Search found 8 matches

by MCorgano
Thu Mar 07, 2019 6:03 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 82654

Re: Friday Facts #284 - 0.17 experimental

I saw a lot of people complaining about the scaling for biter attacks, why not make the intensity on a slider? In fact we could have two different preset sets - one for terrain types, and one for difficulty that scales the biter:researched tech ratio, size of biter camps, etc. Sounds like the ...
by MCorgano
Wed Sep 21, 2016 6:39 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 37717

Re: Friday Facts #155 - Settling into fall

Could there be set up a page where you can post like the map or screenshots of the winning / loosing production challenge designs? IT'd be a great way to see which designs are better compared to each other head-to-head. It's the perfect environment for scientific and accurate comparisons, and if the ...
by MCorgano
Fri Mar 11, 2016 5:21 am
Forum: General discussion
Topic: Remove circuit networks
Replies: 21
Views: 14246

Re: Remove circuit networks

"There's no real use to them"
What about say, disconnecting a coal mining array when the coal line is full? Mining contraptions will keep using power when idle, so turning off things when they aren't productive could be very useful. Extra spare power means extra power production that can go to ...
by MCorgano
Tue Mar 08, 2016 4:14 pm
Forum: Ideas and Suggestions
Topic: Auto-deny joining players by maximum ping
Replies: 9
Views: 5135

Re: Auto-deny joining players by maximum ping

Welp. I didn't know if they were similar enough to be included together or not. They deal with two different but related things - high latency and slow download.

Had the server I play locked out for 25 mins because someone with a crappy connection tried to join, disconnected, and tried to join AGAIN.
by MCorgano
Tue Mar 08, 2016 4:11 pm
Forum: Outdated/Not implemented
Topic: Rename Batteries
Replies: 12
Views: 5119

Re: Rename Batteries

If anything, I'd much prefer them be called POWER CELLS than CAPACITOR. Power cell has a more Sci-Fi feel, is always used to refer to a power source, and usually refers to something with generally better properties to batteries already. It's like game-talk for batteries, with the implication that ...
by MCorgano
Tue Mar 08, 2016 7:49 am
Forum: Ideas and Suggestions
Topic: Auto-deny joining players by maximum ping
Replies: 9
Views: 5135

Auto-deny joining players that take too long to download map

Merged with the other suggestion, I'd rather have discussing Auto-deny features as a whole and not in separate threads, as they are very similar and overlap in parts.
-- daniel34

Title says all really. Problem is the ENTIRE SERVER stops when a player is joining. This means if a player comes on ...
by MCorgano
Tue Mar 08, 2016 6:56 am
Forum: Ideas and Suggestions
Topic: Auto-deny joining players by maximum ping
Replies: 9
Views: 5135

Re: [Feature Request] auto-deny players by ping

How about this

client sends server a "I want to connect packet"
Server pings client 10 times, 100ms apart, to test
IF BAD: send client a "you're ping is bad" packet
IF GOOD: continue
Server sends client list of other clients to ping
Client pings other clients 10 times, 100ms apart, to test
OTHER ...
by MCorgano
Sun Mar 06, 2016 2:18 am
Forum: Ideas and Suggestions
Topic: Auto-deny joining players by maximum ping
Replies: 9
Views: 5135

Auto-deny joining players by maximum ping

The request is simple. The server can set a PING LIMIT in their settings, and BEFORE a client starts downloading / connecting, it ping's the server. if the client's ping is higher than the PING LIMIT the server will send a packet telling it PING TOO HIGH, and close the connection.

This lets servers ...

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