Search found 171 matches

by rldml
Sun Apr 10, 2022 8:55 am
Forum: Technical Help
Topic: UPS/FPS slows down to approx. 35 since update
Replies: 0
Views: 270

UPS/FPS slows down to approx. 35 since update

Hello everyone, because i'm unsure, i post it at this place. Perhaps i just doing something wrong. Since the last update (1.1.57) i see heavy UPS/FPS-Drops from (nearly) constant 60 down to 35. this happens, when i'm zooming to max at the map. My CPU runs at 10% in that moment, none of its cores at ...
by rldml
Mon Apr 26, 2021 1:16 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 289
Views: 119762

Re: Friday Facts #365 - Future plans

Hmmm... nearly 3 months of time has passed since the first announcement.

It's about time for a new fff with first suggestions i think. @Factorio-Dev-Team: give us an insight of your think process please :)

Greetings, Ronny
by rldml
Fri Feb 05, 2021 11:56 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 289
Views: 119762

Re: Friday Facts #365 - Future plans

I want clearly a weather aspect more important in the game. There should be rainy days with less solar production. Even better with regional affects, which makes desserts more effective for solar. And changing wind direction, which influences the direction of pollution, making it more unpredictable ...
by rldml
Fri Feb 05, 2021 11:21 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 289
Views: 119762

Re: Friday Facts #365 - Future plans

\o/
4wsxnq.jpg
4wsxnq.jpg (85.26 KiB) Viewed 4504 times
by rldml
Mon Mar 11, 2019 7:09 pm
Forum: Releases
Topic: Version 0.17.10
Replies: 18
Views: 12509

Re: Version 0.17.10

What I'd still like to see is: -way to move items (shortcuts) in the quickbar by dragging them, the middle click method is too much hassle (middle clicking itself is fine, but if you want to swap two items you need to temporarily use a third slot to put one...) Doesn't it work this way now? You can...
by rldml
Fri Mar 08, 2019 9:11 pm
Forum: Releases
Topic: Version 0.17.9
Replies: 56
Views: 24558

Re: Version 0.17.9

Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we can control train conditions by circuit network and there are some nice and simple use cases were ruined by trains being forced t...
by rldml
Tue Feb 26, 2019 7:56 pm
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 68
Views: 16248

Re: Dynamic train schedule

At least, skipping stations is now moddable:

https://lua-api.factorio.com/latest/Lua ... to_station
Go to the station specified by the index in the train's schedule.
viewtopic.php?f=3&t=65070

Greetings, Ronny
by rldml
Tue Feb 26, 2019 7:53 pm
Forum: Frequently Suggested / Link Collections
Topic: Assign Trains to Schedules (Train Routes)
Replies: 73
Views: 18950

Re: Assign Trains to Schedules

wrong, Thread, sorry
by rldml
Tue Feb 26, 2019 12:33 pm
Forum: Ideas and Suggestions
Topic: circuit networks..
Replies: 16
Views: 3075

Re: circuit networks..

But I'd like if a distinction between "signal is zero" and "signal is not present" were added. Most entities would continue to work as now - Outputting a signal results in that signal being present - Reading a signal that isn't present is treated as zero For arithmetic (mainly t...
by rldml
Mon Feb 25, 2019 8:23 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 121931

Re: Friday Facts #283 - Prepare to Launch

There are people that should find themselves something to do - I mean something more interesting than continuously F5-ing the release subforum to see it the update is there. But i have no life and want to play 0.17! I'm waiting since release of 0.16!! The world will not stop turning if you miss the...
by rldml
Mon Feb 25, 2019 9:48 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 121931

Re: Friday Facts #283 - Prepare to Launch

There is also mechanic that belts can transport items around your factory, you should check it out, it is pretty neat alternative use of belts ;) That cannot be, sure you don't mention a mod or something like that? Using belts to transport stuff. pft. What comes next, using some demonic automatic s...
by rldml
Wed Feb 20, 2019 8:32 am
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 7683

Re: Simple Solution To Thundering Train Herd

it solves alot of whats discussed in "more vanilla train functionality" threads, but i think you cant imagine the many ways you can screw it up. If you think its fire and forget, you are in for some fun :D Yeah, that's my problem with LTN and other train-scheduling-mods: You have to use t...
by rldml
Wed Feb 13, 2019 1:21 pm
Forum: General discussion
Topic: [forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists
Replies: 2
Views: 1025

Re: [forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists

Uh, okay, i didn't recognise this page in the wiki. Exciting. Then you should perhaps just link on the wiki instead of show the roadmap in the forum

Thx anyway... :)
by rldml
Wed Feb 13, 2019 1:12 pm
Forum: General discussion
Topic: [forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists
Replies: 2
Views: 1025

[forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists

Hello there! Just a simple suggestion for the forum admins/staff: it would be a great idea, if you connect the list of upcoming features with corresponding fff, as far as they exist. For example: i stumbled about the point "Robot construction tools" in actual roadmap for 0.17 and was irrit...
by rldml
Wed Feb 13, 2019 12:41 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 40783

Re: 0.17 Hype?

The won't release on a weekend and not on a friday, probably not on a monday, too. They will also surely promote the release ~1 week in advance in the FFF, so not this week. I also think they won't release next week as the previous FFFs didn't contain many "we have finished [...] and will now ...
by rldml
Tue Feb 12, 2019 12:29 pm
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 7683

Re: Simple Solution To Thundering Train Herd

this suggestion: +1
Sad_Brother wrote:
Mon Feb 11, 2019 3:35 pm
Limit should be for specific station, not for "stations_named_the_same" .
this modification of the suggestion: +1000(,3)

Greetings Ronny
by rldml
Mon Feb 11, 2019 8:06 am
Forum: Pending
Topic: [0.16.51] Crash: Electric energy network corruption
Replies: 5
Views: 1432

Re: [0.16.51] Crash: Electric energy network corruption

Makes sense to me. If i find a way to reproduce it, i let you know :)

Greetings, Ronny
by rldml
Sun Feb 10, 2019 10:06 pm
Forum: Pending
Topic: [0.16.51] Crash: Electric energy network corruption
Replies: 5
Views: 1432

Re: [0.16.51] Crash: Electric energy network corruption

Here is the backuped game save.

You can find it in my onedrive-folder: https://1drv.ms/u/s!Ar5DfMRBSAbpgqsHcJKZKcUlCTlfwg
by rldml
Sun Feb 10, 2019 10:06 pm
Forum: Pending
Topic: [0.16.51] Crash: Electric energy network corruption
Replies: 5
Views: 1432

Re: [0.16.51] Crash: Electric energy network corruption

Unfortunately not, sorry. I loaded my game and did exactly the same thing (waiting for stuff in base), but the error didn't came back.
by rldml
Sun Feb 10, 2019 8:32 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 48
Views: 13115

Re: Blueprint Edit - Ability to Zoom In/Out

I need this. +1

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