Search found 176 matches

by rldml
Fri Oct 27, 2023 3:23 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 32500

Re: Friday Facts #382 - Logistic groups

My main problem to supply my defense with build robots which repair and rebuild destroyed stuff is the fact, that biters destroy them while repairing, because i cannot tell robots to just wait after the attack, before trying to repair and replace. Will there be an automatic way to tell them: wait un...
by rldml
Fri Sep 15, 2023 4:14 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52613

Re: Friday Facts #376 - Research and Technology

Optimized has to be the last quality tear. Optimized is an absolute maximum value and cannot be increased Optimization is a process. state != process Something in an already optimal state cannot be more optimized than it is already. That's the definition of the word "optimal" You can opti...
by rldml
Fri Sep 15, 2023 1:51 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52613

Re: Friday Facts #376 - Research and Technology

Are the changes to technology (and I assume the engine additions too) enabled in the 2.0 update or the DLC? I'm not sure about the processing techs being unlocked just by mining a resource. It's weird that mining a piece of uranium tells you the secrets of centrifuges. I think it could be better if...
by rldml
Fri Sep 15, 2023 1:32 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52613

Re: Friday Facts #376 - Research and Technology

Feather wrote:
Fri Sep 15, 2023 11:38 am
Galdoc has a really inetesting alternative to the quality naming scheme
Optimized has to be the last quality tear. Optimized is an absolute maximum value and cannot be increased
by rldml
Sat Jul 29, 2023 2:49 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 113
Views: 24346

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

pfff... I'm still waiting since the first announcement for more information. The only one thing i can imagine why they don't show us some of the new stuff until its ready is the fact, that good modders could build the same stuff as mods on their own (We already know that the greater part of the addo...
by rldml
Sun Apr 10, 2022 8:55 am
Forum: Technical Help
Topic: UPS/FPS slows down to approx. 35 since update
Replies: 0
Views: 520

UPS/FPS slows down to approx. 35 since update

Hello everyone, because i'm unsure, i post it at this place. Perhaps i just doing something wrong. Since the last update (1.1.57) i see heavy UPS/FPS-Drops from (nearly) constant 60 down to 35. this happens, when i'm zooming to max at the map. My CPU runs at 10% in that moment, none of its cores at ...
by rldml
Mon Apr 26, 2021 1:16 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 162473

Re: Friday Facts #365 - Future plans

Hmmm... nearly 3 months of time has passed since the first announcement.

It's about time for a new fff with first suggestions i think. @Factorio-Dev-Team: give us an insight of your think process please :)

Greetings, Ronny
by rldml
Fri Feb 05, 2021 11:56 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 162473

Re: Friday Facts #365 - Future plans

I want clearly a weather aspect more important in the game. There should be rainy days with less solar production. Even better with regional affects, which makes desserts more effective for solar. And changing wind direction, which influences the direction of pollution, making it more unpredictable ...
by rldml
Fri Feb 05, 2021 11:21 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 162473

Re: Friday Facts #365 - Future plans

\o/
4wsxnq.jpg
4wsxnq.jpg (85.26 KiB) Viewed 6607 times
by rldml
Mon Mar 11, 2019 7:09 pm
Forum: Releases
Topic: Version 0.17.10
Replies: 18
Views: 14475

Re: Version 0.17.10

What I'd still like to see is: -way to move items (shortcuts) in the quickbar by dragging them, the middle click method is too much hassle (middle clicking itself is fine, but if you want to swap two items you need to temporarily use a third slot to put one...) Doesn't it work this way now? You can...
by rldml
Fri Mar 08, 2019 9:11 pm
Forum: Releases
Topic: Version 0.17.9
Replies: 56
Views: 30359

Re: Version 0.17.9

Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16. It looked like a useful change for 0.17, but we can control train conditions by circuit network and there are some nice and simple use cases were ruined by trains being forced t...
by rldml
Tue Feb 26, 2019 7:56 pm
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 68
Views: 22474

Re: Dynamic train schedule

At least, skipping stations is now moddable:

https://lua-api.factorio.com/latest/Lua ... to_station
Go to the station specified by the index in the train's schedule.
viewtopic.php?f=3&t=65070

Greetings, Ronny
by rldml
Tue Feb 26, 2019 7:53 pm
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 26767

Re: Assign Trains to Schedules

wrong, Thread, sorry
by rldml
Tue Feb 26, 2019 12:33 pm
Forum: Ideas and Suggestions
Topic: circuit networks..
Replies: 16
Views: 4289

Re: circuit networks..

But I'd like if a distinction between "signal is zero" and "signal is not present" were added. Most entities would continue to work as now - Outputting a signal results in that signal being present - Reading a signal that isn't present is treated as zero For arithmetic (mainly t...
by rldml
Mon Feb 25, 2019 8:23 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 151609

Re: Friday Facts #283 - Prepare to Launch

There are people that should find themselves something to do - I mean something more interesting than continuously F5-ing the release subforum to see it the update is there. But i have no life and want to play 0.17! I'm waiting since release of 0.16!! The world will not stop turning if you miss the...
by rldml
Mon Feb 25, 2019 9:48 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 151609

Re: Friday Facts #283 - Prepare to Launch

There is also mechanic that belts can transport items around your factory, you should check it out, it is pretty neat alternative use of belts ;) That cannot be, sure you don't mention a mod or something like that? Using belts to transport stuff. pft. What comes next, using some demonic automatic s...
by rldml
Wed Feb 20, 2019 8:32 am
Forum: Implemented Suggestions
Topic: Simple Solution To Thundering Train Herd
Replies: 33
Views: 10921

Re: Simple Solution To Thundering Train Herd

it solves alot of whats discussed in "more vanilla train functionality" threads, but i think you cant imagine the many ways you can screw it up. If you think its fire and forget, you are in for some fun :D Yeah, that's my problem with LTN and other train-scheduling-mods: You have to use t...
by rldml
Wed Feb 13, 2019 1:21 pm
Forum: General discussion
Topic: [forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists
Replies: 2
Views: 1407

Re: [forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists

Uh, okay, i didn't recognise this page in the wiki. Exciting. Then you should perhaps just link on the wiki instead of show the roadmap in the forum

Thx anyway... :)
by rldml
Wed Feb 13, 2019 1:12 pm
Forum: General discussion
Topic: [forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists
Replies: 2
Views: 1407

[forum suggestion] Connect upcoming features in roadmap with corresponding fff, if exists

Hello there! Just a simple suggestion for the forum admins/staff: it would be a great idea, if you connect the list of upcoming features with corresponding fff, as far as they exist. For example: i stumbled about the point "Robot construction tools" in actual roadmap for 0.17 and was irrit...
by rldml
Wed Feb 13, 2019 12:41 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 51213

Re: 0.17 Hype?

The won't release on a weekend and not on a friday, probably not on a monday, too. They will also surely promote the release ~1 week in advance in the FFF, so not this week. I also think they won't release next week as the previous FFFs didn't contain many "we have finished [...] and will now ...

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