Search found 62 matches

by Amegatron
Fri Nov 29, 2024 9:02 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.23] Surface switching misbehavior while in pause
Replies: 2
Views: 1184

[Rseding91] [2.0.23] Surface switching misbehavior while in pause

Steps to reproduce:
1. In remote-view, pause the game (Pause button by default)
2. Press up or down key (default binding) which should cycle through surfaces shown on the top-left side of the screen.
3. Unpause the game

Expected behavior
Either:
1. Surface is not switched, because the game was ...
by Amegatron
Thu Nov 28, 2024 9:57 pm
Forum: Duplicates
Topic: [2.0.23] Cargo landing pad can't be upgraded with a higher-quality one
Replies: 2
Views: 281

[2.0.23] Cargo landing pad can't be upgraded with a higher-quality one

Steps to reproduce:
1) Have a landing pad on a planet
2) Try to upgrade with a new one of higher quality by placing a ghost

What should happen:
Landing pad is upgraded to a higher quality pad

What happens instead:
Game shows error that only 1 landing pad is allowed on planet

11-29-2024, 00-56-14 ...
by Amegatron
Sun Nov 24, 2024 1:55 pm
Forum: Implemented Suggestions
Topic: [Wish] Added delay before switching over to another location's music in remote view
Replies: 13
Views: 4080

Re: [Wish] Added delay before switching over to another location's music in remote view

Thank you a lot for these settings! I'm now finally enjoying the music in-game :) I first set this delay to about 2000 ticks + increased fade-out, and transitions already became smooth to me, that I didn't really even notice them (tracks don't hastily interrupt on one hand, and on the other hand ...
by Amegatron
Mon Nov 18, 2024 6:05 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.15] Recipe is undesirably pasted on last item placed with shift+click
Replies: 3
Views: 1601

[Rseding91] [2.0.15] Recipe is undesirably pasted on last item placed with shift+click

Steps to reproduce
1. Have an assembler with some recipe chosen and shift right click it to copy.
2. Have one inserter of any kind in your inventory
3. Take this inserter in hand (or "pick" it with Q) and place a ghost of it with shift left click

Expected result
The ghost of inserter is just ...
by Amegatron
Sat Nov 09, 2024 9:24 pm
Forum: Implemented Suggestions
Topic: [can be closed] Add a hotkey to quick-open last remote-view location
Replies: 1
Views: 442

[can be closed] Add a hotkey to quick-open last remote-view location

UPD: I just learnt we already have "Back/Forward" hotkeys. So this suggestion is not really actual, because "Back" will already do what I described here.

TL;DR
Add a hotkey to quickly open remote view at the last location.

What?
Add hotkey to quickly reopen remote-view at the last location ...
by Amegatron
Sat Nov 09, 2024 9:05 pm
Forum: Ideas and Suggestions
Topic: Main menu accessibility in remote views
Replies: 4
Views: 688

Main menu accessibility in remote views

TL;DR
Make main menu easily accessible when in remote view

What?
Add possibility to access main menu when in remote view. I see a possible solution as a seprate key-bind or mode, by pressing which you will open menu no matter if you are in real or remote view.

Why?
In SA, we're heavily ...
by Amegatron
Sat Nov 09, 2024 8:13 pm
Forum: Implemented Suggestions
Topic: [Wish] Added delay before switching over to another location's music in remote view
Replies: 13
Views: 4080

Re: [Wish] Added delay before switching over to another location's music in remote view

I heavily second this wish. Currently, once you leave Nauvis, you truly just can't listen to music, because you need to constantly switch between locations. Not only you just can't enjoy otherwise nice music, it begins to distrub you or make even angry :( Like, you switch to one place, the music ...
by Amegatron
Sun Nov 03, 2024 8:32 am
Forum: Ideas and Suggestions
Topic: Drag-building underground belts in reversed direction
Replies: 0
Views: 119

Drag-building underground belts in reversed direction

TL;DR
Possibility to drag-build underground belts in the reverse direction of the drag.


What?
Currently, if I'm drag-building underground belts, their direction will always correspond to the direction of the drag: for example, when running from right-to-left and placing underground belts, they ...
by Amegatron
Sat Oct 26, 2024 8:15 pm
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 66
Views: 18699

Blueprint "paint" mode before robots

TL;DR
Early game QoL improvement which will allow to place blueprints easier in a form of quickly placing the objects by clicking on ghost entities.


