Search found 14 matches
- Thu Sep 22, 2022 6:02 pm
- Forum: Not a bug
- Topic: Train collides with offshore pump
- Replies: 2
- Views: 776
Train collides with offshore pump
When the train turns a corner, it sometimes damages the water supply pump beside the railway The water supply pump has been replaced for 30 times in these two locations before I found out. I personally drove the train to test, and successfully crashed it once. There was no collision behind it. I don...
- Sat Nov 06, 2021 1:36 am
- Forum: Releases
- Topic: Version 1.1.46
- Replies: 5
- Views: 12031
Re: Version 1.1.46
When will DLC hear from you?
- Wed Jul 14, 2021 1:15 am
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 3860
Re: Option to miniaturize the category icon in the crafting window
In 1.1.36 this constant will be exposed to utility constants under name `select_group_row_count` (=6). There will be also 7 more constants exposed, from which i may expect 4 to be usable by mods (select_slot_row_count=10, inventory_width=10, module_inventory_width=10, flying_text_ttl=80) In version...
- Thu Jul 08, 2021 12:36 am
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 3860
Re: Option to miniaturize the category icon in the crafting window
In 1.1.36 this constant will be exposed to utility constants under name `select_group_row_count` (=6). There will be also 7 more constants exposed, from which i may expect 4 to be usable by mods (select_slot_row_count=10, inventory_width=10, module_inventory_width=10, flying_text_ttl=80) :D :D :D :...
- Wed Jul 07, 2021 3:29 pm
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 3860
- Wed Jul 07, 2021 3:28 pm
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 3860
Re: Option to miniaturize the category icon in the crafting window
https://mods-data.factorio.com/assets/e450745c79518ffbe302ce6f2e3ec779484720b6.png This can be easily changed by mods as the size of those buttons is defined by the `filter_group_tab` style which takes its default values of minimal_width=64 and height=64 from core/prototypes/style.lua A kind-hearte...
- Wed Jul 07, 2021 8:39 am
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 3860
Re: Option to miniaturize the category icon in the crafting window
If I adjust the zoom size, it will affect the font size, which makes it difficult for me to read the text
- Wed Jul 07, 2021 8:34 am
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 3860
Re: Version 1.1.35
Please, can you add a miniaturization function of the category icon in the manufacturing bar? It's too inconvenient for the players who use laptops. Does your laptop mean the minimum requirement specs (screen resolution) for Factorio? Consider asking the mod authors that caused the problem to not a...
- Wed Jul 07, 2021 7:58 am
- Forum: Implemented Suggestions
- Topic: Option to miniaturize the category icon in the crafting window
- Replies: 18
- Views: 3860
Option to miniaturize the category icon in the crafting window
Please, can you add a miniaturization function of the category icon in the manufacturing bar? It's too inconvenient for the players who use laptops.
- Fri Apr 16, 2021 6:46 am
- Forum: Releases
- Topic: Version 1.1.32
- Replies: 10
- Views: 18053
Re: Version 1.1.32
hope to add: Mod management, a. Obsolete version of mod one click delete, free up hard disk space b. Mod page add custom notes column, English is not my native language, I hope you can add notes column, players can add notes in their native language, otherwise it's easy to forget the role of a mod,...
- Thu Apr 15, 2021 1:25 am
- Forum: Releases
- Topic: Version 1.1.32
- Replies: 10
- Views: 18053
Re: Version 1.1.32
hope to add: Mod management, a. Obsolete version of mod one click delete, free up hard disk space b. Mod page add custom notes column, English is not my native language, I hope you can add notes column, players can add notes in their native language, otherwise it's easy to forget the role of a mod, ...
- Thu Mar 25, 2021 9:56 am
- Forum: Angels Mods
- Topic: Why must we cooperate with Bob mod?
- Replies: 6
- Views: 3104
Re: Why must we cooperate with Bob mod?
Bug: if you play angels alone, you can't produce chloromethane by default without checking the industry reform.
- Thu Mar 25, 2021 9:53 am
- Forum: Angels Mods
- Topic: Why must we cooperate with Bob mod?
- Replies: 6
- Views: 3104
Re: Why must we cooperate with Bob mod?
Playing angel mod alone, many minerals are useless, except silicon, nickel, cobalt and tin. Other minerals such as titanium, aluminum, silver, tungsten, gold and lead are useless. This is known and will be addressed in the future: https://github.com/Arch666Angel/mods/issues/431 I've seen it over an...
- Wed Mar 24, 2021 1:31 pm
- Forum: Angels Mods
- Topic: Why must we cooperate with Bob mod?
- Replies: 6
- Views: 3104
Why must we cooperate with Bob mod?
Bob's picture is so ugly,I really can't accept Bob mod.Playing angel mod alone, many minerals are useless, except silicon, nickel, cobalt and tin. Other minerals such as titanium, aluminum, silver, tungsten, gold and lead are useless.