Search found 9 matches

by Linkeron
Sun Sep 10, 2017 7:54 pm
Forum: Gameplay Help
Topic: [Modded] [Solved] Construction bots completely unresponsive
Replies: 4
Views: 1796

Re: [Modded] Construction bots completely unresponsive

Fixed.

I've been playing for three years, did not know you could do that. Thank you very much!
by Linkeron
Sun Sep 10, 2017 6:54 pm
Forum: Gameplay Help
Topic: [Modded] [Solved] Construction bots completely unresponsive
Replies: 4
Views: 1796

Re: [Modded] Construction bots completely unresponsive

It's a startup only option. You can't change it mid-game. I'm clicking it right now, nothing.
by Linkeron
Sun Sep 10, 2017 6:27 pm
Forum: Gameplay Help
Topic: [Modded] [Solved] Construction bots completely unresponsive
Replies: 4
Views: 1796

[Modded] [Solved] Construction bots completely unresponsive

I'm using Bob's, Angel's, Smarter Bot Recharge, and a few other mods that I don't think do anything to bots.

I have about 40 construction bots just sitting in place. They're NOT queuing for recharge, although by now they're all out of power. I have space in my roboports/robochests for all of them ...
by Linkeron
Tue Sep 27, 2016 6:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1939206

Re: Development and Discussion

Your math is a bit off. If you count the materials, your 9.2 coke pellets take:
9.2 coke pellet <- 46 coke <- 46 crushed coal <- 23 coal -> 178 Mj if burned straight.
Add in the crushed coal consumed by the furnace, and you're consuming 182 Mj of coal to get 276 Mj of pellets, an increase of ~52 ...
by Linkeron
Tue Sep 27, 2016 5:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1939206

Re: Development and Discussion

Your math is a bit off. If you count the materials, your 9.2 coke pellets take:
9.2 coke pellet <- 46 coke <- 46 crushed coal <- 23 coal -> 178 Mj if burned straight.
Add in the crushed coal consumed by the furnace, and you're consuming 182 Mj of coal to get 276 Mj of pellets, an increase of ~52 ...
by Linkeron
Tue Sep 27, 2016 12:58 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1939206

Re: Development and Discussion

I think the power return on Coke Pellets is way too high for early game. Say you have a setup like this...

Belt of coal -> Inserter -> Ore Crusher -> Inserter -> Stone Furnace -> Inserter -> Assembling Machine -> Inserter -> Belt of Coke Pellets

Now, if you leave it be, eventually the furnaces ...
by Linkeron
Tue Mar 01, 2016 5:48 pm
Forum: Technical Help
Topic: [STEAM] [0.12.24] Can't play with older mods at all
Replies: 3
Views: 1442

Re: [STEAM] [0.12.24] Can't play with older mods at all

Confirmed, world generated.

Issue resolved
by Linkeron
Tue Mar 01, 2016 5:33 pm
Forum: Technical Help
Topic: [STEAM] [0.12.24] Can't play with older mods at all
Replies: 3
Views: 1442

Re: [STEAM] [0.12.24] Can't play with older mods at all

Ah, that must be it. The mods it's coming up with an error haven't had a new release in a while since they change things that devs haven't messed around with in a while, or their support was dropped entirely but the mods still function.

I haven't played since like .09, so I missed that this would ...
by Linkeron
Tue Mar 01, 2016 4:58 pm
Forum: Technical Help
Topic: [STEAM] [0.12.24] Can't play with older mods at all
Replies: 3
Views: 1442

[STEAM] [0.12.24] Can't play with older mods at all

I understand that most issues with mods needs to be taken to the mod author, but due to my own attempts to fix the issue I've determined it's unlikely the mods are at fault. I could be wrong

Game loads all mods just fine, but when I try to generate a new game I get back an error that prevents world ...

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