Search found 718 matches

by Tertius
Wed Oct 27, 2021 12:40 pm
Forum: Combinator Creations
Topic: Belt saturation detector/counter
Replies: 30
Views: 10127

Re: Belt saturation detector/counter

The solution is simple: don't require fully compressed belts. I actually developed the above examples for train unloading. Not specific for furnaces, but for everything. However, my main issue with unloading stations are uneven unload between belt lanes, not saturation. One lanes stalls, the other ...
by Tertius
Tue Oct 26, 2021 11:38 pm
Forum: Wiki Talk
Topic: Energy weapons damage (research)
Replies: 5
Views: 2450

Re: Energy weapons damage (research)

You found an error in the wiki. The wiki is not perfect. The reference is the game. If there is a mismatch between game data and wiki data, the game data is correct. The best thing would be to request an account for the wiki and correct such errors yourself. Fast and direct. That's the essence of a ...
by Tertius
Mon Oct 25, 2021 12:45 am
Forum: Combinator Creations
Topic: Belt saturation detector/counter
Replies: 30
Views: 10127

Re: Belt saturation detector/counter

--> I DON'T UNDERSTAND, why is there a pause in the second case (middle circuit)? just missing a belt of the same color? Logically, belt length should not affect it. What can't I see? This is an interesting thing. Perhaps a bug, but I didn't report it, because I'm quite certain such behavior was al...
by Tertius
Sun Oct 24, 2021 4:15 pm
Forum: Combinator Creations
Topic: Belt saturation detector/counter
Replies: 30
Views: 10127

Re: Belt saturation detector/counter

A "Saturation detector" would detect if a belt is not full (i.e. has gaps) which means that the source cannot fill a complete belt (assuming that the sink wants to consume a full belt). If you just want to see if a belt is saturated or not, you can use a simple line of lamps: out.gif 0eNr...
by Tertius
Tue Oct 19, 2021 3:33 pm
Forum: Ideas and Suggestions
Topic: Add large arithmetic/decider combinator
Replies: 6
Views: 1367

Re: Add large arithmetic/decider combinator

Thought about this, and it boils down to the ability to have an "Each" wildcard as right operand of the arithmetic combinator that uses a second input. Each as right operand: Behavior: Values for the right operand are taken from a second pair (red+green) of input (not currently present). R...
by Tertius
Mon Oct 18, 2021 6:11 pm
Forum: Gameplay Help
Topic: How many ticks does it takes for an item to move through a belt ?
Replies: 15
Views: 5890

Re: How many ticks does it takes for an item to move through a belt ?

Interesting topic, I never thought about the (obvious) fact that the outer lane of a corner is really longer, so it holds more items, and that this has real impact: Usually you never see it, since you always have about the same amount of left and right turns. 3AuCXM[1].jpg 0eNqlne1uG0cSRd+Fv+Vgpr+q2...
by Tertius
Mon Oct 11, 2021 9:36 pm
Forum: Gameplay Help
Topic: Automatic building and protecting from deconstruction
Replies: 2
Views: 1576

Automatic building and protecting from deconstruction

I'm currently tinkering and creating blueprints for more automation of building and extending my base. If it comes to the railway, I want to create blueprints that include roboports along the track, so a swarm of construction robots is able to follow my blueprinting and build the track without me an...
by Tertius
Sun Oct 10, 2021 7:04 pm
Forum: Implemented in 2.0
Topic: Being able to move map tags once placed
Replies: 25
Views: 7815

Re: Being able to move map tags once placed

+1 I'd like to be able to interact with a tag like this: left-click: edit tag properties (already works like this) right-click: take a copy of the tag in hand and remove it from the map. Can be placed or discarded like a tag that was created with the "create tag" button. Apply the mining d...
by Tertius
Fri Oct 08, 2021 12:15 pm
Forum: Gameplay Help
Topic: Help needed regarding bus lanes
Replies: 12
Views: 4786

Re: Help needed regarding bus lanes

You might be able to shrink your bus design and thus make it more flexible by treating the earlier refined materials differently. Instead of starting the bus with an ore input and vast amount of factories with ore furnaces and creating everything down the bus, consider creating extra ore smelting fa...
by Tertius
Wed Oct 06, 2021 6:50 pm
Forum: General discussion
Topic: The numbers on fluids
Replies: 15
Views: 5979

