Search found 78 matches
- Fri Sep 27, 2024 1:07 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41579
Re: Friday Facts #430 - Drowning in Fluids
I don't understand the initial state in the first video in the "Pipeline extents" section. Why is the pipe section not flowing despite having a powered pump right there on the right ?
- Mon Nov 11, 2019 9:33 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 84572
Re: Friday Facts #320 - Color correction
Woah, really not sure about this one. That dark rusty desaturated vibe is a very important part of the game, the Fallout 1/2 look is really a very appealing part of the game for me. Tuning that down to something more colorful and luminous sounds very... debatable. The new night is far too blue too. ...
- Mon Feb 18, 2019 12:56 pm
- Forum: Balancing
- Topic: Nuclear power OP
- Replies: 51
- Views: 17663
Re: Nuclear power OP
I'm currently playing my first map with nuclear power, after 120 hours of play with 0.13.x version. While I really like the fact that the setup is less basic than for solar panels or fossil fuel, and needs a lot of attention before being fully autonomous, I think U-235 is far too abundant. It is may...
- Sat Feb 16, 2019 8:56 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587909
Re: Simple Questions and Short Answers
I did try this setup and it works perfectly, thanks for the tip !
It did not work on first try though, because the inserters extracting the used fuel were in "pulse" read mode instead of "hold".
Efficient nuclear power for a long time from now on
It did not work on first try though, because the inserters extracting the used fuel were in "pulse" read mode instead of "hold".
Efficient nuclear power for a long time from now on
- Fri Feb 15, 2019 10:50 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587909
Re: Simple Questions and Short Answers
what I understood is that the depleted fuel inserter will work on power demand (ie accumulators below 5% in my case, or steam condition on a smaller buffer) new fuel inserter will work on condition that the depleted inserter is holding something, thus working only for the time of one movement, and i...
- Fri Feb 15, 2019 10:38 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587909
Re: Simple Questions and Short Answers
That sounds exactly like what I was looking for, thanks, I'll give it a try !
- Fri Feb 15, 2019 10:19 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587909
Re: Simple Questions and Short Answers
Is there a way to prevent inserters from inserting more fuel in a reactor (or any other fuel consuming object, but I'm trying this with nuclear reactor) than needed to just keep it running ? Only insert one Fuel when the reactor is completely out or fuel, or only keep a buffer of 1 fuel max. I'm try...
- Fri Feb 01, 2019 10:42 am
- Forum: Gameplay Help
- Topic: Train World Preset : stone almost inexistant
- Replies: 4
- Views: 2067
Re: Train World Preset : stone almost inexistant
I checked the options with the map exchange string and everything is set correctly according to Rail World, so I guess it's just very bad luck.
Anyway, I started a new game with RSO as the rail world preset was not to my taste.
Anyway, I started a new game with RSO as the rail world preset was not to my taste.
- Fri Feb 01, 2019 7:18 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587909
Re: Simple Questions and Short Answers
Thank you, I started a game with defaut RSO settings except for oil in starting area, and no sign of any ore in radar range, thats what I was looking for.
- Thu Jan 31, 2019 1:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587909
Re: Simple Questions and Short Answers
Thanks, I'll install it then.
Do the default RSO settings already make ressources further away than vanilla Rail World, or do I have to tweak it to achieve this ?
Do the default RSO settings already make ressources further away than vanilla Rail World, or do I have to tweak it to achieve this ?
- Thu Jan 31, 2019 9:37 am
- Forum: Gameplay Help
- Topic: Train World Preset : stone almost inexistant
- Replies: 4
- Views: 2067
Re: Train World Preset : stone almost inexistant
thank you, I will check this asap to understand if I messed with the generator options or if I'm simply so unlucky that uranium is ten times more abundant than stone on my map :p
- Thu Jan 31, 2019 8:43 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1815
- Views: 587909
Re: Simple Questions and Short Answers
Hi, is it possible to increase the rarity of ressources more that it is in the Rail World preset ? I think they are still too frequent and close to the starting area to really justify having a heavy train network. If it is not possible via the vanilla settings, is RSO still the mod to get to achieve...
- Thu Jan 31, 2019 8:36 am
- Forum: Gameplay Help
- Topic: Train World Preset : stone almost inexistant
- Replies: 4
- Views: 2067
Train World Preset : stone almost inexistant
Hi, after a long break, I started a new game with "train world" preset and one single mod, "longer days and nights" map generation seems ok, except for stone : it is almost non-existent. I had a standard very small patch in the starting area, but then, exploring farther, it appea...
- Wed Sep 28, 2016 1:47 pm
- Forum: General discussion
- Topic: Is RSO still needed?
- Replies: 9
- Views: 6516
Re: Is RSO still needed?
Ok, thanks for that !
I plan to play in peacefull mode for now, I'll give the game a try without RSO !
I plan to play in peacefull mode for now, I'll give the game a try without RSO !
- Wed Sep 28, 2016 7:14 am
- Forum: General discussion
- Topic: Is RSO still needed?
- Replies: 9
- Views: 6516
Is RSO still needed?
Hi, I played like crazy when the game was in 0.12, and RSO was needed to give a real reason to use train (other than simply enjoying it, of course), as the resources were close to each other. I think I read about newer versions changing a lot about resource and map generation. So right now, is RSO s...
- Tue Jul 12, 2016 2:07 pm
- Forum: Gameplay Help
- Topic: No oil!
- Replies: 14
- Views: 14166
Re: No oil!
Wow, this "very low" setting is not kidding.
- Thu Jul 07, 2016 2:16 pm
- Forum: General discussion
- Topic: Is this a terror game?
- Replies: 14
- Views: 7074
Re: Is this a terror game?
I really love the very dark theme of factorio. It reminds me of fallout 1 & 2, and it feels scary to me because of that.
- Thu Jun 30, 2016 10:17 am
- Forum: Gameplay Help
- Topic: Problem With Steam Engine system.
- Replies: 13
- Views: 8337
Re: Problem With Steam Engine system.
[Moderated by Koub] Please, chill. Thanks.TheTom wrote:[Moderated by Koub] Please, chill. Thanks.
- Mon Jun 20, 2016 1:41 pm
- Forum: General discussion
- Topic: What is your most anticipated feature in Factorio 0.13?
- Replies: 17
- Views: 6722
Re: What is your most anticipated feature in Factorio 0.13?
flame-thrower turrets
- Mon Jun 20, 2016 10:08 am
- Forum: General discussion
- Topic: Turret comparison
- Replies: 25
- Views: 15743
Re: Turret comparison
Do gun turrets have enough range to defeat the biggest spitters? I would like to play without laser turrets but the range seems to be a problem!