Search found 31 matches

by byronczimmer
Wed Apr 13, 2016 9:31 pm
Forum: Gameplay Help
Topic: [FIXED] IN NEED belt corners
Replies: 12
Views: 4962

Re: IN NEED belt corners

I am assuming your belts are traveling either east or west, turning to the north, and you're realizing that the northernmost belt has fewer belt spaces than the southernmost belt.

What I'm not clear on is what you mean by "screws up my compression".
by byronczimmer
Tue Apr 12, 2016 6:15 pm
Forum: Gameplay Help
Topic: Furnaces keep getting stone
Replies: 7
Views: 3036

Re: Furnaces keep getting stone

If you're far enough along, drop a set of smart inserters near the raw iron before the smelting area, set to grab stone ore and drop it into a chest.

Think of them as Quality Control grabbing rocks from the line.
by byronczimmer
Tue Apr 12, 2016 6:12 pm
Forum: General discussion
Topic: 13.x beta before June
Replies: 3
Views: 2167

Re: 13.x beta before June

Followup question: How will this function for those on STEAM? Some on STEAM will want only stable releases, no experimental stuff. Some on STEAM want to experience the bleeding edge of development. I forget if this is billed as an "early release" or not -- if it is, then experimental pushe...
by byronczimmer
Fri Apr 08, 2016 8:59 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 60852

Re: Loader Poll - Trying to get an idea of what the opinions are

I keep seeing the desire to make these "Loaders" cost a lot in terms of science, materials, upkeep or some esoteric combination of all three. Let's dial it down a notch and ask ourselves what this technology is compared to, say, the following: 1/ Conveyor belts 2/ Robotic Arms 3/ Robotic A...
by byronczimmer
Fri Apr 01, 2016 4:41 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 71218

Re: Friday Facts #132 - Side Project

I managed (somehow) to read a preview of this article when it was up briefly a few hours before the official posting. The only thing missing was the image, which included this key bit of information: 0x417072696c20466f6f6c73 The "shake your phone like a pikeaxe" is brilliant and will reall...
by byronczimmer
Fri Apr 01, 2016 3:34 pm
Forum: General discussion
Topic: How I sort of wish this was a Warhammer 40k game
Replies: 18
Views: 9762

Re: How I sort of wish this was a Warhammer 40k game

Tepalus wrote:But hey, if someone out there has a mod allready...i am free for testing stuff ;)
You clearly aren't getting it.
by byronczimmer
Thu Mar 31, 2016 5:53 pm
Forum: General discussion
Topic: How I sort of wish this was a Warhammer 40k game
Replies: 18
Views: 9762

Re: How I sort of wish this was a Warhammer 40k game

Board Game Geek had to do a site-wide takedown of a LOT of GW IP in response to a free "print and play" game that included original artwork "inspired by" GW's lore. *Site Wide* And it changed the rules for all future updates/contributions to that site as well. Please don't do thi...
by byronczimmer
Wed Mar 30, 2016 10:02 pm
Forum: General discussion
Topic: How I sort of wish this was a Warhammer 40k game
Replies: 18
Views: 9762

Re: How I sort of wish this was a Warhammer 40k game

Please be very wary of invoking the name of Games Workshop Intellectual Property, especially Warhammer / Warhammer 40K. They have very aggressive lawyers who protect their IP with the ferocity of a Templar. They have successfully shut down mentions of Space Marines, fan-art re-skins of board and car...
by byronczimmer
Thu Mar 17, 2016 8:26 pm
Forum: General discussion
Topic: SOLAR or STEAM [poll]
Replies: 72
Views: 40607

Re: SOLAR or STEAM [poll]

I do it that way because Defense outweighs Continuous Production in importance. Wouldn't want a destroyed perimeter just because of item greed. Well written and reasoned, and agrees with my basic belief that "dead biter" and "slow/no production" far outweighs "live biter ea...
by byronczimmer
Wed Mar 16, 2016 11:22 pm
Forum: General discussion
Topic: SOLAR or STEAM [poll]
Replies: 72
Views: 40607

Re: SOLAR or STEAM [poll]

