Search found 143 matches

by rldml
Sat Oct 20, 2018 12:28 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 115
Views: 7467

Re: Friday Facts #265 - Nomenclature & Steam networking

I've never thought about that language stuff, but it could possibly explain, why some complex games feel better than others...

Great job of you guys! :D

Greetings, Ronny
by rldml
Tue Aug 28, 2018 7:02 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 109
Views: 10819

Re: Friday Facts #257 - NPE/Campaign update

I have more interest in implementing Deep Water Sites, which cannot overbuild with landfill and you have to build (much more expensive) bridges instead. On the bridges should only railtracks and electricpoles be allowed to build, no assemblers or similar stuff And belts. And probably rail signals? ...
by rldml
Mon Aug 27, 2018 10:28 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 109
Views: 10819

Re: Friday Facts #257 - NPE/Campaign update

Now that the satellite is useless, I have a few ideas for its use: Huh? Did i miss something? The satellite is still needed for white science, as far as i understand the FF257, it is just hidden in another technology now... edit: But it will be fun, if there are more types of satellite you can send...
by rldml
Mon Aug 27, 2018 7:46 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 109
Views: 10819

Re: Friday Facts #257 - NPE/Campaign update

I have more interest in implementing Deep Water Sites, which cannot overbuild with landfill and you have to build (much more expensive) bridges instead. On the bridges should only railtracks and electricpoles be allowed to build, no assemblers or similar stuff You have already two different water ti...
by rldml
Fri Aug 24, 2018 7:47 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 109
Views: 10819

Re: Friday Facts #257 - NPE/Campaign update

This news sound like we can await 0.17 in the near future.

I would really appreciate that.
by rldml
Mon Jul 02, 2018 1:32 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 13735

Re: Friday Facts #249 - Dead end exploration

I hope, i understood the problem and would prefer the first solution, but with an important change: Make a hidden "only in this game existing"-library for blueprints not linked to any other library. If you do that, every blueprint in the quickbar refers to one library. If such a blueprint is removed...
by rldml
Fri Jun 29, 2018 3:57 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 718
Views: 580605

Re: Factorio Roadmap for 0.17+

Halfbax wrote:
Final game balancing
What does it mean? I am scared right now.
There is nothing to be scared about - if i'm remembering correct, the devs told us that they planning to finalize this game soon since 0.14.
by rldml
Fri Jun 29, 2018 12:58 pm
Forum: Modding interface requests
Topic: train stop id and TrainScheduleRedord.targetid
Replies: 4
Views: 191

Re: train stop id and TrainScheduleRedord.targetid

I'm not strictly against the idea but this needs to be thought out more. What happens once the train reaches the destination? Just as it is right now: the train checks and wait for the wait conditions of his actual TrainScheduleRecord and after that it targets the next station in his TrainSchedule-...
by rldml
Fri Jun 29, 2018 7:16 am
Forum: Releases
Topic: Version 0.16.51
Replies: 118
Views: 39789

Re: Version 0.16.51

4xel wrote:And battery is used in accumulators, which are used to optimize energy production, mainly along solar panels, which are as green as it gets in terms of enrgy production in this game.
Yeah, and you use the energy to do what? Make the planet to a better place for whom? :D
by rldml
Thu Jun 28, 2018 10:21 am
Forum: Modding interface requests
Topic: Prototype Documentation
Replies: 11
Views: 369

Re: Prototype Documentation

However, a lot of information is still missing and it is hard to keep the documentation up to date. Did you even see how the documentation used to look like? It's the most updated and complete it has ever been, partially due to me semi-automating it. Do you two talk about the same thing? I've been ...
by rldml
Tue Jun 26, 2018 10:18 am
Forum: Modding interface requests
Topic: Kitchensink
Replies: 7
Views: 371

Re: Kitchensink

The main problem with this is the same reason we haven't made any automated prototype documentation: There are So. Many. Different. Ways. that each bit of data can be provided for a given style and so many combinations of what it actually does that nobody has been able to make any auto-documentatio...
by rldml
Mon Jun 25, 2018 1:10 pm
Forum: Modding interface requests
Topic: train stop id and TrainScheduleRedord.targetid
Replies: 4
Views: 191

Re: train stop id and TrainScheduleRedord.targetid

Nice!

That means, we only need the extension of TrainScheduleRecord and of LuaTrain.recalculate_path()

Greetings, Ronny
by rldml
Mon Jun 25, 2018 10:17 am
Forum: Modding interface requests
Topic: train stop id and TrainScheduleRedord.targetid
Replies: 4
Views: 191

train stop id and TrainScheduleRedord.targetid

Give every train stop an unique ID (like you do it already with trains) and add an attribute to the Class TrainScheduleRecord: targetid. If the targetid of the next TrainScheduleRecord is set, the method LuaTrain.recalculate_path() has to prioritize the corresponding train stop with the unique id as...
by rldml
Tue Jun 19, 2018 4:31 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 118
Views: 39789

Re: Version 0.16.51

Since 0.16.50 is officially stable now, are there any hints when we will get a closer look on 0.17.x in experimental tree?

Greetings, Ronny
by rldml
Fri Jun 15, 2018 2:00 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 118
Views: 39789

Re: Version 0.16.51

steinio wrote:Hey folks, this Update is an important preparation for the Release of 0.17 today.
source?
by rldml
Thu Jun 07, 2018 6:23 pm
Forum: Releases
Topic: Version 0.16.48
Replies: 16
Views: 6698

Re: Version 0.16.48

Gergely wrote:
FactorioBot wrote:Bugfixes
  • Fixed that empty storage tanks had the sound of fluid. (60803)
I was sooooo used to that...

I am going to miss it.
This was a "bug"?!?

i strongly believed it's a feature...
by rldml
Thu May 31, 2018 4:24 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 8180

Re: Friday Facts #244 - Localised plurals & Modernisation progress

Windows 7 will not get any security updates in less than two years from now (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet), so you should have a working alternative before that date has come. 1. Two years from now, plenty of time to worry about it. Time passes faster ...
by rldml
Wed May 30, 2018 8:28 am
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 8180

Re: Friday Facts #244 - Localised plurals & Modernisation progress

whatever you do with graphics, as long as it is optimised for Windows 7, have fun. I'm still not a fan of anything released after 7. I have been playing with 10, but... it's not playing nice. (It's mostly the windows update thing that's bugging me) I don't want to scare you, but perhaps you should ...
by rldml
Mon May 28, 2018 11:40 am
Forum: General discussion
Topic: True end of Factorio
Replies: 17
Views: 2313

Re: True end of Factorio

abregado wrote:
Aeternus wrote: ... as your UPS ticks lower and lower, always continuing to but never quite reaching 0...
This is the death of a Factorio universe.
Entropy in the Factorio universe... the UPS asymptote.
This scares me in such many ways...

Greetings, Ronny
by rldml
Mon May 14, 2018 7:44 am
Forum: Releases
Topic: Version 0.16.42
Replies: 6
Views: 6705

Re: Version 0.16.42

ghoney106 wrote:I hope vanila add water ground pump

beacuse reactor spaghetti pipe not beautiful & many reactor --- hardly supply water

please 17.xx add ground water pump
Just learn to plan your nuclear power plant in a correct manner - then the pipes aren't a problem and you don't have spagetthi ;)

Go to advanced search