Here's save: https://mega.nz/#!v40DCKDL!IbxJAYUMDEi9-MsOrCE2Xkk5FJ5Ey-xOHtR1n56KDxw
Although on unrelated note, it feels like update broke game for us. I can host and launch game, but according to my friend he gets an error along the lines of:
There is a mod X on server that you don' have
Server ...
Search found 6 matches
- Thu Mar 07, 2019 4:37 am
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 44706
- Wed Mar 06, 2019 7:27 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 44706
Re: RSO for 0.17
Here's the string hope it helps.
>>>eNpjYBBkYGdgYgCCBnsQ5mBJzk/MgfFAmCs5v6AgtUg3vygVWZgz
uag0JVU3PxNVcWpeam6lblJiMYpijsyi/Dx0E1iLS/LzUEVKilJTi5F
FuEuLEvMyS3PR9TIwNmk0vG1okWMA4f/1DAr//4MwkPUA6BcQZoB6ih
EoBgOsyTmZaWkMDAqOQOwEkmZkZKwWWef+sGqKPSNEjZ4DlPEBKhKxG ...
>>>eNpjYBBkYGdgYgCCBnsQ5mBJzk/MgfFAmCs5v6AgtUg3vygVWZgz
uag0JVU3PxNVcWpeam6lblJiMYpijsyi/Dx0E1iLS/LzUEVKilJTi5F
FuEuLEvMyS3PR9TIwNmk0vG1okWMA4f/1DAr//4MwkPUA6BcQZoB6ih
EoBgOsyTmZaWkMDAqOQOwEkmZkZKwWWef+sGqKPSNEjZ4DlPEBKhKxG ...
- Wed Mar 06, 2019 3:19 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 44706
Re: RSO for 0.17
Hi all. I've been using this mod for the first time playing mp game with my friend, and i can't help but wonder is this an intended behaviour.
Here is our base at the moment, with a nice chunk of 1.4m ore nearby:
https://steamuserimages-a.akamaihd.net/ugc/990135008031651745 ...
Here is our base at the moment, with a nice chunk of 1.4m ore nearby:
https://steamuserimages-a.akamaihd.net/ugc/990135008031651745 ...
- Sun Mar 13, 2016 9:47 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 111136
Re: [0.12.x][v0.12.6] Bob's Enemies Mod
My biters don't attack walls either, tho they don't mind chewing on turrets once i make a hole large enough. Also i've made a hole and enemies attack again. Tho it's strange, there are like 20+ titans even at smallest nests but whenever attack comes it's only like 2 titans and 2 mediums.
EDIT. Just ...
EDIT. Just ...
- Sun Mar 13, 2016 8:40 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 111136
Re: [0.12.x][v0.12.6] Bob's Enemies Mod
Can confirm strange behaviour. Once i've completly isolated my base (full double wall perimeter) enemies stopped attacking completly. They keep spawning and amassing at spawners but not attacking base, seem to rotate around themselfs there. Once i get out of walls they aggro and follow me, but once ...
- Fri Mar 04, 2016 6:39 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 254388
Re: Friday Facts #128 - Back down to earth
I like the idea of loader, as long as it is balanced. I.e.
1) Require power
2) Have tiers unlocked via research
3) Can't connect to circuit network (making them "dumb transportation" opposed to smart inserters)
Honestly though i think loaders should handle mass loading/unloading, while inserters ...
1) Require power
2) Have tiers unlocked via research
3) Can't connect to circuit network (making them "dumb transportation" opposed to smart inserters)
Honestly though i think loaders should handle mass loading/unloading, while inserters ...