Search found 17 matches
- Fri Aug 23, 2024 11:17 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 23592
Re: Friday Facts #425 - Behind the legs
I don't like how legs in the Spidertron's new animation stretch all the way during a regular walk sideways (on the screen). The original looked somewhat orderly, while the new looks a bit funky to me, creeps me out a bit, to be honest.
- Fri Aug 16, 2024 11:29 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 55393
Re: Friday Facts #424 - Gleba Pentapod Enemies
Stompers look like they would sometimes accidentally squash Wrigglers
Those leg animations in a 2D game must have been a nightmare...

- Wed Mar 02, 2022 10:59 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3348
- Views: 772058
Re: We support Ukraine
Suddenly politics?
Did you see what lies Russian state media outlets are writing about the war? More places writing about it may tell more Russians what's actually going on.
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After your edit: We Czechs had our own 40 years of experience with Russian "liberators", that's why Wube's stance ...
- Fri Jan 29, 2021 10:05 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 42184
Re: Friday Facts #364 - 1.1 stable
Thanks guys, those new features are amazing, with exception to the automatic underground belt traversal, which is freaking EPIC! :shock:
I'm always grateful for articles about optimizations, so also thanks to Rseding for the Save game speed explanation, I was curious about that since it was ...
I'm always grateful for articles about optimizations, so also thanks to Rseding for the Save game speed explanation, I was curious about that since it was ...
- Fri Aug 14, 2020 10:01 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 132478
Re: Friday Facts #360 - 1.0 is here!
Congratulations on 1.0.0! I especially love you updated the trailer as well, because I really like it and it was my first encounter with the game. And as I can see here, the Spidertron... :o Thank you to keep us with you along the ride with FFF, to be honest I'll really miss them. Anyway, I'll be ...
- Wed Jun 10, 2020 11:22 am
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 32444
Re: Version 0.18.31
Dude! I was just about getting back to work... The new drill looks brilliant.
- Sun Mar 29, 2020 7:08 am
- Forum: Technical Help
- Topic: [0.18.16] Crash on start: "Error: Failed to create a texture...E_OUTOFMEMORY"
- Replies: 3
- Views: 2480
Re: [0.18.16] Crash on start: "Error: Failed to create a texture...E_OUTOFMEMORY"
I'm here because of the exact "problem"! :-) I didn't notice I'm low on RAM when launching the game and it crashed twice exactly as you describe, with third attempt resulting in BSOD.
I know this isn't exactly developer's fault, but Isn't there a way the game would check sufficient memory is ...
I know this isn't exactly developer's fault, but Isn't there a way the game would check sufficient memory is ...
- Tue Jan 21, 2020 2:05 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 86491
Re: Version 0.18.0
I have plans for the afternoon... aaaand they're gone. 

- Tue Sep 24, 2019 12:30 pm
- Forum: News
- Topic: Factorio version 0.17 - Now stable
- Replies: 33
- Views: 21796
Re: Factorio version 0.17 - Now stable
Amazing! Thanks and congratulations on the milestone. The artwork is spectacular
(but I wouldn't expect anything less from you guys
You never fail to impress me).


- Fri Sep 13, 2019 11:43 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 32281
Re: Friday Facts #311 - New remnants 3
I have an issue with walls remnants (sorry if I'm late to the party...) - there are rebars clearly visible in the rubble, yet there's no steel in the recipe. 

- Thu Feb 28, 2019 2:12 pm
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 39447
Re: Version 0.17.2
It is a tad awkward, but once you change the way you think about it, it at least makes sense.
I have no problem to wrap my head around shortcuts, for me it's a better concept than a separate inventory as it was before, but I'm having hard times using it. I'm accidentaly creating multiple ...
- Thu Nov 22, 2018 10:12 am
- Forum: General discussion
- Topic: Steam Best Developer nomination
- Replies: 11
- Views: 6558
Re: Steam Best Developer nomination
C'mon, Wube, set up your creator homepage thru Steam - you really deserve The Best Developer Award!
I tried to nominate Warhorse and Kingdom Come, so it's possible to have Wube and Factorio (in my case for The Most Fun with a Machine Award, as it perfectly matches the description
I tried to nominate Warhorse and Kingdom Come, so it's possible to have Wube and Factorio (in my case for The Most Fun with a Machine Award, as it perfectly matches the description

- Thu Aug 09, 2018 9:19 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 102946
Re: Friday Facts #254 - No research queue for you
I want the ability to be able to click a research with prerequisites, click research, and have the game automatically research the prerequisites without further futzing on my part.
Exactly! It's the same concept, as crafting, so it's already in Factorio's DNA, so to speak :-). If I wouldn't want ...
Exactly! It's the same concept, as crafting, so it's already in Factorio's DNA, so to speak :-). If I wouldn't want ...
- Fri May 25, 2018 3:42 pm
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 37432
Re: Friday Facts #244 - Localised plurals & Modernisation progress
Plurals are often categorized as "zero, one, few, many, other". Unicode have a whole webpage dedicated just to plural rules in different languages: http://www.unicode.org/cldr/charts/33/s ... es.html#cs
- Wed Dec 13, 2017 12:46 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 124792
Re: Version 0.16.0
Exactly!rubberduck wrote:there goes my entire workday down the pipes...

- Mon Nov 28, 2016 8:09 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 80119
Re: Friday Facts #166 - Combat Revisit
I start my games with Enemy Bases set to Very High freq. + Very big size, with very small starting area. I love the feeling of imminent danger and I feel cozy in my "castle". I'm big turret creeper and I don't like it, but I can't resist - if the game allows, it's no cheating. In the late game (20 ...
- Fri Oct 28, 2016 5:49 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 80144
Re: Friday Facts #162 - Theme Art Again
I play with enemies maxed out from the start to make it more challenging. Now I'm 20 % away from finishing the silo and I don't even collect artifacts any more, just clearing nests for more production lines. The down side is that I don't need trains in this setting, because everything is just too ...