that's a nice feature, my universal intersection/junction needed updating anyway.
Search found 11 matches
- Fri Sep 22, 2023 12:00 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 68493
- Tue Aug 02, 2022 2:18 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 28749
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
The image is too small to understand, what did you compare? It would be nice if you could elaborate a bit more. I used an equal amounts of miniloaders and storage entities (aka 2 hidden ultra fast inserters) in a benchmarking map to compare the inserter time usage of using strongboxes (96 slots) an...
- Mon Aug 01, 2022 8:51 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 28749
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Finally did a more "scientific" approach for comparing the ups cost of warehouses.
hmmm, it's not that bad considering the benefits that you could get from using warehouses (ex. more inserters and machines can be fitted beside it).
hmmm, it's not that bad considering the benefits that you could get from using warehouses (ex. more inserters and machines can be fitted beside it).
- Mon Aug 01, 2022 7:54 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 28749
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Is this ok? yep This is very interesting. I wonder if most of those combinator time usage comes from the arcoball balancing. Also, I think that inserter heavy time usage really did come from the warehouse but I'm still currently designing my base to compare that. And also, holy mother of performanc...
- Sun Jul 31, 2022 7:13 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 28749
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
can you provide a screenshot of your entity-time-usage of nauvis and norbit? I'd like to check something.
- Tue Jul 26, 2022 7:10 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 28749
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Isn't that an excessive amounts of warehouses and combinators. wouldn't that affect performance by a lot?
- Wed Jun 22, 2022 5:23 pm
- Forum: Modding interface requests
- Topic: Request: ChooseSignalOrNumberButton
- Replies: 4
- Views: 1671
Re: Request: ChooseSignalOrNumberButton
+1
also with signal and count as seen from the constant combinator
also with signal and count as seen from the constant combinator
- Wed Oct 13, 2021 3:00 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95556
Re: pY Alternative Energy - Discussion
First: Thannks to KingArthur for sending me the link to this :D Second: Man your graphics are really nice :D Third: How about some kind of chemical reaction power plant? What do I mean by that? Maybe some kind of machine that does some chemical process and outputs energy + chemical return material,...
- Sat Jul 03, 2021 7:15 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95556
Re: pY Alternative Energy - Discussion
Hi guys! Check out this article https://newatlas.com/materials/five-metal-alloy-2d-catalyst-carbon-dioxide/ Looks like a nice idea for a new recipe 8-) Or even whole production chain. Not sure if suitable for PyAE, maybe PyFE. What do you think? Let's just use nexelit (the magic metal) as the catal...
- Sun Mar 14, 2021 12:30 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95556
Re: pY Alternative Energy - Discussion
About hydro-power is almost impossible due the factorio limitations. To have a gradient of fluid we must have HEIGHT its a 2D game and even that may be simulated, would demands lots of work and knowledge i and my partner King, dont have. Is it possible to have structures in the water? I'm thinking ...
- Mon Mar 08, 2021 1:44 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95556
Re: pY Alternative Energy - Discussion
After Watching Minute Physics video on wind turbines, I get an itch.
Video: https://youtu.be/WGKIjojADmg
The mk04 is really nice though.