Search found 184 matches

by KoblerMan
Wed Nov 29, 2023 7:52 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 116
Views: 21848

Re: Friday Facts #386 - Vulcanus

malecord wrote:
Fri Nov 24, 2023 12:36 pm
Jim Raynor wrote:Huh, lava and zerg. Two of my favorite things.

Let's do this.
As a Zerg main, I have one thing to say to you: LIVE FOR THE SWARM!
by KoblerMan
Fri Oct 06, 2023 5:46 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 23667

Re: Friday Facts #379 - Abstract rewiring

I want the belt immunity equipment to be an "abstract item" that just appears as a button toggle when you put on power armor. I've been annoyed since its introduction that it's the only item other than portable solar panels that takes up a 1x1 slot in a grid. Also it's the kind of thing th...
by KoblerMan
Fri Sep 08, 2023 7:14 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 796
Views: 114118

Re: Friday Facts #375 - Quality

People are way too upset about this quality feature, but are forgetting that it's an optional mechanic. If you don't like it, you don't have to do it. Except it's an opportunity cost in terms of game features. They spend a bunch of time adding an optional feature I won't be using instead of spendin...
by KoblerMan
Fri Sep 08, 2023 6:59 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 796
Views: 114118

Re: Friday Facts #375 - Quality

People are way too upset about this quality feature, but are forgetting that it's an optional mechanic. If you don't like it, you don't have to do it. I was skeptical when I first started reading, but I warmed up to the idea pretty quickly. I for one really like it. I think quality is an awesome way...
by KoblerMan
Sun Jul 23, 2023 6:17 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 10606

Re: Advanced circuit network conditions for train behavior in 1.1

Also, here's all my rail blueprints that I use: 0eNrtfWuPHMeV5V+p4ScbIIl43wh9Myx5dxaasUeU4V3YhNFkl8leNbuJfkjmGP3fN6u6MrJYGZF5TmSSWtkEBrsy2X14M973dc4/nry6vN++v7m4uvvrq+vrH5589Y/hT26ffPXno/+5+7vz7e3rm4v3dxfXV0++evLi7uzq/OzmfHN7d3N28ebt3ab7/y6fb77f3t5uLy/P7ra3m1cfNtc/bm8uz96/v7h6s3l//dP2pvt/L7u/urvevL6...
by KoblerMan
Sun Jul 23, 2023 6:15 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 10606

Re: Advanced circuit network conditions for train behavior in 1.1

Okay. I updated the SmartFlux trains where I fixed that bug in the logic that calls way too many trains over (turns out it was because I was crossing wires in a place that I shouldn't have and signals were getting mixed up). What lit a fire under my butt to change it was the fact it was happening to...
by KoblerMan
Tue Feb 28, 2023 8:05 am
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 10606

Re: Advanced circuit network conditions for train behavior in 1.1

As OP, I'm necro'ing this thread because although this post and design are pushing 3 years old, I've still been using it in my factories and continually revisiting and optimizing the design as best I can, and I want to leave on a good note by sharing the latest blueprint for people who still run int...
by KoblerMan
Thu Aug 12, 2021 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.37] Desync when placing train blueprint over existing train
Replies: 1
Views: 2908

[boskid][1.1.37] Desync when placing train blueprint over existing train

Hello, I just had a desync on a multiplayer Steam-hosted server and I'm doing my part to report it. I've attached the .zip file that generated during the event. Hardware/Network Config: I am not fully aware of the host's hardware or network config. However, the host has a relatively unstable connect...
by KoblerMan
Thu Apr 22, 2021 3:51 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 10606

Re: Advanced circuit network conditions for train behavior in 1.1

Ok, so I promptly forgot about this post and happened to check on it again. I know it's months old at this point, but this is a forum, so I consider the wisdom contained within to be timeless for newcomers, and thus worth sharing! I tested your setup for setting the train limit. Unfortunately it doe...
by KoblerMan
Fri Dec 04, 2020 2:36 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 76501

