Search found 16 matches

by MeinAccount
Thu Nov 12, 2015 7:55 pm
Forum: Releases
Topic: Version 0.12.17
Replies: 36
Views: 43383

Re: Version 0.12.17

Those new research icons look fantastic! :D
by MeinAccount
Thu Nov 12, 2015 7:53 pm
Forum: Minor issues
Topic: [0.12.16] Window doesn't resize while updating
Replies: 0
Views: 3758

[0.12.16] Window doesn't resize while updating

Hi,
I noticed a fairly minor issue while updating from 0.12.16 to 0.12.17: While the game is downloading the update, the window doesn't resize.
I'm using Ubuntu 15.10.

Magnus
by MeinAccount
Fri Oct 16, 2015 8:40 pm
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 54060

Re: Friday Facts #108

The smoke looks interesting. Just hoping, I won't affect performance. :D
(There's an image up on the Google site for those with the highest tear :P )
by MeinAccount
Sat Aug 15, 2015 3:05 pm
Forum: News
Topic: Friday Facts #99 - MP forwarding
Replies: 43
Views: 39492

Re: Friday Facts #99 - MP forwarding

If the climate is anything like at home in south Germany, you should definitely consider getting yourself an air conditioning! :) It is not as expensive as most would guess. (OK, I have no clou about cooling multiple rooms) Leaving the office is something you might no longer want to do! :D (Meaning ...
by MeinAccount
Thu Apr 30, 2015 12:28 pm
Forum: Spread the Word
Topic: A big Step in the evolution of Factorio
Replies: 28
Views: 28389

Re: A big Step in the evolution of Factorio

They play so horribly... :D That initial setup is far too small.
Dire has much to learn about Factorio. ;)
by MeinAccount
Sat Apr 18, 2015 5:31 am
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 48017

Re: Friday Facts #82 Optimisations

Awesome update! Always love you technical insights. :D
I would suggest to group accumulators as well as solar panels. The code is probably quite similar.
by MeinAccount
Fri Mar 06, 2015 8:17 pm
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 53724

Re: Friday Facts #76 - MP inside out

Technical posts are always awesome. :D (I'm a developer myself.)
A peer acting as a proxy sounds like a good idea for future development. Couldn't that also be done by a dedicated server?
by MeinAccount
Tue Feb 17, 2015 10:56 am
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 47285

Re: Friday Facts #73 Minds versus bytes.

@vampiricdust: That is by far the best suggestion I've heard :D
by MeinAccount
Fri Feb 13, 2015 7:38 pm
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 47285

Re: Friday Facts #73 Minds versus bytes.

Great graphics! :D Take the time you need, rushing for an update is never good!

Btw: You misspelled the title ;)
by MeinAccount
Wed Dec 31, 2014 8:37 am
Forum: Modding help
Topic: Replace locomotive GUI
Replies: 3
Views: 1939

Re: Replace locomotive GUI

Hi, I'm wanting to create a custom GUI as a replacement for the default locomotive GUI. But as long as I can't create a list with all stations it doesn't matter that much. It seems like I'm forced to request every single feature for my mod. Different approach: Is there any way to observe clicks on a...
by MeinAccount
Tue Dec 30, 2014 9:13 pm
Forum: Modding help
Topic: Replace locomotive GUI
Replies: 3
Views: 1939

Replace locomotive GUI

Hi,

How can I replace the locomotive GUI for a custom locomotive entity with my own one? I don't know the name for

Code: Select all

game.player.gui.top.foo.destroy()
Second question: How do I create a list with all stations in my custom GUI? Creating an element of type listbox doesn't work.
by MeinAccount
Tue Dec 30, 2014 7:16 pm
Forum: Modding help
Topic: Event when entering custom locomotive
Replies: 2
Views: 1611

Re: Event when entering custom locomotive

Hi,

Thank you! I'll take a look on it later. A custom GUI would have been my next question but you mod seems to have some good example code in the liquid splitter.

Thanks!
by MeinAccount
Tue Dec 30, 2014 5:10 pm
Forum: Modding help
Topic: Event when entering custom locomotive
Replies: 2
Views: 1611

Event when entering custom locomotive

Hi,

Is there any event when the player enters my custom locomotive? I would like to automatically open the locomotive's ui.
by MeinAccount
Sun Dec 14, 2014 1:05 pm
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 74457

Re: Friday Facts #64 The plans

With space ships, one thing comes to my mind. Starbound approach. New planet -> new ore -> new tech -> harder enemies. You can have like tier 0 planet (spawn) and tier 1,2,3 each with harsher environment and more and tougher enemies. WIth new material you could build better turrets/weapons/ammo/tan...
by MeinAccount
Sat Dec 13, 2014 11:30 am
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 74457

Re: Friday Facts #64 The plans

Once he is ready, he will start the ship. The ship will have to survive the trip on itself, it will have to contain small factory setup to process the energy and materials found on the way. And while flying the badly designed ship, you crash on an other planet with even more aliens and the game res...
by MeinAccount
Tue Aug 26, 2014 2:00 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 593
Views: 331117

Re: Thank you (Make the dev-team happy today!)

I would like to add a very important aspect: Thank you for the low graphics mode! Factorio runs perfectly on my six years old laptop.
Thank you for the really good Linux support. I've not played any game that works as seamlessly as Factorio does on Linux!

Thank you for this great game!

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