Search found 2 matches

by goodname
Sun Mar 28, 2021 10:56 am
Forum: Modding help
Topic: Managing multiple weaponsounds
Replies: 2
Views: 1063

Re: Managing multiple weaponsounds


If you are trying to overwrite an existing entity's sound, you should not use data:extend. Instead, edit the data table directly.

data.raw["gun"]["submachine-gun"].attack_parameters.sound = {
{
filename = "__my-mod__/sound/submachine-gunshot-1.ogg",
volume = 0.6,
},
{
filename = "__my-mod ...
by goodname
Fri Mar 26, 2021 11:52 am
Forum: Modding help
Topic: Managing multiple weaponsounds
Replies: 2
Views: 1063

Managing multiple weaponsounds

Hello everyone

I'm trying to modify a already existing mod. I want to add differntly pitched weapon sounds to each weapon. This should make the weapons sound less monoton and in the case uf fully automatic ones, less ear piercing. So what i already pitched the weapons sounds up and down a few tones ...

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