Search found 16 matches
- Mon Nov 04, 2024 3:56 pm
- Forum: Releases
- Topic: Version 2.0.14
- Replies: 23
- Views: 13558
Re: Version 2.0.14
Why can't we remotely control Spidertron to release combat drones near the insect nest? Just like modern warfare
- Sun Jan 21, 2024 9:53 am
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 36416
Re: Friday Facts #394 - Assembler flipping and circuit control
Itβs hard to understand the Chinese translation of each issue on the bilibili website.
https://www.bilibili.com/read/cv2969732 ... 3.1365.0.0
https://www.bilibili.com/read/cv2969732 ... 3.1365.0.0
- Thu Sep 22, 2022 6:02 pm
- Forum: Not a bug
- Topic: Train collides with offshore pump
- Replies: 2
- Views: 1300
Train collides with offshore pump
When the train turns a corner, it sometimes damages the water supply pump beside the railway
The water supply pump has been replaced for 30 times in these two locations before I found out. I personally drove the train to test, and successfully crashed it once. There was no collision behind it. I don ...
The water supply pump has been replaced for 30 times in these two locations before I found out. I personally drove the train to test, and successfully crashed it once. There was no collision behind it. I don ...
- Sat Nov 06, 2021 1:36 am
- Forum: Releases
- Topic: Version 1.1.46
- Replies: 5
- Views: 14816
Re: Version 1.1.46
When will DLC hear from you?
- Wed Jul 14, 2021 1:15 am
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 5555
Re: Option to miniaturize the category icon in the crafting window
In 1.1.36 this constant will be exposed to utility constants under name `select_group_row_count` (=6). There will be also 7 more constants exposed, from which i may expect 4 to be usable by mods (select_slot_row_count=10, inventory_width=10, module_inventory_width=10, flying_text_ttl=80)
In ...
- Thu Jul 08, 2021 12:36 am
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 5555
Re: Option to miniaturize the category icon in the crafting window
In 1.1.36 this constant will be exposed to utility constants under name `select_group_row_count` (=6). There will be also 7 more constants exposed, from which i may expect 4 to be usable by mods (select_slot_row_count=10, inventory_width=10, module_inventory_width=10, flying_text_ttl=80)
:D :D :D ...
- Wed Jul 07, 2021 3:29 pm
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 5555
Re: Option to miniaturize the category icon in the crafting window
https://mods.factorio.com/mod/smaller_filter_iconsboskid wrote: Wed Jul 07, 2021 9:37 am This can be easily changed by mods as the size of those buttons is defined by the `filter_group_tab` style which takes its default values of minimal_width=64 and height=64 from core/prototypes/style.lua
- Wed Jul 07, 2021 3:28 pm
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 5555
Re: Option to miniaturize the category icon in the crafting window
https://mods-data.factorio.com/assets/e450745c79518ffbe302ce6f2e3ec779484720b6.png
This can be easily changed by mods as the size of those buttons is defined by the `filter_group_tab` style which takes its default values of minimal_width=64 and height=64 from core/prototypes/style.lua
A kind ...
This can be easily changed by mods as the size of those buttons is defined by the `filter_group_tab` style which takes its default values of minimal_width=64 and height=64 from core/prototypes/style.lua
A kind ...
- Wed Jul 07, 2021 8:39 am
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 5555
Re: Option to miniaturize the category icon in the crafting window
If I adjust the zoom size, it will affect the font size, which makes it difficult for me to read the text
- Wed Jul 07, 2021 8:34 am
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 5555
Re: Version 1.1.35
Please, can you add a miniaturization function of the category icon in the manufacturing bar? It's too inconvenient for the players who use laptops.
Does your laptop mean the minimum requirement specs (screen resolution) for Factorio?
Consider asking the mod authors that caused the problem to ...
- Wed Jul 07, 2021 7:58 am
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 5555
Option to miniaturize the category icon in the crafting window
Please, can you add a miniaturization function of the category icon in the manufacturing bar? It's too inconvenient for the players who use laptops.
- Fri Apr 16, 2021 6:46 am
- Forum: Releases
- Topic: Version 1.1.32
- Replies: 10
- Views: 19803
Re: Version 1.1.32
hope to add: Mod management,
a. Obsolete version of mod one click delete, free up hard disk space
b. Mod page add custom notes column, English is not my native language, I hope you can add notes column, players can add notes in their native language, otherwise it's easy to forget the role of a ...
- Thu Apr 15, 2021 1:25 am
- Forum: Releases
- Topic: Version 1.1.32
- Replies: 10
- Views: 19803
Re: Version 1.1.32
hope to add: Mod management,
a. Obsolete version of mod one click delete, free up hard disk space
b. Mod page add custom notes column, English is not my native language, I hope you can add notes column, players can add notes in their native language, otherwise it's easy to forget the role of a mod ...
a. Obsolete version of mod one click delete, free up hard disk space
b. Mod page add custom notes column, English is not my native language, I hope you can add notes column, players can add notes in their native language, otherwise it's easy to forget the role of a mod ...
- Thu Mar 25, 2021 9:56 am
- Forum: Angels Mods
- Topic: Why must we cooperate with Bob mod?
- Replies: 6
- Views: 4120
Re: Why must we cooperate with Bob mod?
Bug: if you play angels alone, you can't produce chloromethane by default without checking the industry reform.
- Thu Mar 25, 2021 9:53 am
- Forum: Angels Mods
- Topic: Why must we cooperate with Bob mod?
- Replies: 6
- Views: 4120
Re: Why must we cooperate with Bob mod?
Playing angel mod alone, many minerals are useless, except silicon, nickel, cobalt and tin. Other minerals such as titanium, aluminum, silver, tungsten, gold and lead are useless.
This is known and will be addressed in the future:
https://github.com/Arch666Angel/mods/issues/431
I've seen it ...
- Wed Mar 24, 2021 1:31 pm
- Forum: Angels Mods
- Topic: Why must we cooperate with Bob mod?
- Replies: 6
- Views: 4120
Why must we cooperate with Bob mod?
Bob's picture is so ugly,I really can't accept Bob mod.Playing angel mod alone, many minerals are useless, except silicon, nickel, cobalt and tin. Other minerals such as titanium, aluminum, silver, tungsten, gold and lead are useless.