So, I had something in mind for an enemy. I want to work it out as well as work on the mod itself with anyone willing to help me (considering I'm a bit new to Lua still.)
What I had in mind is an enemy that isn't interested in actually the survival of the planet but rather doing it to torment you ...
Search found 8 matches
- Mon Mar 07, 2016 8:36 pm
- Forum: Ideas and Requests For Mods
- Topic: New (possible horror like) enemy
- Replies: 0
- Views: 515
- Fri Mar 04, 2016 2:21 pm
- Forum: Modding help
- Topic: Modding error
- Replies: 9
- Views: 2543
Re: Modding error
I'll go be ashamed in a corner right now... Sorry about that.
- Fri Mar 04, 2016 2:15 pm
- Forum: Modding help
- Topic: Modding error
- Replies: 9
- Views: 2543
Re: Modding error
The function gets called in 3 cases, when it is destroyed, mined or on build... I am guessing, since it happens when I put anything down it will have to do with the on build.
function OnBuiltEntity(_Event)
local _Entity = _Event.createdentity
if IsSmartSplitter(_Entity) then
...
Which get called ...
function OnBuiltEntity(_Event)
local _Entity = _Event.createdentity
if IsSmartSplitter(_Entity) then
...
Which get called ...
- Fri Mar 04, 2016 1:46 pm
- Forum: Modding help
- Topic: Modding error
- Replies: 9
- Views: 2543
Re: Modding error
Error 3:
I've tried looking it up and can't seem to find anything about it since most refer to the global version of this error.
control.lua:228: attempt to index local '_Entity' (a nil value)
As for the code from line 227 to 229:
function IsSmartSplitter(_Entity)
return (_Entity.name ...
I've tried looking it up and can't seem to find anything about it since most refer to the global version of this error.
control.lua:228: attempt to index local '_Entity' (a nil value)
As for the code from line 227 to 229:
function IsSmartSplitter(_Entity)
return (_Entity.name ...
- Thu Mar 03, 2016 9:24 pm
- Forum: Modding help
- Topic: Modding error
- Replies: 9
- Views: 2543
Re: Modding error
Sadly enough I am getting a new error code now, one that I had to fix before, but this time it seems to be an issue somewhere else...
Unknown key:"Error while running the on_init: .../control.lua:24:attempt to index global 'glob' (a nil value)"
Here is the code that should give the error ...
Unknown key:"Error while running the on_init: .../control.lua:24:attempt to index global 'glob' (a nil value)"
Here is the code that should give the error ...
- Thu Mar 03, 2016 8:57 pm
- Forum: Modding help
- Topic: Modding error
- Replies: 9
- Views: 2543
Re: Modding error
Thank you, I must've had C++ stuck in my mind somewhere, that did fix it.
And I missed the documentation completely. I'll be working my way though it now!
Thanks again!
And I missed the documentation completely. I'll be working my way though it now!
Thanks again!
- Thu Mar 03, 2016 8:43 pm
- Forum: Ideas and Requests For Mods
- Topic: [IDEA] Monorail train
- Replies: 0
- Views: 502
[IDEA] Monorail train
It was my original idea for a mod. I am currently working on a different one, but I still wouldn't mind working this out.
I'm still learning to code in Lua and mod this game, but my original game involved making a monorail train.
Faster than the regular train, more fragile though but most important ...
I'm still learning to code in Lua and mod this game, but my original game involved making a monorail train.
Faster than the regular train, more fragile though but most important ...
- Thu Mar 03, 2016 8:39 pm
- Forum: Modding help
- Topic: Modding error
- Replies: 9
- Views: 2543
Modding error
Greetings,
I've been playing this game since I bought it on Steam about a day or two ago and gotten completely addicted to it.
Seeing as I'm studying to become a programmer, I thought I'd give modding this game a try, yet I seem to have hit a wall.
For some reason, try to generate a new map or ...
I've been playing this game since I bought it on Steam about a day or two ago and gotten completely addicted to it.
Seeing as I'm studying to become a programmer, I thought I'd give modding this game a try, yet I seem to have hit a wall.
For some reason, try to generate a new map or ...