Search found 11 matches

by ESI85
Sat Aug 31, 2024 2:28 pm
Forum: General discussion
Topic: Robots in player/spidertron inventory full
Replies: 2
Views: 462

Robots in player/spidertron inventory full

Is there a way/ will it be fixed that robots don’t fly out to pick up more stuff if the inventory is full?
Because as we all know , they will hover outside the player/spidertron and will get stranded if I move back to homebase.
by ESI85
Sat May 11, 2024 3:35 am
Forum: Gameplay Help
Topic: Lower trainstation priority. Possible?
Replies: 8
Views: 1328

Re: Lower trainstation priority. Possible?

Yeah I thought so. Guess I’ll live with it and wait till 2.0
by ESI85
Fri May 10, 2024 4:53 pm
Forum: Gameplay Help
Topic: Lower trainstation priority. Possible?
Replies: 8
Views: 1328

Lower trainstation priority. Possible?

I have let’s say 10 stations providing 25 loads of copper plates and 20 stations requesting 49 loads. All provider stations have the same name and all requester stations have the same name. Out of the 20 requester stations I want to downprioritize let’s say 5 stations. Because I want all other coppe...
by ESI85
Fri May 10, 2024 12:53 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 24396

Re: Friday Facts #410 - Rocket turret & Target priorities

„i mostly want the waves of biters (and spitters) to stop so my defenses can take a break„

What do you mean with this?
You could time the insertion of an artillery shell.
by ESI85
Sat Apr 27, 2024 6:08 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 28884

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I don’t know if it is possible. But I’m sure you guys will find a way.
The graphs should tell me if production is going down because the output is full or because it’s lacking materials
by ESI85
Fri Mar 22, 2024 1:40 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 29913

Re: Friday Facts #403 - Train stops 2.0

Will we be able to drive the trains backwards from remote if they are in a deadlock and just have one locomotive?
by ESI85
Wed Mar 17, 2021 9:52 am
Forum: Not a bug
Topic: [1.1.27] Artillery takes long to fire
Replies: 7
Views: 1853

Re: [1.1.27] Artillery takes long to fire

Ok thank you
by ESI85
Tue Mar 16, 2021 5:00 pm
Forum: Not a bug
Topic: [1.1.27] Artillery takes long to fire
Replies: 7
Views: 1853

Re: [1.1.27] Artillery takes long to fire

Yes I'm aware of the 2 ranges. :=)
by ESI85
Mon Mar 15, 2021 7:06 pm
Forum: Not a bug
Topic: [1.1.27] Artillery takes long to fire
Replies: 7
Views: 1853

Re: [1.1.27] Artillery takes long to fire

Sry but how? :?:
by ESI85
Mon Mar 15, 2021 3:56 pm
Forum: Not a bug
Topic: [1.1.27] Artillery takes long to fire
Replies: 7
Views: 1853

[1.1.27] Artillery takes long to fire

The artillery (specially the waggons) needs a lot of time to "find" enemies.

There are biter nests in range and some get shot, some not, some get shot after I "reveal" them with Artillery targeting remote.

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