Search found 98 matches

by KoblerMan
Fri Oct 11, 2019 4:07 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 64
Views: 6955

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Is there any way you can learn from StarCraft zerglings when it comes to pathfinding for biters? The way zerglings almost "flow" around the map in a rush is very beautiful and is done with full collision activated. I'm sure some developer from Blizzard has done some writeup/presentation/whatever ab...
by KoblerMan
Fri Oct 11, 2019 4:04 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 64
Views: 6955

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

The solution we have decided, which some might consider a 'hack' is that we simply don't make biters collide with other biters. I'm absolutely fine with this. Anyone who's familiar with StarCraft mechanics will tell you that worker units have collision disabled when ordered to mine minerals/gas. At...
by KoblerMan
Fri Jul 19, 2019 2:14 am
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 3761

Re: A Case for Balancing Nuclear Power

I ran my 600SPM "mini-mega-base" on nuclear with zero UPS issues. The thought of running around placing enough solar panels to compete was horrifying. How is that possible? Do you have PC Gamer Magazine's large pixel collider? Nope. I have a stock Dell that I bought maybe 4 years ago for around $70...
by KoblerMan
Sat Jul 13, 2019 5:57 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 3761

Re: A Case for Balancing Nuclear Power

Ultimately, whether or not my math is correct, my point is that nuclear guzzles water faster than offshore pumps can even dish it out. Every time i disprove one of your lies, you fall back to "meh, but i don't like it!", it's quite boring. I could link you to tons of threads by people who "miracilo...
by KoblerMan
Sat Jul 13, 2019 5:21 am
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 3761

Re: A Case for Balancing Nuclear Power

Hmm, have we entered a Tassadar / Overmind mutual destruction mode ? :P Only if you read all of my posts in this thread in The Overmind's voice... "Serve the hive... I control the groove! Serve the hive... I control the way you move! "How'dya like my groove, Daggoth?" *FWOOSH* "WELL DONE!" Yeah, ye...
by KoblerMan
Fri Jul 12, 2019 8:05 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 3761

Re: A Case for Balancing Nuclear Power

Different people have different hardware setups. In many cases, Factorio is run on basic workstation/laptop PC's that have very limited capabilities. I'm sure for someone with a better computer, UPS only becomes an issue late game. However, for someone with a toaster, issues could hit before they e...
by KoblerMan
Fri Jul 12, 2019 1:56 am
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 3761

Re: A Case for Balancing Nuclear Power

I ran my 600SPM "mini-mega-base" on nuclear with zero UPS issues. The thought of running around placing enough solar panels to compete was horrifying. How is that possible? Do you have PC Gamer Magazine's large pixel collider? I would guess that despite the image this forum projects, relatively few...
by KoblerMan
Thu Jul 11, 2019 9:44 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 3761

Re: A Case for Balancing Nuclear Power

Ok, let's throw around some more facts and formulas: There's only one type of "steam": { type = "fluid", name = "steam", default_temperature = 15, max_temperature = 1000, heat_capacity = "0.2KJ", gas_temperature = 15, }, Both coal-boiler and reactor are defined as having fuel burning efficiency of ...
by KoblerMan
Thu Jul 11, 2019 8:02 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 3761

Re: A Case for Balancing Nuclear Power

Ok, I get it with what people have to say about UPS. It's my fault for putting that argument foremost instead of the water consumption statistics, as it's much less pertinent IMO. So, I'd like to add some hard numbers since I pretty much neglected to do this before. This next calculation just works ...
by KoblerMan
Tue Jul 09, 2019 6:54 am
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 3761

Re: A Case for Balancing Nuclear Power

I have heard it some times, but saying it's heard all the time is a blatant exageration. Is it really that blatant though? Sure it's a hyperbole, but if enough people believe it, it's probably true. I kind of needed a declarative statement to open with as well, from a writing structure standpoint. ...
by KoblerMan
Tue Jul 09, 2019 4:53 am
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 3761

A Case for Balancing Nuclear Power

Introduction So, we hear it all the time: "Solar power is waaaay better than nuclear." Why is that so? Nuclear power is simply not properly balanced in its current form. I'd like to first establish the main reasons for solar being better, why nuclear is not sustainable, and then give my proposals a...
by KoblerMan
Tue Apr 23, 2019 8:26 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 7603

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

tbh, that new icon for the power posts looks like a mess on the belt in any resolution. The old one has a very defined shape that is easily recognizable in any size above 8px (and at that size you only see colors anyway). Yeah, but let's be honest here: if you're belting power poles, the icon fidel...
by KoblerMan
Fri Jan 25, 2019 8:47 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 23783

Re: Friday Facts #279 - Train GUI & Modern Spitter

I would hint a change of the temporary trainstation for easier use.... as you have stated 'for personal' use its quite resonable that a certail loco/train is used for personal transport. So i would suggest that you could mark a loco as 'personal' and when clickin on the map for a temporal train-sto...
by KoblerMan
Fri Jan 18, 2019 7:40 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 18604

Re: Friday Facts #278 - The new quickbar

While some initial playtesting shows that most things are stable, we have yet to have our typical office-wide week/fortnight of playtesting and tweaking. Inevitably things that we need to solve will come up during this playtesting, so it would be unwise to release before it is complete. Hey, here's...
by KoblerMan
Wed Nov 14, 2018 8:03 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 14402

Re: Friday Facts #268 - The modern Biter

For some weird reason I feel more for the biters than I do for that feminist in that red red game. Well, yes, nobody likes feminists. The 2nd/3rd wave feminists are women who don't like expressing love for their families with anything other than words, or who are women who want to be men while keep...
by KoblerMan
Wed Nov 14, 2018 7:54 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 14402

Re: Friday Facts #268 - The modern Biter

RobertTerwilliger wrote:
Sat Nov 10, 2018 8:14 am
absurdness
absurdity
RobertTerwilliger wrote:
Sat Nov 10, 2018 8:14 am
Nazis didn't consider themselves "bad", right?
Godwin's Law. You get nothing, you LOSE! Good day, sir!
by KoblerMan
Mon Nov 12, 2018 8:48 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 14402

Re: Friday Facts #268 - The modern Biter

Naturally, the more detailed any insect model gets, the more disturbing it's going to look. You can't really avoid that. You are missing the part - despite quoting it - where I mentioned that real insects rarely bother me. Being more realistic is not likely to be the problem here. We're getting int...
by KoblerMan
Fri Nov 09, 2018 8:09 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 14402

Re: Friday Facts #268 - The modern Biter

I think that to feel some guilt there should be neutral biters in the nest. No attackers, or things like "the family" ... responsible for breeding the "warriors" of the nest ... maybe. Like an ant colony. I do like this idea a lot. I think overall, bug nests are just too plain. Aside from the occas...
by KoblerMan
Fri Nov 09, 2018 8:00 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 14402

Re: Friday Facts #268 - The modern Biter

lol these biters look even more disgusting than the previous looking ones, massacres continues with out any hard feelings. if you planned to have them cute, I'm sorry these are not it for me. on the plus side they still look like bugs and i can continue to call them as such. must squish all the bug...
by KoblerMan
Fri Nov 09, 2018 7:43 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 14402

Re: Friday Facts #268 - The modern Biter

Well, I think this marks the first FFF where I read it and thought "I guess I will be making a mod to revert this entire FFF". Not because the models are bad or the underlying idea is wrong. But simply because the new models trigger such revulsion that I would not be able to tolerate having them in...

Go to advanced search