Search found 9 matches
- Tue Dec 03, 2024 3:37 am
- Forum: Bug Reports
- Topic: [2.0.21] Train interrupt circuit condition checking for non-presence of signal needs wired train stop
- Replies: 4
- Views: 199
Re: [2.0.21] Train interrupt circuit condition checking for non-presence of signal needs wired train stop
That only works if you know the stations ahead of time, but if you're designing a blueprint book that's, unfortunately, not necessarily an available option
- Tue Dec 03, 2024 3:36 am
- Forum: Bug Reports
- Topic: Interrupt cancels ongoing interrupt
- Replies: 7
- Views: 395
Re: Interrupt cancels ongoing interrupt
Sounds like the issue is in the design and not the implementation, but that doesn't mean it's not an issue. Regardless, having interrupts be wiped out means that more complex routing/station work/etc is essentially impossible unless you want to have an exploding number of interrupt combinations. Eve...
- Sat Nov 30, 2024 11:18 pm
- Forum: Bug Reports
- Topic: [2.0.21] Train interrupt circuit condition checking for non-presence of signal needs wired train stop
- Replies: 4
- Views: 199
Re: [2.0.21] Train interrupt circuit condition checking for non-presence of signal needs wired train stop
I would counter that having interrupts that sometimes can and sometimes cannot function when they are checking that a signal is zero (or in this case "not 2") is in no way simpler to try and manage from a conceptual and maintenance point of view. As well, there is no "no circuit conne...
- Sat Nov 30, 2024 5:52 pm
- Forum: Bug Reports
- Topic: Interrupt cancels ongoing interrupt
- Replies: 7
- Views: 395
Re: Interrupt cancels ongoing interrupt
Seems in 2.1.21 this is still an issue. I've got an example save, attached, where a train running a pair of interrupts will ultimately never complete one of the interrupts as the second station in that interrupt gets cancelled by a refuelling interrupt. I would have expected an interrupt to insert a...
- Sat Nov 30, 2024 5:47 pm
- Forum: Bug Reports
- Topic: [2.0.21] Train interrupt circuit condition checking for non-presence of signal needs wired train stop
- Replies: 4
- Views: 199
[2.0.21] Train interrupt circuit condition checking for non-presence of signal needs wired train stop
Working on trains, I have found that circuit conditions checking that a signal is not present do not work if the train stop the train is at does not have a circuit connection. This is somewhat of a problem as I am trying to set up a 'refuel' interrupt where specific train stops can inhibit that inte...
- Fri Nov 22, 2024 8:10 pm
- Forum: Ideas and Suggestions
- Topic: "Unique ID" placeholder icon in blueprints
- Replies: 0
- Views: 66
"Unique ID" placeholder icon in blueprints
TL;DR An icon used in blueprints which, when the blueprint is instantiated, becomes a unique string or icon not used elsewhere in that surface. For example, replacing the placeholder icon with a name chosen from the supporters list like for trains, platforms, etc. What? I have been working on a log...
- Fri Nov 22, 2024 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Jetpack Lookahead
- Replies: 2
- Views: 159
Jetpack Lookahead
TL;DR When moving while the Mech Suit is equipped, it would be nice if landing "looked ahead" a few tiles, and didn't initiate the landing animation just because the player is flying over alternating passable/solid blocks. What? Currently when the player is flying around in the jetpack it...
- Tue Apr 29, 2014 1:56 pm
- Forum: Resolved Problems and Bugs
- Topic: APPCRASH on restart after self-updater [w7 x64]
- Replies: 3
- Views: 1098
Re: APPCRASH on restart after self-updater [w7 x64]
No, it downloaded perfectly fine. It was after finishing the download that the game crashed.
- Tue Apr 29, 2014 1:12 am
- Forum: Resolved Problems and Bugs
- Topic: APPCRASH on restart after self-updater [w7 x64]
- Replies: 3
- Views: 1098
APPCRASH on restart after self-updater [w7 x64]
Factorio crashed on me after I ran the alpha for the first time; I ran it and it prompted me to install the scenario pack. After downloading it (and prompting for UAC elevation), the program promptly crashed. Problem signature: Problem Event Name: APPCRASH Application Name: Factorio.exe Application ...