What am I missing here? Why do we want a "separate" energy grid dedicated to the Lasers? Yes the power does get rerouted when all on same grid, but with main factory on solar and lasers on steam they're always online 24/7 with max energy. The rest of the factory may run out of accumulator...
by byronczimmer
Wed Mar 16, 2016 9:18 pm
Forum: General discussion
Topic: SOLAR or STEAM [poll]
Replies: 72
Views: 40607

Re: SOLAR or STEAM [poll]

As I understand it, Laser Turrets are priority 1 on energy draw, everything else will yield power to the Laser Turrets if they want to fire. Laser Turrets only need to fire if there is an enemy within range. Laser Turrets that don't fire on an in-range enemy are about to become very expensive Biter ...
by byronczimmer
Wed Mar 16, 2016 6:51 pm
Forum: General discussion
Topic: When to expect 0.13?
Replies: 29
Views: 14707

Re: When to expect 0.13?

The steam Release of the stable 0.12.* version *just* happened. Though they've seemed to release every quarter or so, realize that a lot of time that might have gone towards development was pushed to make the Steam release as successful as it was. Every Friday the devs release a "Friday Facts&q...
by byronczimmer
Wed Mar 16, 2016 3:49 pm
Forum: Gameplay Help
Topic: Biggest problem for newcomer like me is…
Replies: 10
Views: 4448

Re: Biggest problem for newcomer like me is…

presumably the refactoring would've put oil cracking into the plans.
by byronczimmer
Wed Mar 16, 2016 3:46 pm
Forum: Gameplay Help
Topic: How to increase the input of assembling machines
Replies: 14
Views: 10716

Re: How to increase the input of assembling machines

Is there a list somewhere of which assembly recipes need 1/2/3 inserters?
by byronczimmer
Tue Mar 15, 2016 1:57 pm
Forum: Gameplay Help
Topic: How to increase the input of assembling machines
Replies: 14
Views: 10716

Re: How to increase the input of assembling machines

Technically, because of the input buffer, you do not need to match the input/output inserter ratio, you need to match the input/output of materials. Having two inserters for a gears assembly is a waste of power and materials. You only need one inserter, and the inserter will try to keep the current ...
by byronczimmer
Mon Mar 14, 2016 5:28 pm
Forum: Gameplay Help
Topic: depot
Replies: 11
Views: 5701

Re: depot

There are currently three different containers that can store stuff for you: Chests (of various ilk): 1x1 : 4 max in/out points (x2 if using long inserters) Car: 2x2, mobile: 8 max in/out points (x2 if using long inserters) Train Car: 2x6, mobile on tracks: 12 {maybe 16} in/out points, (x2 if using ...
by byronczimmer
Mon Mar 14, 2016 4:48 pm
Forum: Gameplay Help
Topic: No path driving me mad
Replies: 3
Views: 1634

Re: No path driving me mad

Also, if you have a double headed train ( loco - car - car - loco ) there isn't any reason to loop at the stations/ends.

( Which might matter if, say, you run out of copper. )
by byronczimmer
Mon Mar 14, 2016 4:43 pm
Forum: General discussion
Topic: Weird request
Replies: 4
Views: 2077

Re: Weird request

Perhaps your university's computers have that restriction in place for a reason? Imagine if you had a "very important paper" to work on and every machine had some form of game on it, with a user who had no intention of getting off that machine any time soon. That said, I believe you can pu...
by byronczimmer
Fri Mar 11, 2016 10:11 pm
Forum: General discussion
Topic: So, are aliens intelligent anyway?
Replies: 21
Views: 7266

Re: So, are aliens intelligent anyway?

Sentience: Sentience refers to possession of sensory organs, the ability to feel or perceive, not necessarily including the faculty of self-awareness. The possession of sapience is not a necessity. The word sentient is often confused with the word sapient, which can connote knowledge, consciousness,...
by byronczimmer
Fri Mar 11, 2016 10:01 pm
Forum: Gameplay Help
Topic: assembly machines
Replies: 6
Views: 2454

Re: assembly machines

Ahh, haven't gotten to using piped inputs yet. Will file this away for the future :)

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