Search found 78 matches

by n7m6e7
Wed Nov 08, 2017 12:21 pm
Forum: Ideas and Suggestions
Topic: Survival, new mobs and functions
Replies: 9
Views: 3505

Re: Survival, new mobs and functions

Factorio simply isn't a survival game, but a game about the logistics of mass production, base building, and defense. I will say new mobs are a great idea. I do get tired of just tiered biters and tiered spitters... Especially worms which just look small, medium and large, at least large biters are ...
by n7m6e7
Tue Nov 07, 2017 12:45 pm
Forum: Ideas and Suggestions
Topic: Construction Robots should have mining power
Replies: 16
Views: 3760

Re: Construction Robots should have mining power

I think this is a balancing issue, but my 2 cents is robots could easily be considered stronger than the player by at least an order of magnitude or 2 so if it takes 10 seconds for the player to do with the best tool it could take anything from a few ticks to a whole second and given that the playe...
by n7m6e7
Tue Nov 07, 2017 1:04 am
Forum: Ideas and Suggestions
Topic: Construction Robots should have mining power
Replies: 16
Views: 3760

Re: Construction Robots should have mining power

While it may look strange , just imagine a world where you have to wait a second on each tile to be built ... just a pain in the ass. On the other hand, it wouldn‘t hurt at all if the bots take a moment to deconstruct something, as you can simply build thousands of them anyways, and can do whatever...
by n7m6e7
Mon Nov 06, 2017 6:27 pm
Forum: Ideas and Suggestions
Topic: Construction Robots should have mining power
Replies: 16
Views: 3760

Construction Robots should have mining power

I've always found it odd that robots take time to repair objects, but can deconstruct them instantly. It seems like they should have a mining power of, say, 4, to match a player with the steel axe. Adding a mine-speed to bots may be more complicated(lag inducing) than it's worth, but it would be coo...
by n7m6e7
Mon Nov 06, 2017 6:05 pm
Forum: Balancing
Topic: Steel chests, kinda meh.
Replies: 9
Views: 4517

Re: Steel chests, kinda meh.

I will say, eliminating the iron chest would make steel chests so much more worth it. In early game With wood chests, you just have to cut down a tree With iron chests, you have to mine iron, coal, use a smelter. It's all a hassle in the very start, before you get your first automation systems up, a...
by n7m6e7
Mon Nov 06, 2017 5:36 pm
Forum: Ideas and Suggestions
Topic: Hydroelectric Dams and Rivers
Replies: 20
Views: 8297

Re: Hydroelectric Dams and Rivers

Forgive me for laughing... but hahahhahahah....... aaaaahahahaha... EASILY DONE. Tell you what. Why don't you go and learn how to make your idea into a mod. Then come back and tell us how easy it really was. The only difference between mods and the core game is that mods aren't made by the develope...
by n7m6e7
Sun Oct 22, 2017 11:39 am
Forum: Ideas and Suggestions
Topic: Space Based Economy - Ore Delivery
Replies: 9
Views: 3431

Re: Space Based Economy - Ore Delivery

There are players who want still the aliens to drop loot. You could perhaps expand this idea to make the items aliens drop also available from space. So if you want to play peaceful, you aren't blocked from things that would normal need dead aliens. Again I'm think this would be mod territory, at l...
by n7m6e7
Sat Oct 21, 2017 4:33 pm
Forum: Ideas and Suggestions
Topic: Space Based Economy - Ore Delivery
Replies: 9
Views: 3431

Re: Space Based Economy - Ore Delivery

I think it interesting, but instead of more ore, you should probably just get space credits. Start selling arbitrary tech, and compete to sell the most product. Have a whole alien market to compete in, and every few days, the value fluctuates If there were certain high-end components that you could...
by n7m6e7
Wed Oct 18, 2017 4:17 pm
Forum: Ideas and Suggestions
Topic: Space Based Economy - Ore Delivery
Replies: 9
Views: 3431

Re: Space Based Economy - Ore Delivery

I think it interesting, but instead of more ore, you should probably just get space credits. Start selling arbitrary tech, and compete to sell the most product. Have a whole alien market to compete in, and every few days, the value fluctuates
by n7m6e7
Fri Oct 13, 2017 10:05 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 135846

