Search found 4 matches

by Zolokhan
Fri Mar 05, 2021 2:45 pm
Forum: Modding discussion
Topic: Making Biter attacks based on Time intervals
Replies: 6
Views: 511

Re: Making Biter attacks based on Time intervals

I was checking out the Wave Defense scenario and the attacks are all directed towards the silo and it affects all the biters on the map i think. In order for this to work I would need to make the biters target the normal default targetting but it is not based on spawners .. it is just a command for ...
by Zolokhan
Fri Mar 05, 2021 11:55 am
Forum: Modding discussion
Topic: Making Biter attacks based on Time intervals
Replies: 6
Views: 511

Re: Making Biter attacks based on Time intervals

THat is a good idea looking at the scenarios. I will look at the triggers they used. Thanks
by Zolokhan
Thu Mar 04, 2021 7:31 pm
Forum: Modding discussion
Topic: Making Biter attacks based on Time intervals
Replies: 6
Views: 511

Re: Making Biter attacks based on Time intervals

That setting is for expansions ... it will just cause them to move towards your base but then stop and make a spawner. Which is cool but not what I am looking for.

Like if there was some way to make the expansion AI mechanic INTO a straight up attack mechanic ... that would be cool.
by Zolokhan
Thu Mar 04, 2021 6:52 pm
Forum: Modding discussion
Topic: Making Biter attacks based on Time intervals
Replies: 6
Views: 511

Making Biter attacks based on Time intervals

Is there a way to make biter attacks set to a random timed interval instead of pollution based? Rampant does this but its raiding and sieging AI tends to mess up biter expansion and you cannot start Ramapant on a higher evolution becuase you get swamped immediately. I want to start a game with 100% ...

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