Steps to reproduce:
1. In remote-view, pause the game (Pause button by default)
2. Press up or down key (default binding) which should cycle through surfaces shown on the top-left side of the screen.
3. Unpause the game
Expected behavior
Either:
1. Surface is not switched, because the game was ...
Search found 62 matches
- Fri Nov 29, 2024 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.23] Surface switching misbehavior while in pause
- Replies: 2
- Views: 1184
- Thu Nov 28, 2024 9:57 pm
- Forum: Duplicates
- Topic: [2.0.23] Cargo landing pad can't be upgraded with a higher-quality one
- Replies: 2
- Views: 281
[2.0.23] Cargo landing pad can't be upgraded with a higher-quality one
Steps to reproduce:
1) Have a landing pad on a planet
2) Try to upgrade with a new one of higher quality by placing a ghost
What should happen:
Landing pad is upgraded to a higher quality pad
What happens instead:
Game shows error that only 1 landing pad is allowed on planet
11-29-2024, 00-56-14 ...
1) Have a landing pad on a planet
2) Try to upgrade with a new one of higher quality by placing a ghost
What should happen:
Landing pad is upgraded to a higher quality pad
What happens instead:
Game shows error that only 1 landing pad is allowed on planet
11-29-2024, 00-56-14 ...
- Sun Nov 24, 2024 1:55 pm
- Forum: Implemented Suggestions
- Topic: [Wish] Added delay before switching over to another location's music in remote view
- Replies: 13
- Views: 4080
Re: [Wish] Added delay before switching over to another location's music in remote view
Thank you a lot for these settings! I'm now finally enjoying the music in-game :) I first set this delay to about 2000 ticks + increased fade-out, and transitions already became smooth to me, that I didn't really even notice them (tracks don't hastily interrupt on one hand, and on the other hand ...
- Mon Nov 18, 2024 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.15] Recipe is undesirably pasted on last item placed with shift+click
- Replies: 3
- Views: 1601
[Rseding91] [2.0.15] Recipe is undesirably pasted on last item placed with shift+click
Steps to reproduce
1. Have an assembler with some recipe chosen and shift right click it to copy.
2. Have one inserter of any kind in your inventory
3. Take this inserter in hand (or "pick" it with Q) and place a ghost of it with shift left click
Expected result
The ghost of inserter is just ...
1. Have an assembler with some recipe chosen and shift right click it to copy.
2. Have one inserter of any kind in your inventory
3. Take this inserter in hand (or "pick" it with Q) and place a ghost of it with shift left click
Expected result
The ghost of inserter is just ...
- Sat Nov 09, 2024 9:24 pm
- Forum: Implemented Suggestions
- Topic: [can be closed] Add a hotkey to quick-open last remote-view location
- Replies: 1
- Views: 442
[can be closed] Add a hotkey to quick-open last remote-view location
UPD: I just learnt we already have "Back/Forward" hotkeys. So this suggestion is not really actual, because "Back" will already do what I described here.
TL;DR
Add a hotkey to quickly open remote view at the last location.
What?
Add hotkey to quickly reopen remote-view at the last location ...
TL;DR
Add a hotkey to quickly open remote view at the last location.
What?
Add hotkey to quickly reopen remote-view at the last location ...
- Sat Nov 09, 2024 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Main menu accessibility in remote views
- Replies: 4
- Views: 688
Main menu accessibility in remote views
TL;DR
Make main menu easily accessible when in remote view
What?
Add possibility to access main menu when in remote view. I see a possible solution as a seprate key-bind or mode, by pressing which you will open menu no matter if you are in real or remote view.
Why?
In SA, we're heavily ...
Make main menu easily accessible when in remote view
What?
Add possibility to access main menu when in remote view. I see a possible solution as a seprate key-bind or mode, by pressing which you will open menu no matter if you are in real or remote view.
Why?
In SA, we're heavily ...
- Sat Nov 09, 2024 8:13 pm
- Forum: Implemented Suggestions
- Topic: [Wish] Added delay before switching over to another location's music in remote view
- Replies: 13
- Views: 4080
Re: [Wish] Added delay before switching over to another location's music in remote view
I heavily second this wish. Currently, once you leave Nauvis, you truly just can't listen to music, because you need to constantly switch between locations. Not only you just can't enjoy otherwise nice music, it begins to distrub you or make even angry :( Like, you switch to one place, the music ...
- Sun Nov 03, 2024 8:32 am
- Forum: Ideas and Suggestions
- Topic: Drag-building underground belts in reversed direction
- Replies: 0
- Views: 119
Drag-building underground belts in reversed direction
TL;DR
Possibility to drag-build underground belts in the reverse direction of the drag.
What?
Currently, if I'm drag-building underground belts, their direction will always correspond to the direction of the drag: for example, when running from right-to-left and placing underground belts, they ...
Possibility to drag-build underground belts in the reverse direction of the drag.
What?
Currently, if I'm drag-building underground belts, their direction will always correspond to the direction of the drag: for example, when running from right-to-left and placing underground belts, they ...
- Sat Oct 26, 2024 8:15 pm
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 66
- Views: 18699
Blueprint "paint" mode before robots
TL;DR
Early game QoL improvement which will allow to place blueprints easier in a form of quickly placing the objects by clicking on ghost entities.
What?
Consider such typical early-game smelting
10-26-2024, 22-40-12.png
Currently such blueprint at this stage of the game can only serve as a ...
Early game QoL improvement which will allow to place blueprints easier in a form of quickly placing the objects by clicking on ghost entities.
