Search found 78 matches
- Wed Nov 08, 2017 12:21 pm
- Forum: Ideas and Suggestions
- Topic: Survival, new mobs and functions
- Replies: 9
- Views: 3505
Re: Survival, new mobs and functions
Factorio simply isn't a survival game, but a game about the logistics of mass production, base building, and defense. I will say new mobs are a great idea. I do get tired of just tiered biters and tiered spitters... Especially worms which just look small, medium and large, at least large biters are ...
- Tue Nov 07, 2017 12:45 pm
- Forum: Ideas and Suggestions
- Topic: Construction Robots should have mining power
- Replies: 16
- Views: 3760
Re: Construction Robots should have mining power
I think this is a balancing issue, but my 2 cents is robots could easily be considered stronger than the player by at least an order of magnitude or 2 so if it takes 10 seconds for the player to do with the best tool it could take anything from a few ticks to a whole second and given that the playe...
- Tue Nov 07, 2017 1:04 am
- Forum: Ideas and Suggestions
- Topic: Construction Robots should have mining power
- Replies: 16
- Views: 3760
Re: Construction Robots should have mining power
While it may look strange , just imagine a world where you have to wait a second on each tile to be built ... just a pain in the ass. On the other hand, it wouldn‘t hurt at all if the bots take a moment to deconstruct something, as you can simply build thousands of them anyways, and can do whatever...
- Mon Nov 06, 2017 6:27 pm
- Forum: Ideas and Suggestions
- Topic: Construction Robots should have mining power
- Replies: 16
- Views: 3760
Construction Robots should have mining power
I've always found it odd that robots take time to repair objects, but can deconstruct them instantly. It seems like they should have a mining power of, say, 4, to match a player with the steel axe. Adding a mine-speed to bots may be more complicated(lag inducing) than it's worth, but it would be coo...
- Mon Nov 06, 2017 6:05 pm
- Forum: Balancing
- Topic: Steel chests, kinda meh.
- Replies: 9
- Views: 4517
Re: Steel chests, kinda meh.
I will say, eliminating the iron chest would make steel chests so much more worth it. In early game With wood chests, you just have to cut down a tree With iron chests, you have to mine iron, coal, use a smelter. It's all a hassle in the very start, before you get your first automation systems up, a...
- Mon Nov 06, 2017 5:36 pm
- Forum: Ideas and Suggestions
- Topic: Hydroelectric Dams and Rivers
- Replies: 20
- Views: 8297
Re: Hydroelectric Dams and Rivers
Forgive me for laughing... but hahahhahahah....... aaaaahahahaha... EASILY DONE. Tell you what. Why don't you go and learn how to make your idea into a mod. Then come back and tell us how easy it really was. The only difference between mods and the core game is that mods aren't made by the develope...
- Sun Oct 22, 2017 11:39 am
- Forum: Ideas and Suggestions
- Topic: Space Based Economy - Ore Delivery
- Replies: 9
- Views: 3431
Re: Space Based Economy - Ore Delivery
There are players who want still the aliens to drop loot. You could perhaps expand this idea to make the items aliens drop also available from space. So if you want to play peaceful, you aren't blocked from things that would normal need dead aliens. Again I'm think this would be mod territory, at l...
- Sat Oct 21, 2017 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Space Based Economy - Ore Delivery
- Replies: 9
- Views: 3431
Re: Space Based Economy - Ore Delivery
I think it interesting, but instead of more ore, you should probably just get space credits. Start selling arbitrary tech, and compete to sell the most product. Have a whole alien market to compete in, and every few days, the value fluctuates If there were certain high-end components that you could...
- Wed Oct 18, 2017 4:17 pm
- Forum: Ideas and Suggestions
- Topic: Space Based Economy - Ore Delivery
- Replies: 9
- Views: 3431
Re: Space Based Economy - Ore Delivery
I think it interesting, but instead of more ore, you should probably just get space credits. Start selling arbitrary tech, and compete to sell the most product. Have a whole alien market to compete in, and every few days, the value fluctuates
- Fri Oct 13, 2017 10:05 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 135846
Re: Attacking biters with turrets makes all weapons pointless
Also, can you post a video of you managing to get turrets up vs several big worms with a simple 30 second activation delay? Without losing dozens of turrets. Well. That's kinda why turret creeping is OP. You would be automating turrets and ammo anyways for military science. So who cares if you lose...
