Search found 16 matches
- Thu Nov 12, 2015 7:55 pm
- Forum: Releases
- Topic: Version 0.12.17
- Replies: 36
- Views: 43383
Re: Version 0.12.17
Those new research icons look fantastic!
- Thu Nov 12, 2015 7:53 pm
- Forum: Minor issues
- Topic: [0.12.16] Window doesn't resize while updating
- Replies: 0
- Views: 3758
[0.12.16] Window doesn't resize while updating
Hi,
I noticed a fairly minor issue while updating from 0.12.16 to 0.12.17: While the game is downloading the update, the window doesn't resize.
I'm using Ubuntu 15.10.
Magnus
I noticed a fairly minor issue while updating from 0.12.16 to 0.12.17: While the game is downloading the update, the window doesn't resize.
I'm using Ubuntu 15.10.
Magnus
- Fri Oct 16, 2015 8:40 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 54060
Re: Friday Facts #108
The smoke looks interesting. Just hoping, I won't affect performance.
(There's an image up on the Google site for those with the highest tear )
(There's an image up on the Google site for those with the highest tear )
- Sat Aug 15, 2015 3:05 pm
- Forum: News
- Topic: Friday Facts #99 - MP forwarding
- Replies: 43
- Views: 39492
Re: Friday Facts #99 - MP forwarding
If the climate is anything like at home in south Germany, you should definitely consider getting yourself an air conditioning! :) It is not as expensive as most would guess. (OK, I have no clou about cooling multiple rooms) Leaving the office is something you might no longer want to do! :D (Meaning ...
- Thu Apr 30, 2015 12:28 pm
- Forum: Spread the Word
- Topic: A big Step in the evolution of Factorio
- Replies: 28
- Views: 28389
Re: A big Step in the evolution of Factorio
They play so horribly... That initial setup is far too small.
Dire has much to learn about Factorio.
Dire has much to learn about Factorio.
- Sat Apr 18, 2015 5:31 am
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 48017
Re: Friday Facts #82 Optimisations
Awesome update! Always love you technical insights.
I would suggest to group accumulators as well as solar panels. The code is probably quite similar.
I would suggest to group accumulators as well as solar panels. The code is probably quite similar.
- Fri Mar 06, 2015 8:17 pm
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 53724
Re: Friday Facts #76 - MP inside out
Technical posts are always awesome. (I'm a developer myself.)
A peer acting as a proxy sounds like a good idea for future development. Couldn't that also be done by a dedicated server?
A peer acting as a proxy sounds like a good idea for future development. Couldn't that also be done by a dedicated server?
- Tue Feb 17, 2015 10:56 am
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 47285
Re: Friday Facts #73 Minds versus bytes.
@vampiricdust: That is by far the best suggestion I've heard
- Fri Feb 13, 2015 7:38 pm
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 47285
Re: Friday Facts #73 Minds versus bytes.
Great graphics! Take the time you need, rushing for an update is never good!
Btw: You misspelled the title
Btw: You misspelled the title
- Wed Dec 31, 2014 8:37 am
- Forum: Modding help
- Topic: Replace locomotive GUI
- Replies: 3
- Views: 1939
Re: Replace locomotive GUI
Hi, I'm wanting to create a custom GUI as a replacement for the default locomotive GUI. But as long as I can't create a list with all stations it doesn't matter that much. It seems like I'm forced to request every single feature for my mod. Different approach: Is there any way to observe clicks on a...
- Tue Dec 30, 2014 9:13 pm
- Forum: Modding help
- Topic: Replace locomotive GUI
- Replies: 3
- Views: 1939
Replace locomotive GUI
Hi,
How can I replace the locomotive GUI for a custom locomotive entity with my own one? I don't know the name for
Second question: How do I create a list with all stations in my custom GUI? Creating an element of type listbox doesn't work.
How can I replace the locomotive GUI for a custom locomotive entity with my own one? I don't know the name for
Code: Select all
game.player.gui.top.foo.destroy()
- Tue Dec 30, 2014 7:16 pm
- Forum: Modding help
- Topic: Event when entering custom locomotive
- Replies: 2
- Views: 1611
Re: Event when entering custom locomotive
Hi,
Thank you! I'll take a look on it later. A custom GUI would have been my next question but you mod seems to have some good example code in the liquid splitter.
Thanks!
Thank you! I'll take a look on it later. A custom GUI would have been my next question but you mod seems to have some good example code in the liquid splitter.
Thanks!
- Tue Dec 30, 2014 5:10 pm
- Forum: Modding help
- Topic: Event when entering custom locomotive
- Replies: 2
- Views: 1611
Event when entering custom locomotive
Hi,
Is there any event when the player enters my custom locomotive? I would like to automatically open the locomotive's ui.
Is there any event when the player enters my custom locomotive? I would like to automatically open the locomotive's ui.
- Sun Dec 14, 2014 1:05 pm
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 74457
Re: Friday Facts #64 The plans
With space ships, one thing comes to my mind. Starbound approach. New planet -> new ore -> new tech -> harder enemies. You can have like tier 0 planet (spawn) and tier 1,2,3 each with harsher environment and more and tougher enemies. WIth new material you could build better turrets/weapons/ammo/tan...
- Sat Dec 13, 2014 11:30 am
- Forum: News
- Topic: Friday Facts #64 - The plans
- Replies: 89
- Views: 74457
Re: Friday Facts #64 The plans
Once he is ready, he will start the ship. The ship will have to survive the trip on itself, it will have to contain small factory setup to process the energy and materials found on the way. And while flying the badly designed ship, you crash on an other planet with even more aliens and the game res...
- Tue Aug 26, 2014 2:00 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 593
- Views: 331117
Re: Thank you (Make the dev-team happy today!)
I would like to add a very important aspect: Thank you for the low graphics mode! Factorio runs perfectly on my six years old laptop.
Thank you for the really good Linux support. I've not played any game that works as seamlessly as Factorio does on Linux!
Thank you for this great game!
Thank you for the really good Linux support. I've not played any game that works as seamlessly as Factorio does on Linux!
Thank you for this great game!