Search found 8 matches
- Thu Mar 07, 2019 6:03 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 82654
Re: Friday Facts #284 - 0.17 experimental
I saw a lot of people complaining about the scaling for biter attacks, why not make the intensity on a slider? In fact we could have two different preset sets - one for terrain types, and one for difficulty that scales the biter:researched tech ratio, size of biter camps, etc. Sounds like the ...
- Wed Sep 21, 2016 6:39 pm
- Forum: News
- Topic: Friday Facts #155 - Settling into fall
- Replies: 63
- Views: 37717
Re: Friday Facts #155 - Settling into fall
Could there be set up a page where you can post like the map or screenshots of the winning / loosing production challenge designs? IT'd be a great way to see which designs are better compared to each other head-to-head. It's the perfect environment for scientific and accurate comparisons, and if the ...
- Fri Mar 11, 2016 5:21 am
- Forum: General discussion
- Topic: Remove circuit networks
- Replies: 21
- Views: 14246
Re: Remove circuit networks
"There's no real use to them"
What about say, disconnecting a coal mining array when the coal line is full? Mining contraptions will keep using power when idle, so turning off things when they aren't productive could be very useful. Extra spare power means extra power production that can go to ...
What about say, disconnecting a coal mining array when the coal line is full? Mining contraptions will keep using power when idle, so turning off things when they aren't productive could be very useful. Extra spare power means extra power production that can go to ...
- Tue Mar 08, 2016 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Auto-deny joining players by maximum ping
- Replies: 9
- Views: 5135
Re: Auto-deny joining players by maximum ping
Welp. I didn't know if they were similar enough to be included together or not. They deal with two different but related things - high latency and slow download.
Had the server I play locked out for 25 mins because someone with a crappy connection tried to join, disconnected, and tried to join AGAIN.
Had the server I play locked out for 25 mins because someone with a crappy connection tried to join, disconnected, and tried to join AGAIN.
- Tue Mar 08, 2016 4:11 pm
- Forum: Outdated/Not implemented
- Topic: Rename Batteries
- Replies: 12
- Views: 5119
Re: Rename Batteries
If anything, I'd much prefer them be called POWER CELLS than CAPACITOR. Power cell has a more Sci-Fi feel, is always used to refer to a power source, and usually refers to something with generally better properties to batteries already. It's like game-talk for batteries, with the implication that ...
- Tue Mar 08, 2016 7:49 am
- Forum: Ideas and Suggestions
- Topic: Auto-deny joining players by maximum ping
- Replies: 9
- Views: 5135
Auto-deny joining players that take too long to download map
Merged with the other suggestion, I'd rather have discussing Auto-deny features as a whole and not in separate threads, as they are very similar and overlap in parts.
-- daniel34
Title says all really. Problem is the ENTIRE SERVER stops when a player is joining. This means if a player comes on ...
-- daniel34
Title says all really. Problem is the ENTIRE SERVER stops when a player is joining. This means if a player comes on ...
- Tue Mar 08, 2016 6:56 am
- Forum: Ideas and Suggestions
- Topic: Auto-deny joining players by maximum ping
- Replies: 9
- Views: 5135
Re: [Feature Request] auto-deny players by ping
How about this
client sends server a "I want to connect packet"
Server pings client 10 times, 100ms apart, to test
IF BAD: send client a "you're ping is bad" packet
IF GOOD: continue
Server sends client list of other clients to ping
Client pings other clients 10 times, 100ms apart, to test
OTHER ...
client sends server a "I want to connect packet"
Server pings client 10 times, 100ms apart, to test
IF BAD: send client a "you're ping is bad" packet
IF GOOD: continue
Server sends client list of other clients to ping
Client pings other clients 10 times, 100ms apart, to test
OTHER ...
- Sun Mar 06, 2016 2:18 am
- Forum: Ideas and Suggestions
- Topic: Auto-deny joining players by maximum ping
- Replies: 9
- Views: 5135
Auto-deny joining players by maximum ping
The request is simple. The server can set a PING LIMIT in their settings, and BEFORE a client starts downloading / connecting, it ping's the server. if the client's ping is higher than the PING LIMIT the server will send a packet telling it PING TOO HIGH, and close the connection.
This lets servers ...
This lets servers ...