Search found 171 matches
- Sun Apr 10, 2022 8:55 am
- Forum: Technical Help
- Topic: UPS/FPS slows down to approx. 35 since update
- Replies: 0
- Views: 270
UPS/FPS slows down to approx. 35 since update
Hello everyone, because i'm unsure, i post it at this place. Perhaps i just doing something wrong. Since the last update (1.1.57) i see heavy UPS/FPS-Drops from (nearly) constant 60 down to 35. this happens, when i'm zooming to max at the map. My CPU runs at 10% in that moment, none of its cores at ...
- Mon Apr 26, 2021 1:16 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 289
- Views: 119762
Re: Friday Facts #365 - Future plans
Hmmm... nearly 3 months of time has passed since the first announcement.
It's about time for a new fff with first suggestions i think. @Factorio-Dev-Team: give us an insight of your think process please
Greetings, Ronny
It's about time for a new fff with first suggestions i think. @Factorio-Dev-Team: give us an insight of your think process please

Greetings, Ronny
- Fri Feb 05, 2021 11:56 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 289
- Views: 119762
Re: Friday Facts #365 - Future plans
I want clearly a weather aspect more important in the game. There should be rainy days with less solar production. Even better with regional affects, which makes desserts more effective for solar. And changing wind direction, which influences the direction of pollution, making it more unpredictable ...
- Fri Feb 05, 2021 11:21 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 289
- Views: 119762
- Mon Mar 11, 2019 7:09 pm
- Forum: Releases
- Topic: Version 0.17.10
- Replies: 18
- Views: 12509
Re: Version 0.17.10
What I'd still like to see is: -way to move items (shortcuts) in the quickbar by dragging them, the middle click method is too much hassle (middle clicking itself is fine, but if you want to swap two items you need to temporarily use a third slot to put one...) Doesn't it work this way now? You can...
- Fri Mar 08, 2019 9:11 pm
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 24558
Re: Version 0.17.9
Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we can control train conditions by circuit network and there are some nice and simple use cases were ruined by trains being forced t...
- Tue Feb 26, 2019 7:56 pm
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 68
- Views: 16248
Re: Dynamic train schedule
At least, skipping stations is now moddable:
https://lua-api.factorio.com/latest/Lua ... to_station
Greetings, Ronny
https://lua-api.factorio.com/latest/Lua ... to_station
viewtopic.php?f=3&t=65070Go to the station specified by the index in the train's schedule.
Greetings, Ronny
- Tue Feb 26, 2019 7:53 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 73
- Views: 18950
Re: Assign Trains to Schedules
wrong, Thread, sorry
- Tue Feb 26, 2019 12:33 pm
- Forum: Ideas and Suggestions
- Topic: circuit networks..
- Replies: 16
- Views: 3075
Re: circuit networks..
But I'd like if a distinction between "signal is zero" and "signal is not present" were added. Most entities would continue to work as now - Outputting a signal results in that signal being present - Reading a signal that isn't present is treated as zero For arithmetic (mainly t...
- Mon Feb 25, 2019 8:23 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 121931
Re: Friday Facts #283 - Prepare to Launch
There are people that should find themselves something to do - I mean something more interesting than continuously F5-ing the release subforum to see it the update is there. But i have no life and want to play 0.17! I'm waiting since release of 0.16!! The world will not stop turning if you miss the...
- Mon Feb 25, 2019 9:48 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 121931
Re: Friday Facts #283 - Prepare to Launch
There is also mechanic that belts can transport items around your factory, you should check it out, it is pretty neat alternative use of belts ;) That cannot be, sure you don't mention a mod or something like that? Using belts to transport stuff. pft. What comes next, using some demonic automatic s...
- Wed Feb 20, 2019 8:32 am
- Forum: Implemented Suggestions
- Topic: Simple Solution To Thundering Train Herd
- Replies: 33
- Views: 7683
Re: Simple Solution To Thundering Train Herd
it solves alot of whats discussed in "more vanilla train functionality" threads, but i think you cant imagine the many ways you can screw it up. If you think its fire and forget, you are in for some fun :D Yeah, that's my problem with LTN and other train-scheduling-mods: You have to use t...
- Wed Feb 13, 2019 1:21 pm
- Forum: General discussion
- Topic: [forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists
- Replies: 2
- Views: 1025
Re: [forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists
Uh, okay, i didn't recognise this page in the wiki. Exciting. Then you should perhaps just link on the wiki instead of show the roadmap in the forum
Thx anyway...
Thx anyway...

- Wed Feb 13, 2019 1:12 pm
- Forum: General discussion
- Topic: [forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists
- Replies: 2
- Views: 1025
[forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists
Hello there! Just a simple suggestion for the forum admins/staff: it would be a great idea, if you connect the list of upcoming features with corresponding fff, as far as they exist. For example: i stumbled about the point "Robot construction tools" in actual roadmap for 0.17 and was irrit...
- Wed Feb 13, 2019 12:41 pm
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 40783
Re: 0.17 Hype?
The won't release on a weekend and not on a friday, probably not on a monday, too. They will also surely promote the release ~1 week in advance in the FFF, so not this week. I also think they won't release next week as the previous FFFs didn't contain many "we have finished [...] and will now ...
- Tue Feb 12, 2019 12:29 pm
- Forum: Implemented Suggestions
- Topic: Simple Solution To Thundering Train Herd
- Replies: 33
- Views: 7683
Re: Simple Solution To Thundering Train Herd
this suggestion: +1
Greetings Ronny
this modification of the suggestion: +1000(,3)Sad_Brother wrote: ↑Mon Feb 11, 2019 3:35 pmLimit should be for specific station, not for "stations_named_the_same" .
Greetings Ronny
- Mon Feb 11, 2019 8:06 am
- Forum: Pending
- Topic: [0.16.51] Crash: Electric energy network corruption
- Replies: 5
- Views: 1432
Re: [0.16.51] Crash: Electric energy network corruption
Makes sense to me. If i find a way to reproduce it, i let you know 
Greetings, Ronny

Greetings, Ronny
- Sun Feb 10, 2019 10:06 pm
- Forum: Pending
- Topic: [0.16.51] Crash: Electric energy network corruption
- Replies: 5
- Views: 1432
Re: [0.16.51] Crash: Electric energy network corruption
Here is the backuped game save.
You can find it in my onedrive-folder: https://1drv.ms/u/s!Ar5DfMRBSAbpgqsHcJKZKcUlCTlfwg
You can find it in my onedrive-folder: https://1drv.ms/u/s!Ar5DfMRBSAbpgqsHcJKZKcUlCTlfwg
- Sun Feb 10, 2019 10:06 pm
- Forum: Pending
- Topic: [0.16.51] Crash: Electric energy network corruption
- Replies: 5
- Views: 1432
Re: [0.16.51] Crash: Electric energy network corruption
Unfortunately not, sorry. I loaded my game and did exactly the same thing (waiting for stuff in base), but the error didn't came back.
- Sun Feb 10, 2019 8:32 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 48
- Views: 13115
Re: Blueprint Edit - Ability to Zoom In/Out
I need this. +1