- Wed Oct 11, 2017 9:53 am
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 135846
Re: Attacking biters with turrets makes all weapons pointless
An activation delay would be ineffective. Drop a turret just outside biter-response range, wait out the delay, drop your next nearby but just inside response range, lather, rinse, repeat. If you want scarier biter behavior, get Rampant . They're not "clever girl" smart, but they'll mess y...
- Tue Oct 10, 2017 12:40 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 135846
Re: Attacking biters with turrets makes all weapons pointless
But back to the "turret creep" issue, i'd just set up some kind of delay, where the turret cant fire till its been in place for 5 seconds, or set them both up to not be able to shoot biters that are directly attacking it. Players would have to set up a wall, set up the turret, and hope th...
- Fri Oct 06, 2017 4:41 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 135846
Re: Attacking biters with turrets makes all weapons pointless
plus a minimum range, like the flame turrets have. This is not really consistent with lasers. A laser should be able to shoot to point blank targets (as turrets currently do). Im thinking mechanic-wise. With turrets, you have the hassle of a setting up an ammo-feed system, but the advantage of bein...
- Fri Oct 06, 2017 1:50 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 135846
Re: Attacking biters with turrets makes all weapons pointless
Turrets should be used to defend an area, not offensively.
I would simply suggest giving regular turrets a "boot up" time delay when placed, and give laser turrets the same delay, plus a minimum range, like the flame turrets have.
I would simply suggest giving regular turrets a "boot up" time delay when placed, and give laser turrets the same delay, plus a minimum range, like the flame turrets have.
- Fri Oct 06, 2017 1:43 pm
- Forum: Balancing
- Topic: Steel chests, kinda meh.
- Replies: 9
- Views: 4517
Re: Steel chests, kinda meh.
Personally i wouldn't mind if wooden chests were upped to 24 and iron chests removed alltogether. Steel chests need automation later anyway. And iron chests turn into "trash" after that. See. I was thinking that too. Iron chests are in a weird position, where when you are able to produce ...
- Wed Oct 04, 2017 4:08 pm
- Forum: Balancing
- Topic: Steel chests, kinda meh.
- Replies: 9
- Views: 4517
Steel chests, kinda meh.
Wooden chests are there in the beginning, as you dont really have any other choice. 8 iron plates takes a fair bit of effort in the "manual" part of the game. Once you automate smelters, the jump is massive. You get double the capacity for only 8 iron, which is cheap once you get automatio...
- Thu May 18, 2017 12:40 pm
- Forum: Multiplayer
- Topic: Thoughts on PvP
- Replies: 2
- Views: 1475
Re: Thoughts on PvP
I would agree team-based and Round-based would be the best. Factorio is one of those games with exponential growth. The strong get stronger, and after an hour or so of playing, people just joining are cannon fodder. They have absolutely no chance, fair or otherwise. So its just not fun unless everyo...
- Sun May 14, 2017 1:28 pm
- Forum: Balancing
- Topic: Boilers are too cheap now
- Replies: 7
- Views: 2617
Re: Boilers are too cheap now
Not that I take Achivements seriously, anyway. It's never why I play computer games. That's not a good way to look at it. after all, the game was made for a wide variety of people, not just you. if someone enjoys achievement hunting, that needs to be preserved. Also, increasing the boiler cost isnt...
- Sun Apr 30, 2017 2:00 pm
- Forum: Ideas and Suggestions
- Topic: More Realistic inventory hardmode
- Replies: 3
- Views: 1366
More Realistic inventory hardmode
Just something to go along with the "more expensive recipe" difficulty, A more realistic inventory that would promote automation even more Simply assign a size and weight to each object in the game Assign a maximum size and weight a player can hold (increased by power armor obviously) Tric...
- Tue Apr 25, 2017 12:52 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 28169
Re: Getting rid of alien artifacts is a bad idea
Just to jump in here, I agree, there needs to be a reward for destroying biter bases, other than just holding them off. I'm sure its been mentioned, but alien artifacts should simply be used in strictly military sciences. Lore-wise, it makes sense to use alien parts to research the best way to kill ...