Search found 52 matches
- Wed Oct 25, 2023 10:52 am
- Forum: Duplicates
- Topic: [1.1.91] Train station is not "released" when removed from schedule
- Replies: 2
- Views: 522
Re: [1.1.91] Train station is not "released" when removed from schedule
Yep, looks like a duplicate. Rechecked my save where this originally happened, and bug occures only when removing the last remaining stop which has already been reserved for this train. I assume that is because there is just nothing to switch further to (even if there is another unreachable station,...
- Wed Oct 25, 2023 8:38 am
- Forum: Duplicates
- Topic: [1.1.91] Train station is not "released" when removed from schedule
- Replies: 2
- Views: 522
[1.1.91] Train station is not "released" when removed from schedule
Steps to reproduce: 1) Have a station with Train Limit set to 1 2) Have two (or more) trains which have this station as destination 3) Make sure one train starts moving towards it, so this station becomes "full" 4) During this movement, remove this destination from train schedule so it sto...
- Fri Jan 18, 2019 3:28 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 71945
Re: Friday Facts #278 - The new quickbar
Why do people want to persist quickbar pages when starting new game? In current game you have blue belts, electric furnaces and so on. Will you have them when you start a new game? So, whats the purpose of persisting? Or you just want to have e.g. first 3 rows for early game, 3 for mid and rest for ...
- Fri Jan 18, 2019 1:35 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 71945
Re: Friday Facts #278 - The new quickbar
DELETED
UPD: Sorry, I just read it more atentively :/ NVM.
UPD: Sorry, I just read it more atentively :/ NVM.
- Fri Jan 18, 2019 1:26 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 71945
Re: Friday Facts #278 - The new quickbar
Sounds nice. Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking? keys 1 to 0 will pick the item in the slots of the top selected page. Shift + 1 to Shift + 0 will change the the top selected page. I meant the other thing. Imagine I have 2 active quickbar rows. The qu...
- Fri Jan 18, 2019 1:22 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 71945
Re: Friday Facts #278 - The new quickbar
Sounds nice.
Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking?
UPD: nvm, didn't read carefully.
Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking?
UPD: nvm, didn't read carefully.
- Mon Jan 14, 2019 2:57 pm
- Forum: Show your Creations
- Topic: Save files for testing 0.17 migrations
- Replies: 12
- Views: 7856
Re: Save files for testing 0.17 migrations
Not even close to a completed game ... But I hope it may help you.
- Sun May 13, 2018 12:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.36]Freeze on Ubuntu when in fullscrean
- Replies: 3
- Views: 1992
Re: [0.16.36]Freeze on Ubuntu when in fullscrean
Seems the problem got solved by installing proprietary nvidia drivers. Thanks.
P.S. It turned out that the problem was not Factorio-specific. The same behaviour was in other games in full-screen mode.
P.S. It turned out that the problem was not Factorio-specific. The same behaviour was in other games in full-screen mode.
- Sat May 05, 2018 12:40 am
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 50035
Re: Friday Facts #241 - New player experience
Maybe you can beat the situation with "independent levels" in campaing as like a preparation of a young cosmonaut for future odessey to space? I mean make the campaign levels in terms of training missions, that are happening on Earth before the player got really crashed in space and have t...
- Sun Apr 29, 2018 10:38 pm
- Forum: Duplicates
- Topic: [Dominik][16.38] pressing "enter" can do 2 things at once.
- Replies: 2
- Views: 1549
[0.16.36] "Enter" keys works twice sometimes
Sometimes when I try to enter (or leave) a vehicle pressing "Enter", it works twice. I mean e.g. I enter and immediately leave the vehicle, or vice versa, leave and immediately enter it. It happens not so often. Haven't ever noticed that in previous versions. The change from my side is tha...
- Sun Apr 29, 2018 10:28 pm
- Forum: Duplicates
- Topic: [0.16.36] Bitters attack rocks sometimes
- Replies: 1
- Views: 1142
[0.16.36] Bitters attack rocks sometimes
Today I noticed a huge swarm attacking my outpost. There were some rocks on their way and some of them started to attack them.
Is it OK?
Is it OK?
