Search found 17 matches
- Fri Jun 19, 2026 4:54 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 33283
Re: Friday Facts #443 - More Planet Deliveries
How about bigger stack size for prometium? Because the sushi belt storage looks ugly.
- Fri Jun 19, 2026 4:28 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 33283
Re: Friday Facts #443 - More Planet Deliveries
How about making better quality science packs more useful?
- Fri Jun 19, 2026 2:17 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 33283
Re: Friday Facts #443 - More Planet Deliveries
How about an option in the research labs and bio labs to research what is cheapest to research.
- Fri Jun 19, 2026 12:51 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 33283
Re: Friday Facts #443 - More Planet Deliveries
How about a logistics priority for most/least spoiled items?
In requester chests and rocket silos.
In requester chests and rocket silos.
- Tue Jun 09, 2026 1:15 pm
- Forum: Gameplay Help
- Topic: Interrupt not working
- Replies: 1
- Views: 497
Interrupt not working
When I tell my spaceship to refill on fusionfuel as interrupt and send it to a new planet it doesn't check for the interrupt condition
- Sat May 23, 2026 4:53 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Library: Better Search
- Replies: 3
- Views: 1444
Re: Blueprint Library: Better Search
Yeah that this hasn‘t been fixed by now is a mayor issue
- Sat Aug 31, 2024 2:28 pm
- Forum: General discussion
- Topic: Robots in player/spidertron inventory full
- Replies: 2
- Views: 1387
Robots in player/spidertron inventory full
Is there a way/ will it be fixed that robots don’t fly out to pick up more stuff if the inventory is full?
Because as we all know , they will hover outside the player/spidertron and will get stranded if I move back to homebase.
Because as we all know , they will hover outside the player/spidertron and will get stranded if I move back to homebase.
- Sat May 11, 2024 3:35 am
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 8
- Views: 4697
Re: Lower trainstation priority. Possible?
Yeah I thought so. Guess I’ll live with it and wait till 2.0
- Fri May 10, 2024 4:53 pm
- Forum: Gameplay Help
- Topic: Lower trainstation priority. Possible?
- Replies: 8
- Views: 4697
Lower trainstation priority. Possible?
I have let’s say 10 stations providing 25 loads of copper plates and 20 stations requesting 49 loads. All provider stations have the same name and all requester stations have the same name.
Out of the 20 requester stations I want to downprioritize let’s say 5 stations. Because I want all other ...
Out of the 20 requester stations I want to downprioritize let’s say 5 stations. Because I want all other ...
- Fri May 10, 2024 12:53 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 60456
Re: Friday Facts #410 - Rocket turret & Target priorities
„i mostly want the waves of biters (and spitters) to stop so my defenses can take a break„
What do you mean with this?
You could time the insertion of an artillery shell.
What do you mean with this?
You could time the insertion of an artillery shell.
- Sat Apr 27, 2024 6:08 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 85081
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I don’t know if it is possible. But I’m sure you guys will find a way.
The graphs should tell me if production is going down because the output is full or because it’s lacking materials
The graphs should tell me if production is going down because the output is full or because it’s lacking materials
- Fri Mar 22, 2024 1:40 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 71563
Re: Friday Facts #403 - Train stops 2.0
Will we be able to drive the trains backwards from remote if they are in a deadlock and just have one locomotive?
- Wed Mar 17, 2021 9:52 am
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 3433
Re: [1.1.27] Artillery takes long to fire
Ok thank you
- Tue Mar 16, 2021 5:00 pm
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 3433
Re: [1.1.27] Artillery takes long to fire
Yes I'm aware of the 2 ranges. :=)
- Tue Mar 16, 2021 8:04 am
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 3433
- Mon Mar 15, 2021 7:06 pm
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 3433
Re: [1.1.27] Artillery takes long to fire
Sry but how? 
- Mon Mar 15, 2021 3:56 pm
- Forum: Not a bug
- Topic: [1.1.27] Artillery takes long to fire
- Replies: 7
- Views: 3433
[1.1.27] Artillery takes long to fire
The artillery (specially the waggons) needs a lot of time to "find" enemies.
There are biter nests in range and some get shot, some not, some get shot after I "reveal" them with Artillery targeting remote.
There are biter nests in range and some get shot, some not, some get shot after I "reveal" them with Artillery targeting remote.