Re: Attacking biters with turrets makes all weapons pointless

Also, can you post a video of you managing to get turrets up vs several big worms with a simple 30 second activation delay? Without losing dozens of turrets. Well. That's kinda why turret creeping is OP. You would be automating turrets and ammo anyways for military science. So who cares if you lose...
by n7m6e7
Wed Oct 11, 2017 9:53 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 135846

Re: Attacking biters with turrets makes all weapons pointless

An activation delay would be ineffective. Drop a turret just outside biter-response range, wait out the delay, drop your next nearby but just inside response range, lather, rinse, repeat. If you want scarier biter behavior, get Rampant . They're not "clever girl" smart, but they'll mess y...
by n7m6e7
Tue Oct 10, 2017 12:40 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 135846

Re: Attacking biters with turrets makes all weapons pointless

But back to the "turret creep" issue, i'd just set up some kind of delay, where the turret cant fire till its been in place for 5 seconds, or set them both up to not be able to shoot biters that are directly attacking it. Players would have to set up a wall, set up the turret, and hope th...
by n7m6e7
Fri Oct 06, 2017 4:41 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 135846

Re: Attacking biters with turrets makes all weapons pointless

plus a minimum range, like the flame turrets have. This is not really consistent with lasers. A laser should be able to shoot to point blank targets (as turrets currently do). Im thinking mechanic-wise. With turrets, you have the hassle of a setting up an ammo-feed system, but the advantage of bein...
by n7m6e7
Fri Oct 06, 2017 1:50 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 135846

Re: Attacking biters with turrets makes all weapons pointless

Turrets should be used to defend an area, not offensively.

I would simply suggest giving regular turrets a "boot up" time delay when placed, and give laser turrets the same delay, plus a minimum range, like the flame turrets have.
by n7m6e7
Fri Oct 06, 2017 1:43 pm
Forum: Balancing
Topic: Steel chests, kinda meh.
Replies: 9
Views: 4517

Re: Steel chests, kinda meh.

Personally i wouldn't mind if wooden chests were upped to 24 and iron chests removed alltogether. Steel chests need automation later anyway. And iron chests turn into "trash" after that. See. I was thinking that too. Iron chests are in a weird position, where when you are able to produce ...
by n7m6e7
Wed Oct 04, 2017 4:08 pm
Forum: Balancing
Topic: Steel chests, kinda meh.
Replies: 9
Views: 4517

Steel chests, kinda meh.

Wooden chests are there in the beginning, as you dont really have any other choice. 8 iron plates takes a fair bit of effort in the "manual" part of the game. Once you automate smelters, the jump is massive. You get double the capacity for only 8 iron, which is cheap once you get automatio...
by n7m6e7
Thu May 18, 2017 12:40 pm
Forum: Multiplayer
Topic: Thoughts on PvP
Replies: 2
Views: 1475

Re: Thoughts on PvP

I would agree team-based and Round-based would be the best. Factorio is one of those games with exponential growth. The strong get stronger, and after an hour or so of playing, people just joining are cannon fodder. They have absolutely no chance, fair or otherwise. So its just not fun unless everyo...
by n7m6e7
Sun May 14, 2017 1:28 pm
Forum: Balancing
Topic: Boilers are too cheap now
Replies: 7
Views: 2617

Re: Boilers are too cheap now

Not that I take Achivements seriously, anyway. It's never why I play computer games. That's not a good way to look at it. after all, the game was made for a wide variety of people, not just you. if someone enjoys achievement hunting, that needs to be preserved. Also, increasing the boiler cost isnt...
by n7m6e7
Sun Apr 30, 2017 2:00 pm
Forum: Ideas and Suggestions
Topic: More Realistic inventory hardmode
Replies: 3
Views: 1366

More Realistic inventory hardmode

Just something to go along with the "more expensive recipe" difficulty, A more realistic inventory that would promote automation even more Simply assign a size and weight to each object in the game Assign a maximum size and weight a player can hold (increased by power armor obviously) Tric...
by n7m6e7
Tue Apr 25, 2017 12:52 pm
Forum: General discussion
Topic: Getting rid of alien artifacts is a bad idea
Replies: 74
Views: 28169

Re: Getting rid of alien artifacts is a bad idea

Just to jump in here, I agree, there needs to be a reward for destroying biter bases, other than just holding them off. I'm sure its been mentioned, but alien artifacts should simply be used in strictly military sciences. Lore-wise, it makes sense to use alien parts to research the best way to kill ...

Go to advanced search