What?
Consider such typical early-game smelting
10-26-2024, 22-40-12.png
Currently such blueprint at this stage of the game can only serve as a ...
by Amegatron
Thu Oct 24, 2024 8:30 pm
Forum: Not a bug
Topic: [2.0.10] Factoriopedia can't be opened while game is paused (minor)
Replies: 3
Views: 768

[2.0.10] Factoriopedia can't be opened while game is paused (minor)

Steps to reproduce:
1) Pause the game with "Pause" key
2) Try to open the Factoriopedia with default key-bind (Alt+left-click)

What should happen:
1) Factoriopedia opens

What happens instead:
1) It does not open

Notes:
You can pause and unpause the game while Factoriopedia is open, and I often ...
by Amegatron
Wed Oct 25, 2023 10:52 am
Forum: Duplicates
Topic: [1.1.91] Train station is not "released" when removed from schedule
Replies: 2
Views: 731

Re: [1.1.91] Train station is not "released" when removed from schedule

Yep, looks like a duplicate. Rechecked my save where this originally happened, and bug occures only when removing the last remaining stop which has already been reserved for this train. I assume that is because there is just nothing to switch further to (even if there is another unreachable station ...
by Amegatron
Wed Oct 25, 2023 8:38 am
Forum: Duplicates
Topic: [1.1.91] Train station is not "released" when removed from schedule
Replies: 2
Views: 731

[1.1.91] Train station is not "released" when removed from schedule

Steps to reproduce:
1) Have a station with Train Limit set to 1
2) Have two (or more) trains which have this station as destination
3) Make sure one train starts moving towards it, so this station becomes "full"
4) During this movement, remove this destination from train schedule so it stops

What ...
by Amegatron
Fri Jan 18, 2019 3:28 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 80117

Re: Friday Facts #278 - The new quickbar

Why do people want to persist quickbar pages when starting new game?
In current game you have blue belts, electric furnaces and so on. Will you have them when you start a new game? So, whats the purpose of persisting? Or you just want to have e.g. first 3 rows for early game, 3 for mid and rest for ...
by Amegatron
Fri Jan 18, 2019 1:35 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 80117

Re: Friday Facts #278 - The new quickbar

DELETED
UPD: Sorry, I just read it more atentively :/ NVM.
by Amegatron
Fri Jan 18, 2019 1:26 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 80117

Re: Friday Facts #278 - The new quickbar



Sounds nice.
Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking?


keys 1 to 0 will pick the item in the slots of the top selected page. Shift + 1 to Shift + 0 will change the the top selected page.


I meant the other thing. Imagine I have 2 active quickbar ...
by Amegatron
Fri Jan 18, 2019 1:22 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 80117

Re: Friday Facts #278 - The new quickbar

Sounds nice.
Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking?

UPD: nvm, didn't read carefully.
by Amegatron
Mon Jan 14, 2019 2:57 pm
Forum: Show your Creations
Topic: Save files for testing 0.17 migrations
Replies: 12
Views: 8568

Re: Save files for testing 0.17 migrations

Not even close to a completed game ... But I hope it may help you.
by Amegatron
Sun May 13, 2018 12:34 am
Forum: Resolved Problems and Bugs
Topic: [0.16.36]Freeze on Ubuntu when in fullscrean
Replies: 3
Views: 2210

Re: [0.16.36]Freeze on Ubuntu when in fullscrean

Seems the problem got solved by installing proprietary nvidia drivers. Thanks.
P.S. It turned out that the problem was not Factorio-specific. The same behaviour was in other games in full-screen mode.
by Amegatron
Sat May 05, 2018 12:40 am
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 55233

Re: Friday Facts #241 - New player experience

Maybe you can beat the situation with "independent levels" in campaing as like a preparation of a young cosmonaut for future odessey to space?
I mean make the campaign levels in terms of training missions, that are happening on Earth before the player got really crashed in space and have to survive ...
by Amegatron
Sun Apr 29, 2018 10:38 pm
Forum: Duplicates
Topic: [Dominik][16.38] pressing "enter" can do 2 things at once.
Replies: 2
Views: 1740

[0.16.36] "Enter" keys works twice sometimes

Sometimes when I try to enter (or leave) a vehicle pressing "Enter", it works twice.

I mean e.g. I enter and immediately leave the vehicle, or vice versa, leave and immediately enter it.

It happens not so often. Haven't ever noticed that in previous versions. The change from my side is that I'm ...

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