Search found 9 matches

by mikiqex
Tue Sep 24, 2019 12:30 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 31
Views: 4477

Re: Factorio version 0.17 - Now stable

Amazing! Thanks and congratulations on the milestone. The artwork is spectacular :shock: (but I wouldn't expect anything less from you guys :lol: You never fail to impress me).
by mikiqex
Fri Sep 13, 2019 11:43 am
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 8379

Re: Friday Facts #311 - New remnants 3

I have an issue with walls remnants (sorry if I'm late to the party...) - there are rebars clearly visible in the rubble, yet there's no steel in the recipe. :|
by mikiqex
Thu Feb 28, 2019 2:12 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 18359

Re: Version 0.17.2

It is a tad awkward, but once you change the way you think about it, it at least makes sense. I have no problem to wrap my head around shortcuts, for me it's a better concept than a separate inventory as it was before, but I'm having hard times using it. I'm accidentaly creating multiple shortcuts ...
by mikiqex
Thu Nov 22, 2018 10:12 am
Forum: General discussion
Topic: Steam Best Developer nomination
Replies: 11
Views: 1319

Re: Steam Best Developer nomination

C'mon, Wube, set up your creator homepage thru Steam - you really deserve The Best Developer Award!

I tried to nominate Warhorse and Kingdom Come, so it's possible to have Wube and Factorio (in my case for The Most Fun with a Machine Award, as it perfectly matches the description :-)
by mikiqex
Thu Aug 09, 2018 9:19 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 26188

Re: Friday Facts #254 - No research queue for you

I want the ability to be able to click a research with prerequisites, click research, and have the game automatically research the prerequisites without further futzing on my part. Exactly! It's the same concept, as crafting, so it's already in Factorio's DNA, so to speak :-). If I wouldn't want to...
by mikiqex
Fri May 25, 2018 3:42 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 11618

Re: Friday Facts #244 - Localised plurals & Modernisation progress

Plurals are often categorized as "zero, one, few, many, other". Unicode have a whole webpage dedicated just to plural rules in different languages: http://www.unicode.org/cldr/charts/33/s ... es.html#cs
by mikiqex
Wed Dec 13, 2017 12:46 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 66803

Re: Version 0.16.0

rubberduck wrote:there goes my entire workday down the pipes...
Exactly! :mrgreen:
by mikiqex
Mon Nov 28, 2016 8:09 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 26687

Re: Friday Facts #166 - Combat Revisit

I start my games with Enemy Bases set to Very High freq. + Very big size, with very small starting area. I love the feeling of imminent danger and I feel cozy in my "castle". I'm big turret creeper and I don't like it, but I can't resist - if the game allows, it's no cheating. In the late game (20 h...
by mikiqex
Fri Oct 28, 2016 5:49 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 28282

Re: Friday Facts #162 - Theme Art Again

I play with enemies maxed out from the start to make it more challenging. Now I'm 20 % away from finishing the silo and I don't even collect artifacts any more, just clearing nests for more production lines. The down side is that I don't need trains in this setting, because everything is just too cl...

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