Is there a way/ will it be fixed that robots don’t fly out to pick up more stuff if the inventory is full?
Because as we all know , they will hover outside the player/spidertron and will get stranded if I move back to homebase.
Search found 11 matches
- Sat Aug 31, 2024 2:28 pm
- Forum: General discussion
- Topic: Robots in player/spidertron inventory full
- Replies: 2
- Views: 462
- Sat May 11, 2024 3:35 am
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 8
- Views: 1328
Re: Lower trainstation priority. Possible?
Yeah I thought so. Guess I’ll live with it and wait till 2.0
- Fri May 10, 2024 4:53 pm
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 8
- Views: 1328
Lower trainstation priority. Possible?
I have let’s say 10 stations providing 25 loads of copper plates and 20 stations requesting 49 loads. All provider stations have the same name and all requester stations have the same name. Out of the 20 requester stations I want to downprioritize let’s say 5 stations. Because I want all other coppe...
- Fri May 10, 2024 12:53 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 24396
Re: Friday Facts #410 - Rocket turret & Target priorities
„i mostly want the waves of biters (and spitters) to stop so my defenses can take a break„
What do you mean with this?
You could time the insertion of an artillery shell.
What do you mean with this?
You could time the insertion of an artillery shell.
- Sat Apr 27, 2024 6:08 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28884
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I don’t know if it is possible. But I’m sure you guys will find a way.
The graphs should tell me if production is going down because the output is full or because it’s lacking materials
The graphs should tell me if production is going down because the output is full or because it’s lacking materials
- Fri Mar 22, 2024 1:40 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 29913
Re: Friday Facts #403 - Train stops 2.0
Will we be able to drive the trains backwards from remote if they are in a deadlock and just have one locomotive?
- Wed Mar 17, 2021 9:52 am
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 1853
Re: [1.1.27] Artillery takes long to fire
Ok thank you
- Tue Mar 16, 2021 5:00 pm
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 1853
Re: [1.1.27] Artillery takes long to fire
Yes I'm aware of the 2 ranges. :=)
- Tue Mar 16, 2021 8:04 am
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 1853
- Mon Mar 15, 2021 7:06 pm
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 1853
Re: [1.1.27] Artillery takes long to fire
Sry but how?
- Mon Mar 15, 2021 3:56 pm
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 1853
[1.1.27] Artillery takes long to fire
The artillery (specially the waggons) needs a lot of time to "find" enemies.
There are biter nests in range and some get shot, some not, some get shot after I "reveal" them with Artillery targeting remote.
There are biter nests in range and some get shot, some not, some get shot after I "reveal" them with Artillery targeting remote.