Search found 177 matches

by KoblerMan
Thu Aug 12, 2021 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.37] Desync when placing train blueprint over existing train
Replies: 1
Views: 738

[boskid][1.1.37] Desync when placing train blueprint over existing train

Hello, I just had a desync on a multiplayer Steam-hosted server and I'm doing my part to report it. I've attached the .zip file that generated during the event. Hardware/Network Config: I am not fully aware of the host's hardware or network config. However, the host has a relatively unstable connect...
by KoblerMan
Thu Apr 22, 2021 3:51 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 24
Views: 3411

Re: Advanced circuit network conditions for train behavior in 1.1

Ok, so I promptly forgot about this post and happened to check on it again. I know it's months old at this point, but this is a forum, so I consider the wisdom contained within to be timeless for newcomers, and thus worth sharing! I tested your setup for setting the train limit. Unfortunately it doe...
by KoblerMan
Fri Dec 04, 2020 2:36 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 38022

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I think one touch that would really hit home for people like me who used to play RCT1/2 and Chris Sawyer's Locomotion would be having a track unique to the title screen. Something to play along with the simulation that doesn't appear anywhere else in the game. My suggestion for the title screen mus...
by KoblerMan
Tue Nov 24, 2020 12:01 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 38022

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I think one touch that would really hit home for people like me who used to play RCT1/2 and Chris Sawyer's Locomotion would be having a track unique to the title screen. Something to play along with the simulation that doesn't appear anywhere else in the game. My suggestion for the title screen mus...
by KoblerMan
Sun Nov 22, 2020 12:56 am
Forum: This Forum
Topic: Nesting bug in advanced search page
Replies: 2
Views: 829

Re: Nesting bug in advanced search page

Nesting bugs? Have you tried flamethrowers? The fuel only requires crude oil now.
by KoblerMan
Sun Nov 22, 2020 12:23 am
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 10490

Re: Set chain signals to red via circuit network

Welcome to my ignore list. If only this whole subforum could go in there as well. What a shame. I think a better solution would be banning people like you from this subforum, because I find it hard to believe that a problem you have with an entire crowd of people is their fault and not yours. Espec...
by KoblerMan
Sun Nov 22, 2020 12:13 am
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 10490

Re: Set chain signals to red via circuit network

When Deadlock says this, what he means is Don't put words in my mouth. I already said what I meant. Yes. And in particular, you show the same pattern everywhere on the suggestions thread. You have a superiority complex because you're capable of writing mods. So you grab your popcorn and come laugh ...
by KoblerMan
Sat Nov 21, 2020 11:49 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 10490

Re: Set chain signals to red via circuit network

When gamers say that something was "unintuitive", what they mean is they made assumptions based on all the other junk floating around their heads and it turned out to be the wrong call. People generally fall into one of the two types on discovering this: those that modify their own thinki...
by KoblerMan
Sat Nov 21, 2020 6:51 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 10490

Re: Set chain signals to red via circuit network

why does it have to be something to change in the base game, rather than something to change in your play style? Because it is unintuitive. There are two types of signals in the game. Although the functionality is not exactly the same, it is similar. From a player's perspective, why can you modify ...
by KoblerMan
Fri Nov 20, 2020 6:14 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 10490

Re: Set chain signals to red via circuit network

It is a very simple addition to the game that will remove the headache from a lot of players doesn't look that way to me. headache? i love trains, have more than 5800h in game and i have never needed this. Ok, great. But now consider that how you play the game is probably a lot different from how o...
by KoblerMan
Sun Nov 15, 2020 9:27 am
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 10490

Re: Set chain signals to red via circuit network

The reason why I'm still sceptical about this is, that there is no really good reason for that, and that the limitation of this signal can be seen as part of the game. Like that you cannot read and write at the same time from&to a block signal. Nothing which cannot be worked around, and workaro...
by KoblerMan
Mon Nov 09, 2020 8:09 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 38022

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Spidertron logistic requests One of the main uses for spidertron is to let them build using the personal roboports, but the lack of an automated resupply method made the process less flawless than intended. This applies also to using them for combat, as restocking ammunition, repair packs and such,...
by KoblerMan
Fri Nov 06, 2020 2:47 pm
Forum: Balancing
Topic: Efficiency Module Scaling
Replies: 45
Views: 7076

Re: Efficiency Module Scaling

falk wrote:
Thu Mar 26, 2020 11:07 pm
+4% prod, -15% speed, + 5% pollution, -50% power
1x Prod. module 1
3x Eff. module 1

[...]

+10% prod, -15% speed, + 10% pollution, -70% power
1x Prod. module 1
3x Eff. module 1
Sorry, but I feel this should be pointed out - I think you meant 3 instead of 1 on that last part there. :)
by KoblerMan
Wed Nov 04, 2020 6:40 am
Forum: This Forum
Topic: Ambient sound on this forum
Replies: 8
Views: 1163

Re: Ambient sound on this forum

Koub wrote:
Tue Nov 03, 2020 1:33 pm
Please, no. Ambiant sound on a web page is in the same category as autoplaying videos, an abomination.
I recommend noscript. I've not had to deal with that trash for years now.
by KoblerMan
Tue Nov 03, 2020 5:12 pm
Forum: Gameplay Help
Topic: Monsters making the game unplayable for me
Replies: 10
Views: 1299

Re: Monsters making the game unplayable for me

I think players with things like PVP or first-person shooter experience come in with the skills and the mindset to handle biter attacks. I never enjoyed those kinds of games, and I found the attacks in the tutorial overwhelming. So glad that there are so many ways to play without biter attacks! One...
by KoblerMan
Tue Nov 03, 2020 4:09 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 38022

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I think one touch that would really hit home for people like me who used to play RCT1/2 and Chris Sawyer's Locomotion would be having a track unique to the title screen. Something to play along with the simulation that doesn't appear anywhere else in the game. My suggestion for the title screen musi...
by KoblerMan
Tue Nov 03, 2020 2:44 pm
Forum: Ideas and Suggestions
Topic: Option to make server wait for slowest client
Replies: 31
Views: 4786

Re: Option to make server wait for slowest client

Can't game speed be manually adjusted down? What if the host does this when the clients complain about this problem? The downside of doing this is that it's a lua command, so it disables achievements. But, it is possible.
by KoblerMan
Tue Nov 03, 2020 2:07 pm
Forum: Technical Help
Topic: Multiplayer game inside GUI binds to temporary IPv6
Replies: 10
Views: 947

Re: Multiplayer game inside GUI binds to temporary IPv6

So, I just looked up that CGNAT is. All I can say is... wow, that's garbage. Unfortunately you might be SOL. Many games only support multiplayer server hosting over IPv4 protocol. I'm not sure if this is the case with Factorio but I've definitely never tried it myself. If your brother is in the sam...
by KoblerMan
Tue Nov 03, 2020 1:42 pm
Forum: Ideas and Suggestions
Topic: Persistent toolbar and logistics settings
Replies: 11
Views: 631

Re: Persistent toolbar and logistics settings

Don't get me wrong, I'm all for the "add mechanisms for exporting/importing settings for everything that makes sense", I just provided the links to these other suggestions because I felt they're somehow related to this thread, an for the readers to have a better overview on the subject. Y...
by KoblerMan
Tue Nov 03, 2020 1:06 pm
Forum: Gameplay Help
Topic: One time clock
Replies: 7
Views: 992

Re: One time clock

But the counter keeps on going, it would be good if I could figure out a better timer or something that stops at 60k etc. Any solutions? Let it count forever. The max possible value for a signal is 2147483647. At 60 per second it will take 1.14 years of running continuously for it to finally overfl...

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