Search found 1154 matches
- Sat Aug 09, 2025 8:09 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2029
- Views: 826930
Re: Simple Questions and Short Answers
After F4 I cannot find the show-radar-range in the debug menu - my fault?
- Sun Jul 27, 2025 6:48 am
- Forum: Gameplay Help
- Topic: search for a lost child
- Replies: 4
- Views: 452
Re: search for a lost child
If you know the Internal Name of the entity, you can find (and Delete!) all of them on the player's current Surface using the LUA Console :
/c for _, v in pairs(game.player.surface.find_entities_filtered{type="electric-energy-interface"}) do
v.destroy()
end
Good Luck!
Thank you very much ...
- Sun Jul 27, 2025 6:44 am
- Forum: Gameplay Help
- Topic: Nuclear works poorly
- Replies: 3
- Views: 369
Re: Nuclear works poorly
Your right - thanksPremu wrote: Sun Jul 27, 2025 6:29 am Perhaps you just don't need more power at the moment? Did you test it in your real factory or in editor mode?
- Sat Jul 26, 2025 9:02 pm
- Forum: Gameplay Help
- Topic: Nuclear works poorly
- Replies: 3
- Views: 369
Nuclear works poorly
I cannot find out why my Nuclear setup works so poorly - produces only a few MW any idea?
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0eNrtnW1yI0dyhu+C38BGfXRlVivsW9i/NhQMkNMzQiwJcEFQu7JiDuB7+GQ+iRvgDNkaIVn51PpDcij0QwOS/aI6K6v6ebuyun9e3d4/T4/H3f60+u7n1e7usH9afffnn1dPu0/77f35Z/vtw7T6bvV0mrYPm9Pz8Xa3n1af16vd/sP099V38fP369W0P+1Ou+nl0MuHn272zw ...
- Sat Jul 26, 2025 9:00 pm
- Forum: Gameplay Help
- Topic: search for a lost child
- Replies: 4
- Views: 452
Re: search for a lost child
It did not workSilari wrote: Sat Jul 26, 2025 8:45 pm Did you try a filtered deconstruction planner? Should be able to spread that over everything in your base and it'll get marked.

- Sat Jul 26, 2025 8:38 pm
- Forum: Gameplay Help
- Topic: search for a lost child
- Replies: 4
- Views: 452
search for a lost child
I have placed somewhere in my build a infinity accumulator (editor extensions) and cannot find the damned ting anymore - I tried this with a bp - but there the acc also does not show up - any hint?
- Tue Jul 22, 2025 7:44 pm
- Forum: Gameplay Help
- Topic: Selection tool stuck in the inventory
- Replies: 1
- Views: 196
Selection tool stuck in the inventory
I have a selection tool stuck in my inventory that I can't remove.
Could anyone knowledgeable please help me figure out how to get rid of it?
Could anyone knowledgeable please help me figure out how to get rid of it?
- Mon Jul 21, 2025 9:57 am
- Forum: Gameplay Help
- Topic: splitter bug / problem
- Replies: 6
- Views: 471
Re: splitter bug / problem
The first one will also jam if items are only on one (wrong) side of the belt. Side loading an underground only lets through the product that hits the "open" half of it.
Sorry for bothering everyone — turns out it was just user error on my part.
Funny how easy it is to miss the obvious ...
- Mon Jul 21, 2025 8:34 am
- Forum: Gameplay Help
- Topic: splitter bug / problem
- Replies: 6
- Views: 471
Re: splitter bug / problem
There are no bugs visible here.
Thanks - your really swift :-)
Sorry - it was the wrong screenshot - here the right one and the BP
0eNqlmN1uozAQhd/F106F/zGvUlWrpPVWlhJAYFYbRbz7QrvatItNxuOrKJH5zjAz5yTkRk7nyfWDbwNpbsS/du1ImucbGf17ezyvn7XHiyMN+XkcwyEMx3bsuyEcTu4cyEyJb9/cb9KwmaauGfuzD8ENX07z ...
- Mon Jul 21, 2025 8:10 am
- Forum: Gameplay Help
- Topic: splitter bug / problem
- Replies: 6
- Views: 471
splitter bug / problem
It’s strange—when my 4x4 splitter is facing left, everything works perfectly. But if I flip the design to face right, the belts get jammed and the flow stops. (see the red arrow) Can anyone knowledgeable explain why this happens? Is there a technical reason for this behavior, or a fix to make it ...
