Search found 11 matches

by Providence
Thu Jun 25, 2026 6:07 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Inserter rotations now depend on belt direction
Replies: 2
Views: 2420

Re: [2.1.7] Inserter rotations now depend on belt direction

boskid wrote: Tue Jun 23, 2026 6:40 pm Thanks for the report. I did some tiny adjustments to inserter hand rotation logic which hopefully will fix this issue.
Thanks! It's fixed and now throughput is consistent across all cases, even corner belts
by Providence
Tue Jun 23, 2026 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Inserter rotations now depend on belt direction
Replies: 2
Views: 2420

[2.1.7] Inserter rotations now depend on belt direction

This is adjacent to [https://forums.factorio.com/134061], which was marked as "not a bug" which makes sense (left relative lane preference is (was) a feature), but in 2.1.7 the inserter logic changed, which was undocumented in the changelog (or it's accidental and came from some another unrelated ...
by Providence
Tue Jun 23, 2026 12:34 pm
Forum: Not a bug
Topic: [2.0.77] Inserter throughput from corner belt changes with belt direction
Replies: 9
Views: 789

Re: [2.0.77] Inserter throughput from corner belt changes with belt direction

man, now parallel belts direction also affects throughput because of the rotation preference changes!! in 2.0.73 (I will test it at 2.0.77 a little later), they are fully symmetrical, throughput is practically the same (not sure why it differs by 3 items, maybe some rounding error, doesn't matter ...
by Providence
Tue Jun 23, 2026 12:14 pm
Forum: Not a bug
Topic: [2.0.77] Inserter throughput from corner belt changes with belt direction
Replies: 9
Views: 789

Re: [2.0.77] Inserter throughput from corner belt changes with belt direction

at stack size 12 bulk inserters, throughput is now higher at west inserter only by one stack (1320 vs 1272 in favor of the east one, ~3.6% higher) instead of like 25% in the first post, although still it's weird that the west inserter now inserts clockwise and returns counterclockwise which is ...
by Providence
Tue Jun 23, 2026 12:04 pm
Forum: Not a bug
Topic: [2.0.77] Inserter throughput from corner belt changes with belt direction
Replies: 9
Views: 789

Re: [2.0.77] Inserter throughput from corner belt changes with belt direction

and instead the east one now rotates all the way counter clockwise instead of making a half turn clockwise like the west does and the east did in the eugenekay's gif above but taking from the relative left lane?? lol
by Providence
Tue Jun 23, 2026 11:56 am
Forum: Not a bug
Topic: [2.0.77] Inserter throughput from corner belt changes with belt direction
Replies: 9
Views: 789

Re: [2.0.77] Inserter throughput from corner belt changes with belt direction


I guess it has something to do with which lane the inserter prioritizes.

Yes, from the Wiki again:
If the belt is the same/opposite orientation of the inserter or a curve, the inserter prefers taking from the left lane, from the belt's perspective.
https://forums.factorio.com/download/file ...
by Providence
Sat Jun 20, 2026 9:17 pm
Forum: Not a bug
Topic: [2.0.77] Inserter throughput from corner belt changes with belt direction
Replies: 9
Views: 789

[2.0.77] Inserter throughput from corner belt changes with belt direction

- What did you do?
I was testing inserter throughput when I stumbled upon weird behaviour when taking from corner belts going into an inserter.

- What happened?
Left to right belt going into an inserter has higher throughput than right to left belt in the same exact setup.

- What did you expect to ...
by Providence
Sat Jun 20, 2026 7:32 pm
Forum: Ideas and Suggestions
Topic: Drawings on the Map
Replies: 2
Views: 279

Re: Drawings on the Map

+1, also temporary drawings (like in Valve's Deadlock) that disappear after some time would be lovely.
by Providence
Sat Jun 20, 2026 7:27 pm
Forum: Ideas and Suggestions
Topic: Increase big power pole circuit wire reach for all entities
Replies: 1
Views: 168

Increase big power pole circuit wire reach for all entities

TL;DR
Make big power poles' circuit wire reach equal to it's power wire reach for all entities

What?
For red and green wires, currently big power poles can reach each other easily, but for other connections it's the standard reach of 8 (9 because it's a 2x2 building) tiles as with all other ...
by Providence
Sun Feb 21, 2021 7:32 pm
Forum: Duplicates
Topic: [1.1.22] Crash if much biters attacking my base
Replies: 2
Views: 2263

Re: [1.1.22] Crash if much biters attacking my base

Thank you, i didn't know about new update. Sorry!
by Providence
Sun Feb 21, 2021 7:10 pm
Forum: Duplicates
Topic: [1.1.22] Crash if much biters attacking my base
Replies: 2
Views: 2263

[1.1.22] Crash if much biters attacking my base

After some hours into the game close to my base (i think) spawned some biter nests. And they started attacking, but every time an army of them (20+: lvl1,2 biters, spitters, prolly) attacks me, or my base, and if i see them, the game crashes. As is said, it crashes only if there's so much of them ...

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