Search found 15 matches

by mikiqex
Wed Mar 02, 2022 10:59 am
Forum: News
Topic: We support Ukraine
Replies: 2985
Views: 132010

Re: We support Ukraine

Suddenly politics? Did you see what lies Russian state media outlets are writing about the war? More places writing about it may tell more Russians what's actually going on. --- After your edit: We Czechs had our own 40 years of experience with Russian "liberators", that's why Wube's stan...
by mikiqex
Fri Jan 29, 2021 10:05 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 23315

Re: Friday Facts #364 - 1.1 stable

Thanks guys, those new features are amazing, with exception to the automatic underground belt traversal, which is freaking EPIC! :shock: I'm always grateful for articles about optimizations, so also thanks to Rseding for the Save game speed explanation, I was curious about that since it was mentione...
by mikiqex
Fri Aug 14, 2020 10:01 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 209
Views: 65813

Re: Friday Facts #360 - 1.0 is here!

Congratulations on 1.0.0! I especially love you updated the trailer as well, because I really like it and it was my first encounter with the game. And as I can see here, the Spidertron... :o Thank you to keep us with you along the ride with FFF, to be honest I'll really miss them. Anyway, I'll be lo...
by mikiqex
Wed Jun 10, 2020 11:22 am
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 20525

Re: Version 0.18.31

Dude! I was just about getting back to work... The new drill looks brilliant.
by mikiqex
Sun Mar 29, 2020 7:08 am
Forum: Technical Help
Topic: [0.18.16] Crash on start: "Error: Failed to create a texture...E_OUTOFMEMORY"
Replies: 3
Views: 1073

Re: [0.18.16] Crash on start: "Error: Failed to create a texture...E_OUTOFMEMORY"

I'm here because of the exact "problem"! :-) I didn't notice I'm low on RAM when launching the game and it crashed twice exactly as you describe, with third attempt resulting in BSOD. I know this isn't exactly developer's fault, but Isn't there a way the game would check sufficient memory ...
by mikiqex
Tue Jan 21, 2020 2:05 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 62349

Re: Version 0.18.0

I have plans for the afternoon... aaaand they're gone. :lol:
by mikiqex
Tue Sep 24, 2019 12:30 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 33
Views: 13695

Re: Factorio version 0.17 - Now stable

Amazing! Thanks and congratulations on the milestone. The artwork is spectacular :shock: (but I wouldn't expect anything less from you guys :lol: You never fail to impress me).
by mikiqex
Fri Sep 13, 2019 11:43 am
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 19097

Re: Friday Facts #311 - New remnants 3

I have an issue with walls remnants (sorry if I'm late to the party...) - there are rebars clearly visible in the rubble, yet there's no steel in the recipe. :|
by mikiqex
Thu Feb 28, 2019 2:12 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 26669

Re: Version 0.17.2

It is a tad awkward, but once you change the way you think about it, it at least makes sense. I have no problem to wrap my head around shortcuts, for me it's a better concept than a separate inventory as it was before, but I'm having hard times using it. I'm accidentaly creating multiple shortcuts ...
by mikiqex
Thu Nov 22, 2018 10:12 am
Forum: General discussion
Topic: Steam Best Developer nomination
Replies: 11
Views: 3506

Re: Steam Best Developer nomination

C'mon, Wube, set up your creator homepage thru Steam - you really deserve The Best Developer Award!

I tried to nominate Warhorse and Kingdom Come, so it's possible to have Wube and Factorio (in my case for The Most Fun with a Machine Award, as it perfectly matches the description :-)
by mikiqex
Thu Aug 09, 2018 9:19 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 55855

Re: Friday Facts #254 - No research queue for you

I want the ability to be able to click a research with prerequisites, click research, and have the game automatically research the prerequisites without further futzing on my part. Exactly! It's the same concept, as crafting, so it's already in Factorio's DNA, so to speak :-). If I wouldn't want to...
by mikiqex
Fri May 25, 2018 3:42 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 22283

Re: Friday Facts #244 - Localised plurals & Modernisation progress

Plurals are often categorized as "zero, one, few, many, other". Unicode have a whole webpage dedicated just to plural rules in different languages: http://www.unicode.org/cldr/charts/33/s ... es.html#cs
by mikiqex
Wed Dec 13, 2017 12:46 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 90787

Re: Version 0.16.0

rubberduck wrote:there goes my entire workday down the pipes...
Exactly! :mrgreen:
by mikiqex
Mon Nov 28, 2016 8:09 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 45786

Re: Friday Facts #166 - Combat Revisit

I start my games with Enemy Bases set to Very High freq. + Very big size, with very small starting area. I love the feeling of imminent danger and I feel cozy in my "castle". I'm big turret creeper and I don't like it, but I can't resist - if the game allows, it's no cheating. In the late ...
by mikiqex
Fri Oct 28, 2016 5:49 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 45742

Re: Friday Facts #162 - Theme Art Again

I play with enemies maxed out from the start to make it more challenging. Now I'm 20 % away from finishing the silo and I don't even collect artifacts any more, just clearing nests for more production lines. The down side is that I don't need trains in this setting, because everything is just too cl...

Go to advanced search