Search found 5 matches
- Wed Sep 13, 2023 9:06 pm
- Forum: Ideas and Suggestions
- Topic: Colorblindness/Accessibility Improvements
- Replies: 13
- Views: 3129
Re: Colorblindness/Accessibility Improvements
There's the "color filter" option in graphics settings that claims to do something for this.
Don't know when it was added or how well-known it is. (Or how useful it is)
Unfortunately not very useful as I touched on in the last paragraph of the original post. It's become quite popular for games ...
- Sun Aug 06, 2023 10:39 pm
- Forum: Ideas and Suggestions
- Topic: Colorblindness/Accessibility Improvements
- Replies: 13
- Views: 3129
Colorblindness/Accessibility Improvements
TL;DR
Improve object/state readability by making their shapes more unique, in addition to their colors.
What ?
A great example of colorblind-friendly design is road signage. They don't rely on color, but use it as enhancement. Think of how a stop sign can even be recognized when fully covered ...
Improve object/state readability by making their shapes more unique, in addition to their colors.
What ?
A great example of colorblind-friendly design is road signage. They don't rely on color, but use it as enhancement. Think of how a stop sign can even be recognized when fully covered ...
- Sat Mar 05, 2016 1:04 pm
- Forum: Ideas and Suggestions
- Topic: Texture Subsampling
- Replies: 4
- Views: 2571
Re: Texture Subsampling
Thanks! I'll try that. It would be great for it to be supported again at some point.daniel34 wrote:You can still enable it by changing the multisampling-level setting in the config.ini file.
- Sat Mar 05, 2016 12:50 pm
- Forum: Ideas and Suggestions
- Topic: Texture Subsampling
- Replies: 4
- Views: 2571
Re: Texture Subsampling
That is very unfortunate. I do not see how tiling should interfere with this, but kinks in the graphics pipeline can always lead to weird bugs. I hope this gets resolved someday. Those artifacts drive me nuts.
- Sat Mar 05, 2016 12:22 pm
- Forum: Ideas and Suggestions
- Topic: Texture Subsampling
- Replies: 4
- Views: 2571
Texture Subsampling
I would like to suggest texture subsampling (and possibly mip-mapping) for rendering. It would greatly improve how well bitmaps appear during scaling and translation. This would get rid of all non-integer scaling artifacts like flickering or jitter (especially noticeable when looking at Transport ...