Re: The numbers on fluids

If there is a loop somewhere in the pipe system, so it's possible for steam (or fluid) to flow in a circle, strange things begin to happen, especially if a pump is within that circle. As far as I remember, a pumped fluid rather flows in circles instead of filling up a nearby tank. Which is according...
by Tertius
Tue Oct 05, 2021 2:34 pm
Forum: Gameplay Help
Topic: Train and Inserter
Replies: 9
Views: 2791

Re: Train and Inserter

The assigned station, is for example the iron station, the train goes automatically to a free place, it stops at the traffic light, it is unloaded and the logistic circuit turns the traffic light green when the train is empty. This allows a large number of unloading station on a single station. Why...
by Tertius
Tue Sep 28, 2021 12:00 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 21729

Re: time for >60fps

[...] and to reduce motion sickness. Is motion sickness with Factorio really an issue for you? Just curious and asking if this is a real thing for you with Factorio. I know motion sickness is very subjective and every case is different, however although I am very sensitive to motion sickness myself...
by Tertius
Mon Sep 27, 2021 2:22 pm
Forum: General discussion
Topic: Nostalgia..
Replies: 19
Views: 5063

Re: Nostalgia..

I got Factorio after the 1.1 release and just pondered a few minutes how it would be if I had to harvest stuff from biters. There are pro and contra arguments, and in the end I feel it more a chore than a challenge, because it isn't possible to automate this task if harvested stuff was continually r...
by Tertius
Fri Sep 24, 2021 12:21 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 153
Views: 302316

Re: [photos] Factorio in real life

It's perhaps a strange analogy, but the animation of the electric mining drills always reminds me of mosquitos sucking blood:

https://www.youtube.com/watch?v=rD8SmacBUcU

Screenshot 2021-09-24 141503.png
Screenshot 2021-09-24 141503.png (81.34 KiB) Viewed 11221 times
by Tertius
Tue Sep 21, 2021 1:19 pm
Forum: General discussion
Topic: My new PC (Specially ordered for Factorio)
Replies: 22
Views: 7718

Re: My new PC (Specially ordered for Factorio)

I seriously considered other (cheaper) Z590 boards but none of them offered 3 PCI-E x16 and 2 PCI-E x1 slots, a big plus for me for future upgrades. The only consumer (non-server) expansion cards that use x16 slots are graphics cards, and how many of them do you intend to add to your PC? Really mor...
by Tertius
Tue Sep 21, 2021 11:26 am
Forum: Ideas and Suggestions
Topic: Dialect localisation
Replies: 9
Views: 2098

Re: Dialect localisation

From a programming point of view, adding support for dependent languages would be no additional permanent CPU requirement, if language support is already implemented as static dictionary with keyword -> text representation. Give every language a parent language. The "root" language is engl...
by Tertius
Tue Sep 21, 2021 11:00 am
Forum: General discussion
Topic: My new PC (Specially ordered for Factorio)
Replies: 22
Views: 7718

Re: My new PC (Specially ordered for Factorio)

The mainboard is much too expensive - do you really need all the features it provides? Would you really use all of that? You can have the same chipset on mainboards with half the price. It doesn't contribute to performance - performance is mainly provided by CPU and GPU. The power supply is also too...
by Tertius
Mon Sep 20, 2021 5:39 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 73635

Re: All the different ways to increase the efficiency of a nuclear power plant

I understand now why it's necessary to separate the solar panels from the accumulators, and now I understand the left part of your power plant. However, I have no idea how to find out directly if the solar panel production is higher than the energy demand to connect the accumulators and at the same ...
by Tertius
Mon Sep 20, 2021 4:59 pm
Forum: Gameplay Help
Topic: Blueprints import failure
Replies: 6
Views: 1825

Re: Blueprints import failure

Works for me. All of them. The direct blueprints as well as the pastbin-ones. It's some large railway-stuff in the blueprints. To use the blueprints, you need to use the import button. Not simply CTRL-V in a blueprint book. See the wiki: https://wiki.factorio.com/Blueprint#Importing.2FExporting_blue...
by Tertius
Mon Sep 20, 2021 2:59 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 260
Views: 73635

Re: All the different ways to increase the efficiency of a nuclear power plant

Yes, I pulled all my hair off while trying to balance the steam level in all the tanks. Impossible with that approach of having large turbine fields, so I added some more tanks than necessary. But gradual failing of turbines is not fatal, since it only comes to this if the power requirement is belo...

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