Search found 50 matches

by Amegatron
Fri Jan 18, 2019 3:28 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 49693

Re: Friday Facts #278 - The new quickbar

Why do people want to persist quickbar pages when starting new game? In current game you have blue belts, electric furnaces and so on. Will you have them when you start a new game? So, whats the purpose of persisting? Or you just want to have e.g. first 3 rows for early game, 3 for mid and rest for ...
by Amegatron
Fri Jan 18, 2019 1:35 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 49693

Re: Friday Facts #278 - The new quickbar

DELETED
UPD: Sorry, I just read it more atentively :/ NVM.
by Amegatron
Fri Jan 18, 2019 1:26 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 49693

Re: Friday Facts #278 - The new quickbar

Sounds nice. Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking? keys 1 to 0 will pick the item in the slots of the top selected page. Shift + 1 to Shift + 0 will change the the top selected page. I meant the other thing. Imagine I have 2 active quickbar rows. The qu...
by Amegatron
Fri Jan 18, 2019 1:22 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 49693

Re: Friday Facts #278 - The new quickbar

Sounds nice.
Will it be possible to switch quickbar pages by hotkeys? Or just by mouse-clicking?

UPD: nvm, didn't read carefully.
by Amegatron
Mon Jan 14, 2019 2:57 pm
Forum: Show your Creations
Topic: Save files for testing 0.17 migrations
Replies: 12
Views: 5921

Re: Save files for testing 0.17 migrations

Not even close to a completed game ... But I hope it may help you.
by Amegatron
Sun May 13, 2018 12:34 am
Forum: Resolved Problems and Bugs
Topic: [0.16.36]Freeze on Ubuntu when in fullscrean
Replies: 3
Views: 1373

Re: [0.16.36]Freeze on Ubuntu when in fullscrean

Seems the problem got solved by installing proprietary nvidia drivers. Thanks.
P.S. It turned out that the problem was not Factorio-specific. The same behaviour was in other games in full-screen mode.
by Amegatron
Sat May 05, 2018 12:40 am
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 35282

Re: Friday Facts #241 - New player experience

Maybe you can beat the situation with "independent levels" in campaing as like a preparation of a young cosmonaut for future odessey to space? I mean make the campaign levels in terms of training missions, that are happening on Earth before the player got really crashed in space and have t...
by Amegatron
Sun Apr 29, 2018 10:38 pm
Forum: Duplicates
Topic: [Dominik][16.38] pressing "enter" can do 2 things at once.
Replies: 2
Views: 1045

[0.16.36] "Enter" keys works twice sometimes

Sometimes when I try to enter (or leave) a vehicle pressing "Enter", it works twice. I mean e.g. I enter and immediately leave the vehicle, or vice versa, leave and immediately enter it. It happens not so often. Haven't ever noticed that in previous versions. The change from my side is tha...
by Amegatron
Sun Apr 29, 2018 10:28 pm
Forum: Duplicates
Topic: [0.16.36] Bitters attack rocks sometimes
Replies: 1
Views: 767

[0.16.36] Bitters attack rocks sometimes

Today I noticed a huge swarm attacking my outpost. There were some rocks on their way and some of them started to attack them.

Is it OK?
SCREENSHOT
by Amegatron
Fri Apr 27, 2018 11:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.36]Freeze on Ubuntu when in fullscrean
Replies: 3
Views: 1373

[0.16.36]Freeze on Ubuntu when in fullscrean

Hello. When on default Ubuntu 16.04 LTS if you press ALT (by default) - a some kind of "command input" popup appears. So, when you are in Factorio that global ALT key is still active and besides showing more detailed info ingame - that same command dialog appears (if not in fullscrean). Bu...
by Amegatron
Fri Jan 05, 2018 7:13 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 262042

Re: Friday Facts #224 - Bots versus belts

Nerfing bots is a bad idea. Even one reason is enough: If a player does not want them - he can just not research them. And that is! (BTW, I did so in my last playthrough - completely without bots). On the contrary, having bots in the base is so cool. I was extremely happy when I got to my first logi...
by Amegatron
Thu Dec 14, 2017 11:48 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [16.0] Burner miners not being fed with horizontal inserter
Replies: 4
Views: 3258

