Search found 15 matches

by flaghacker_
Tue Feb 06, 2018 1:05 pm
Forum: Resolved Problems and Bugs
Topic: Module limitation format doesn't match docs
Replies: 1
Views: 2147

Module limitation format doesn't match docs

The docs say: limitations :: array of string [Read-only] An array of recipe names this module is allowed to work with. Can only be used if this is ModuleItem But testing this in-game: /c game.player.print(serpent.line(game.item_prototypes["productivity-module-2"].limitations)) https://i.i...
by flaghacker_
Mon Feb 05, 2018 6:47 pm
Forum: Resolved Problems and Bugs
Topic: Using reassigned game.player.print
Replies: 5
Views: 4002

Re: Using reassigned game.player.print

I see, thanks for the explanations!
by flaghacker_
Sun Feb 04, 2018 11:01 am
Forum: Resolved Problems and Bugs
Topic: Using reassigned game.player.print
Replies: 5
Views: 4002

Using reassigned game.player.print

I ran into an internal crash on 0.16.21 when playing around with console commands. Steps to reproduce:
  • /c print = game.player.print
  • /c print("Hello World!")
Results in
factorio-current.log
(8.78 KiB) Downloaded 165 times
by flaghacker_
Fri Feb 02, 2018 11:15 am
Forum: Pending
Topic: [0.16.21] Crash when joining multiplayer
Replies: 2
Views: 1842

[0.16.21] Crash when joining multiplayer

My friend tried to join a save hosted by me, and he got this error message: https://pastebin.com/pUQhhXJg The save I was hosting previously had mods, and I've been messing with it a bit when making my own, but I don't think it should ever crash with an internal error like this. The save: Test withou...
by flaghacker_
Sun Jan 28, 2018 12:21 pm
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 135
Views: 40178

Re: Circuit network read missing materials for construction

There is an old mod, but I haven't looked into it: https://mods.factorio.com/mod/ConstructionCombinator Thanks! I'll take a look and see what ideas I can borrow! The code starts with -- Known limitations: -- * Modules disappear from signal when the ghost is built -- * Deconstructing a ghost before ...
by flaghacker_
Sun Jan 28, 2018 10:30 am
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 135
Views: 40178

Re: Circuit network read missing materials for construction

I'm looking around a bit to see if this would even be possible to do with a mod, but there are a couple of issues: It looks like the building queue is never exposed to the Lua api anywhere, so the mod would have to keep track of the placed ghosts itself, potentially causing some performance issues. ...
by flaghacker_
Sat Dec 30, 2017 6:30 pm
Forum: 1 / 0 magic
Topic: [Dominik] [16.7] Train signal stays red
Replies: 8
Views: 3036

Re: [Dominik] [16.7] Train signal stays red

I see, thanks for your time everyone!
by flaghacker_
Sat Dec 30, 2017 1:18 am
Forum: 1 / 0 magic
Topic: [Dominik] [16.7] Train signal stays red
Replies: 8
Views: 3036

Re: [Dominik] [16.7] Train signal stays red

The map was created (based on a scenario) on version 0.15.10.

There's a good chance it was connected to the circuit network at some point, I was messing around a bit in that area.
by flaghacker_
Fri Dec 29, 2017 12:43 pm
Forum: 1 / 0 magic
Topic: [Dominik] [16.7] Train signal stays red
Replies: 8
Views: 3036

[Dominik] [16.7] Train signal stays red

On the left, the south signal is green while the north one is red, they should both be green. Notice the chain signal between the southside chests on the iron station. https://i.imgur.com/G0tFh8i.png Steps to reproduce: Download the attached world After about 10 seconds, an iron train leaves the nor...
by flaghacker_
Wed Jul 26, 2017 9:49 pm
Forum: Ideas and Suggestions
Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
Replies: 135
Views: 40178

Circuit network read missing materials for construction

When a roboport is connected to the circuit network it should have an option to output the materials that are currently missing for construction on the circuit network. A simple example: http://i.imgur.com/uht4CoI.png The circuit network value should in this case be "8 laser turrents". Thi...
by flaghacker_
Thu Jul 06, 2017 7:26 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Buy page is confused about 64 bit
Replies: 1
Views: 1144

[Klonan] Buy page is confused about 64 bit

This is not really a bug, bug I couldn't think of a better place to put it. The buy page ( https://www.factorio.com/buy ) says two conflicting things: You will also require a 64-bit operating system. and later Multiplayer is only supported in 64-bit version of the game. implying there's also a non-6...
by flaghacker_
Mon Jun 20, 2016 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.25] [cube] Water only in starting area causes segmentation
Replies: 6
Views: 4270

Re: [0.12.25] [cube] Water only in starting area causes segmentation

Well cube said he's going to fix it:
cube wrote:I will try to fix it with the terrain generator changes waiting for 0.13.
So it looks like a bug to me :)
by flaghacker_
Fri Mar 04, 2016 7:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.25] [cube] Water only in starting area causes segmentation
Replies: 6
Views: 4270

[0.12.25] [cube] Water only in starting area causes segmentation

I have no mods installed.

When generating a new world with the everything on default except water set on "only in starting area", the terrain is very segmented:
Image
by flaghacker_
Tue Mar 01, 2016 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Crash while cancelling changed crafting recipe
Replies: 1
Views: 1988

[Twinsen]Crash while cancelling changed crafting recipe

This is really an uncommon edge case, so this bug in not a priority at all. While learning how to make a mod I changed a crafting recipe, and I updated the world with "/c game.local_player.force.reset_recipes()". I was still crafting the item with the old recipe, and when I cancelled it th...

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