower lane magically produces faster - Cannot explain.

What seriously I am gonna check
by Pappus
Wed Mar 09, 2016 5:17 am
Forum: General discussion
Topic: Factorio Strategy Guide; Need Your Input
Replies: 15
Views: 14452

Re: Factorio Strategy Guide; Need Your Input

Both opinions to me have little to do with a strategy guide. A strategy is a way of playing to achieve something. Small stack poker playing is a strategy, big stack poker is a strategy. Explaining all the possible hands is explaining poker. Explaining a low pollution setup would be a strategy althou...
by Pappus
Wed Mar 09, 2016 5:04 am
Forum: Gameplay Help
Topic: Slower lane magically produces faster - Cannot explain.
Replies: 5
Views: 2846

Slower lane magically produces faster - Cannot explain.

Well basically I am trying to dish out enough copper cables for a rather long green/red/blue CPU line, but I keep failing. However in the process I kept noticing that the lane that should use less copper cables per minute either uses more, actually doesn't produce slower - I don't know In the image ...
by Pappus
Mon Mar 07, 2016 4:47 pm
Forum: Spread the Word
Topic: Suggestion: Talk to Kerbal Team
Replies: 3
Views: 3341

Suggestion: Talk to Kerbal Team

Might I suggest to talk to the developers of Kerbal Space Program if they would let you place ads on their website/mention you etc? I have a feeling that the target audiences have a great deal of overlap
by Pappus
Mon Mar 07, 2016 4:42 pm
Forum: General discussion
Topic: Undervaluing your work
Replies: 13
Views: 5130

Re: Undervaluing your work

This simply isn't the type of game the masses would consider giving more than 20 I believe. It screams 'indie' and the expected price range of those is simply 20. Darkest Dungeon is also a great game with super good soundtrack atmosphere etc and aswell 20.
by Pappus
Sun Mar 06, 2016 3:54 pm
Forum: Show your Creations
Topic: Efficient, Aesthetic & Automated Red & Green node
Replies: 9
Views: 7114

Re: Efficient, Aesthetic & Automated Red & Green node

4 factories per is overkill. 3 red/green already supply like 8 labs (probably more)
by Pappus
Sun Mar 06, 2016 3:48 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 201458

Re: Friday Facts #128 - Back down to earth

Hi there, I thought I would come over and give you free feedback on wether that thing might be overpowered or not. I don't see how. I am pretty new so I didn't do a lot with trains yet, I am starting the migration of my first base to get a cooler one independent of coal with nicely setup processing ...

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