Re: [Rseding91] [16.0] Burner miners not being fed with horizontal inserter

Don't know whether it still matters, but not only horizontal feeding is buggy. My burner inserter does not feed burner drill from south to north.
Also, on the other map (finished since 0.15), I experimented: and everything was ok, either with burner or electric inserters.
by Amegatron
Tue May 23, 2017 5:41 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: fractal 2048 belt balancer (and bigger?)
Replies: 99
Views: 127148

Re: fractal 512 belt balancer

Looks amazing :) When I was about 15 yo I rendered my first fractals in VB6.0, though not understanding it fully. Since that time I've just watched some "zoom-in" videos on Youtube.
by Amegatron
Fri May 19, 2017 10:41 am
Forum: Combinator Creations
Topic: Kovarex enrichment. Compact automatic setup.
Replies: 12
Views: 18838

Re: Kovarex enrichment. Compact automatic setup.

Why do this with combinators? The process can be handled without any and still no excess U-235 will be consumed. Just prime the centrifuge with initial 40 and it will run. http://my.jetscreenshot.com/22923/20170513-zjay-181kb.jpg https://www.youtube.com/watch?v=zwlpcizH8zM Also, there are other ways...
by Amegatron
Sat May 13, 2017 5:52 pm
Forum: Energy Production
Topic: Kovarex w/ feedback loop
Replies: 22
Views: 10531

Re: Kovarex w/ feedback loop

I came up to a scheme similar to TS's.

Here is the demo of it: https://www.youtube.com/watch?v=zwlpcizH8zM

The difference is that U-238 is not recaptured directly. Instead, it outputs to a loopback-belt with throughput-limiter (so it always has space for U-238 to be put there).
by Amegatron
Tue May 02, 2017 8:32 pm
Forum: General discussion
Topic: Why there is not a full scale in Programmable Speakers?
Replies: 2
Views: 1378

Re: Why there is not a full scale in Programmable Speakers?

Or maybe it is possible to expand the scale by modding? It is. Every note of every instrument has it's own sound file stored in data\base\sound\programmable-speaker, and in data\base\prototypes\entity\entities.lua it is defined which sound file corresponds to which instrument/note. Thanks for the r...
by Amegatron
Tue May 02, 2017 7:38 pm
Forum: Combinator Creations
Topic: [Speaker][Video] My first approach to factorio music
Replies: 0
Views: 1128

[Speaker][Video] My first approach to factorio music

Hello there! Since 0.15 introduced programmable speaker, I decided to give it a try and implemented basically (mono-style) one of my favourite piano songs: Payon Theme from Ragnarok Online. This version of song consists of 284 notes. For each not I used a "ROM" cell: 1 Constant Combinator ...
by Amegatron
Tue May 02, 2017 6:31 pm
Forum: General discussion
Topic: Why there is not a full scale in Programmable Speakers?
Replies: 2
Views: 1378

Why there is not a full scale in Programmable Speakers?

Sorry if this is a wrong thread, but ... The question is: why the notes start from F3? Not C1, nor even C3? I returned back to Factorio because combinators are my favour, and started to play with the speaker. Basically I implemented one of my favourite piano songs, but the short scale stops me from ...
by Amegatron
Mon Jul 25, 2016 6:32 pm
Forum: Combinator Creations
Topic: combinator computer MK2
Replies: 56
Views: 31617

Re: combinator computer MK2

I think minimum game speed is still too fast to debug. There's now a mod that allows you to record all signals tick-by-tick into an CSV file. That's handy for debugging very complicated stuff like CPUs. If we could clock our circuits manually then it would be easy to build some debugging tools, lik...
by Amegatron
Sat Jul 23, 2016 11:33 am
Forum: Combinator Creations
Topic: Resource depletion detector
Replies: 28
Views: 13451

Re: Resource depletion detector

Yes, but the "integrator" method (with "hold" signal) amounts to the same. It reports how many units have been on the belt tile ON AVERAGE over a period of ticks. You don't need to know the count of the items, because they all need to pass through that one belt tile that you're ...

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