Thank you very much.
Search found 8 matches
- Mon May 02, 2016 7:13 pm
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 55661
Re: Friday Facts #136 - Map Transfers
This kind of post is why I read the FFF every week. It gives a really nice insight of what's going on in the code. That's very nice 
Thank you very much.
Thank you very much.
- Wed Mar 23, 2016 8:58 am
- Forum: Gameplay Help
- Topic: [Trains] Why is this a deadlock ?
- Replies: 2
- Views: 1848
Re: [Trains] Why is this a deadlock ?
Oh, that is indeed better than what I did. Breaking the roundabout in several blocks is definitely something I'll add to the blueprint :p.
Thank you very much.
Thank you very much.
- Tue Mar 22, 2016 8:04 pm
- Forum: Gameplay Help
- Topic: [Trains] Why is this a deadlock ?
- Replies: 2
- Views: 1848
[Trains] Why is this a deadlock ?
Hello !
I don't understand why the followings situation is a deadlock
deadlock.jpg
As I understand it, the train at the bottom should see that the rail signal B is green and go ahead. Why not ?
I finally unlocked it by putting more signals in the left part of the situation (the roundabout at ...
I don't understand why the followings situation is a deadlock
deadlock.jpg
As I understand it, the train at the bottom should see that the rail signal B is green and go ahead. Why not ?
I finally unlocked it by putting more signals in the left part of the situation (the roundabout at ...
- Sat Mar 12, 2016 10:50 pm
- Forum: Gameplay Help
- Topic: Building rails easily
- Replies: 4
- Views: 2455
Re: Building rails easily
Ok, thank you very much for your response. That FFF was posted way before I even knew about the game.
- Sat Mar 12, 2016 8:23 pm
- Forum: Gameplay Help
- Topic: Building rails easily
- Replies: 4
- Views: 2455
Building rails easily
Hello,
In the Factorio - Gameplay Trailer video, at 1:16, we can see the player building multiple connecting rails with only one click.
I didn't find how to do that.
Is this really possible ? Is this a mod ?
Thank you for your responses !
In the Factorio - Gameplay Trailer video, at 1:16, we can see the player building multiple connecting rails with only one click.
I didn't find how to do that.
Is this really possible ? Is this a mod ?
Thank you for your responses !
- Tue Mar 01, 2016 4:31 pm
- Forum: Technical Help
- Topic: [Headless 0.12.24] How can I disable autosave server-side ?
- Replies: 2
- Views: 2925
Re: [Headless 0.12.24] How can I disable autosave server-side ?
I feel stupid for launching an executable without even trying to --help it. Something I never do.. it must have been the urge to play Factorio that distracted me !
Thank you very much for your swift response.
Thank you very much for your swift response.
- Tue Mar 01, 2016 4:28 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 474
- Views: 385006
Re: Just bought the game; What were Your first impressions?
Hello !
I tried the game last weekend after the Steam release. Saturday at 7PM I was like "Well, let's give this a try"
After a few hours I can predict I'm gonna pour a lot of time into this game ! You guys must have so much fun developing it :)
One tiny drawback, though.
My very, very first ...
I tried the game last weekend after the Steam release. Saturday at 7PM I was like "Well, let's give this a try"
After a few hours I can predict I'm gonna pour a lot of time into this game ! You guys must have so much fun developing it :)
One tiny drawback, though.
My very, very first ...
- Tue Mar 01, 2016 4:18 pm
- Forum: Technical Help
- Topic: [Headless 0.12.24] How can I disable autosave server-side ?
- Replies: 2
- Views: 2925
[Headless 0.12.24] How can I disable autosave server-side ?
Hello.
First of all, thank you for this amazing game. I'm headed to the "First impression" topic after submitting this one.
I set up a headless server at home to play with my newly-converted friends.
We deactivated the client-side autosaves.
And the wiki -- I would put a link but this is my first ...
First of all, thank you for this amazing game. I'm headed to the "First impression" topic after submitting this one.
I set up a headless server at home to play with my newly-converted friends.
We deactivated the client-side autosaves.
And the wiki -- I would put a link but this is my first ...