SCREENSHOT
- Fri Apr 27, 2018 11:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.36]Freeze on Ubuntu when in fullscrean
- Replies: 3
- Views: 1992
[0.16.36]Freeze on Ubuntu when in fullscrean
Hello. When on default Ubuntu 16.04 LTS if you press ALT (by default) - a some kind of "command input" popup appears. So, when you are in Factorio that global ALT key is still active and besides showing more detailed info ingame - that same command dialog appears (if not in fullscrean). Bu...
- Fri Jan 05, 2018 7:13 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 382743
Re: Friday Facts #224 - Bots versus belts
Nerfing bots is a bad idea. Even one reason is enough: If a player does not want them - he can just not research them. And that is! (BTW, I did so in my last playthrough - completely without bots). On the contrary, having bots in the base is so cool. I was extremely happy when I got to my first logi...
- Thu Dec 14, 2017 11:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.0] Burner miners not being fed with horizontal inserter
- Replies: 4
- Views: 4394
Re: [Rseding91] [16.0] Burner miners not being fed with horizontal inserter
Don't know whether it still matters, but not only horizontal feeding is buggy. My burner inserter does not feed burner drill from south to north.
Also, on the other map (finished since 0.15), I experimented: and everything was ok, either with burner or electric inserters.
Also, on the other map (finished since 0.15), I experimented: and everything was ok, either with burner or electric inserters.
- Tue May 23, 2017 5:41 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: fractal 2048 belt balancer (and bigger?)
- Replies: 99
- Views: 157114
Re: fractal 512 belt balancer
Looks amazing When I was about 15 yo I rendered my first fractals in VB6.0, though not understanding it fully. Since that time I've just watched some "zoom-in" videos on Youtube.
- Fri May 19, 2017 10:41 am
- Forum: Combinator Creations
- Topic: Kovarex enrichment. Compact automatic setup.
- Replies: 12
- Views: 22321
Re: Kovarex enrichment. Compact automatic setup.
Why do this with combinators? The process can be handled without any and still no excess U-235 will be consumed. Just prime the centrifuge with initial 40 and it will run. http://my.jetscreenshot.com/22923/20170513-zjay-181kb.jpg https://www.youtube.com/watch?v=zwlpcizH8zM Also, there are other ways...
- Sat May 13, 2017 5:52 pm
- Forum: Energy Production
- Topic: Kovarex w/ feedback loop
- Replies: 22
- Views: 13142
Re: Kovarex w/ feedback loop
I came up to a scheme similar to TS's.
Here is the demo of it: https://www.youtube.com/watch?v=zwlpcizH8zM
The difference is that U-238 is not recaptured directly. Instead, it outputs to a loopback-belt with throughput-limiter (so it always has space for U-238 to be put there).
Here is the demo of it: https://www.youtube.com/watch?v=zwlpcizH8zM
The difference is that U-238 is not recaptured directly. Instead, it outputs to a loopback-belt with throughput-limiter (so it always has space for U-238 to be put there).
- Tue May 02, 2017 8:32 pm
- Forum: General discussion
- Topic: Why there is not a full scale in Programmable Speakers?
- Replies: 2
- Views: 1857
Re: Why there is not a full scale in Programmable Speakers?
Or maybe it is possible to expand the scale by modding? It is. Every note of every instrument has it's own sound file stored in data\base\sound\programmable-speaker, and in data\base\prototypes\entity\entities.lua it is defined which sound file corresponds to which instrument/note. Thanks for the r...
- Tue May 02, 2017 7:38 pm
- Forum: Combinator Creations
- Topic: [Speaker][Video] My first approach to factorio music
- Replies: 0
- Views: 1472
[Speaker][Video] My first approach to factorio music
Hello there! Since 0.15 introduced programmable speaker, I decided to give it a try and implemented basically (mono-style) one of my favourite piano songs: Payon Theme from Ragnarok Online. This version of song consists of 284 notes. For each not I used a "ROM" cell: 1 Constant Combinator ...
- Tue May 02, 2017 6:31 pm
- Forum: General discussion
- Topic: Why there is not a full scale in Programmable Speakers?
- Replies: 2
- Views: 1857
Why there is not a full scale in Programmable Speakers?
Sorry if this is a wrong thread, but ... The question is: why the notes start from F3? Not C1, nor even C3? I returned back to Factorio because combinators are my favour, and started to play with the speaker. Basically I implemented one of my favourite piano songs, but the short scale stops me from ...