- Sun Jul 13, 2025 7:15 am
- Forum: Gameplay Help
- Topic: Factory planner help
- Replies: 2
- Views: 586
Re: Factory planner help
I mean the Vatican of all planners:NineNine wrote: Sat Jul 12, 2025 11:00 pm There are many different "Factorio planners" out there. I think you're going to have to be a lot more specific as to what you're asking about.
https://mods.factorio.com/mod/factoryplanner
- Sat Jul 12, 2025 9:16 pm
- Forum: Gameplay Help
- Topic: Factory planner help
- Replies: 2
- Views: 586
Factory planner help
I want to set in a 50 x 50 grid a oil production with about 10 refineries which production should be consumed almost entirely by plastic, sulfur, sulfuric acic and lubricant - how to set up factorio planner correctly to find out the ideal ratio's?
Or even better would you kindly send me a save file ...
Or even better would you kindly send me a save file ...
- Wed Jul 09, 2025 7:35 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2029
- Views: 826930
Re: Simple Questions and Short Answers
I’d like to keep all my buildings and entities, but remove all red and green wires so I can redo the wiring from scratch.
Is there an easy way to do this, maybe via the editor mode or some other trick?
I don't think there is an easy way, that would require some complicated command. There are ...
- Tue Jul 08, 2025 9:15 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2029
- Views: 826930
Re: Simple Questions and Short Answers
Hi everyone,
I’ve built a nice layout in my current map, but unfortunately I’ve made quite a mess with the red and green circuit wires.
I’d like to keep all my buildings and entities, but remove all red and green wires so I can redo the wiring from scratch.
Is there an easy way to do this, maybe via ...
I’ve built a nice layout in my current map, but unfortunately I’ve made quite a mess with the red and green circuit wires.
I’d like to keep all my buildings and entities, but remove all red and green wires so I can redo the wiring from scratch.
Is there an easy way to do this, maybe via ...
- Sat Jul 05, 2025 10:39 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2029
- Views: 826930
Re: getting trash out of the network
I have filled up many boxes, e.g. the network with scrap when playing around in creative mod, editor and editor extensions
- how to empty the boxes all all together?
you can delete them in the editor with the decon planner, they would just disappear and their content.
Sorry, the content ...
- Tue Jul 01, 2025 1:16 pm
- Forum: Gameplay Help
- Topic: Blueprint question
- Replies: 6
- Views: 451
Re: Blueprint question
I created a test game in Factorio Editor Modus for development purposes, which I have effectively ruined by mistakenly storing massive amounts of materials in network chests that I cannot delete.
To get rid of vast amounts of items in the editor, configure the map editor like this:
In the ...
- Tue Jul 01, 2025 12:16 pm
- Forum: Gameplay Help
- Topic: Blueprint question
- Replies: 6
- Views: 451
Re: Blueprint question
[streamable][/streamable]
I need to transfer many game only in the bp library stored current game one to a new game.
So from one installation to another? Launch a save and copy the bps into Game blueprints, save the game and move it to the other installation.
Can I do this in a swap or must ...
I need to transfer many game only in the bp library stored current game one to a new game.
So from one installation to another? Launch a save and copy the bps into Game blueprints, save the game and move it to the other installation.
Can I do this in a swap or must ...
- Tue Jul 01, 2025 11:06 am
- Forum: Gameplay Help
- Topic: Blueprint question
- Replies: 6
- Views: 451
Re: Blueprint question
Press B, or click the icon in the top right of the screen, to enter the Blueprint Library.
You can store blueprints in there. There are two tabs. One tab stores blueprints within the current save, the other tab is available across all saves.
If you need to transfer blueprints across different ...
- Tue Jul 01, 2025 10:11 am
- Forum: Gameplay Help
- Topic: Blueprint question
- Replies: 6
- Views: 451
Blueprint question
I created a test game in Factorio Editor Modus for development purposes, which I have effectively ruined by mistakenly storing massive amounts of materials in network chests that I cannot delete. In this game, I saved several blueprints that are only assigned to this particular save.
What is the ...
What is the ...
- Mon Jun 30, 2025 11:51 am
- Forum: Gameplay Help
- Topic: Friday Facts #404 - Frustration not found
- Replies: 2
- Views: 531
Re: Friday Facts #404 - Frustration not found
Thank you indeedboskid wrote: Mon Jun 30, 2025 11:23 am Settings -> Controls -> Miscellaneous -> Move blueprint (absolute grid|entities) (up|down|left|right)