Search found 13 matches

by z498279401
Sat Nov 06, 2021 1:36 am
Forum: Releases
Topic: Version 1.1.46
Replies: 5
Views: 8635

Re: Version 1.1.46

When will DLC hear from you?
by z498279401
Wed Jul 14, 2021 1:15 am
Forum: Implemented Suggestions
Topic: Option to miniaturize the category icon in the crafting window
Replies: 18
Views: 1917

Re: Option to miniaturize the category icon in the crafting window

In 1.1.36 this constant will be exposed to utility constants under name `select_group_row_count` (=6). There will be also 7 more constants exposed, from which i may expect 4 to be usable by mods (select_slot_row_count=10, inventory_width=10, module_inventory_width=10, flying_text_ttl=80) In version...
by z498279401
Thu Jul 08, 2021 12:36 am
Forum: Implemented Suggestions
Topic: Option to miniaturize the category icon in the crafting window
Replies: 18
Views: 1917

Re: Option to miniaturize the category icon in the crafting window

In 1.1.36 this constant will be exposed to utility constants under name `select_group_row_count` (=6). There will be also 7 more constants exposed, from which i may expect 4 to be usable by mods (select_slot_row_count=10, inventory_width=10, module_inventory_width=10, flying_text_ttl=80) :D :D :D :...
by z498279401
Wed Jul 07, 2021 3:29 pm
Forum: Implemented Suggestions
Topic: Option to miniaturize the category icon in the crafting window
Replies: 18
Views: 1917

Re: Option to miniaturize the category icon in the crafting window

boskid wrote: ↑
Wed Jul 07, 2021 9:37 am
This can be easily changed by mods as the size of those buttons is defined by the `filter_group_tab` style which takes its default values of minimal_width=64 and height=64 from core/prototypes/style.lua
https://mods.factorio.com/mod/smaller_filter_icons
by z498279401
Wed Jul 07, 2021 3:28 pm
Forum: Implemented Suggestions
Topic: Option to miniaturize the category icon in the crafting window
Replies: 18
Views: 1917

Re: Option to miniaturize the category icon in the crafting window

https://mods-data.factorio.com/assets/e450745c79518ffbe302ce6f2e3ec779484720b6.png This can be easily changed by mods as the size of those buttons is defined by the `filter_group_tab` style which takes its default values of minimal_width=64 and height=64 from core/prototypes/style.lua A kind-hearte...
by z498279401
Wed Jul 07, 2021 8:39 am
Forum: Implemented Suggestions
Topic: Option to miniaturize the category icon in the crafting window
Replies: 18
Views: 1917

Re: Option to miniaturize the category icon in the crafting window

If I adjust the zoom size, it will affect the font size, which makes it difficult for me to read the text
Snipaste_2021-07-07_16-12-00.png
Snipaste_2021-07-07_16-12-00.png (2.76 MiB) Viewed 1912 times
by z498279401
Wed Jul 07, 2021 8:34 am
Forum: Implemented Suggestions
Topic: Option to miniaturize the category icon in the crafting window
Replies: 18
Views: 1917

Re: Version 1.1.35

Please, can you add a miniaturization function of the category icon in the manufacturing bar? It's too inconvenient for the players who use laptops. Does your laptop mean the minimum requirement specs (screen resolution) for Factorio? Consider asking the mod authors that caused the problem to not a...
by z498279401
Wed Jul 07, 2021 7:58 am
Forum: Implemented Suggestions
Topic: Option to miniaturize the category icon in the crafting window
Replies: 18
Views: 1917

Option to miniaturize the category icon in the crafting window

Snipaste_2021-07-07_15-52-39.png
Snipaste_2021-07-07_15-52-39.png (2.73 MiB) Viewed 1939 times
Please, can you add a miniaturization function of the category icon in the manufacturing bar? It's too inconvenient for the players who use laptops.
by z498279401
Fri Apr 16, 2021 6:46 am
Forum: Releases
Topic: Version 1.1.32
Replies: 10
Views: 15534

Re: Version 1.1.32

hope to add: Mod management, a. Obsolete version of mod one click delete, free up hard disk space b. Mod page add custom notes column, English is not my native language, I hope you can add notes column, players can add notes in their native language, otherwise it's easy to forget the role of a mod,...
by z498279401
Thu Apr 15, 2021 1:25 am
Forum: Releases
Topic: Version 1.1.32
Replies: 10
Views: 15534

Re: Version 1.1.32

hope to add: Mod management, a. Obsolete version of mod one click delete, free up hard disk space b. Mod page add custom notes column, English is not my native language, I hope you can add notes column, players can add notes in their native language, otherwise it's easy to forget the role of a mod, ...
by z498279401
Thu Mar 25, 2021 9:56 am
Forum: Angels Mods
Topic: Why must we cooperate with Bob mod?
Replies: 6
Views: 1954

Re: Why must we cooperate with Bob mod?

Bug: if you play angels alone, you can't produce chloromethane by default without checking the industry reform.
by z498279401
Thu Mar 25, 2021 9:53 am
Forum: Angels Mods
Topic: Why must we cooperate with Bob mod?
Replies: 6
Views: 1954

Re: Why must we cooperate with Bob mod?

Playing angel mod alone, many minerals are useless, except silicon, nickel, cobalt and tin. Other minerals such as titanium, aluminum, silver, tungsten, gold and lead are useless. This is known and will be addressed in the future: https://github.com/Arch666Angel/mods/issues/431 I've seen it over an...
by z498279401
Wed Mar 24, 2021 1:31 pm
Forum: Angels Mods
Topic: Why must we cooperate with Bob mod?
Replies: 6
Views: 1954

Why must we cooperate with Bob mod?

Bob's picture is so ugly,I really can't accept Bob mod.Playing angel mod alone, many minerals are useless, except silicon, nickel, cobalt and tin. Other minerals such as titanium, aluminum, silver, tungsten, gold and lead are useless.

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