Hello! I am crafting a Starcraft 1 mod (Converts biters to SC1 units, and a few extra things).
I was looking for a few people to help tested on a headless server! If anyone is interested please let me know :)
If it helps, the server will be located in USA, Colorado and the mod is more difficult ...
Search found 12 matches
- Fri Nov 25, 2016 3:59 am
- Forum: Multiplayer
- Topic: Starcraft 1 Mod Testing Needed!
- Replies: 0
- Views: 894
- Tue May 24, 2016 10:02 pm
- Forum: General discussion
- Topic: Factorio meets SC1
- Replies: 10
- Views: 5259
Re: Factorio meets SC1
Don't get me wrong I think that its awesome what you show here, but from what you write you seem a bit naive about the consequences this could have.
Thank you for the concern, I will continue to mod the game to my liking and will only stop if Blizzard requests to do so. With my limited "naive ...
- Tue May 24, 2016 5:27 pm
- Forum: General discussion
- Topic: Factorio meets SC1
- Replies: 10
- Views: 5259
Re: Factorio meets SC1
I hope you are aware that you are violating blizzards copyrights and better not be caught with it...
I was waiting for this! I should be fine ;). As there are so many other flash games, animated videos, and mods that utilize the SC1 sprites and sounds - I am not the first. Blizzard has clearly ...
I was waiting for this! I should be fine ;). As there are so many other flash games, animated videos, and mods that utilize the SC1 sprites and sounds - I am not the first. Blizzard has clearly ...
- Tue May 24, 2016 1:47 am
- Forum: General discussion
- Topic: Factorio meets SC1
- Replies: 10
- Views: 5259
Re: Factorio meets SC1
Thanks! I am working on converting the biters into zerg. Going to bring the SC1 zerg, and a few protoss, over to the game to make for some interesting scenarios.
EDIT:
Man, I am having more fun with this than I thought I would.
Messing around with Lurkers, Zerglings, Ultralisks, Mutalisks, and ...
EDIT:
Man, I am having more fun with this than I thought I would.
Messing around with Lurkers, Zerglings, Ultralisks, Mutalisks, and ...
- Mon May 23, 2016 12:15 am
- Forum: General discussion
- Topic: Factorio meets SC1
- Replies: 10
- Views: 5259
Factorio meets SC1
I thought other people who were fans of the original Starcraft series would get a kick out of this:
https://www.youtube.com/watch?v=c3Jhbc-aG5I&feature=youtu.be
I wanted to see if it could be done--- and well, it was not as hard as I expected it to be.
Thanks!!
Edit:
Ported some more over ...
https://www.youtube.com/watch?v=c3Jhbc-aG5I&feature=youtu.be
I wanted to see if it could be done--- and well, it was not as hard as I expected it to be.
Thanks!!
Edit:
Ported some more over ...
- Sat Apr 16, 2016 11:23 pm
- Forum: Mods
- Topic: [MOD 0.12.30] Zerg Biter Warfare (ZBW)
- Replies: 2
- Views: 3110
Re: [MOD 0.12.30] Zerg Biter Warfare (ZBW)
Fair enough, feel free to change it as necessarydiongham wrote:I would suggest taking the balance stuff and putting it in another mod, or perhaps turn it off in a config file. It seems a little out of scope for the mod.
As far as the zerg stuff, sounds interesting, I'll give it a try regardless.

- Sat Apr 16, 2016 8:55 pm
- Forum: Mods
- Topic: [MOD 0.12.30] Zerg Biter Warfare (ZBW)
- Replies: 2
- Views: 3110
[MOD 0.12.30] Zerg Biter Warfare (ZBW)
ZBW
Zerg Biter Warfare
Download
https://dl.dropboxusercontent.com/u/38334795/ZBWMod_0.0.7.zip
ZBW focuses on having a more dynamic interaction with the biters of Factorio. I am a huge SC1 & SC2 fan - so I took a little inspiration from that game when I first started creating this for mod for ...
Zerg Biter Warfare
Download
https://dl.dropboxusercontent.com/u/38334795/ZBWMod_0.0.7.zip
ZBW focuses on having a more dynamic interaction with the biters of Factorio. I am a huge SC1 & SC2 fan - so I took a little inspiration from that game when I first started creating this for mod for ...
- Thu Apr 14, 2016 12:39 am
- Forum: Multiplayer
- Topic: Looking for people to play with
- Replies: 12
- Views: 6315
Re: Looking for people to play with
Hey! I am looking for people interested in playing with a mod pack that a friend and I put together. I have a dedicated server that I will be leaving up. I am not 'releasing' it yet due to no MP testing (Should be MP compatible)
For those who are interested, please click below :)
The mods are ...
For those who are interested, please click below :)
The mods are ...
- Wed Mar 16, 2016 6:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.24] [cube] Really slow map upload
- Replies: 11
- Views: 13953
Re: [0.12.24] [cube] Really slow map upload
Just wanted to bump this thread.
Having a similar issue with 12.26, wondering if it is computer specific?
On my Windows 10 laptop I will start downloading a map at 1.2 mb/s (WiFi) and then quickly crawl down to 20 kb/s, taking 15 minutes to download the map.
On my Windows 10 desktop I will download ...
Having a similar issue with 12.26, wondering if it is computer specific?
On my Windows 10 laptop I will start downloading a map at 1.2 mb/s (WiFi) and then quickly crawl down to 20 kb/s, taking 15 minutes to download the map.
On my Windows 10 desktop I will download ...
- Wed Mar 09, 2016 5:12 am
- Forum: Modding help
- Topic: Factorio wait,sleep,etc?
- Replies: 4
- Views: 3123
Re: Factorio wait,sleep,etc?
Ahh, thank you so much!
I understand better now - it works very well.
This is what I ended up with,
function check_spawners()
if global.biterbase ~= nil then
local tiles={}
local creep_delay = 4 * 60 -- 4 seconds
local i = game.tick % creep_delay
--game.players[1].print(tostring(global ...
I understand better now - it works very well.
This is what I ended up with,
function check_spawners()
if global.biterbase ~= nil then
local tiles={}
local creep_delay = 4 * 60 -- 4 seconds
local i = game.tick % creep_delay
--game.players[1].print(tostring(global ...
- Wed Mar 09, 2016 2:24 am
- Forum: Modding help
- Topic: Factorio wait,sleep,etc?
- Replies: 4
- Views: 3123
Re: Factorio wait,sleep,etc?
Wow! Thank you,
I'm having a hard time wrapping my head around that - but I will keep working with it until I get it.
Would you have time to explain this line?
if (global.biterbase and global.biterbase[i]) then
local gen = global.biterbase[i]
... spread creep around this base ...
end
I can ...
I'm having a hard time wrapping my head around that - but I will keep working with it until I get it.
Would you have time to explain this line?
if (global.biterbase and global.biterbase[i]) then
local gen = global.biterbase[i]
... spread creep around this base ...
end
I can ...
- Wed Mar 09, 2016 1:37 am
- Forum: Modding help
- Topic: Factorio wait,sleep,etc?
- Replies: 4
- Views: 3123
Factorio wait,sleep,etc?
Hello! For learning Factorio/lua I am working on a personal mod. One part of this mod is having the enemy bases slowly spread creep (Like Zerg from SC2).
I have the creep working with the line below:
function check_spawners()
if global.biterbase ~= nil then
for k,gen in pairs(global.biterbase ...
I have the creep working with the line below:
function check_spawners()
if global.biterbase ~= nil then
for k,gen in pairs(global.biterbase ...