Search found 14 matches
- Fri Nov 15, 2024 1:47 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215662
Re: 3 and 4 way intersections
I made a LHD version of the Elevated 2-Lane 4-Way by Zaanza I eliminated to lane change which isn't needed as trains change earlier, and I shortened the lead in as there are long enough lengths within the intersection to hold any trains for the merge out. 11-11-2024, 17-29-36.png 11-11-2024, 17-28-...
- Sat Nov 02, 2024 3:16 pm
- Forum: Gameplay Help
- Topic: Train Parking Lots no longer work? [SOLVED]
- Replies: 17
- Views: 826
Re: Train Parking Lots no longer work?
I have all trains with an interrupt to go get fuel. I place fuel stops all around the map, so wherever they come from, they have one nearby. I called them service stations because you did. (went back and looked) I thought you did.... I currently use a simple 1 arithmatic combinator per provider stat...
- Sat Nov 02, 2024 2:53 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 418
- Views: 215662
Re: 3 and 4 way intersections
This is my first attempt at submitting an intersection. Hopefully I did it right 11-02-2024, 10-45-24.png What is not obvious from the design, is that the outer lanes on each side would be the enter/exit to a station at a local facility. Also, the main rails are elevated in my factory so the outer r...
- Sat Nov 02, 2024 1:41 pm
- Forum: Gameplay Help
- Topic: Train Parking Lots no longer work? [SOLVED]
- Replies: 17
- Views: 826
Re: Train Parking Lots no longer work?
I have read all the FF ... notably ff 389 and 395 and have a few questions to which i find no answers such that : Trains for Liquids and Trains for Items do not get mixed up ie: Liquid wagon trains try to pickup items or vise-versa; not knowing your setup, use of the generic "Item" icon v...
- Fri Nov 01, 2024 10:23 pm
- Forum: Gameplay Help
- Topic: Train Parking Lots no longer work? [SOLVED]
- Replies: 17
- Views: 826
Re: Train Parking Lots no longer work?
Thank you for your effort. You have been putting a lot of time and work into your responses. I Have been using train limits. I was controlling them using the circuit network, based on buffer chest capacity. Each could have a capacity of 0-3 trains. This whole thing developed over the course of abou...
- Fri Nov 01, 2024 7:32 pm
- Forum: Gameplay Help
- Topic: Train Parking Lots no longer work? [SOLVED]
- Replies: 17
- Views: 826
Re: Train Parking Lots no longer work?
Back when I started this project, I had a setup like that (minus the depot). It worked fine, but the problem I was attempting to solve, was even distribution. Let me explain: Too Few trains: In your screenshot, you have 3 iron ore stations. Lets say these stations unload into a buffer chest (can't t...
- Fri Nov 01, 2024 7:22 pm
- Forum: Gameplay Help
- Topic: Train Parking Lots no longer work? [SOLVED]
- Replies: 17
- Views: 826
Re: Train Parking Lots no longer work?
the train will continue to drive to the depot. No way around this. ... My depot is directly behind all the unloading stations, not more than 50 tiles away. You can have multiple depots distributed over your base, all with the same name, so trains will choose the nearest one. My base has a stacker i...
- Fri Nov 01, 2024 7:05 pm
- Forum: Duplicates
- Topic: Grid Aligned Blueprint's Alignment is off
- Replies: 2
- Views: 206
- Fri Nov 01, 2024 6:50 pm
- Forum: Gameplay Help
- Topic: Train Parking Lots no longer work? [SOLVED]
- Replies: 17
- Views: 826
Re: Train Parking Lots no longer work?
A screenshot example for depots can be seen in fff-389, section "The depot problem". I saw that, but it does not address the 2 problems I have outlined. Essentially 1 problem I guess: trains will not re-path or check interrupts, except at a station. I can not get these trains to move no m...
- Fri Nov 01, 2024 6:45 pm
- Forum: Gameplay Help
- Topic: Train Parking Lots no longer work? [SOLVED]
- Replies: 17
- Views: 826
Re: Train Parking Lots no longer work?
Have you read the 2.0 train changes in the related FFFs ? Yes. This leads us onto another change in 2.0, disabling stops will no longer cause trains to skip the stations and repath. This means the interrupts are ONLY checked when they leave a station. There is no longer a way to re-path while en-ro...
- Fri Nov 01, 2024 6:27 pm
- Forum: Gameplay Help
- Topic: Train Parking Lots no longer work? [SOLVED]
- Replies: 17
- Views: 826
- Fri Nov 01, 2024 6:24 pm
- Forum: Duplicates
- Topic: Grid Aligned Blueprint's Alignment is off
- Replies: 2
- Views: 206
Grid Aligned Blueprint's Alignment is off
So, I have a grid aligned train network blueprint book. These blueprints can be dropped quickly to build out a large section of rail network. As I upgrade the system, I re-blueprint the segment as needed. My grid aligned blueprint has settings like: (this is important) Size: 224, 224 Position: -51, ...
- Fri Nov 01, 2024 6:12 pm
- Forum: Gameplay Help
- Topic: Train Parking Lots no longer work? [SOLVED]
- Replies: 17
- Views: 826
Train Parking Lots no longer work? [SOLVED]
In 1.1, you set up a parking lot, by setting up a dummy station, with a blocked signal before it at the parking lot. The station that is the actual destination could be disabled when full and the en-route trains would re-route to the parking lot. Station starts accepting trains again, and trains in ...
- Mon Apr 26, 2021 11:33 pm
- Forum: Texture Packs
- Topic: [Request] Graphics to make the Car into a Jeep Wrangler
- Replies: 1
- Views: 3108
[Request] Graphics to make the Car into a Jeep Wrangler
I got to thinking that it would be cool to have my car look like a Jeep Wrangler JL like I have in my driveway. I could probably do it myself, but I'm sure someone else out there knows all the tricks about how to make it colorable, make the lights look right, and all that. Would probably be complime...