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I think one touch that would really hit home for people like me who used to play RCT1/2 and Chris Sawyer's Locomotion would be having a track unique to the title screen. Something to play along with the simulation that doesn't appear anywhere else in the game. My suggestion for the title screen mus...
by KoblerMan
Tue Nov 24, 2020 12:01 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 76501

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I think one touch that would really hit home for people like me who used to play RCT1/2 and Chris Sawyer's Locomotion would be having a track unique to the title screen. Something to play along with the simulation that doesn't appear anywhere else in the game. My suggestion for the title screen mus...
by KoblerMan
Sun Nov 22, 2020 12:56 am
Forum: This Forum
Topic: Nesting bug in advanced search page
Replies: 2
Views: 2040

Re: Nesting bug in advanced search page

Nesting bugs? Have you tried flamethrowers? The fuel only requires crude oil now.
by KoblerMan
Sun Nov 22, 2020 12:23 am
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 26018

Re: Set chain signals to red via circuit network

Welcome to my ignore list. If only this whole subforum could go in there as well. What a shame. I think a better solution would be banning people like you from this subforum, because I find it hard to believe that a problem you have with an entire crowd of people is their fault and not yours. Espec...
by KoblerMan
Sun Nov 22, 2020 12:13 am
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 26018

Re: Set chain signals to red via circuit network

When Deadlock says this, what he means is Don't put words in my mouth. I already said what I meant. Yes. And in particular, you show the same pattern everywhere on the suggestions thread. You have a superiority complex because you're capable of writing mods. So you grab your popcorn and come laugh ...
by KoblerMan
Sat Nov 21, 2020 11:49 pm
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 26018

Re: Set chain signals to red via circuit network

When gamers say that something was "unintuitive", what they mean is they made assumptions based on all the other junk floating around their heads and it turned out to be the wrong call. People generally fall into one of the two types on discovering this: those that modify their own thinki...
by KoblerMan
Sat Nov 21, 2020 6:51 pm
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 26018

Re: Set chain signals to red via circuit network

why does it have to be something to change in the base game, rather than something to change in your play style? Because it is unintuitive. There are two types of signals in the game. Although the functionality is not exactly the same, it is similar. From a player's perspective, why can you modify ...
by KoblerMan
Fri Nov 20, 2020 6:14 pm
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 26018

Re: Set chain signals to red via circuit network

It is a very simple addition to the game that will remove the headache from a lot of players doesn't look that way to me. headache? i love trains, have more than 5800h in game and i have never needed this. Ok, great. But now consider that how you play the game is probably a lot different from how o...
by KoblerMan
Sun Nov 15, 2020 9:27 am
Forum: Outdated/Not implemented
Topic: Set chain signals to red via circuit network
Replies: 95
Views: 26018

Re: Set chain signals to red via circuit network

The reason why I'm still sceptical about this is, that there is no really good reason for that, and that the limitation of this signal can be seen as part of the game. Like that you cannot read and write at the same time from&to a block signal. Nothing which cannot be worked around, and workaro...
by KoblerMan
Mon Nov 09, 2020 8:09 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 76501

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Spidertron logistic requests One of the main uses for spidertron is to let them build using the personal roboports, but the lack of an automated resupply method made the process less flawless than intended. This applies also to using them for combat, as restocking ammunition, repair packs and such,...
by KoblerMan
Fri Nov 06, 2020 2:47 pm
Forum: Balancing
Topic: Efficiency Module Scaling
Replies: 45
Views: 19421

Re: Efficiency Module Scaling

falk wrote:
Thu Mar 26, 2020 11:07 pm
+4% prod, -15% speed, + 5% pollution, -50% power
1x Prod. module 1
3x Eff. module 1

[...]

+10% prod, -15% speed, + 10% pollution, -70% power
1x Prod. module 1
3x Eff. module 1
Sorry, but I feel this should be pointed out - I think you meant 3 instead of 1 on that last part there. :)

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