Search found 12 matches

by siiid
Sat Apr 03, 2021 1:22 am
Forum: General discussion
Topic: Vanilla megabase SPM records?
Replies: 1
Views: 2044

Re: Vanilla megabase SPM records?

It is SPM * UPS that is really meaningful, but UPS varies from PC to PC. Currently Flame_Sla's 20k = 20 x 1000 SPM base is generally the most well optimized, reaching 73 UPS on my machine.
by siiid
Thu Apr 01, 2021 5:13 pm
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 32
Views: 18271

Re: How is "SPM" measured?

Good to know. 200 tile long segment is still mostly long enough on high ore density settings. you're going off-topic here. but you're also wrong.. trains win over long distances. The point is, on high ore density setting, you don't need long distances. There are plenty of ore patches within 200 til...
by siiid
Thu Apr 01, 2021 4:23 pm
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 32
Views: 18271

Re: How is "SPM" measured?

Factorio's belt is optimized so that a compressed, uninteruppted belt is count as 1 segment. so no matter how long you route the belt from patches, as long as it is compressed, the UPS is the same. Segments are limited to 200 tiles long, as shown in the debug info. The FFF where they were revealed ...
by siiid
Thu Apr 01, 2021 1:29 am
Forum: General discussion
Topic: How is "SPM" measured?
Replies: 32
Views: 18271

Re: How is "SPM" measured?

Just to be clear what I called "ore patches like infinity chests" is things like in this thread . On the pictures you can clearly see that ore patches have been "copy/pasted" to fit the factory, and I assume that they have a density so high that they are effectively infinite. (F...
by siiid
Wed Mar 24, 2021 7:26 am
Forum: Railway Setups
Topic: Sushi wagon
Replies: 15
Views: 5770

Re: Sushi wagon

The design has this downside, that it depends on a facility, which reliable consumes the overproduction. That's not unrealistic. You can create a small science block, which consumes the excess with higher prio and produce the rest from scratch. Not exactly elegant, but other designs have different ...
by siiid
Tue Mar 23, 2021 10:13 pm
Forum: Railway Setups
Topic: Sushi wagon
Replies: 15
Views: 5770

Re: Sushi wagon

not really vanilla feasible. expansion, other problems will get in the way. not to mention the nature of having to discover or kill a nest until one worm is left... it's not easy. demonstrate it outside of sandbox mode That is arguing for the sake of arguing. if so, then so was your suggestion that...
by siiid
Tue Mar 23, 2021 9:34 pm
Forum: Railway Setups
Topic: Sushi wagon
Replies: 15
Views: 5770

Re: Sushi wagon


not really vanilla feasible. expansion, other problems will get in the way. not to mention the nature of having to discover or kill a nest until one worm is left... it's not easy.

demonstrate it outside of sandbox mode
That is arguing for the sake of arguing.
by siiid
Tue Mar 23, 2021 5:44 pm
Forum: Railway Setups
Topic: Sushi wagon
Replies: 15
Views: 5770

Re: Sushi wagon

No, to balance it, I overproduce and remove the excess. This is not possible in a normal vanilla game. Every chest will be full at some point. In vanilla, the only way to balance a production line is backpressure. The only way to make this happen is by setting filters (you have to insert the excess...
by siiid
Mon Mar 22, 2021 4:38 pm
Forum: Railway Setups
Topic: Sushi wagon
Replies: 15
Views: 5770

Re: Sushi wagon

Do you set item filters in the wagons? I think that's the only way to make it stable. I tried this concept with cars on belts. The overproduction kills you ultimately. With dedicated cargo space for each item, you greatly reduce your capacity but couldn't think of another way to get rid of overprod...
by siiid
Mon Mar 22, 2021 1:28 am
Forum: Railway Setups
Topic: Sushi wagon
Replies: 15
Views: 5770

Re: Sushi wagon

i have trouble buying that this works at all, considering i've tried it with Bob's mods and train-to-train-to-train builds where I use beacons and productivity modules and every time things go out of balance because you can't ensure each assembler has the same level of productivity boost, as differ...
by siiid
Mon Mar 22, 2021 1:22 am
Forum: Railway Setups
Topic: Sushi wagon
Replies: 15
Views: 5770

Re: Sushi wagon

It appears to me to are deleting some items from the train In the third to last photo. Why is that? Yes, it overproduces items by a small margin, and removes the excess at the unloading station, to keep balancing easier. The removed items are directly voided in this prototype, but conceptually can ...
by siiid
Sun Mar 21, 2021 6:36 pm
Forum: Railway Setups
Topic: Sushi wagon
Replies: 15
Views: 5770

Sushi wagon

This is a design I have been working on for the past couple weeks. I call it Sushi wagon. I have not seen similar designs elsewhere, at least for me it is completely original. Factorio Screenshot 2021.03.19 - 11.51.43.80.png Factorio Screenshot 2021.03.19 - 11.52.37.18.png The basic idea is to move ...

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