Search found 7 matches
- Mon Nov 14, 2016 3:51 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 128332
Re: Friday Facts #164 - Nuclear power
Even old reactors don't explode as a simple failure. A confluence of catastrophic events must occur before a reactor will melt down. It's a common talking point used by opponents of nuclear power that "It could turn into a nuclear bomb" This is simply untrue. Nuclear reactors are mechanically ...
- Sat Oct 08, 2016 10:44 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 120697
Re: Friday Facts #159 - Research revolution
One idea for multi-team spawns is that you may wish to have biome specific land regions with guaranteed quantities of given resources or tiles within the allocated region.
Take a look at tiberian sun's random map gen?
Also, I really like Anti-Elite's post.
Take a look at tiberian sun's random map gen?
Also, I really like Anti-Elite's post.
- Sun Sep 25, 2016 10:10 pm
- Forum: Technical Help
- Topic: Technical Help FAQ
- Replies: 1
- Views: 81270
Re: Technical Help FAQ - cause your problem might be known
Default Data locations are as follows for win8/10:
Steam: c:\Users\*your name*\Appdata\Roaming\Factorio
ZIP: Your selected Factorio directory.
Installer: c:\Users\*your name*\Appdata\Roaming\Factorio
To change these directories, begin in your install directory and open config-path.cfg with the ...
- Sun Sep 25, 2016 2:31 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 46864
Re: Friday facts #157 - We are able to eat paper, but we don't do it
Sure, it could be an option, or we could be allowed to choose the location of the save directory. I don't like that it has to be on my C drive.
You can move the folder from appdata to somewhere else. Just have to edit the settings in config-path.cfg (in the steam factorio folder) and config ...
You can move the folder from appdata to somewhere else. Just have to edit the settings in config-path.cfg (in the steam factorio folder) and config ...
- Sat Sep 24, 2016 4:56 pm
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 46864
Re: Friday facts #157 - We are able to eat paper, but we don't do it
I would store the decorations, if they changed every time they were loaded, it would confuse me "I don't remember that being there". You recognize the patterns of decorations to be different parts of your base, it could be a little confusing.
I agree, it would look weird if all the decorations ...
I agree, it would look weird if all the decorations ...
- Sat Sep 24, 2016 1:45 am
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 46864
Re: Friday facts #157 - We are able to eat paper, but we don't do it
Oh, hey, while we're on the subject of decoratives...
Have you considered adding cliff faces and ledges ala C&C 95/ RA1?
They did a great job of making the terrain feel 3D while not shifting the fundamentally flat nature of the terrain.
Have you considered adding cliff faces and ledges ala C&C 95/ RA1?
They did a great job of making the terrain feel 3D while not shifting the fundamentally flat nature of the terrain.
- Thu May 19, 2016 5:26 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
- Replies: 62
- Views: 77692
Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
It seems kinda cheap just being able to completely deny access to the mobs, maybe add an ability for them to fill in a moat and cross it?