Search found 13 matches
- Tue Jan 16, 2018 12:38 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 448270
Re: Friday Facts #225 - Bots versus belts (part 2)
I haven't read most of the thread, but IMO if there were to be some sort of bot nerf to bring them closer to belts, the often-floated idea of enforing congestion through non-zero chest-access time sounds like a good feature to try out and see how it would change things. Intuitively, it should limit ...
- Mon Jan 08, 2018 10:40 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 419678
Re: Friday Facts #224 - Bots versus belts
Open question for the Factorio devs: Where are the battle lines drawn on this issue in-house? We know Twinsen and his cronies want to remove bots from the game because they're "not fun enough." So who's on the other side of that debate?
Twinsen said it's "a controversial subject, even in our team ...
Twinsen said it's "a controversial subject, even in our team ...
- Sun Jan 07, 2018 3:59 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 419678
Re: Friday Facts #224 - Bots versus belts
In the end, the whole idea of eliminating one of these styles of play, or forcing one of the playstyles to change to become "balanced" with the other (nerfs and/or buffs) is fundamentally flawed. It's not comparing apples to apples. It's comparing grocery stores to credit cards, and then making us ...
- Sun Jan 07, 2018 12:51 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 419678
Re: Friday Facts #224 - Bots versus belts
Congratulations! You motivated me to stop lurking and make an account!
There comes a time in the life of every game where players have non-trivial choices to make that a certain subset of players either start whining about or become dismissive of certain features of the game because they are ...
There comes a time in the life of every game where players have non-trivial choices to make that a certain subset of players either start whining about or become dismissive of certain features of the game because they are ...
- Sun Jan 07, 2018 12:27 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 419678
Re: Friday Facts #224 - Bots versus belts
I've never used bots extensively. The one time I played a map long enough to get there, I never used them much. So I don't have much experience with them.
That said, it looks to me like the issue with belts vs bots is scalability. Bots you can scale up almost infinitely with research and simply ...
That said, it looks to me like the issue with belts vs bots is scalability. Bots you can scale up almost infinitely with research and simply ...
- Sat Dec 16, 2017 2:47 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 68051
Re: Friday Facts #221 - 0.16 is out
Thank you for the update! Now to wait for all the mods to update as well...
Regarding belt compression, I think sideloading should still compress, or at least retain compression. A fully compressed two-laned yellow belt should fully compress into one red belt lane. Helps keep the footprint and ...
Regarding belt compression, I think sideloading should still compress, or at least retain compression. A fully compressed two-laned yellow belt should fully compress into one red belt lane. Helps keep the footprint and ...
- Mon Jan 16, 2017 3:48 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 93345
Re: Friday Facts #173 - Nuclear stuff is almost done
It's a bit disappointing that there's no more closed water cycle. I hope you add it in at some other point. Having an optional way to make both coal and nuclear power production more efficient and make them less reliant on water sources would have been great.
I do like the non-exploding reactors ...
I do like the non-exploding reactors ...
- Sat Dec 03, 2016 1:38 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 64398
Re: Friday Facts #167 - Reactors Operational
I respectfully and highly disagree. I can't think of anything more inconvenient and un-awesome than a massive explosion right at the heart of my energy production.Sigma1 wrote:But... Explosions are awesome!Proxy wrote:Reactors don't Explode tho (atleast Modern ones)
Also, see the previous reactor friday thread.
- Sat Nov 19, 2016 7:41 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 51052
Re: Friday Facts #165 - Death by a thousand cuts
So you want to restart your game every time you want to change something with a mod? Restart your game every time it downloads the mods to join a particular server?
no logic, you always have to restart your game when join a server with different mods.
Right now, yes. But here's the thing: What ...
- Sat Nov 19, 2016 9:31 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 128363
Re: Friday Facts #164 - Nuclear power
You are saying something there. There must definitely be an alarm for the reactors. Just like if there are eg 6 levels of heat or overheating and 6 means 10, 9, 8... Than there has to be a warning at level 5 or maybe also when the level switches from 3 to 4, just like as there are attacks from ...
- Sat Nov 19, 2016 3:10 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 128363
Re: Friday Facts #164 - Nuclear power
Oh, c'mon. It is nuclear, it is a game, too much discussion, make it go boom, do pollution, let the bugs get angry, fun to crafties... Let reality and THE GAME Factorio come together. The addicted will not get mad because of a lack of realism. I mean the belts work without power.
Or maybe not ...
Or maybe not ...
- Thu Nov 17, 2016 1:59 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 128363
Re: Friday Facts #164 - Nuclear power
YES!
In Chernobyl (Ukraine/USSR) it was a stress test with disabled safety systems (no circuits)) to find out how much power can reactor gain at the very maximum.
Aftermath is well-known all over the world.
Maybe I am just too sceptical, but when I open the wikipedia page for the chernobyl ...
In Chernobyl (Ukraine/USSR) it was a stress test with disabled safety systems (no circuits)) to find out how much power can reactor gain at the very maximum.
Aftermath is well-known all over the world.
Maybe I am just too sceptical, but when I open the wikipedia page for the chernobyl ...
- Wed Nov 16, 2016 1:28 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 128363
Re: Friday Facts #164 - Nuclear power
I'm adding my support to the "Nuclear reactor explosion trope needs to die" group. I'd much rather have SCRAMs that prevent meltdowns, proper meltdowns into a pile of radioactive slag and steam explosions from damaged reactors causing an insane pollution / radioactivity spike, rather than the ever ...