What?
Consider such typical early-game smelting
10-26-2024, 22-40-12.png
Currently such blueprint at this stage of the game can only serve as a ...
- Thu Oct 24, 2024 8:30 pm
- Forum: Not a bug
- Topic: [2.0.10] Factoriopedia can't be opened while game is paused (minor)
- Replies: 3
- Views: 768
[2.0.10] Factoriopedia can't be opened while game is paused (minor)
Steps to reproduce:
1) Pause the game with "Pause" key
2) Try to open the Factoriopedia with default key-bind (Alt+left-click)
What should happen:
1) Factoriopedia opens
What happens instead:
1) It does not open
Notes:
You can pause and unpause the game while Factoriopedia is open, and I often ...
1) Pause the game with "Pause" key
2) Try to open the Factoriopedia with default key-bind (Alt+left-click)
What should happen:
1) Factoriopedia opens
What happens instead:
1) It does not open
Notes:
You can pause and unpause the game while Factoriopedia is open, and I often ...
- Wed Oct 25, 2023 10:52 am
- Forum: Duplicates
- Topic: [1.1.91] Train station is not "released" when removed from schedule
- Replies: 2
- Views: 731
Re: [1.1.91] Train station is not "released" when removed from schedule
Yep, looks like a duplicate. Rechecked my save where this originally happened, and bug occures only when removing the last remaining stop which has already been reserved for this train. I assume that is because there is just nothing to switch further to (even if there is another unreachable station ...
- Wed Oct 25, 2023 8:38 am
- Forum: Duplicates
- Topic: [1.1.91] Train station is not "released" when removed from schedule
- Replies: 2
- Views: 731
[1.1.91] Train station is not "released" when removed from schedule
Steps to reproduce:
1) Have a station with Train Limit set to 1
2) Have two (or more) trains which have this station as destination
3) Make sure one train starts moving towards it, so this station becomes "full"
4) During this movement, remove this destination from train schedule so it stops
What ...
1) Have a station with Train Limit set to 1
2) Have two (or more) trains which have this station as destination
3) Make sure one train starts moving towards it, so this station becomes "full"
4) During this movement, remove this destination from train schedule so it stops
What ...
- Fri Jan 18, 2019 3:28 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 80117
Re: Friday Facts #278 - The new quickbar
Why do people want to persist quickbar pages when starting new game?
In current game you have blue belts, electric furnaces and so on. Will you have them when you start a new game? So, whats the purpose of persisting? Or you just want to have e.g. first 3 rows for early game, 3 for mid and rest for ...
In current game you have blue belts, electric furnaces and so on. Will you have them when you start a new game? So, whats the purpose of persisting? Or you just want to have e.g. first 3 rows for early game, 3 for mid and rest for ...
- Fri Jan 18, 2019 1:35 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 80117
Re: Friday Facts #278 - The new quickbar
DELETED
UPD: Sorry, I just read it more atentively :/ NVM.
UPD: Sorry, I just read it more atentively :/ NVM.
- Fri Jan 18, 2019 1:26 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 80117
Re: Friday Facts #278 - The new quickbar
Sounds nice.
Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking?
keys 1 to 0 will pick the item in the slots of the top selected page. Shift + 1 to Shift + 0 will change the the top selected page.
I meant the other thing. Imagine I have 2 active quickbar ...
- Fri Jan 18, 2019 1:22 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 80117
Re: Friday Facts #278 - The new quickbar
Sounds nice.
Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking?
UPD: nvm, didn't read carefully.
Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking?
UPD: nvm, didn't read carefully.
- Mon Jan 14, 2019 2:57 pm
- Forum: Show your Creations
- Topic: Save files for testing 0.17 migrations
- Replies: 12
- Views: 8568
Re: Save files for testing 0.17 migrations
Not even close to a completed game ... But I hope it may help you.
- Sun May 13, 2018 12:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.36]Freeze on Ubuntu when in fullscrean
- Replies: 3
- Views: 2210
Re: [0.16.36]Freeze on Ubuntu when in fullscrean
Seems the problem got solved by installing proprietary nvidia drivers. Thanks.
P.S. It turned out that the problem was not Factorio-specific. The same behaviour was in other games in full-screen mode.
P.S. It turned out that the problem was not Factorio-specific. The same behaviour was in other games in full-screen mode.
- Sat May 05, 2018 12:40 am
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 55233
Re: Friday Facts #241 - New player experience
Maybe you can beat the situation with "independent levels" in campaing as like a preparation of a young cosmonaut for future odessey to space?
I mean make the campaign levels in terms of training missions, that are happening on Earth before the player got really crashed in space and have to survive ...
I mean make the campaign levels in terms of training missions, that are happening on Earth before the player got really crashed in space and have to survive ...
- Sun Apr 29, 2018 10:38 pm
- Forum: Duplicates
- Topic: [Dominik][16.38] pressing "enter" can do 2 things at once.
- Replies: 2
- Views: 1740
[0.16.36] "Enter" keys works twice sometimes
Sometimes when I try to enter (or leave) a vehicle pressing "Enter", it works twice.
I mean e.g. I enter and immediately leave the vehicle, or vice versa, leave and immediately enter it.
It happens not so often. Haven't ever noticed that in previous versions. The change from my side is that I'm ...
I mean e.g. I enter and immediately leave the vehicle, or vice versa, leave and immediately enter it.
It happens not so often. Haven't ever noticed that in previous versions. The change from my side is that I'm ...